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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameWorldManager : MonoBehaviour
- {
- public static bool seaGateComplete = false;
- public static bool seasideHillComplete = false;
- public static bool oceanPalaceComplete = false;
- public static bool eggHawkBossComplete = false;
- public static bool grandMetropolisComplete = false;
- public static bool powerPlantComplete = false;
- public static bool casinoParkComplete = false;
- public static bool bingoHighwayComplete = false;
- public static bool robotCarnivalBossComplete = false;
- public static bool railCanyonComplete = false;
- public static bool bulletStationComplete = false;
- public static bool eggAlbatrossBossComplete = false;
- public static bool frogForestComplete = false;
- public static bool lostJungleComplete = false;
- public static bool hangCastleComplete = false;
- public static bool mysticMansionComplete = false;
- public static bool robotStormBossComplete = false;
- public static bool eggFleetComplete = false;
- public static bool finalFortressComplete = false;
- public static bool eggEmperorBossComplete = false;
- public static bool metalMadnessBossPartOneBossComplete = false;
- public static bool metalOverlordBossPartTwoBossComplete = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- }
- //List Of Levels
- //Sea Gate
- //Seaside Hill
- //Ocean Palace
- //Egg Hawk Boss
- //Grand Metropolis
- //Power Plant
- //Casino Park
- //BINGO Highway
- //Robot Carnival
- //Rail Canyon
- //Bullet Station
- //Egg Albatross
- //Frog Forest
- //Lost Jungle
- //Hang Castle
- //Mystic Mansion
- //Egg Fleet
- //Final Fortress
- //Egg Emperor Boss
- //Metal Madness Boss
- //Metal Overlord Boss
- //After all levels are complete movies, music, BGM's etc will be unlocked
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