AA12p

vkinfo

Jun 20th, 2021
29
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 59.25 KB | None | 0 0
  1. HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers
  2. C:\ProgramData\obs-studio-hook\obs-vulkan64.json REG_DWORD 0x0
  3. C:\ProgramData\GOG.com\Galaxy\redists\overlay\injected\galaxy_overlay_vklayer_x64.json REG_DWORD 0x0
  4. D:\Games\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  5. C:\Program Files (x86)\Steam\SteamOverlayVulkanLayer64.json REG_DWORD 0x0
  6. C:\Program Files (x86)\Steam\SteamFossilizeVulkanLayer64.json REG_DWORD 0x0
  7. D:\Games\rdr2\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  8.  
  9.  
  10. HKEY_CURRENT_USER\SOFTWARE\Khronos\Vulkan\ImplicitLayers
  11. C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win32.json REG_DWORD 0x0
  12. C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win64.json REG_DWORD 0x0
  13. D:\Games\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  14. D:\Games\rdr2\Red Dead Redemption 2\RealVR64.json REG_DWORD 0x0
  15.  
  16. ERROR: [Loader Message] Code 0 : loader_get_json: Failed to open JSON file D:\Games\Red Dead Redemption 2\RealVR64.json
  17. ==========
  18. VULKANINFO
  19. ==========
  20.  
  21. Vulkan Instance Version: 1.2.162
  22.  
  23.  
  24. Instance Extensions: count = 15
  25. ===============================
  26. VK_EXT_debug_report : extension revision 9
  27. VK_EXT_debug_utils : extension revision 2
  28. VK_EXT_swapchain_colorspace : extension revision 4
  29. VK_KHR_device_group_creation : extension revision 1
  30. VK_KHR_display : extension revision 23
  31. VK_KHR_external_fence_capabilities : extension revision 1
  32. VK_KHR_external_memory_capabilities : extension revision 1
  33. VK_KHR_external_semaphore_capabilities : extension revision 1
  34. VK_KHR_get_display_properties2 : extension revision 1
  35. VK_KHR_get_physical_device_properties2 : extension revision 2
  36. VK_KHR_get_surface_capabilities2 : extension revision 1
  37. VK_KHR_surface : extension revision 25
  38. VK_KHR_surface_protected_capabilities : extension revision 1
  39. VK_KHR_win32_surface : extension revision 6
  40. VK_NV_external_memory_capabilities : extension revision 1
  41.  
  42. Layers: count = 10
  43. ==================
  44. GalaxyOverlayVkLayer (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  45. Layer Extensions: count = 0
  46. Devices: count = 1
  47. GPU id = 0 (NVIDIA GeForce RTX 3070)
  48. Layer-Device Extensions: count = 0
  49.  
  50. GalaxyOverlayVkLayer_DEBUG (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  51. Layer Extensions: count = 0
  52. Devices: count = 1
  53. GPU id = 0 (NVIDIA GeForce RTX 3070)
  54. Layer-Device Extensions: count = 0
  55.  
  56. GalaxyOverlayVkLayer_VERBOSE (Galaxy Overlay Vulkan Layer) Vulkan version 1.1.73, layer version 1:
  57. Layer Extensions: count = 0
  58. Devices: count = 1
  59. GPU id = 0 (NVIDIA GeForce RTX 3070)
  60. Layer-Device Extensions: count = 0
  61.  
  62. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.2.136, layer version 1:
  63. Layer Extensions: count = 0
  64. Devices: count = 1
  65. GPU id = 0 (NVIDIA GeForce RTX 3070)
  66. Layer-Device Extensions: count = 0
  67.  
  68. VK_LAYER_EOS_Overlay (Vulkan overlay layer for Epic Online Services) Vulkan version 1.2.136, layer version 1:
  69. Layer Extensions: count = 0
  70. Devices: count = 1
  71. GPU id = 0 (NVIDIA GeForce RTX 3070)
  72. Layer-Device Extensions: count = 0
  73.  
  74. VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.168, layer version 1:
  75. Layer Extensions: count = 0
  76. Devices: count = 1
  77. GPU id = 0 (NVIDIA GeForce RTX 3070)
  78. Layer-Device Extensions: count = 0
  79.  
  80. VK_LAYER_OBS_HOOK (Open Broadcaster Software hook) Vulkan version 1.2.131, layer version 1:
  81. Layer Extensions: count = 0
  82. Devices: count = 1
  83. GPU id = 0 (NVIDIA GeForce RTX 3070)
  84. Layer-Device Extensions: count = 0
  85.  
  86. VK_LAYER_ROCKSTAR_GAMES_social_club (Rockstar Games Social Club Layer) Vulkan version 1.0.70, layer version 1:
  87. Layer Extensions: count = 0
  88. Devices: count = 1
  89. GPU id = 0 (NVIDIA GeForce RTX 3070)
  90. Layer-Device Extensions: count = 0
  91.  
  92. VK_LAYER_VALVE_steam_fossilize (Steam Pipeline Caching Layer) Vulkan version 1.2.136, layer version 1:
  93. Layer Extensions: count = 0
  94. Devices: count = 1
  95. GPU id = 0 (NVIDIA GeForce RTX 3070)
  96. Layer-Device Extensions: count = 0
  97.  
  98. VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.2.136, layer version 1:
  99. Layer Extensions: count = 0
  100. Devices: count = 1
  101. GPU id = 0 (NVIDIA GeForce RTX 3070)
  102. Layer-Device Extensions: count = 0
  103.  
  104. Presentable Surfaces:
  105. =====================
  106. GPU id : 0 (NVIDIA GeForce RTX 3070):
  107. Surface type = VK_KHR_win32_surface
  108. Formats: count = 3
  109. SurfaceFormat[0]:
  110. format = FORMAT_B8G8R8A8_UNORM
  111. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  112. SurfaceFormat[1]:
  113. format = FORMAT_B8G8R8A8_SRGB
  114. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  115. SurfaceFormat[2]:
  116. format = FORMAT_A2B10G10R10_UNORM_PACK32
  117. colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
  118. Present Modes: count = 4
  119. PRESENT_MODE_FIFO_KHR
  120. PRESENT_MODE_FIFO_RELAXED_KHR
  121. PRESENT_MODE_MAILBOX_KHR
  122. PRESENT_MODE_IMMEDIATE_KHR
  123. VkSurfaceCapabilitiesKHR:
  124. -------------------------
  125. minImageCount = 2
  126. maxImageCount = 8
  127. currentExtent:
  128. width = 256
  129. height = 256
  130. minImageExtent:
  131. width = 256
  132. height = 256
  133. maxImageExtent:
  134. width = 256
  135. height = 256
  136. maxImageArrayLayers = 1
  137. supportedTransforms: count = 1
  138. SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  139. currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
  140. supportedCompositeAlpha: count = 1
  141. COMPOSITE_ALPHA_OPAQUE_BIT_KHR
  142. supportedUsageFlags: count = 6
  143. IMAGE_USAGE_TRANSFER_SRC_BIT
  144. IMAGE_USAGE_TRANSFER_DST_BIT
  145. IMAGE_USAGE_SAMPLED_BIT
  146. IMAGE_USAGE_STORAGE_BIT
  147. IMAGE_USAGE_COLOR_ATTACHMENT_BIT
  148. IMAGE_USAGE_INPUT_ATTACHMENT_BIT
  149. VkSurfaceCapabilitiesFullScreenExclusiveEXT:
  150. --------------------------------------------
  151. fullScreenExclusiveSupported = true
  152.  
  153. VkSurfaceProtectedCapabilitiesKHR:
  154. ----------------------------------
  155. supportsProtected = false
  156.  
  157.  
  158.  
  159. Device Groups:
  160. ==============
  161. Group 0:
  162. Properties:
  163. physicalDevices: count = 1
  164. NVIDIA GeForce RTX 3070 (ID: 0)
  165. subsetAllocation = 1
  166.  
  167. Present Capabilities:
  168. NVIDIA GeForce RTX 3070 (ID: 0):
  169. Can present images from the following devices: count = 1
  170. NVIDIA GeForce RTX 3070 (ID: 0)
  171. Present modes: count = 1
  172. DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
  173.  
  174.  
