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- GameView Start
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Paparazzi on the Scene.
- "Rook City is Mine!" plays Hostage Situation.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Revealed matching card: The Fence
- The Operative puts The Fence into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's Start phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws "Dead or Alive".
- Chrono-Ranger draws Hunter and Hunted.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's Start phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Emergency Evac.
- Sky-Scraper draws Tectonic Chokeslam.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Mr. Fixer's Start phase to DrawCard phase. (Count: 2)
- Mr. Fixer draws Bloody Knuckles.
- Mr. Fixer draws Meditation.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's Start phase to DrawCard phase. (Count: 2)
- Tempest draws Vicious Cyclone.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Each player may discard 1 card each to destroy Paparazzi on the Scene
- Each player may discard 1 card each to destroy Hostage Situation
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Police Backup.
- Went from Megalopolis's PlayCard phase to End phase.
- Police Backup initiates 1 Projectile damage to The Operative.
- Police Backup deals The Operative 1 Projectile damage.
- The Operative is now at 44 HP.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Rooftop Combat.
- Rooftop Combat destroys Hostage Situation!
- GameController moved Hostage Situation to the environment trash.
- Rooftop Combat destroys Paparazzi on the Scene!
- GameController moved Paparazzi on the Scene to the environment trash.
- Rooftop Combat destroys Police Backup!
- GameController moved Police Backup to the environment trash.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 1 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- The Contract initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Contract by 1.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Extremist Sky-Scraper 4 Projectile damage.
- Extremist Sky-Scraper is now at 28 HP.
- The Contract puts Hired Gun into play.
- Hired Gun initiates 2 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Chrono-Ranger 4 Projectile damage.
- Chrono-Ranger is now at 24 HP.
- Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Extremist Sky-Scraper 4 Projectile damage.
- Extremist Sky-Scraper is now at 24 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Dark Watch Mr. Fixer 4 Projectile damage.
- Dark Watch Mr. Fixer is now at 25 HP.
- Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Xtreme Prime Wardens Tempest 4 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 20 HP.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays Displaced Armory.
- Displaced Armory puts Jim's Hat into play.
- Jim's Hat increased the action count of PlayCard by 1.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to The Contract.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Contract 2 Projectile damage.
- The Contract is now at 5 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays "No Executions".
- GameController moved "No Executions" from Chrono-Ranger's hand next to Thief.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Thief.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Thief 2 Projectile damage.
- Thief is now at 0 HP.
- "No Executions" prevented Thief from being destroyed.
- "No Executions" moved Thief to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 1 HP, up to their maximum HP. HP is now 45.
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 25.
- Sky-Scraper draws Thorathian Monolith.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Improvise plays Linking Incursion.
- Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Tiny).
- Revealed card: Proportionist
- Revealed card: Undetectable Relinking
- Revealed card: Catch a Ride
- Revealed card: Thorathian Monolith
- Revealed card: Colossal Left Hook
- Revealed matching card: Aggression Modulator
- Revealed matching card: Rebounding Debilitator
- Linking Incursion moved Aggression Modulator from Sky-Scraper's revealed cards to Sky-Scraper's hand.
- Linking Incursion puts Rebounding Debilitator into play.
- GameController moved Rebounding Debilitator from Sky-Scraper's revealed cards next to The Operative.
- Moving cards in Revealed location back from whence they came.
- GameController moves 5 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- GameController moved Linking Incursion to Sky-Scraper's trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Colossal Left Hook.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Alternating Tiger Claw.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Driving Mantis.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Contract.
- Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals The Contract 2 Lightning damage.
- The Contract is now at 3 HP.
- Applying ongoing effect: Skip End of Turn effects for The Contract.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed matching card: The Deputy
- The Operative puts The Deputy into play.
- The Operative moves 3 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Thief destroys Rebounding Debilitator!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Rebounding Debilitator to Sky-Scraper's trash.
- Hired Gun initiates 2 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Chrono-Ranger 4 Projectile damage.
- Chrono-Ranger is now at 20 HP.
- Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Extremist Sky-Scraper 4 Projectile damage.
- Extremist Sky-Scraper is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Dark Watch Mr. Fixer 4 Projectile damage.
- Dark Watch Mr. Fixer is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- The Contract increases the damage dealt by Hired Gun by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1.
- Hired Gun deals Xtreme Prime Wardens Tempest 3 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 17 HP.
- The Deputy puts Crooked Cop into play.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sudden Contract.
- Sudden Contract puts "The Ultimate Target" into play.
- GameController moved "The Ultimate Target" from Chrono-Ranger's deck next to The Operative.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Hired Gun.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Hired Gun 2 Projectile damage.
- Hired Gun is now at 1 HP.
- GameController moved Sudden Contract to Chrono-Ranger's trash.
- GameController plays "Dead or Alive".
- GameController moved "Dead or Alive" from Chrono-Ranger's hand next to The Operative.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 3 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Displaced Armory.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Thorathian Monolith.
- Switched Extremist Sky-Scraper (Tiny) with Extremist Sky-Scraper (Huge).
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Compulsion Canister.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Harmony.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to Hired Gun.
- Alternating Tiger Claw makes the damage irreducible.
- Rooftop Combat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Hired Gun 4 Melee damage.
- Hired Gun is now at -3 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Hired Gun!
- The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2.
- The Operative deals Extremist Sky-Scraper 2 Melee damage.
- Extremist Sky-Scraper is now at 19 HP.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 1 HP.
- GameController moved Hired Gun to the villain trash.
- Dark Watch Mr. Fixer's Bitter Strike destroys Harmony!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Harmony to Mr. Fixer's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Overdrive.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Skip End of Turn effects for The Contract.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Contract.
- Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Crooked Cop reduces the damage dealt to The Contract by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals The Contract 1 Lightning damage.
- The Contract is now at 2 HP.
- Applying ongoing effect: Skip End of Turn effects for The Contract.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- The Deputy caused Crooked Cop to regain 3 HP. HP is now 4.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed matching card: The Broker
- The Operative puts The Broker into play.
- The Operative moves 1 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Thief destroys Alternating Tiger Claw!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence tried to increase The Operative's HP, but they are already at their maximum HP.
- GameController moved Alternating Tiger Claw to Mr. Fixer's trash.
- The Deputy puts Crooked Cop into play.
- The Broker puts Informant into play.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 21.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Displaced Armory.
- Informant plays Undivided Attention.
- The Operative initiates 4 Melee damage to Dark Watch Mr. Fixer.
- Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2.
- The Operative deals Extremist Sky-Scraper 4 Melee damage.
- Extremist Sky-Scraper is now at 15 HP.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Informant.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Informant 2 Projectile damage.
- Informant is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Informant!
- The Operative initiates 2 Melee damage to Chrono-Ranger.
- Thorathian Monolith redirects the damage dealt from Chrono-Ranger to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2.
- The Operative deals Extremist Sky-Scraper 2 Melee damage.
- Extremist Sky-Scraper is now at 13 HP.
- GameController moved Informant to the villain trash.
- The Chairman initiates 3 Melee damage to Dark Watch Mr. Fixer.
- Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Chairman by 1.
- The Contract increases the damage dealt by The Chairman by 1.
- Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Chairman by 2.
- The Chairman deals Extremist Sky-Scraper 3 Melee damage.
- Extremist Sky-Scraper is now at 10 HP.
- GameController moved Undivided Attention to the villain trash.
- Informant cannot do anything else: [CompletedCardPlayAction: CardPlayed=Undivided Attention]
- Displaced Armory puts Neuro-Toxin Dart Thrower into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 3 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 2 HP.
- Chrono-Ranger draws Eye on the Prize.
- Eye on the Prize plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 1 HP.
- Chrono-Ranger draws Ranger's Mark.
- Eye on the Prize plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to Crooked Cop.
- Chrono-Ranger initiates 1 Projectile damage to Thief.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Thief 2 Projectile damage.
- Thief is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Thief!
- The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2.
- The Operative deals Extremist Sky-Scraper 2 Melee damage.
- Extremist Sky-Scraper is now at 8 HP.
- GameController moved Thief to the villain trash.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1.
- Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 1 Toxic damage.
- The Operative is now at 44 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Thorathian Monolith destroys itself!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 1 HP, up to their maximum HP. HP is now 45.
- GameController moved Thorathian Monolith to Sky-Scraper's trash.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Tectonic Chokeslam.
- Extremist Sky-Scraper initiates 4 Melee damage to The Operative.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Crooked Cop reduces the damage dealt to The Operative by Extremist Sky-Scraper by 1.
- Crooked Cop reduces the damage dealt to The Operative by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Operative 3 Melee damage.
- The Operative is now at 42 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 0 HP.
- "No Executions" prevented Crooked Cop from being destroyed.
- "No Executions" moved Crooked Cop to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 3 HP, up to their maximum HP. HP is now 45.
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Extremist Sky-Scraper initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at -1 HP.
- Extremist Sky-Scraper's Upheaval destroys Crooked Cop!
- The Operative initiates 2 Melee damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- The Contract increases the damage dealt by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- The Operative deals Chrono-Ranger 3 Melee damage.
- Chrono-Ranger is now at 18 HP.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 3 Toxic damage.
- The Operative is now at 42 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- GameController moved Crooked Cop to the villain trash.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Operative.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Operative 2 Projectile damage.
- The Operative is now at 40 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Broker.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Broker 2 Projectile damage.
- The Broker is now at 3 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Contract.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Contract 2 Projectile damage.
- The Contract is now at 0 HP.
- Extremist Sky-Scraper's Upheaval destroys The Contract!
- The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1.
- Rooftop Combat increases the damage dealt by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
- The Operative deals Dark Watch Mr. Fixer 2 Melee damage.
- Dark Watch Mr. Fixer is now at 19 HP.
- GameController moved The Contract to the villain trash.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Deputy.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Deputy 2 Projectile damage.
- The Deputy is now at 7 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to The Fence.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Fence 2 Projectile damage.
- The Fence is now at 4 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 16 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Projectile damage.
- Extremist Sky-Scraper is now at 6 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Projectile damage.
- Dark Watch Mr. Fixer is now at 17 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 16 HP.
- GameController moved Tectonic Chokeslam to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Upheaval destroys Rooftop Combat!
- GameController moved Rooftop Combat to the environment trash.
- Extremist Sky-Scraper initiates 2 Sonic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Extremist Sky-Scraper initiates 2 Sonic damage to The Operative.
- Extremist Sky-Scraper deals The Operative 2 Sonic damage.
- The Operative is now at 38 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to The Broker.
- Extremist Sky-Scraper deals The Broker 2 Sonic damage.
- The Broker is now at 1 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to The Deputy.
- Extremist Sky-Scraper deals The Deputy 2 Sonic damage.
- The Deputy is now at 5 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to The Fence.
- Extremist Sky-Scraper deals The Fence 2 Sonic damage.
- The Fence is now at 2 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to Chrono-Ranger.
- Extremist Sky-Scraper deals Chrono-Ranger 2 Sonic damage.
- Chrono-Ranger is now at 14 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to Extremist Sky-Scraper.
- Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Sonic damage.
- Extremist Sky-Scraper is now at 4 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to Dark Watch Mr. Fixer.
- Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Sonic damage.
- Dark Watch Mr. Fixer is now at 15 HP.
- Extremist Sky-Scraper initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 15 HP.
- Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal).
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Colossal Left Hook.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Bloody Knuckles.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Broker.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals The Broker 5 Melee damage.
- The Broker is now at -4 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys The Broker!
- The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Broker to the villain trash.
- Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 3 HP. HP is now 41.
- GameController moved Bloody Knuckles to Mr. Fixer's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Dual Crowbars.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Electrical Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Fence.
- Xtreme Prime Wardens Tempest deals The Fence 1 Lightning damage.
- The Fence is now at 1 HP.
- Applying ongoing effect: Skip End of Turn effects for The Fence.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Plummeting Monorail.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Muscle.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Thief
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Crooked Cop
- Ran out of cards to reveal.
- The Operative moves 7 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Deputy puts Crooked Cop into play.
- The Muscle puts Enforcers into play.
- Sky-Scraper discards Explosive Reveal.
- Enforcers moved Explosive Reveal from Sky-Scraper's hand to Sky-Scraper's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Terrible Tech-Strike.
- Chrono-Ranger initiates 2 Melee damage to The Fence.
- Crooked Cop reduces the damage dealt to The Fence by Chrono-Ranger by 1.
- Chrono-Ranger deals The Fence 1 Melee damage.
- The Fence is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys The Fence!
- The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- The Operative deals Xtreme Prime Wardens Tempest 1 Melee damage.
- Xtreme Prime Wardens Tempest is now at 14 HP.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 1 Toxic damage.
- The Operative is now at 40 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- GameController moved The Fence to the villain trash.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Chrono-Ranger deals Crooked Cop 1 Projectile damage.
- Crooked Cop is now at 4 HP.
- GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
- GameController plays "Just Doin' My Job".
- Chrono-Ranger discards Hunter and Hunted.
- "Just Doin' My Job" moved Hunter and Hunted from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Sky-Scraper discards Emergency Evac.
- "Just Doin' My Job" moved Emergency Evac from Sky-Scraper's hand to Sky-Scraper's trash.
- Mr. Fixer discards Driving Mantis.
- "Just Doin' My Job" moved Driving Mantis from Mr. Fixer's hand to Mr. Fixer's trash.
- Tempest discards Elemental Subwave Inducer.
- "Just Doin' My Job" moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash.
- Chrono-Ranger draws Sudden Contract.
- Chrono-Ranger draws Bounty Board.
- Chrono-Ranger draws Compounded Bow.
- Chrono-Ranger draws Hunter and Hunted.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Chrono-Ranger deals Crooked Cop 1 Projectile damage.
- Crooked Cop is now at 3 HP.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Chrono-Ranger deals Crooked Cop 1 Projectile damage.
- Crooked Cop is now at 2 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "By Any Means".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Aggression Modulator.
- GameController moved Aggression Modulator from Sky-Scraper's hand next to Plummeting Monorail.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Improvise plays Compulsion Canister.
- GameController moved Compulsion Canister from Sky-Scraper's hand next to The Deputy.
- The Deputy initiates 2 Psychic damage to The Deputy.
- Crooked Cop cannot reduce the damage, because it is irreducible.
- The Deputy deals The Deputy 2 Psychic damage.
- The Deputy is now at 3 HP.
- The Deputy initiates 2 Psychic damage to Crooked Cop.
- The Deputy deals Crooked Cop 2 Psychic damage.
- Crooked Cop is now at 0 HP.
- The Deputy destroys Crooked Cop!
- The Operative initiates 2 Melee damage to Chrono-Ranger.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- The Operative deals Chrono-Ranger 1 Melee damage.
- Chrono-Ranger is now at 14 HP.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 2 Toxic damage.
- The Operative is now at 38 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- GameController moved Crooked Cop to the villain trash.
- Extremist Sky-Scraper's Improvise plays Undetectable Relinking.
- Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Tiny).
- Undetectable Relinking moved Compulsion Canister to Sky-Scraper's hand.
- Undetectable Relinking plays Compulsion Canister.
- GameController moved Compulsion Canister from Sky-Scraper's hand next to The Deputy.
- The Deputy initiates 2 Psychic damage to The Deputy.
- The Deputy deals The Deputy 2 Psychic damage.
- The Deputy is now at 1 HP.
- The Deputy initiates 2 Psychic damage to The Muscle.
- The Deputy deals The Muscle 2 Psychic damage.
- The Muscle is now at 6 HP.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Linking Incursion.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Dual Crowbars.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Muscle.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Muscle 4 Melee damage.
- The Muscle is now at 2 HP.
- Dark Watch Mr. Fixer initiates 4 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 6 Melee damage.
- The Operative is now at 32 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Compulsion Canister!
- GameController moved Compulsion Canister to Sky-Scraper's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Bloody Knuckles.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Deputy.
- Xtreme Prime Wardens Tempest deals The Deputy 1 Lightning damage.
- The Deputy is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys The Deputy!
- The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
- The Operative deals Dark Watch Mr. Fixer 1 Melee damage.
- Dark Watch Mr. Fixer is now at 14 HP.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 2 Toxic damage.
- The Operative is now at 30 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- GameController moved The Deputy to the villain trash.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Operative.
- Xtreme Prime Wardens Tempest deals The Operative 1 Lightning damage.
- The Operative is now at 29 HP.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Enforcers.
- Xtreme Prime Wardens Tempest deals Enforcers 1 Lightning damage.
- Enforcers is now at 5 HP.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Muscle.
- Xtreme Prime Wardens Tempest deals The Muscle 1 Lightning damage.
