Title of this Pastebin will be when Pecham's Loot Filter was Last updated. ========================================================================= ------------------------------------ # Recent Changes v0.0.1.M - Overhaul ------------------------------------ General Updates --------------- - Massive Color Overhaul. All Background colors changed to a solid black for better clarity and more pop of color. - Gold Drop Background remains the same transparency. - Added some new sound drops to Currency items. (Might be interesting to most people but will help a lot with drop sounds.) ------------------------------------ # Recent Changes v0.0.1.L ------------------------------------ General Updates --------------- - Cleaned up Loot Filter Text Document. Easier to find what you're looking for in the document. Items ----- - "Reliquary Key" BaseType added to Class "Key". Coveted Currency Category ------------------------- - Reorganized for better Clarity in Text Document. - Created more Rules for single Currencies instead of grouping them all into one Rule. -------------------------------------- Recent Changes - v0.0.1.K -------------------------------------- Gem Changes ----------- - "Uncut" Gems (Level 20): - Updated background to white. - "Uncut" Gems (Level 19 and below): - No changes applied. Unique Item Changes ------------------- - Mirror of Kalandra assigned its own rule. - Divine Orb assigned its own rule. PlayEffect Changes ------------------ - Added blue temporary PlayEffect for Chance Shards. - Added yellow temporary PlayEffect for Rare rarity items. New Rule Additions ------------------ - Created rules for: - "Barya" - "Ultimatum" - "Breachstone" General Updates --------------- - Socketed and Quality items now have distinguished colors based on their rarity. -------------------------------------- Recent Changes - v0.0.1.J (BIG CHANGES) -------------------------------------- Endgame Filter Updates ----------------------- - NEW "Endgame" Filter added to the folder. - "Endgame" Filter will have its own "Last Updated" Pastebin in the same folder. Pastebin link: https://pastebin.com/u/Pecham/1/s3VFL7DC. General Updates --------------- - Added Normal Jewel Rarity as it was missing. - Created new "Normal Rarity Jewels" rule. - Rule titles updated for Magic and Rare Jewels. - Added Flask border colors to reflect Life and Mana Flasks. -------------------------------------- Recent Changes - v0.0.1.I -------------------------------------- - Updated "Orb of Chance" text and border color to RGB (255, 255, 255) with background set to RGB (140, 158, 155, 100). - Removed "PlayEffect Yellow" (yellow light beam) from "Rarity Rare" items due to distraction. -------------------------------------- Recent Changes - v0.0.1.H -------------------------------------- - Line 42: Removed "PlayEffect Orange Temp" (Orange temporary light beam) for Large Stack of Gold (500). - Line 51: Removed "PlayEffect Orange Temp" for Decent Stack of Gold (250). - Line 107: Changed "PlayEffect Cyan" to "PlayEffect Yellow" for Special A Tier - Rare Jewels. - Line 173: Added "PlayEffect Yellow" (yellow light beam) for Rarity Rare items. -------------------------------------- Recent Changes - v0.0.1.G -------------------------------------- - Added "Belt" to Normal, Magic, and Rare rarity rules. -------------------------------------- Recent Changes - v0.0.1.F -------------------------------------- - Updated text and border colors for Soul Core and Timeless items to RGB (179, 136, 255). - Added new rule for "Currency Tier C: Artificer's Shard" (Lines 224 - 232). - Modified rule for "Currency Tier C: Etcher Scrap" (Lines 234 - 242). - Renamed "Currency Tier C: Etcher & Scrap" to "Scraps" (Line 337). - Changed text color for Armourer's Scrap and Blacksmith's Whetstone to RGB (255, 205, 210). -------------------------------------- Recent Changes - v0.0.1.E -------------------------------------- - Adjusted lines 1 through 18. - Line 31: Changed "SetBackgroundColor 255 255 255 175" to "SetBackgroundColor 255 255 255 150". - Renamed all categories for clarity. -------------------------------------- Recent Changes - v0.0.1.D -------------------------------------- - Fixed issue on line 513 where "DropLevel <= 50" mistakenly included an extra "o" ("50o"). Credit to u/BeastMode09-00 for the notice. - Revised mini summaries on lines 10 and 11. -------------------------------------- Recent Changes - v0.0.1.C -------------------------------------- - Introduced "Item Tiers & Uniques" category. - Moved "Uniques" into the "Item Tiers & Uniques" category. - Renamed "Gold" category to "Gold & Gold Stacks." - Added tier names for different gold stack amounts. - Enabled sound alerts for quest items by adding "PlayAlertSound 5 300." -------------------------------------- Recent Changes - v0.0.1.B -------------------------------------- - Added new rules for lines 119 to 136. - Removed obsolete lines 515 to 522. - Split charms and runes into separate rules. - Updated text color for charms to RGB (184, 211, 227). - Changed border and text color for runes to electric blue (RGB: 125, 249, 255). -------------------------------------- Recent Changes - v0.0.1.A -------------------------------------- - Adjusted lines 437, 446, and 455. - Added item types to Normal, Magic, and Rare item rules: "Amulets", "Body Armour", "Boots", "Bow", "Crossbow", "Focus", "Gloves", "Helmet", "One Hand Mace", "Quiver", "Rings", "Shield", "Sceptre", "Staff", "Two Hand Mace", "Wand", "Quarterstaff."