  175. Device Properties and Extensions:
  176. =================================
  177. GPU0:
  178. VkPhysicalDeviceProperties:
  179. ---------------------------
  180. apiVersion = 4202664 (1.2.168)
  181. driverVersion = 1954988032 (0x7486c000)
  182. vendorID = 0x10de
  183. deviceID = 0x2484
  184. deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  185. deviceName = NVIDIA GeForce RTX 3070
  186.  
  187. VkPhysicalDeviceLimits:
  188. -----------------------
  189. maxImageDimension1D = 32768
  190. maxImageDimension2D = 32768
  191. maxImageDimension3D = 16384
  192. maxImageDimensionCube = 32768
  193. maxImageArrayLayers = 2048
  194. maxTexelBufferElements = 134217728
  195. maxUniformBufferRange = 65536
  196. maxStorageBufferRange = 4294967295
  197. maxPushConstantsSize = 256
  198. maxMemoryAllocationCount = 4096
  199. maxSamplerAllocationCount = 4000
  200. bufferImageGranularity = 0x00000400
  201. sparseAddressSpaceSize = 0xffffffffff
  202. maxBoundDescriptorSets = 32
  203. maxPerStageDescriptorSamplers = 1048576
  204. maxPerStageDescriptorUniformBuffers = 1048576
  205. maxPerStageDescriptorStorageBuffers = 1048576
  206. maxPerStageDescriptorSampledImages = 1048576
  207. maxPerStageDescriptorStorageImages = 1048576
  208. maxPerStageDescriptorInputAttachments = 1048576
  209. maxPerStageResources = 4294967295
  210. maxDescriptorSetSamplers = 1048576
  211. maxDescriptorSetUniformBuffers = 1048576
  212. maxDescriptorSetUniformBuffersDynamic = 15
  213. maxDescriptorSetStorageBuffers = 1048576
  214. maxDescriptorSetStorageBuffersDynamic = 16
  215. maxDescriptorSetSampledImages = 1048576
  216. maxDescriptorSetStorageImages = 1048576
  217. maxDescriptorSetInputAttachments = 1048576
  218. maxVertexInputAttributes = 32
  219. maxVertexInputBindings = 32
  220. maxVertexInputAttributeOffset = 2047
  221. maxVertexInputBindingStride = 2048
  222. maxVertexOutputComponents = 128
  223. maxTessellationGenerationLevel = 64
  224. maxTessellationPatchSize = 32
  225. maxTessellationControlPerVertexInputComponents = 128
  226. maxTessellationControlPerVertexOutputComponents = 128
  227. maxTessellationControlPerPatchOutputComponents = 120
  228. maxTessellationControlTotalOutputComponents = 4216
  229. maxTessellationEvaluationInputComponents = 128
  230. maxTessellationEvaluationOutputComponents = 128
  231. maxGeometryShaderInvocations = 32
  232. maxGeometryInputComponents = 128
  233. maxGeometryOutputComponents = 128
  234. maxGeometryOutputVertices = 1024
  235. maxGeometryTotalOutputComponents = 1024
  236. maxFragmentInputComponents = 128
  237. maxFragmentOutputAttachments = 8
  238. maxFragmentDualSrcAttachments = 1
  239. maxFragmentCombinedOutputResources = 16
  240. maxComputeSharedMemorySize = 49152
  241. maxComputeWorkGroupCount: count = 3
  242. 2147483647
  243. 65535
  244. 65535
  245. maxComputeWorkGroupInvocations = 1024
  246. maxComputeWorkGroupSize: count = 3
  247. 1024
  248. 1024
  249. 64
  250. subPixelPrecisionBits = 8
  251. subTexelPrecisionBits = 8
  252. mipmapPrecisionBits = 8
  253. maxDrawIndexedIndexValue = 4294967295
  254. maxDrawIndirectCount = 4294967295
  255. maxSamplerLodBias = 15
  256. maxSamplerAnisotropy = 16
  257. maxViewports = 16
  258. maxViewportDimensions: count = 2
  259. 32768
  260. 32768
  261. viewportBoundsRange: count = 2
  262. -65536
  263. 65536
  264. viewportSubPixelBits = 8
  265. minMemoryMapAlignment = 64
  266. minTexelBufferOffsetAlignment = 0x00000010
  267. minUniformBufferOffsetAlignment = 0x00000040
  268. minStorageBufferOffsetAlignment = 0x00000010
  269. minTexelOffset = -8
  270. maxTexelOffset = 7
  271. minTexelGatherOffset = -32
  272. maxTexelGatherOffset = 31
  273. minInterpolationOffset = -0.5
  274. maxInterpolationOffset = 0.4375
  275. subPixelInterpolationOffsetBits = 4
  276. maxFramebufferWidth = 32768
  277. maxFramebufferHeight = 32768
  278. maxFramebufferLayers = 2048
  279. framebufferColorSampleCounts: count = 4
  280. SAMPLE_COUNT_1_BIT
  281. SAMPLE_COUNT_2_BIT
  282. SAMPLE_COUNT_4_BIT
  283. SAMPLE_COUNT_8_BIT
  284. framebufferDepthSampleCounts: count = 4
  285. SAMPLE_COUNT_1_BIT
  286. SAMPLE_COUNT_2_BIT
  287. SAMPLE_COUNT_4_BIT
  288. SAMPLE_COUNT_8_BIT
  289. framebufferStencilSampleCounts: count = 5
  290. SAMPLE_COUNT_1_BIT
  291. SAMPLE_COUNT_2_BIT
  292. SAMPLE_COUNT_4_BIT
  293. SAMPLE_COUNT_8_BIT
  294. SAMPLE_COUNT_16_BIT
  295. framebufferNoAttachmentsSampleCounts: count = 5
  296. SAMPLE_COUNT_1_BIT
  297. SAMPLE_COUNT_2_BIT
  298. SAMPLE_COUNT_4_BIT
  299. SAMPLE_COUNT_8_BIT
  300. SAMPLE_COUNT_16_BIT
  301. maxColorAttachments = 8
  302. sampledImageColorSampleCounts: count = 4
  303. SAMPLE_COUNT_1_BIT
  304. SAMPLE_COUNT_2_BIT
  305. SAMPLE_COUNT_4_BIT
  306. SAMPLE_COUNT_8_BIT
  307. sampledImageIntegerSampleCounts: count = 4
  308. SAMPLE_COUNT_1_BIT
  309. SAMPLE_COUNT_2_BIT
  310. SAMPLE_COUNT_4_BIT
  311. SAMPLE_COUNT_8_BIT
  312. sampledImageDepthSampleCounts: count = 4
  313. SAMPLE_COUNT_1_BIT
  314. SAMPLE_COUNT_2_BIT
  315. SAMPLE_COUNT_4_BIT
  316. SAMPLE_COUNT_8_BIT
  317. sampledImageStencilSampleCounts: count = 5
  318. SAMPLE_COUNT_1_BIT
  319. SAMPLE_COUNT_2_BIT
  320. SAMPLE_COUNT_4_BIT
  321. SAMPLE_COUNT_8_BIT
  322. SAMPLE_COUNT_16_BIT
  323. storageImageSampleCounts: count = 4
  324. SAMPLE_COUNT_1_BIT
  325. SAMPLE_COUNT_2_BIT
  326. SAMPLE_COUNT_4_BIT
  327. SAMPLE_COUNT_8_BIT
  328. maxSampleMaskWords = 1
  329. timestampComputeAndGraphics = true
  330. timestampPeriod = 1
  331. maxClipDistances = 8
  332. maxCullDistances = 8
  333. maxCombinedClipAndCullDistances = 8
  334. discreteQueuePriorities = 2
  335. pointSizeRange: count = 2
  336. 1
  337. 2047.94
  338. lineWidthRange: count = 2
  339. 1
  340. 64
  341. pointSizeGranularity = 0.0625
  342. lineWidthGranularity = 0.0625
  343. strictLines = true
  344. standardSampleLocations = true
  345. optimalBufferCopyOffsetAlignment = 0x00000001
  346. optimalBufferCopyRowPitchAlignment = 0x00000001
  347. nonCoherentAtomSize = 0x00000040
  348.  
  349. VkPhysicalDeviceSparseProperties:
  350. ---------------------------------
  351. residencyStandard2DBlockShape = true
  352. residencyStandard2DMultisampleBlockShape = true
  353. residencyStandard3DBlockShape = true
  354. residencyAlignedMipSize = false
  355. residencyNonResidentStrict = true
  356.  
