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- public static Positions GetPositionFromID(UInt32 itemid)
- {
- UInt32 iType = itemid / 1000;
- if (iType == 614)
- return Positions.Right;
- if (iType >= 111 && iType <= 118 || iType == 123 || iType >= 141 && iType <= 144)
- return Positions.Head;
- else if (iType >= 120 && iType <= 121)
- return Positions.Necklace;
- else if (iType >= 130 && iType <= 139)
- return Positions.Armor;
- else if (iType >= 150 && iType <= 152)
- return Positions.Ring;
- else if (iType == 160)
- return Positions.Boots;
- else if (iType >= 181 && iType <= 194)
- return Positions.Garment;
- else if (iType == 201)
- return Positions.AttackTalisman;
- else if (iType == 202)
- return Positions.DefenceTalisman;
- else if (iType == 203)
- return Positions.SteedTalisman;
- else if (iType == 200)
- return Positions.SteedArmor;
- else if (iType == 300)
- return Positions.Steed;
- else if (iType == 2100)
- return Positions.Bottle;
- else if (iType == 1050 || iType == 900)
- return Positions.Left;
- else if ((iType >= 410 && iType <= 490) || (iType >= 500 && iType <= 580) || (iType >= 601 && iType <= 616))
- return Positions.Right;
- else if (iType >= 350 && iType <= 370)
- return Positions.RightAccessory;
- else if (iType == 380)
- return Positions.LeftAccessory;
- else return (Positions)0;
- }
- public static ushort ItemPosition(uint ID)
- {
- if (ID == 134155 || ID == 131155 || ID == 133155 || ID == 130155)
- return ConquerItem.Garment;
- if ((ID >= 111003 && ID <= 118309) || (ID >= 123000 && ID <= 123309) || (ID >= 141003 && ID <= 144309))
- return ConquerItem.Head;
- else if (ID == 614309)
- return ConquerItem.RightWeapon;
- else if (ID >= 120001 && ID <= 121269)
- return ConquerItem.Necklace;
- else if (ID >= 130003 && ID <= 139309)
- return ConquerItem.Armor;
- else if (ID >= 150000 && ID <= 152279)
- return ConquerItem.Ring;
- else if (ID >= 160013 && ID <= 160249)
- return ConquerItem.Boots;
- else if (ID >= 181305 && ID <= 194300)
- return ConquerItem.Garment;
- else if (ID >= 201003 && ID <= 201009)
- return ConquerItem.Fan;
- else if (ID >= 202003 && ID <= 202009)
- return ConquerItem.Tower;
- else if (ID >= 203003 && ID <= 203009)
- return ConquerItem.SteedCrop;
- else if (ID == 300000)
- return ConquerItem.Steed;
- else if (ID >= 410003 && ID <= 616439)
- return ConquerItem.RightWeapon;
- else if ((ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051000))
- return ConquerItem.LeftWeapon;
- else if (ID >= 2100025 && ID <= 2100095)
- return ConquerItem.Bottle;
- else if (ID >= 350001 && ID <= 380015)
- return ConquerItem.LeftWeaponAccessory;
- else if (ID >= 350001 && ID <= 380015)
- return ConquerItem.RightWeaponAccessory;
- else if (ID >= 200000 && ID <= 200500)
- return ConquerItem.SteedArmor;
- return 0;
- }
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