- The Muscle is now at 1 HP.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Plummeting Monorail.
- Xtreme Prime Wardens Tempest deals Plummeting Monorail 1 Lightning damage.
- Plummeting Monorail is now at 9 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Muscle.
- Xtreme Prime Wardens Tempest deals The Muscle 1 Lightning damage.
- The Muscle is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys The Muscle!
- The Operative initiates 2 Melee damage to Chrono-Ranger.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved The Muscle to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Plummeting Monorail initiates 5 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Plummeting Monorail initiates 5 Melee damage to The Operative.
- Aggression Modulator increases the damage dealt by Plummeting Monorail by 1.
- Plummeting Monorail deals The Operative 6 Melee damage.
- The Operative is now at 23 HP.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Traffic Pileup.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 5 HP. HP is now 28.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Perfect Human Specimens
- Revealed card: Perfect Human Specimens
- Revealed card: Undivided Attention
- Revealed card: Thief
- Revealed card: Crooked Cop
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- The Operative moves 6 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Sky-Scraper discards Colossal Left Hook.
- Enforcers moved Colossal Left Hook from Sky-Scraper's hand to Sky-Scraper's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "By Any Means".
- GameController moved "By Any Means" from Chrono-Ranger's hand next to The Chairman.
- GameController plays Bounty Board.
- Bounty Board moved "No Executions" from Chrono-Ranger's trash to Chrono-Ranger's hand.
- Chrono-Ranger initiates 1 Projectile damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 2 Projectile damage.
- The Operative is now at 26 HP.
- GameController moved Bounty Board to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 2 Toxic damage.
- The Operative is now at 24 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Traffic Pileup prevented the phase action of Chrono-Ranger's DrawCard phase.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Colossal Left Hook.
- Switched Extremist Sky-Scraper (Tiny) with Extremist Sky-Scraper (Huge).
- Extremist Sky-Scraper initiates 3 Melee damage to Enforcers.
- Extremist Sky-Scraper deals Enforcers 3 Melee damage.
- Enforcers is now at 2 HP.
- GameController moved Colossal Left Hook to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Upheaval destroys Traffic Pileup!
- GameController moved Traffic Pileup to the environment trash.
- Extremist Sky-Scraper initiates 3 Projectile damage to Enforcers.
- Extremist Sky-Scraper deals Enforcers 3 Projectile damage.
- Enforcers is now at -1 HP.
- Extremist Sky-Scraper's Upheaval destroys Enforcers!
- The Operative initiates 2 Melee damage to Chrono-Ranger.
- Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1.
- The Operative deals Chrono-Ranger 1 Melee damage.
- Chrono-Ranger is now at 14 HP.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Operative.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Operative 2 Toxic damage.
- The Operative is now at 22 HP.
- Applying ongoing effect: Reduce damage dealt by The Operative by 1.
- GameController moved Enforcers to the villain trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Proportionist.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Bloody Knuckles.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals The Operative 7 Melee damage.
- The Operative is now at 15 HP.
- Dark Watch Mr. Fixer initiates 7 Melee damage to The Chairman.
- The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- "By Any Means" increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals The Chairman 12 Melee damage.
- The Chairman is now at 23 HP.
- The Chairman reacts!
- The Chairman initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer is a nemesis of The Chairman. Damage dealt increased by 1.
- Bloody Knuckles increases the damage dealt by The Chairman by 2.
- The Chairman deals Dark Watch Mr. Fixer 5 Melee damage.
- Dark Watch Mr. Fixer is now at 9 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles!
- GameController moved Bloody Knuckles to Mr. Fixer's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Overdrive.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- "By Any Means" increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals The Chairman 2 Lightning damage.
- The Chairman is now at 21 HP.
- The Chairman reacts!
- The Chairman initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Chairman by 1.
- The Chairman deals Xtreme Prime Wardens Tempest 1 Melee damage.
- Xtreme Prime Wardens Tempest is now at 13 HP.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Operative.
- Xtreme Prime Wardens Tempest deals The Operative 1 Lightning damage.
- The Operative is now at 14 HP.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Plummeting Monorail.
- Xtreme Prime Wardens Tempest deals Plummeting Monorail 1 Lightning damage.
- Plummeting Monorail is now at 8 HP.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Vicious Cyclone.
- GameController moved Vicious Cyclone from Tempest's hand next to The Chairman.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 16.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 6.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 11.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 15.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Plummeting Monorail initiates 5 Melee damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Plummeting Monorail initiates 5 Melee damage to Chrono-Ranger.
- Aggression Modulator reduces the damage dealt to Chrono-Ranger by Plummeting Monorail by 2.
- Plummeting Monorail deals Chrono-Ranger 3 Melee damage.
- Chrono-Ranger is now at 13 HP.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Cramped Quarters Combat.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 5 HP. HP is now 26.
- Perfect Human Specimens caused The Operative to regain 5 HP. HP is now 19.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Revealed card: Crooked Cop
- Revealed card: Undivided Attention
- Revealed card: Thief
- Ran out of cards to reveal.
- The Operative moves 5 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 14.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hunter and Hunted.
- GameController plays Compounded Bow.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to The Chairman.
- Cramped Quarters Combat changes the damage type to Melee.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 6 Melee damage.
- The Chairman is now at 20 HP.
- The Chairman reacts!
- The Chairman initiates 2 Melee damage to Chrono-Ranger.
- Cramped Quarters Combat increases the damage dealt by The Chairman by 1.
- Hunter and Hunted increases the damage dealt by The Chairman by 3.
- The Chairman deals Chrono-Ranger 6 Melee damage.
- Chrono-Ranger is now at 8 HP.