  357. VkPhysicalDeviceAccelerationStructurePropertiesKHR:
  358. ---------------------------------------------------
  359. maxGeometryCount = 16777215
  360. maxInstanceCount = 16777215
  361. maxPrimitiveCount = 536870911
  362. maxPerStageDescriptorAccelerationStructures = 1048576
  363. maxPerStageDescriptorUpdateAfterBindAccelerationStructures = 1048576
  364. maxDescriptorSetAccelerationStructures = 1048576
  365. maxDescriptorSetUpdateAfterBindAccelerationStructures = 1048576
  366. minAccelerationStructureScratchOffsetAlignment = 128
  367.  
  368. VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
  369. ----------------------------------------------------
  370. advancedBlendMaxColorAttachments = 8
  371. advancedBlendIndependentBlend = false
  372. advancedBlendNonPremultipliedSrcColor = true
  373. advancedBlendNonPremultipliedDstColor = true
  374. advancedBlendCorrelatedOverlap = true
  375. advancedBlendAllOperations = true
  376.  
  377. VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
  378. -------------------------------------------------------
  379. primitiveOverestimationSize = 0.00195313
  380. maxExtraPrimitiveOverestimationSize = 0.75
  381. extraPrimitiveOverestimationSizeGranularity = 0.25
  382. primitiveUnderestimation = true
  383. conservativePointAndLineRasterization = true
  384. degenerateTrianglesRasterized = true
  385. degenerateLinesRasterized = true
  386. fullyCoveredFragmentShaderInputVariable = true
  387. conservativeRasterizationPostDepthCoverage = true
  388.  
  389. VkPhysicalDeviceCustomBorderColorPropertiesEXT:
  390. -----------------------------------------------
  391. maxCustomBorderColorSamplers = 4000
  392.  
  393. VkPhysicalDeviceDepthStencilResolveProperties:
  394. ----------------------------------------------
  395. supportedDepthResolveModes: count = 4
  396. RESOLVE_MODE_SAMPLE_ZERO_BIT
  397. RESOLVE_MODE_AVERAGE_BIT
  398. RESOLVE_MODE_MIN_BIT
  399. RESOLVE_MODE_MAX_BIT
  400. supportedStencilResolveModes: count = 3
  401. RESOLVE_MODE_SAMPLE_ZERO_BIT
  402. RESOLVE_MODE_MIN_BIT
  403. RESOLVE_MODE_MAX_BIT
  404. independentResolveNone = true
  405. independentResolve = true
  406.  
  407. VkPhysicalDeviceDescriptorIndexingProperties:
  408. ---------------------------------------------
  409. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  410. shaderUniformBufferArrayNonUniformIndexingNative = true
  411. shaderSampledImageArrayNonUniformIndexingNative = true
  412. shaderStorageBufferArrayNonUniformIndexingNative = true
  413. shaderStorageImageArrayNonUniformIndexingNative = true
  414. shaderInputAttachmentArrayNonUniformIndexingNative = true
  415. robustBufferAccessUpdateAfterBind = true
  416. quadDivergentImplicitLod = true
  417. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  418. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  419. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  420. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  421. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  422. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  423. maxPerStageUpdateAfterBindResources = 4294967295
  424. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  425. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  426. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  427. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  428. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  429. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  430. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  431. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  432.  
  433. VkPhysicalDeviceDiscardRectanglePropertiesEXT:
  434. ----------------------------------------------
  435. maxDiscardRectangles = 8
  436.  
  437. VkPhysicalDeviceDriverProperties:
  438. ---------------------------------
  439. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  440. driverName = NVIDIA
  441. driverInfo = 466.27
  442. conformanceVersion = 1.2.5.2
  443.  
  444. VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
  445. ------------------------------------------------
  446. minImportedHostPointerAlignment = 0x00001000
  447.  
  448. VkPhysicalDeviceFloatControlsProperties:
  449. ----------------------------------------
  450. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  451. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  452. shaderSignedZeroInfNanPreserveFloat16 = true
  453. shaderSignedZeroInfNanPreserveFloat32 = true
  454. shaderSignedZeroInfNanPreserveFloat64 = true
  455. shaderDenormPreserveFloat16 = true
  456. shaderDenormPreserveFloat32 = false
  457. shaderDenormPreserveFloat64 = false
  458. shaderDenormFlushToZeroFloat16 = false
  459. shaderDenormFlushToZeroFloat32 = false
  460. shaderDenormFlushToZeroFloat64 = false
  461. shaderRoundingModeRTEFloat16 = true
  462. shaderRoundingModeRTEFloat32 = true
  463. shaderRoundingModeRTEFloat64 = true
  464. shaderRoundingModeRTZFloat16 = false
  465. shaderRoundingModeRTZFloat32 = true
  466. shaderRoundingModeRTZFloat64 = true
  467.  
  468. VkPhysicalDeviceFragmentShadingRatePropertiesKHR:
  469. -------------------------------------------------
  470. minFragmentShadingRateAttachmentTexelSize:
  471. width = 16
  472. height = 16
  473. maxFragmentShadingRateAttachmentTexelSize:
  474. width = 16
  475. height = 16
  476. maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1
  477. primitiveFragmentShadingRateWithMultipleViewports = true
  478. layeredShadingRateAttachments = true
  479. fragmentShadingRateNonTrivialCombinerOps = true
  480. maxFragmentSize:
  481. width = 4
  482. height = 4
  483. maxFragmentSizeAspectRatio = 2
  484. maxFragmentShadingRateCoverageSamples = 16
  485. maxFragmentShadingRateRasterizationSamples = SAMPLE_COUNT_16_BIT
  486. fragmentShadingRateWithShaderDepthStencilWrites = true
  487. fragmentShadingRateWithSampleMask = true
  488. fragmentShadingRateWithShaderSampleMask = true
  489. fragmentShadingRateWithConservativeRasterization = true
  490. fragmentShadingRateWithFragmentShaderInterlock = true
  491. fragmentShadingRateWithCustomSampleLocations = true
  492. fragmentShadingRateStrictMultiplyCombiner = true
  493.  
  494. VkPhysicalDeviceIDProperties:
  495. -----------------------------
  496. deviceUUID = 1e8dcb91-04e8-eb95-1194-86fd8d22a51c
  497. driverUUID = 4c2cd6c9-eb74-d37c-2bd5-44656a76e07e
  498. deviceLUID = 879b0000-00000000
  499. deviceNodeMask = 1
  500. deviceLUIDValid = true
  501.  
  502. VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
  503. ------------------------------------------------
  504. maxInlineUniformBlockSize = 256
  505. maxPerStageDescriptorInlineUniformBlocks = 32
  506. maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
  507. maxDescriptorSetInlineUniformBlocks = 32
  508. maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
  509.  
  510. VkPhysicalDeviceLineRasterizationPropertiesEXT:
  511. -----------------------------------------------
  512. lineSubPixelPrecisionBits = 8
  513.  
  514. VkPhysicalDeviceMaintenance3Properties:
  515. ---------------------------------------
  516. maxPerSetDescriptors = 4294967295
  517. maxMemoryAllocationSize = 0xffe00000
  518.  
  519. VkPhysicalDeviceMultiviewProperties:
  520. ------------------------------------
  521. maxMultiviewViewCount = 32
  522. maxMultiviewInstanceIndex = 134217727
  523.  
  524. VkPhysicalDevicePCIBusInfoPropertiesEXT:
  525. ----------------------------------------
  526. pciDomain = 0
  527. pciBus = 8
  528. pciDevice = 0
  529. pciFunction = 0
  530.  
  531. VkPhysicalDevicePointClippingProperties:
  532. ----------------------------------------
  533. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  534.  
  535. VkPhysicalDeviceProtectedMemoryProperties:
  536. ------------------------------------------
  537. protectedNoFault = false
  538.  
  539. VkPhysicalDevicePushDescriptorPropertiesKHR:
  540. --------------------------------------------
  541. maxPushDescriptors = 32
  542.  
  543. VkPhysicalDeviceRayTracingPipelinePropertiesKHR:
  544. ------------------------------------------------
  545. shaderGroupHandleSize = 32
  546. maxRayRecursionDepth = 31
  547. maxShaderGroupStride = 4096
  548. shaderGroupBaseAlignment = 64
  549. shaderGroupHandleCaptureReplaySize = 32
  550. maxRayDispatchInvocationCount = 1073741824
  551. shaderGroupHandleAlignment = 32
  552. maxRayHitAttributeSize = 32
  553.  
