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- Title of this Pastebin will be when Pecham's Loot Filter was Last updated.
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- # Recent Changes v0.0.1.M - Overhaul
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- General Updates
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- - Massive Color Overhaul. All Background colors changed to a solid black for better clarity and more pop of color.
- - Gold Drop Background remains the same transparency.
- - Added some new sound drops to Currency items. (Might be interesting to most people but will help a lot with drop sounds.)
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- # Recent Changes v0.0.1.L
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- General Updates
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- - Cleaned up Loot Filter Text Document. Easier to find what you're looking for in the document.
- Items
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- - "Reliquary Key" BaseType added to Class "Key".
- Coveted Currency Category
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- - Reorganized for better Clarity in Text Document.
- - Created more Rules for single Currencies instead of grouping them all into one Rule.
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- Recent Changes - v0.0.1.K
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- Gem Changes
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- - "Uncut" Gems (Level 20):
- - Updated background to white.
- - "Uncut" Gems (Level 19 and below):
- - No changes applied.
- Unique Item Changes
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- - Mirror of Kalandra assigned its own rule.
- - Divine Orb assigned its own rule.
- PlayEffect Changes
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- - Added blue temporary PlayEffect for Chance Shards.
- - Added yellow temporary PlayEffect for Rare rarity items.
- New Rule Additions
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- - Created rules for:
- - "Barya"
- - "Ultimatum"
- - "Breachstone"
- General Updates
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- - Socketed and Quality items now have distinguished colors based on their rarity.
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- Recent Changes - v0.0.1.J (BIG CHANGES)
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- Endgame Filter Updates
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- - NEW "Endgame" Filter added to the folder.
- - "Endgame" Filter will have its own "Last Updated" Pastebin in the same folder. Pastebin link:
- https://pastebin.com/u/Pecham/1/s3VFL7DC.
- General Updates
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- - Added Normal Jewel Rarity as it was missing.
- - Created new "Normal Rarity Jewels" rule.
- - Rule titles updated for Magic and Rare Jewels.
- - Added Flask border colors to reflect Life and Mana Flasks.
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- Recent Changes - v0.0.1.I
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- - Updated "Orb of Chance" text and border color to RGB (255, 255, 255) with background set to RGB (140, 158, 155, 100).
- - Removed "PlayEffect Yellow" (yellow light beam) from "Rarity Rare" items due to distraction.
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- Recent Changes - v0.0.1.H
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- - Line 42: Removed "PlayEffect Orange Temp" (Orange temporary light beam) for Large Stack of Gold (500).
- - Line 51: Removed "PlayEffect Orange Temp" for Decent Stack of Gold (250).
- - Line 107: Changed "PlayEffect Cyan" to "PlayEffect Yellow" for Special A Tier - Rare Jewels.
- - Line 173: Added "PlayEffect Yellow" (yellow light beam) for Rarity Rare items.
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- Recent Changes - v0.0.1.G
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- - Added "Belt" to Normal, Magic, and Rare rarity rules.
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- Recent Changes - v0.0.1.F
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- - Updated text and border colors for Soul Core and Timeless items to RGB (179, 136, 255).
- - Added new rule for "Currency Tier C: Artificer's Shard" (Lines 224 - 232).
- - Modified rule for "Currency Tier C: Etcher Scrap" (Lines 234 - 242).
- - Renamed "Currency Tier C: Etcher & Scrap" to "Scraps" (Line 337).
- - Changed text color for Armourer's Scrap and Blacksmith's Whetstone to RGB (255, 205, 210).
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- Recent Changes - v0.0.1.E
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- - Adjusted lines 1 through 18.
- - Line 31: Changed "SetBackgroundColor 255 255 255 175" to "SetBackgroundColor 255 255 255 150".
- - Renamed all categories for clarity.
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- Recent Changes - v0.0.1.D
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- - Fixed issue on line 513 where "DropLevel <= 50" mistakenly included an extra "o" ("50o"). Credit to u/BeastMode09-00 for the notice.
- - Revised mini summaries on lines 10 and 11.
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- Recent Changes - v0.0.1.C
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- - Introduced "Item Tiers & Uniques" category.
- - Moved "Uniques" into the "Item Tiers & Uniques" category.
- - Renamed "Gold" category to "Gold & Gold Stacks."
- - Added tier names for different gold stack amounts.
- - Enabled sound alerts for quest items by adding "PlayAlertSound 5 300."
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- Recent Changes - v0.0.1.B
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- - Added new rules for lines 119 to 136.
- - Removed obsolete lines 515 to 522.
- - Split charms and runes into separate rules.
- - Updated text color for charms to RGB (184, 211, 227).
- - Changed border and text color for runes to electric blue (RGB: 125, 249, 255).
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- Recent Changes - v0.0.1.A
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- - Adjusted lines 437, 446, and 455.
- - Added item types to Normal, Magic, and Rare item rules:
- "Amulets", "Body Armour", "Boots", "Bow", "Crossbow", "Focus", "Gloves", "Helmet", "One Hand Mace", "Quiver", "Rings", "Shield", "Sceptre", "Staff", "Two Hand Mace", "Wand", "Quarterstaff."
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