- Chrono-Ranger initiates 1 Toxic damage to The Chairman.
- Cramped Quarters Combat changes the damage type to Melee.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 6 Melee damage.
- The Chairman is now at 14 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Proportionist.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Upheaval destroys Plummeting Monorail!
- GameController moved Plummeting Monorail to the environment trash.
- Aggression Modulator was moved to Megalopolis's play area.
- Extremist Sky-Scraper initiates 3 Projectile damage to The Operative.
- Cramped Quarters Combat changes the damage type to Melee.
- Cramped Quarters Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Operative 4 Melee damage.
- The Operative is now at 15 HP.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Bloody Knuckles.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Cramped Quarters Combat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals The Operative 8 Melee damage.
- The Operative is now at 7 HP.
- Dark Watch Mr. Fixer initiates 8 Melee damage to The Chairman.
- The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- "By Any Means" increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Cramped Quarters Combat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals The Chairman 14 Melee damage.
- The Chairman is now at 0 HP.
- Action of The Chairman was cancelled by The Operative.
- Action of The Chairman was cancelled by The Operative.
- Dark Watch Mr. Fixer's Bitter Strike destroys The Chairman!
- The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest.
- Cramped Quarters Combat increases the damage dealt by The Operative by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1.
- The Operative deals Xtreme Prime Wardens Tempest 1 Melee damage.
- Xtreme Prime Wardens Tempest is now at 14 HP.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to The Operative.
- Cramped Quarters Combat changes the damage type to Melee.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Operative 6 Melee damage.
- The Operative is now at 1 HP.
- Chrono-Ranger initiates 1 Infernal damage to The Operative.
- Cramped Quarters Combat changes the damage type to Melee.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Operative 6 Melee damage.
- The Operative is now at -5 HP.
- The Operative was flipped to its back side.
- The Operative is no longer a target.
- Chrono-Ranger draws Temporal Grenade.
- "Dead or Alive" destroys itself!
- GameController moved "Dead or Alive" to Chrono-Ranger's trash.
- The Operative has been flipped over, so it can no longer do things from the previous side.
- The Operative has been flipped over, so it can no longer do things from the previous side.
- Dark Watch Mr. Fixer's Bitter Strike destroys The Chairman!
- GameController moved The Chairman to the villain trash.
- "By Any Means" destroys itself!
- GameController moved "By Any Means" to Chrono-Ranger's trash.
- Vicious Cyclone destroys itself!
- GameController moved Vicious Cyclone to Tempest's trash.
- Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles!
- GameController moved Bloody Knuckles to Mr. Fixer's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Dual Crowbars.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Gene-Bound Shackles.
- Tempest draws Vicious Cyclone.
- Tempest draws Reclaim from the Deep.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 10.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 8.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 13.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 16.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Lightning.
- Cramped Quarters Combat destroys itself!
- GameController moved Cramped Quarters Combat to the environment trash.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Impending Casualty.
- Went from Megalopolis's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Impending Casualty.
- Tempest discards Vicious Cyclone.
- Impending Casualty moved Vicious Cyclone from Tempest's hand to Tempest's trash.
- Impending Casualty destroys itself!
- GameController moved Impending Casualty to the environment trash.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat destroys "The Ultimate Target"!
- GameController moved "The Ultimate Target" to Chrono-Ranger's trash.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "Just Doin' My Job".
- Chrono-Ranger discards Temporal Grenade.
- "Just Doin' My Job" moved Temporal Grenade from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Mr. Fixer discards Dual Crowbars.
- "Just Doin' My Job" moved Dual Crowbars from Mr. Fixer's hand to Mr. Fixer's trash.
- Tempest discards Otherworldly Resilience.
- "Just Doin' My Job" moved Otherworldly Resilience from Tempest's hand to Tempest's trash.
- Chrono-Ranger draws Hunter and Hunted.
- Chrono-Ranger draws Danny-Boy.
- Chrono-Ranger draws Sudden Contract.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- GameController plays Danny-Boy.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Hunter and Hunted.
- Hunter and Hunted destroys itself!
- GameController moved Hunter and Hunted to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal).
- Sky-Scraper draws Tectonic Chokeslam.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 9.
- Sky-Scraper draws Linking Incursion.
- Rest and Recover moved Thorathian Monolith from Sky-Scraper's trash to Sky-Scraper's hand.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper moved Compulsion Canister from Sky-Scraper's trash to Sky-Scraper's hand.
- Extremist Sky-Scraper's Improvise plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's deck next to The Operative.
- Neutralizing Resonator moved Perfect Human Specimens from the villain deck to the villain trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Aggression Modulator.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Salvage Yard.
- Salvage Yard moved Temporal Grenade from Chrono-Ranger's trash to Chrono-Ranger's hand.
- Salvage Yard moved Rebounding Debilitator from Sky-Scraper's trash to Sky-Scraper's hand.
- Salvage Yard moved Dual Crowbars from Mr. Fixer's trash to Mr. Fixer's hand.
- Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand.
- GameController moved Salvage Yard to Mr. Fixer's trash.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Grease Gun.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 12.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 11.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 15.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 18.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Plummeting Monorail.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Thief.
- Went from The Chairman's PlayCard phase to End phase.
- Thief destroys Aggression Modulator!
- GameController moved Aggression Modulator to Sky-Scraper's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Bounty Board.
- Chrono-Ranger draws Displaced Armory.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Colossal Left Hook.
- Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge).
- Extremist Sky-Scraper initiates 1 Melee damage to Thief.
- Extremist Sky-Scraper deals Thief 1 Melee damage.
- Thief is now at 1 HP.
- Extremist Sky-Scraper initiates 1 Melee damage to Plummeting Monorail.