  554. VkPhysicalDeviceRobustness2PropertiesEXT:
  555. -----------------------------------------
  556. robustStorageBufferAccessSizeAlignment = 0x00000001
  557. robustUniformBufferAccessSizeAlignment = 0x00000010
  558.  
  559. VkPhysicalDeviceSampleLocationsPropertiesEXT:
  560. ---------------------------------------------
  561. sampleLocationSampleCounts: count = 5
  562. SAMPLE_COUNT_1_BIT
  563. SAMPLE_COUNT_2_BIT
  564. SAMPLE_COUNT_4_BIT
  565. SAMPLE_COUNT_8_BIT
  566. SAMPLE_COUNT_16_BIT
  567. maxSampleLocationGridSize:
  568. width = 1
  569. height = 1
  570. sampleLocationCoordinateRange: count = 2
  571. 0
  572. 0.9375
  573. sampleLocationSubPixelBits = 4
  574. variableSampleLocations = true
  575.  
  576. VkPhysicalDeviceSamplerFilterMinmaxProperties:
  577. ----------------------------------------------
  578. filterMinmaxSingleComponentFormats = true
  579. filterMinmaxImageComponentMapping = true
  580.  
  581. VkPhysicalDeviceSubgroupProperties:
  582. -----------------------------------
  583. subgroupSize = 32
  584. supportedStages: count = 16
  585. SHADER_STAGE_VERTEX_BIT
  586. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  587. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  588. SHADER_STAGE_GEOMETRY_BIT
  589. SHADER_STAGE_FRAGMENT_BIT
  590. SHADER_STAGE_COMPUTE_BIT
  591. SHADER_STAGE_ALL_GRAPHICS
  592. SHADER_STAGE_ALL
  593. SHADER_STAGE_RAYGEN_BIT_KHR
  594. SHADER_STAGE_ANY_HIT_BIT_KHR
  595. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  596. SHADER_STAGE_MISS_BIT_KHR
  597. SHADER_STAGE_INTERSECTION_BIT_KHR
  598. SHADER_STAGE_CALLABLE_BIT_KHR
  599. SHADER_STAGE_TASK_BIT_NV
  600. SHADER_STAGE_MESH_BIT_NV
  601. supportedOperations: count = 9
  602. SUBGROUP_FEATURE_BASIC_BIT
  603. SUBGROUP_FEATURE_VOTE_BIT
  604. SUBGROUP_FEATURE_ARITHMETIC_BIT
  605. SUBGROUP_FEATURE_BALLOT_BIT
  606. SUBGROUP_FEATURE_SHUFFLE_BIT
  607. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  608. SUBGROUP_FEATURE_CLUSTERED_BIT
  609. SUBGROUP_FEATURE_QUAD_BIT
  610. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  611. quadOperationsInAllStages = true
  612.  
  613. VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
  614. -------------------------------------------------
  615. minSubgroupSize = 32
  616. maxSubgroupSize = 32
  617. maxComputeWorkgroupSubgroups = 2097152
  618. requiredSubgroupSizeStages: count = 16
  619. SHADER_STAGE_VERTEX_BIT
  620. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  621. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  622. SHADER_STAGE_GEOMETRY_BIT
  623. SHADER_STAGE_FRAGMENT_BIT
  624. SHADER_STAGE_COMPUTE_BIT
  625. SHADER_STAGE_ALL_GRAPHICS
  626. SHADER_STAGE_ALL
  627. SHADER_STAGE_RAYGEN_BIT_KHR
  628. SHADER_STAGE_ANY_HIT_BIT_KHR
  629. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  630. SHADER_STAGE_MISS_BIT_KHR
  631. SHADER_STAGE_INTERSECTION_BIT_KHR
  632. SHADER_STAGE_CALLABLE_BIT_KHR
  633. SHADER_STAGE_TASK_BIT_NV
  634. SHADER_STAGE_MESH_BIT_NV
  635.  
  636. VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
  637. --------------------------------------------------
  638. storageTexelBufferOffsetAlignmentBytes = 0x00000010
  639. storageTexelBufferOffsetSingleTexelAlignment = true
  640. uniformTexelBufferOffsetAlignmentBytes = 0x00000010
  641. uniformTexelBufferOffsetSingleTexelAlignment = true
  642.  
  643. VkPhysicalDeviceTimelineSemaphoreProperties:
  644. --------------------------------------------
  645. maxTimelineSemaphoreValueDifference = 2147483647
  646.  
  647. VkPhysicalDeviceTransformFeedbackPropertiesEXT:
  648. -----------------------------------------------
  649. maxTransformFeedbackStreams = 4
  650. maxTransformFeedbackBuffers = 4
  651. maxTransformFeedbackBufferSize = 0xffffffffffffffff
  652. maxTransformFeedbackStreamDataSize = 2048
  653. maxTransformFeedbackBufferDataSize = 512
  654. maxTransformFeedbackBufferDataStride = 2048
  655. transformFeedbackQueries = true
  656. transformFeedbackStreamsLinesTriangles = false
  657. transformFeedbackRasterizationStreamSelect = true
  658. transformFeedbackDraw = true
  659.  
  660. VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
  661. ----------------------------------------------------
  662. maxVertexAttribDivisor = 4294967295
  663.  
  664. VkPhysicalDeviceVulkan11Properties:
  665. -----------------------------------
  666. deviceUUID = 1e8dcb91-04e8-eb95-1194-86fd8d22a51c
  667. driverUUID = 4c2cd6c9-eb74-d37c-2bd5-44656a76e07e
  668. deviceLUID = 879b0000-00000000
  669. deviceNodeMask = 1
  670. deviceLUIDValid = true
  671. subgroupSize = 32
  672. subgroupSupportedStages: count = 16
  673. SHADER_STAGE_VERTEX_BIT
  674. SHADER_STAGE_TESSELLATION_CONTROL_BIT
  675. SHADER_STAGE_TESSELLATION_EVALUATION_BIT
  676. SHADER_STAGE_GEOMETRY_BIT
  677. SHADER_STAGE_FRAGMENT_BIT
  678. SHADER_STAGE_COMPUTE_BIT
  679. SHADER_STAGE_ALL_GRAPHICS
  680. SHADER_STAGE_ALL
  681. SHADER_STAGE_RAYGEN_BIT_KHR
  682. SHADER_STAGE_ANY_HIT_BIT_KHR
  683. SHADER_STAGE_CLOSEST_HIT_BIT_KHR
  684. SHADER_STAGE_MISS_BIT_KHR
  685. SHADER_STAGE_INTERSECTION_BIT_KHR
  686. SHADER_STAGE_CALLABLE_BIT_KHR
  687. SHADER_STAGE_TASK_BIT_NV
  688. SHADER_STAGE_MESH_BIT_NV
  689. subgroupSupportedOperations: count = 9
  690. SUBGROUP_FEATURE_BASIC_BIT
  691. SUBGROUP_FEATURE_VOTE_BIT
  692. SUBGROUP_FEATURE_ARITHMETIC_BIT
  693. SUBGROUP_FEATURE_BALLOT_BIT
  694. SUBGROUP_FEATURE_SHUFFLE_BIT
  695. SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
  696. SUBGROUP_FEATURE_CLUSTERED_BIT
  697. SUBGROUP_FEATURE_QUAD_BIT
  698. SUBGROUP_FEATURE_PARTITIONED_BIT_NV
  699. subgroupQuadOperationsInAllStages = true
  700. pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
  701. maxMultiviewViewCount = 32
  702. maxMultiviewInstanceIndex = 134217727
  703. protectedNoFault = false
  704. maxPerSetDescriptors = 4294967295
  705. maxMemoryAllocationSize = 0xffe00000
  706.  
  707. VkPhysicalDeviceVulkan12Properties:
  708. -----------------------------------
  709. driverID = DRIVER_ID_NVIDIA_PROPRIETARY
  710. driverName = NVIDIA
  711. driverInfo = 466.27
  712. conformanceVersion = 1.2.5.2
  713. denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  714. roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
  715. shaderSignedZeroInfNanPreserveFloat16 = true
  716. shaderSignedZeroInfNanPreserveFloat32 = true
  717. shaderSignedZeroInfNanPreserveFloat64 = true
  718. shaderDenormPreserveFloat16 = true
  719. shaderDenormPreserveFloat32 = false
  720. shaderDenormPreserveFloat64 = false
  721. shaderDenormFlushToZeroFloat16 = false
  722. shaderDenormFlushToZeroFloat32 = false
  723. shaderDenormFlushToZeroFloat64 = false
  724. shaderRoundingModeRTEFloat16 = true
  725. shaderRoundingModeRTEFloat32 = true
  726. shaderRoundingModeRTEFloat64 = true
  727. shaderRoundingModeRTZFloat16 = false
  728. shaderRoundingModeRTZFloat32 = true
  729. shaderRoundingModeRTZFloat64 = true
  730. maxUpdateAfterBindDescriptorsInAllPools = 4294967295
  731. shaderUniformBufferArrayNonUniformIndexingNative = true
  732. shaderSampledImageArrayNonUniformIndexingNative = true
  733. shaderStorageBufferArrayNonUniformIndexingNative = true
  734. shaderStorageImageArrayNonUniformIndexingNative = true
  735. shaderInputAttachmentArrayNonUniformIndexingNative = true
  736. robustBufferAccessUpdateAfterBind = true
  737. quadDivergentImplicitLod = true
  738. maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
  739. maxPerStageDescriptorUpdateAfterBindUniformBuffers = 1048576
  740. maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
  741. maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
  742. maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
  743. maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
  744. maxPerStageUpdateAfterBindResources = 4294967295
  745. maxDescriptorSetUpdateAfterBindSamplers = 1048576
  746. maxDescriptorSetUpdateAfterBindUniformBuffers = 1048576
  747. maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
  748. maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
  749. maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
  750. maxDescriptorSetUpdateAfterBindSampledImages = 1048576
  751. maxDescriptorSetUpdateAfterBindStorageImages = 1048576
  752. maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
  753. supportedDepthResolveModes: count = 4
  754. RESOLVE_MODE_SAMPLE_ZERO_BIT
  755. RESOLVE_MODE_AVERAGE_BIT
  756. RESOLVE_MODE_MIN_BIT
  757. RESOLVE_MODE_MAX_BIT
  758. supportedStencilResolveModes: count = 3
  759. RESOLVE_MODE_SAMPLE_ZERO_BIT
  760. RESOLVE_MODE_MIN_BIT
  761. RESOLVE_MODE_MAX_BIT
  762. independentResolveNone = true
  763. independentResolve = true
  764. filterMinmaxSingleComponentFormats = true
  765. filterMinmaxImageComponentMapping = true
  766. maxTimelineSemaphoreValueDifference = 2147483647
  767. framebufferIntegerColorSampleCounts: count = 4
  768. SAMPLE_COUNT_1_BIT
  769. SAMPLE_COUNT_2_BIT
  770. SAMPLE_COUNT_4_BIT
  771. SAMPLE_COUNT_8_BIT
  772.  
  773.  
  774. Device Extensions: count = 137
  775. VK_EXT_4444_formats : extension revision 1
  776. VK_EXT_blend_operation_advanced : extension revision 2
  777. VK_EXT_buffer_device_address : extension revision 2
  778. VK_EXT_calibrated_timestamps : extension revision 1
  779. VK_EXT_conditional_rendering : extension revision 2
  780. VK_EXT_conservative_rasterization : extension revision 1
  781. VK_EXT_custom_border_color : extension revision 12
  782. VK_EXT_depth_clip_enable : extension revision 1
  783. VK_EXT_depth_range_unrestricted : extension revision 1
  784. VK_EXT_descriptor_indexing : extension revision 2
  785. VK_EXT_discard_rectangles : extension revision 1
  786. VK_EXT_extended_dynamic_state : extension revision 1
  787. VK_EXT_external_memory_host : extension revision 1
  788. VK_EXT_fragment_shader_interlock : extension revision 1
  789. VK_EXT_full_screen_exclusive : extension revision 4
  790. VK_EXT_hdr_metadata : extension revision 2
  791. VK_EXT_host_query_reset : extension revision 1
  792. VK_EXT_image_robustness : extension revision 1
  793. VK_EXT_index_type_uint8 : extension revision 1
  794. VK_EXT_inline_uniform_block : extension revision 1
  795. VK_EXT_line_rasterization : extension revision 1
  796. VK_EXT_memory_budget : extension revision 1
  797. VK_EXT_memory_priority : extension revision 1
  798. VK_EXT_pci_bus_info : extension revision 2
  799. VK_EXT_pipeline_creation_cache_control : extension revision 3
  800. VK_EXT_pipeline_creation_feedback : extension revision 1
  801. VK_EXT_post_depth_coverage : extension revision 1
  802. VK_EXT_private_data : extension revision 1
  803. VK_EXT_robustness2 : extension revision 1
  804. VK_EXT_sample_locations : extension revision 1
  805. VK_EXT_sampler_filter_minmax : extension revision 2
  806. VK_EXT_scalar_block_layout : extension revision 1
  807. VK_EXT_separate_stencil_usage : extension revision 1
  808. VK_EXT_shader_atomic_float : extension revision 1
  809. VK_EXT_shader_demote_to_helper_invocation : extension revision 1
  810. VK_EXT_shader_image_atomic_int64 : extension revision 1
  811. VK_EXT_shader_subgroup_ballot : extension revision 1
  812. VK_EXT_shader_subgroup_vote : extension revision 1
  813. VK_EXT_shader_viewport_index_layer : extension revision 1
  814. VK_EXT_subgroup_size_control : extension revision 2
  815. VK_EXT_texel_buffer_alignment : extension revision 1
  816. VK_EXT_tooling_info : extension revision 1
  817. VK_EXT_transform_feedback : extension revision 1
  818. VK_EXT_vertex_attribute_divisor : extension revision 3
  819. VK_EXT_ycbcr_image_arrays : extension revision 1
  820. VK_KHR_16bit_storage : extension revision 1
  821. VK_KHR_8bit_storage : extension revision 1
  822. VK_KHR_acceleration_structure : extension revision 11
  823. VK_KHR_bind_memory2 : extension revision 1
  824. VK_KHR_buffer_device_address : extension revision 1
  825. VK_KHR_copy_commands2 : extension revision 1
  826. VK_KHR_create_renderpass2 : extension revision 1
  827. VK_KHR_dedicated_allocation : extension revision 3
  828. VK_KHR_deferred_host_operations : extension revision 4
  829. VK_KHR_depth_stencil_resolve : extension revision 1
  830. VK_KHR_descriptor_update_template : extension revision 1
  831. VK_KHR_device_group : extension revision 4
  832. VK_KHR_draw_indirect_count : extension revision 1
  833. VK_KHR_driver_properties : extension revision 1
  834. VK_KHR_external_fence : extension revision 1
  835. VK_KHR_external_fence_win32 : extension revision 1
  836. VK_KHR_external_memory : extension revision 1
  837. VK_KHR_external_memory_win32 : extension revision 1
  838. VK_KHR_external_semaphore : extension revision 1
  839. VK_KHR_external_semaphore_win32 : extension revision 1
  840. VK_KHR_fragment_shading_rate : extension revision 1
  841. VK_KHR_get_memory_requirements2 : extension revision 1
  842. VK_KHR_image_format_list : extension revision 1
  843. VK_KHR_imageless_framebuffer : extension revision 1
  844. VK_KHR_maintenance1 : extension revision 2
  845. VK_KHR_maintenance2 : extension revision 1
  846. VK_KHR_maintenance3 : extension revision 1
  847. VK_KHR_multiview : extension revision 1
  848. VK_KHR_pipeline_executable_properties : extension revision 1