- Extremist Sky-Scraper deals Plummeting Monorail 1 Melee damage.
- Plummeting Monorail is now at 9 HP.
- Extremist Sky-Scraper initiates 3 Melee damage to Plummeting Monorail.
- Extremist Sky-Scraper deals Plummeting Monorail 3 Melee damage.
- Plummeting Monorail is now at 6 HP.
- GameController moved Colossal Left Hook to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Upheaval destroys Plummeting Monorail!
- GameController moved Plummeting Monorail to the environment trash.
- Extremist Sky-Scraper initiates 3 Projectile damage to Thief.
- Extremist Sky-Scraper deals Thief 3 Projectile damage.
- Thief is now at -2 HP.
- Extremist Sky-Scraper's Upheaval destroys Thief!
- GameController moved Thief to the villain trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Explosive Reveal.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2)
- Mr. Fixer draws Grease Monkey Fist.
- Mr. Fixer draws Charge.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 13.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 20.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Impending Casualty.
- Went from Megalopolis's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Impending Casualty.
- Mr. Fixer discards Dual Crowbars.
- Impending Casualty moved Dual Crowbars from Mr. Fixer's hand to Mr. Fixer's trash.
- Impending Casualty destroys itself!
- GameController moved Impending Casualty to the environment trash.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Bounty Board.
- Bounty Board moved "By Any Means" from Chrono-Ranger's trash to Chrono-Ranger's hand.
- Bounty Board moved "Dead or Alive" from Chrono-Ranger's trash to Chrono-Ranger's hand.
- Bounty Board moved "The Ultimate Target" from Chrono-Ranger's trash to Chrono-Ranger's hand.
- GameController moved Bounty Board to Chrono-Ranger's trash.
- GameController plays Temporal Grenade.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Catch a Ride.
- Sky-Scraper draws Cortex Hyperstimulator.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2)
- Mr. Fixer draws Charge.
- Mr. Fixer draws Harmony.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Eye on the Prize from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Salvage Yard from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Vicious Cyclone from Tempest's trash to Tempest's deck.
- Tempest draws Vicious Cyclone.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 16.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 15.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 19.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Hostage Situation.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Crooked Cop.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Chrono-Ranger deals Crooked Cop 1 Projectile damage.
- Crooked Cop is now at 4 HP.
- Chrono-Ranger initiates 1 Infernal damage to Crooked Cop.
- Chrono-Ranger deals Crooked Cop 1 Infernal damage.
- Crooked Cop is now at 3 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Rest and Recover.
- Sky-Scraper draws Explosive Reveal.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to UsePower phase.
- Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2)
- Mr. Fixer draws Salvage Yard.
- Mr. Fixer draws Alternating Tiger Claw.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Crooked Cop.
- Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2.
- Xtreme Prime Wardens Tempest deals Crooked Cop 3 Lightning damage.
- Crooked Cop is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Crooked Cop!
- GameController moved Crooked Cop to the villain trash.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 18.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 21.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Each player may discard 1 card each to destroy Hostage Situation
- Chrono-Ranger discards Sudden Contract.
- Hostage Situation moved Sudden Contract from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Sky-Scraper discards Rebounding Debilitator.
- Hostage Situation moved Rebounding Debilitator from Sky-Scraper's hand to Sky-Scraper's trash.
- Mr. Fixer discards Overdrive.
- Hostage Situation moved Overdrive from Mr. Fixer's hand to Mr. Fixer's trash.
- Tempest discards Elemental Subwave Inducer.
- Hostage Situation moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash.
- Hostage Situation destroys itself!
- GameController moved Hostage Situation to the environment trash.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Impending Casualty.
- Went from Megalopolis's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Impending Casualty.
- Tempest discards Ball Lightning.
- Impending Casualty moved Ball Lightning from Tempest's hand to Tempest's trash.
- Impending Casualty destroys itself!
- GameController moved Impending Casualty to the environment trash.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController moves 26 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Targeting Innocents.
- "Rook City is Mine!" plays Police Backup.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Upheaval destroys Targeting Innocents!
- GameController moved Targeting Innocents to the environment trash.
- Extremist Sky-Scraper initiates 3 Projectile damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 2 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 22 HP.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Grease Monkey Fist.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Overdrive.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 19.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController plays Cramped Quarters Combat.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Thief.
- Went from The Chairman's PlayCard phase to End phase.
- Thief destroys Elemental Subwave Inducer!
- GameController moved Elemental Subwave Inducer to Tempest's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws "The Whole Gang".
- Chrono-Ranger draws Temporal Grenade.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal).
- Sky-Scraper draws Emergency Evac.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 20.
- Sky-Scraper draws Cortex Hyperstimulator.
- Rest and Recover moved Undetectable Relinking from Sky-Scraper's trash to Sky-Scraper's hand.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper moved Rebounding Debilitator from Sky-Scraper's trash to Sky-Scraper's hand.
- Extremist Sky-Scraper's Improvise plays Rest and Recover.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 21.
- Sky-Scraper draws Catch a Ride.
- Rest and Recover moved Linking Incursion from Sky-Scraper's trash to Sky-Scraper's hand.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Linking Incursion.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Harmony.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Tool Box.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Thief.
- Cramped Quarters Combat changes the damage type to Melee.
- Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2.
- Cramped Quarters Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Thief 4 Melee damage.
- Thief is now at -2 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Thief!
- GameController moved Thief to the villain trash.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Bounty Board from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Cramped Quarters Combat destroys itself!
- GameController moved Cramped Quarters Combat to the environment trash.
- Went from Megalopolis's Start phase to PlayCard phase.
- GameController moves 14 cards to the top of Megalopolis's Deck.