  849. VK_KHR_pipeline_library : extension revision 1
  850. VK_KHR_push_descriptor : extension revision 2
  851. VK_KHR_ray_query : extension revision 1
  852. VK_KHR_ray_tracing_pipeline : extension revision 1
  853. VK_KHR_relaxed_block_layout : extension revision 1
  854. VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
  855. VK_KHR_sampler_ycbcr_conversion : extension revision 14
  856. VK_KHR_separate_depth_stencil_layouts : extension revision 1
  857. VK_KHR_shader_atomic_int64 : extension revision 1
  858. VK_KHR_shader_clock : extension revision 1
  859. VK_KHR_shader_draw_parameters : extension revision 1
  860. VK_KHR_shader_float16_int8 : extension revision 1
  861. VK_KHR_shader_float_controls : extension revision 4
  862. VK_KHR_shader_non_semantic_info : extension revision 1
  863. VK_KHR_shader_subgroup_extended_types : extension revision 1
  864. VK_KHR_shader_terminate_invocation : extension revision 1
  865. VK_KHR_spirv_1_4 : extension revision 1
  866. VK_KHR_storage_buffer_storage_class : extension revision 1
  867. VK_KHR_swapchain : extension revision 70
  868. VK_KHR_swapchain_mutable_format : extension revision 1
  869. VK_KHR_synchronization2 : extension revision 1
  870. VK_KHR_timeline_semaphore : extension revision 2
  871. VK_KHR_uniform_buffer_standard_layout : extension revision 1
  872. VK_KHR_variable_pointers : extension revision 1
  873. VK_KHR_vulkan_memory_model : extension revision 3
  874. VK_KHR_win32_keyed_mutex : extension revision 1
  875. VK_KHR_workgroup_memory_explicit_layout : extension revision 1
  876. VK_KHR_zero_initialize_workgroup_memory : extension revision 1
  877. VK_NVX_binary_import : extension revision 1
  878. VK_NVX_image_view_handle : extension revision 2
  879. VK_NVX_multiview_per_view_attributes : extension revision 1
  880. VK_NV_acquire_winrt_display : extension revision 1
  881. VK_NV_clip_space_w_scaling : extension revision 1
  882. VK_NV_compute_shader_derivatives : extension revision 1
  883. VK_NV_cooperative_matrix : extension revision 1
  884. VK_NV_corner_sampled_image : extension revision 2
  885. VK_NV_coverage_reduction_mode : extension revision 1
  886. VK_NV_cuda_kernel_launch : extension revision 2
  887. VK_NV_dedicated_allocation : extension revision 1
  888. VK_NV_dedicated_allocation_image_aliasing : extension revision 1
  889. VK_NV_device_diagnostic_checkpoints : extension revision 2
  890. VK_NV_device_diagnostics_config : extension revision 1
  891. VK_NV_device_generated_commands : extension revision 3
  892. VK_NV_external_memory : extension revision 1
  893. VK_NV_external_memory_win32 : extension revision 1
  894. VK_NV_fill_rectangle : extension revision 1
  895. VK_NV_fragment_coverage_to_color : extension revision 1
  896. VK_NV_fragment_shader_barycentric : extension revision 1
  897. VK_NV_fragment_shading_rate_enums : extension revision 1
  898. VK_NV_framebuffer_mixed_samples : extension revision 1
  899. VK_NV_geometry_shader_passthrough : extension revision 1
  900. VK_NV_mesh_shader : extension revision 1
  901. VK_NV_ray_tracing : extension revision 3
  902. VK_NV_representative_fragment_test : extension revision 2
  903. VK_NV_sample_mask_override_coverage : extension revision 1
  904. VK_NV_scissor_exclusive : extension revision 1
  905. VK_NV_shader_image_footprint : extension revision 2
  906. VK_NV_shader_sm_builtins : extension revision 1
  907. VK_NV_shader_subgroup_partitioned : extension revision 1
  908. VK_NV_shading_rate_image : extension revision 3
  909. VK_NV_viewport_array2 : extension revision 1
  910. VK_NV_viewport_swizzle : extension revision 1
  911. VK_NV_win32_keyed_mutex : extension revision 2
  912.  
  913. VkQueueFamilyProperties:
  914. ========================
  915. queueProperties[0]:
  916. -------------------
  917. minImageTransferGranularity = (1,1,1)
  918. queueCount = 16
  919. queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  920. timestampValidBits = 64
  921. present support = true
  922.  
  923. queueProperties[1]:
  924. -------------------
  925. minImageTransferGranularity = (1,1,1)
  926. queueCount = 2
  927. queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  928. timestampValidBits = 64
  929. present support = false
  930.  
  931. queueProperties[2]:
  932. -------------------
  933. minImageTransferGranularity = (1,1,1)
  934. queueCount = 8
  935. queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
  936. timestampValidBits = 64
  937. present support = true
  938.  
  939. VkPhysicalDeviceMemoryProperties:
  940. =================================
  941. memoryHeaps: count = 3
  942. memoryHeaps[0]:
  943. size = 8433696768 (0x1f6b00000) (7.85 GiB)
  944. budget = 7628390400 (0x1c6b00000) (7.10 GiB)
  945. usage = 0 (0x00000000) (0.00 B)
  946. flags: count = 1
  947. MEMORY_HEAP_DEVICE_LOCAL_BIT
  948. memoryHeaps[1]:
  949. size = 17133641728 (0x3fd3ea000) (15.96 GiB)
  950. budget = 16328337408 (0x3cd3ea800) (15.21 GiB)
  951. usage = 278528 (0x00044000) (272.00 KiB)
  952. flags: count = 0
  953. None
  954. memoryHeaps[2]:
  955. size = 224395264 (0x0d600000) (214.00 MiB)
  956. budget = 161931264 (0x09a6e000) (154.43 MiB)
  957. usage = 62464000 (0x03b92000) (59.57 MiB)
  958. flags: count = 1
  959. MEMORY_HEAP_DEVICE_LOCAL_BIT
  960. memoryTypes: count = 5
  961. memoryTypes[0]:
  962. heapIndex = 1
  963. propertyFlags = 0x0000: count = 0
  964. None
  965. usable for:
  966. IMAGE_TILING_OPTIMAL:
  967. color images
  968. FORMAT_D16_UNORM
  969. FORMAT_X8_D24_UNORM_PACK32
  970. FORMAT_D32_SFLOAT
  971. FORMAT_S8_UINT
  972. FORMAT_D24_UNORM_S8_UINT
  973. FORMAT_D32_SFLOAT_S8_UINT
  974. (non-sparse)
  975. IMAGE_TILING_LINEAR:
  976. color images
  977. (non-sparse, non-transient)
  978. memoryTypes[1]:
  979. heapIndex = 0
  980. propertyFlags = 0x0001: count = 1
  981. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  982. usable for:
  983. IMAGE_TILING_OPTIMAL:
  984. color images
  985. FORMAT_D16_UNORM
  986. FORMAT_X8_D24_UNORM_PACK32
  987. FORMAT_D32_SFLOAT
  988. FORMAT_S8_UINT
  989. FORMAT_D24_UNORM_S8_UINT
  990. FORMAT_D32_SFLOAT_S8_UINT
  991. (non-sparse)
  992. IMAGE_TILING_LINEAR:
  993. color images
  994. (non-sparse, non-transient)
  995. memoryTypes[2]:
  996. heapIndex = 1
  997. propertyFlags = 0x0006: count = 2
  998. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  999. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1000. usable for:
  1001. IMAGE_TILING_OPTIMAL:
  1002. None
  1003. IMAGE_TILING_LINEAR:
  1004. color images
  1005. (non-sparse, non-transient)
  1006. memoryTypes[3]:
  1007. heapIndex = 1
  1008. propertyFlags = 0x000e: count = 3
  1009. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1010. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1011. MEMORY_PROPERTY_HOST_CACHED_BIT
  1012. usable for:
  1013. IMAGE_TILING_OPTIMAL:
  1014. None
  1015. IMAGE_TILING_LINEAR:
  1016. color images
  1017. (non-sparse, non-transient)
  1018. memoryTypes[4]:
  1019. heapIndex = 2
  1020. propertyFlags = 0x0007: count = 3
  1021. MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1022. MEMORY_PROPERTY_HOST_VISIBLE_BIT
  1023. MEMORY_PROPERTY_HOST_COHERENT_BIT
  1024. usable for:
  1025. IMAGE_TILING_OPTIMAL:
  1026. None
  1027. IMAGE_TILING_LINEAR:
  1028. color images
  1029. (non-sparse, non-transient)
  1030.  
  1031. VkPhysicalDeviceFeatures:
  1032. =========================
  1033. robustBufferAccess = true
  1034. fullDrawIndexUint32 = true
  1035. imageCubeArray = true
  1036. independentBlend = true
  1037. geometryShader = true
  1038. tessellationShader = true
  1039. sampleRateShading = true
  1040. dualSrcBlend = true
  1041. logicOp = true
  1042. multiDrawIndirect = true
  1043. drawIndirectFirstInstance = true
  1044. depthClamp = true
  1045. depthBiasClamp = true
  1046. fillModeNonSolid = true
  1047. depthBounds = true
  1048. wideLines = true
  1049. largePoints = true
  1050. alphaToOne = true
  1051. multiViewport = true
  1052. samplerAnisotropy = true
  1053. textureCompressionETC2 = false
  1054. textureCompressionASTC_LDR = false
  1055. textureCompressionBC = true
  1056. occlusionQueryPrecise = true
  1057. pipelineStatisticsQuery = true
  1058. vertexPipelineStoresAndAtomics = true
  1059. fragmentStoresAndAtomics = true
  1060. shaderTessellationAndGeometryPointSize = true
  1061. shaderImageGatherExtended = true
  1062. shaderStorageImageExtendedFormats = true
  1063. shaderStorageImageMultisample = true
  1064. shaderStorageImageReadWithoutFormat = true
  1065. shaderStorageImageWriteWithoutFormat = true
  1066. shaderUniformBufferArrayDynamicIndexing = true
  1067. shaderSampledImageArrayDynamicIndexing = true
  1068. shaderStorageBufferArrayDynamicIndexing = true
  1069. shaderStorageImageArrayDynamicIndexing = true
  1070. shaderClipDistance = true
  1071. shaderCullDistance = true
  1072. shaderFloat64 = true
  1073. shaderInt64 = true
  1074. shaderInt16 = true
  1075. shaderResourceResidency = true
  1076. shaderResourceMinLod = true
  1077. sparseBinding = true
  1078. sparseResidencyBuffer = true
  1079. sparseResidencyImage2D = true
  1080. sparseResidencyImage3D = true
  1081. sparseResidency2Samples = true
  1082. sparseResidency4Samples = true
  1083. sparseResidency8Samples = true
  1084. sparseResidency16Samples = true
  1085. sparseResidencyAliased = true
  1086. variableMultisampleRate = true
  1087. inheritedQueries = true
  1088.  
  1089. VkPhysicalDevice16BitStorageFeatures:
  1090. -------------------------------------
  1091. storageBuffer16BitAccess = true
  1092. uniformAndStorageBuffer16BitAccess = true
  1093. storagePushConstant16 = true
  1094. storageInputOutput16 = false
  1095.  
  1096. VkPhysicalDevice4444FormatsFeaturesEXT:
  1097. ---------------------------------------
  1098. formatA4R4G4B4 = true
  1099. formatA4B4G4R4 = true
  1100.  
  1101. VkPhysicalDevice8BitStorageFeatures:
  1102. ------------------------------------
  1103. storageBuffer8BitAccess = true
  1104. uniformAndStorageBuffer8BitAccess = true
  1105. storagePushConstant8 = true
  1106.  
  1107. VkPhysicalDeviceAccelerationStructureFeaturesKHR:
  1108. -------------------------------------------------
  1109. accelerationStructure = true
  1110. accelerationStructureCaptureReplay = true
  1111. accelerationStructureIndirectBuild = false
  1112. accelerationStructureHostCommands = false
  1113. descriptorBindingAccelerationStructureUpdateAfterBind = true
  1114.  
  1115. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
  1116. --------------------------------------------------
  1117. advancedBlendCoherentOperations = true
  1118.  
  1119. VkPhysicalDeviceBufferDeviceAddressFeatures:
  1120. --------------------------------------------
  1121. bufferDeviceAddress = true
  1122. bufferDeviceAddressCaptureReplay = true
  1123. bufferDeviceAddressMultiDevice = true
  1124.  
  1125. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
  1126. -----------------------------------------------
  1127. bufferDeviceAddress = true
  1128. bufferDeviceAddressCaptureReplay = true
  1129. bufferDeviceAddressMultiDevice = true
  1130.  
  1131. VkPhysicalDeviceConditionalRenderingFeaturesEXT:
  1132. ------------------------------------------------
  1133. conditionalRendering = true
  1134. inheritedConditionalRendering = true
  1135.  
  1136. VkPhysicalDeviceCustomBorderColorFeaturesEXT:
  1137. ---------------------------------------------
  1138. customBorderColors = true
  1139. customBorderColorWithoutFormat = true
  1140.  
  1141. VkPhysicalDeviceDepthClipEnableFeaturesEXT:
  1142. -------------------------------------------
  1143. depthClipEnable = true
  1144.  
  1145. VkPhysicalDeviceDescriptorIndexingFeatures:
  1146. -------------------------------------------
  1147. shaderInputAttachmentArrayDynamicIndexing = true
  1148. shaderUniformTexelBufferArrayDynamicIndexing = true
  1149. shaderStorageTexelBufferArrayDynamicIndexing = true
  1150. shaderUniformBufferArrayNonUniformIndexing = true
  1151. shaderSampledImageArrayNonUniformIndexing = true
  1152. shaderStorageBufferArrayNonUniformIndexing = true
  1153. shaderStorageImageArrayNonUniformIndexing = true
  1154. shaderInputAttachmentArrayNonUniformIndexing = true
  1155. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1156. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1157. descriptorBindingUniformBufferUpdateAfterBind = true
  1158. descriptorBindingSampledImageUpdateAfterBind = true
  1159. descriptorBindingStorageImageUpdateAfterBind = true
  1160. descriptorBindingStorageBufferUpdateAfterBind = true
  1161. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1162. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1163. descriptorBindingUpdateUnusedWhilePending = true
  1164. descriptorBindingPartiallyBound = true
  1165. descriptorBindingVariableDescriptorCount = true
  1166. runtimeDescriptorArray = true
  1167.  
  1168. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
  1169. ------------------------------------------------
  1170. extendedDynamicState = true
  1171.  
  1172. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
  1173. ---------------------------------------------------
  1174. fragmentShaderSampleInterlock = true
  1175. fragmentShaderPixelInterlock = true
  1176. fragmentShaderShadingRateInterlock = true
  1177.  
  1178. VkPhysicalDeviceFragmentShadingRateFeaturesKHR:
  1179. -----------------------------------------------
  1180. pipelineFragmentShadingRate = true
  1181. primitiveFragmentShadingRate = true
  1182. attachmentFragmentShadingRate = true
  1183.  
  1184. VkPhysicalDeviceHostQueryResetFeatures:
  1185. ---------------------------------------
  1186. hostQueryReset = true
  1187.  
  1188. VkPhysicalDeviceImageRobustnessFeaturesEXT:
  1189. -------------------------------------------
  1190. robustImageAccess = true
  1191.  
  1192. VkPhysicalDeviceImagelessFramebufferFeatures:
  1193. ---------------------------------------------
  1194. imagelessFramebuffer = true
  1195.  
  1196. VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
  1197. ------------------------------------------
  1198. indexTypeUint8 = true
  1199.  
  1200. VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
  1201. ----------------------------------------------
  1202. inlineUniformBlock = true
  1203. descriptorBindingInlineUniformBlockUpdateAfterBind = true
  1204.  
  1205. VkPhysicalDeviceLineRasterizationFeaturesEXT:
  1206. ---------------------------------------------
  1207. rectangularLines = true
  1208. bresenhamLines = true
  1209. smoothLines = true
  1210. stippledRectangularLines = true
  1211. stippledBresenhamLines = true
  1212. stippledSmoothLines = true
  1213.  
  1214. VkPhysicalDeviceMemoryPriorityFeaturesEXT:
  1215. ------------------------------------------
  1216. memoryPriority = true
  1217.  
  1218. VkPhysicalDeviceMultiviewFeatures:
  1219. ----------------------------------
  1220. multiview = true
  1221. multiviewGeometryShader = true
  1222. multiviewTessellationShader = true
  1223.  
  1224. VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
  1225. --------------------------------------------------------
  1226. pipelineCreationCacheControl = true
  1227.  
  1228. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
  1229. --------------------------------------------------------
  1230. pipelineExecutableInfo = true
  1231.  
  1232. VkPhysicalDevicePrivateDataFeaturesEXT:
  1233. ---------------------------------------
  1234. privateData = true
  1235.  
  1236. VkPhysicalDeviceProtectedMemoryFeatures:
  1237. ----------------------------------------
  1238. protectedMemory = false
  1239.  
  1240. VkPhysicalDeviceRayQueryFeaturesKHR:
  1241. ------------------------------------
  1242. rayQuery = true
  1243.  
  1244. VkPhysicalDeviceRayTracingPipelineFeaturesKHR:
  1245. ----------------------------------------------
  1246. rayTracingPipeline = true
  1247. rayTracingPipelineShaderGroupHandleCaptureReplay = false
  1248. rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false
  1249. rayTracingPipelineTraceRaysIndirect = true
  1250. rayTraversalPrimitiveCulling = true
  1251.  
  1252. VkPhysicalDeviceRobustness2FeaturesEXT:
  1253. ---------------------------------------
  1254. robustBufferAccess2 = true
  1255. robustImageAccess2 = true
  1256. nullDescriptor = true
  1257.  
  1258. VkPhysicalDeviceSamplerYcbcrConversionFeatures:
  1259. -----------------------------------------------
  1260. samplerYcbcrConversion = true
  1261.  
  1262. VkPhysicalDeviceScalarBlockLayoutFeatures:
  1263. ------------------------------------------
  1264. scalarBlockLayout = true
  1265.  
  1266. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
  1267. ----------------------------------------------------
  1268. separateDepthStencilLayouts = true
  1269.  
  1270. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
  1271. ---------------------------------------------
  1272. shaderBufferFloat32Atomics = true
  1273. shaderBufferFloat32AtomicAdd = true
  1274. shaderBufferFloat64Atomics = true
  1275. shaderBufferFloat64AtomicAdd = true
  1276. shaderSharedFloat32Atomics = true
  1277. shaderSharedFloat32AtomicAdd = true
  1278. shaderSharedFloat64Atomics = true
  1279. shaderSharedFloat64AtomicAdd = true
  1280. shaderImageFloat32Atomics = true
  1281. shaderImageFloat32AtomicAdd = true
  1282. sparseImageFloat32Atomics = true
  1283. sparseImageFloat32AtomicAdd = true
  1284.  
  1285. VkPhysicalDeviceShaderAtomicInt64Features:
  1286. ------------------------------------------
  1287. shaderBufferInt64Atomics = true
  1288. shaderSharedInt64Atomics = true
  1289.  
  1290. VkPhysicalDeviceShaderClockFeaturesKHR:
  1291. ---------------------------------------
  1292. shaderSubgroupClock = true
  1293. shaderDeviceClock = true
  1294.  
  1295. VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
  1296. ----------------------------------------------------------
  1297. shaderDemoteToHelperInvocation = true
  1298.  
  1299. VkPhysicalDeviceShaderDrawParametersFeatures:
  1300. ---------------------------------------------
  1301. shaderDrawParameters = true
  1302.  
  1303. VkPhysicalDeviceShaderFloat16Int8Features:
  1304. ------------------------------------------
  1305. shaderFloat16 = true
  1306. shaderInt8 = true
  1307.  
  1308. VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
  1309. --------------------------------------------------
  1310. shaderImageInt64Atomics = true
  1311. sparseImageInt64Atomics = true
  1312.  
  1313. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
  1314. ----------------------------------------------------
  1315. shaderSubgroupExtendedTypes = true
  1316.  
  1317. VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
  1318. -----------------------------------------------------
  1319. shaderTerminateInvocation = true
  1320.  
  1321. VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
  1322. -----------------------------------------------
  1323. subgroupSizeControl = true
  1324. computeFullSubgroups = true
  1325.  
  1326. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
  1327. ------------------------------------------------
  1328. texelBufferAlignment = true
  1329.  
  1330. VkPhysicalDeviceTimelineSemaphoreFeatures:
  1331. ------------------------------------------
  1332. timelineSemaphore = true
  1333.  
  1334. VkPhysicalDeviceTransformFeedbackFeaturesEXT:
  1335. ---------------------------------------------
  1336. transformFeedback = true
  1337. geometryStreams = true
  1338.  
  1339. VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
  1340. ----------------------------------------------------
  1341. uniformBufferStandardLayout = true
  1342.  
  1343. VkPhysicalDeviceVariablePointersFeatures:
  1344. -----------------------------------------
  1345. variablePointersStorageBuffer = true
  1346. variablePointers = true
  1347.  
  1348. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
  1349. --------------------------------------------------
  1350. vertexAttributeInstanceRateDivisor = true
  1351. vertexAttributeInstanceRateZeroDivisor = true
  1352.  
  1353. VkPhysicalDeviceVulkan11Features:
  1354. ---------------------------------
  1355. storageBuffer16BitAccess = true
  1356. uniformAndStorageBuffer16BitAccess = true
  1357. storagePushConstant16 = true
  1358. storageInputOutput16 = false
  1359. multiview = true
  1360. multiviewGeometryShader = true
  1361. multiviewTessellationShader = true
  1362. variablePointersStorageBuffer = true
  1363. variablePointers = true
  1364. protectedMemory = false
  1365. samplerYcbcrConversion = true
  1366. shaderDrawParameters = true
  1367.  
  1368. VkPhysicalDeviceVulkan12Features:
  1369. ---------------------------------
  1370. samplerMirrorClampToEdge = true
  1371. drawIndirectCount = true
  1372. storageBuffer8BitAccess = true
  1373. uniformAndStorageBuffer8BitAccess = true
  1374. storagePushConstant8 = true
  1375. shaderBufferInt64Atomics = true
  1376. shaderSharedInt64Atomics = true
  1377. shaderFloat16 = true
  1378. shaderInt8 = true
  1379. descriptorIndexing = true
  1380. shaderInputAttachmentArrayDynamicIndexing = true
  1381. shaderUniformTexelBufferArrayDynamicIndexing = true
  1382. shaderStorageTexelBufferArrayDynamicIndexing = true
  1383. shaderUniformBufferArrayNonUniformIndexing = true
  1384. shaderSampledImageArrayNonUniformIndexing = true
  1385. shaderStorageBufferArrayNonUniformIndexing = true
  1386. shaderStorageImageArrayNonUniformIndexing = true
  1387. shaderInputAttachmentArrayNonUniformIndexing = true
  1388. shaderUniformTexelBufferArrayNonUniformIndexing = true
  1389. shaderStorageTexelBufferArrayNonUniformIndexing = true
  1390. descriptorBindingUniformBufferUpdateAfterBind = true
  1391. descriptorBindingSampledImageUpdateAfterBind = true
  1392. descriptorBindingStorageImageUpdateAfterBind = true
  1393. descriptorBindingStorageBufferUpdateAfterBind = true
  1394. descriptorBindingUniformTexelBufferUpdateAfterBind = true
  1395. descriptorBindingStorageTexelBufferUpdateAfterBind = true
  1396. descriptorBindingUpdateUnusedWhilePending = true
  1397. descriptorBindingPartiallyBound = true
  1398. descriptorBindingVariableDescriptorCount = true
  1399. runtimeDescriptorArray = true
  1400. samplerFilterMinmax = true
  1401. scalarBlockLayout = true
  1402. imagelessFramebuffer = true
  1403. uniformBufferStandardLayout = true
  1404. shaderSubgroupExtendedTypes = true
  1405. separateDepthStencilLayouts = true
  1406. hostQueryReset = true
  1407. timelineSemaphore = true
  1408. bufferDeviceAddress = true
  1409. bufferDeviceAddressCaptureReplay = true
  1410. bufferDeviceAddressMultiDevice = true
  1411. vulkanMemoryModel = true
  1412. vulkanMemoryModelDeviceScope = true
  1413. vulkanMemoryModelAvailabilityVisibilityChains = true
  1414. shaderOutputViewportIndex = true
  1415. shaderOutputLayer = true
  1416. subgroupBroadcastDynamicId = true
  1417.  
  1418. VkPhysicalDeviceVulkanMemoryModelFeatures:
  1419. ------------------------------------------
  1420. vulkanMemoryModel = true
  1421. vulkanMemoryModelDeviceScope = true
  1422. vulkanMemoryModelAvailabilityVisibilityChains = true
  1423.  
  1424. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
  1425. --------------------------------------------
  1426. ycbcrImageArrays = true
  1427.  
  1428.  
  1429.  
Advertisement
Add Comment
Please, Sign In to add comment