- Megalopolis shuffles their the environment deck.
- GameController plays Rooftop Combat.
- Rooftop Combat destroys Police Backup!
- GameController moved Police Backup to the environment trash.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Bounty Board.
- Chrono-Ranger draws Sudden Contract.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Rest and Recover.
- Sky-Scraper draws Compulsion Canister.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Bloody Knuckles.
- Mr. Fixer draws Jack Handle.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Pipe Wrench.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 24.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 27.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Hired Gun.
- Went from The Chairman's PlayCard phase to End phase.
- Hired Gun initiates 2 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Chrono-Ranger 3 Projectile damage.
- Chrono-Ranger is now at 21 HP.
- Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Extremist Sky-Scraper 3 Projectile damage.
- Extremist Sky-Scraper is now at 22 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Dark Watch Mr. Fixer 3 Projectile damage.
- Dark Watch Mr. Fixer is now at 24 HP.
- Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1.
- Hired Gun deals Xtreme Prime Wardens Tempest 2 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 22 HP.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "No Executions".
- GameController moved "No Executions" from Chrono-Ranger's hand next to Hired Gun.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Hired Gun.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Hired Gun 2 Projectile damage.
- Hired Gun is now at 1 HP.
- Chrono-Ranger initiates 1 Infernal damage to Hired Gun.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Hired Gun 2 Infernal damage.
- Hired Gun is now at -1 HP.
- "No Executions" prevented Hired Gun from being destroyed.
- "No Executions" moved Hired Gun to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Displaced Armory.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 23.
- Sky-Scraper draws Rebounding Debilitator.
- Rest and Recover moved Tectonic Chokeslam from Sky-Scraper's trash to Sky-Scraper's hand.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper moved Aggression Modulator from Sky-Scraper's trash to Sky-Scraper's hand.
- Extremist Sky-Scraper's Improvise plays Micro-Assembler.
- GameController moved Micro-Assembler from Sky-Scraper's deck next to Dark Watch Mr. Fixer.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Neutralizing Resonator.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Grease Monkey Fist.
- Mr. Fixer draws Meditation.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer (contributed by Micro-Assembler).
- Mr. Fixer discards Alternating Tiger Claw.
- Micro-Assembler moved Alternating Tiger Claw from Mr. Fixer's hand to Mr. Fixer's trash.
- Micro-Assembler moved Hoist Chain from Mr. Fixer's deck to Mr. Fixer's hand.
- Mr. Fixer shuffles their Mr. Fixer's deck.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Overdrive.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Operative.
- Neutralizing Resonator moved Perfect Human Specimens from the villain deck to the villain trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Improvise plays Aggression Modulator.
- GameController moved Aggression Modulator from Sky-Scraper's hand to Sky-Scraper's trash.
- Extremist Sky-Scraper's Improvise plays Tectonic Chokeslam.
- Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge).
- Extremist Sky-Scraper initiates 4 Melee damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 2.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 2 Melee damage.
- Xtreme Prime Wardens Tempest is now at 22 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 21 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Projectile damage.
- Extremist Sky-Scraper is now at 23 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Projectile damage.
- Dark Watch Mr. Fixer is now at 24 HP.
- Extremist Sky-Scraper initiates 1 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 21 HP.
- GameController moved Tectonic Chokeslam to Sky-Scraper's trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Rest and Recover.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Bloody Knuckles.
- Mr. Fixer draws Pipe Wrench.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Tire Iron.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Eye on the Prize from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 26.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Eye on the Prize.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal).
- Sky-Scraper draws Rest and Recover.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 26.
- Sky-Scraper draws Proportionist.
- Rest and Recover moved Colossal Left Hook from Sky-Scraper's trash to Sky-Scraper's hand.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper moved Aggression Modulator from Sky-Scraper's trash to Sky-Scraper's hand.
- Extremist Sky-Scraper's Improvise plays Micro-Assembler.
- GameController moved Micro-Assembler from Sky-Scraper's deck next to Xtreme Prime Wardens Tempest.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Thorathian Monolith.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Pipe Wrench.
- Pipe Wrench moved Dual Crowbars to Mr. Fixer's hand.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Bloody Knuckles.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Terrible Tech-Strike from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Harmony from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Crooked Cop.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to Crooked Cop.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 3 HP.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- GameController plays Displaced Armory.
- Displaced Armory puts The Masadah into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Projectile damage.
- Crooked Cop is now at 1 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 1 Energy damage to Crooked Cop.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Crooked Cop 2 Energy damage.
- Crooked Cop is now at -1 HP.
- "No Executions" prevented Crooked Cop from being destroyed.
- "No Executions" moved Crooked Cop to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Rest and Recover.
- Sky-Scraper draws Thorathian Monolith.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Salvage Yard.
- Salvage Yard moved Dual Crowbars from Mr. Fixer's trash to Mr. Fixer's hand.
- Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand.
- Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand.
- GameController moved Salvage Yard to Mr. Fixer's trash.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Harmony.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck.
- Reclaim from the Deep moved Salvage Yard from Mr. Fixer's trash to Mr. Fixer's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 30.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 1 HP, up to their maximum HP. HP is now 29.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Muscle.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to The Muscle.
- Chrono-Ranger initiates 1 Projectile damage to The Muscle.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Muscle 2 Projectile damage.
- The Muscle is now at 6 HP.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- GameController plays Terrible Tech-Strike.
- Chrono-Ranger initiates 2 Melee damage to The Muscle.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Muscle 3 Melee damage.
- The Muscle is now at 3 HP.
- Chrono-Ranger initiates 1 Projectile damage to The Muscle.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Muscle 2 Projectile damage.
- The Muscle is now at 1 HP.
- GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to The Muscle.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Muscle 2 Projectile damage.
- The Muscle is now at -1 HP.
- "No Executions" prevented The Muscle from being destroyed.
- "No Executions" moved The Muscle to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Rest and Recover.
- GameController moves 5 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Explosive Reveal.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Salvage Yard.
- Mr. Fixer draws Hoist Chain.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Salvage Yard.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Enforcers.
- Went from The Chairman's PlayCard phase to End phase.
- Tempest discards Elemental Subwave Inducer.
- Enforcers moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to Enforcers.
- Chrono-Ranger initiates 1 Projectile damage to Enforcers.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Enforcers 2 Projectile damage.
- Enforcers is now at 4 HP.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Enforcers.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Enforcers 2 Projectile damage.
- Enforcers is now at 2 HP.
- Chrono-Ranger initiates 1 Infernal damage to Enforcers.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Enforcers 2 Infernal damage.
- Enforcers is now at 0 HP.
- "No Executions" prevented Enforcers from being destroyed.
- "No Executions" moved Enforcers to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Colossal Left Hook.
- Sky-Scraper draws Emergency Evac.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Riveting Crane.
- Mr. Fixer draws Meditation.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Grease Gun.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Into the Stratosphere.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Contract.
- Went from The Chairman's PlayCard phase to End phase.
- The Contract initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by The Contract by 1.
- The Contract increases the damage dealt by The Contract by 1.
- The Contract deals Extremist Sky-Scraper 4 Projectile damage.
- Extremist Sky-Scraper is now at 28 HP.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to The Contract.
- Chrono-Ranger initiates 1 Projectile damage to The Contract.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Contract 2 Projectile damage.
- The Contract is now at 5 HP.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to The Contract.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Contract 2 Projectile damage.
- The Contract is now at 3 HP.
- Chrono-Ranger initiates 1 Infernal damage to The Contract.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Contract 2 Infernal damage.
- The Contract is now at 1 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rest and Recover.
- Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 29.
- Sky-Scraper draws Tectonic Chokeslam.
- GameController moved Rest and Recover to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper's Improvise plays Rebounding Debilitator.
- GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Contract.
- Extremist Sky-Scraper's Improvise plays Colossal Left Hook.
- Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge).
- Extremist Sky-Scraper initiates 1 Melee damage to The Contract.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Contract 2 Melee damage.
- The Contract is now at -1 HP.
- "No Executions" prevented The Contract from being destroyed.
- "No Executions" moved The Contract to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- Rebounding Debilitator was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Extremist Sky-Scraper initiates 3 Melee damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1.
- Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals Dark Watch Mr. Fixer 3 Melee damage.
- Dark Watch Mr. Fixer is now at 26 HP.
- GameController moved Colossal Left Hook to Sky-Scraper's trash.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Colossal Left Hook.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Jack Handle.
- Mr. Fixer draws Tire Iron.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Riveting Crane.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck.
- Tempest draws Reclaim from the Deep.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 31.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 28.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper draws Rest and Recover.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Driving Mantis.
- Mr. Fixer draws Tool Box.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Charge.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 1 HP, up to their maximum HP. HP is now 29.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws "Kill on Sight".
- GameController moves 13 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger draws Displaced Armory.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Bloody Knuckles.
- Tool Box moves 4 cards to the top of Mr. Fixer's Deck.
- Mr. Fixer shuffles their Mr. Fixer's deck.
- Mr. Fixer draws Alternating Tiger Claw.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Overdrive.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Ball Lightning.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Undivided Attention.
- GameController moved Undivided Attention to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "Just Doin' My Job".
- Chrono-Ranger discards "Kill on Sight".
- "Just Doin' My Job" moved "Kill on Sight" from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Sky-Scraper discards Tectonic Chokeslam.
- "Just Doin' My Job" moved Tectonic Chokeslam from Sky-Scraper's hand to Sky-Scraper's trash.
- Mr. Fixer discards Tire Iron.
- "Just Doin' My Job" moved Tire Iron from Mr. Fixer's hand to Mr. Fixer's trash.
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws Sudden Contract.
- Chrono-Ranger draws Terrible Tech-Strike.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- GameController plays "Just Doin' My Job".
- Chrono-Ranger discards Ranger's Mark.
- "Just Doin' My Job" moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Sky-Scraper discards Colossal Left Hook.
- "Just Doin' My Job" moved Colossal Left Hook from Sky-Scraper's hand to Sky-Scraper's trash.
- Mr. Fixer discards Tire Iron.
- "Just Doin' My Job" moved Tire Iron from Mr. Fixer's hand to Mr. Fixer's trash.
- Tempest discards Gene-Bound Shackles.
- "Just Doin' My Job" moved Gene-Bound Shackles from Tempest's hand to Tempest's trash.
- Chrono-Ranger draws Hunter and Hunted.
- Chrono-Ranger draws "Just Doin' My Job".
- Chrono-Ranger draws Displaced Armory.
- Chrono-Ranger draws Bounty Board.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "No Executions".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 2 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Colossal Left Hook.
- Sky-Scraper draws Tectonic Chokeslam.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Salvage Yard.
- Salvage Yard moved Tire Iron from Mr. Fixer's trash to Mr. Fixer's hand.
- Salvage Yard moved Tire Iron from Mr. Fixer's trash to Mr. Fixer's hand.
- Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand.
- Salvage Yard moved Gene-Bound Shackles from Tempest's trash to Tempest's hand.
- GameController moved Salvage Yard to Mr. Fixer's trash.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Alternating Tiger Claw.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Chain Lightning.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Hired Gun.
- Went from The Chairman's PlayCard phase to End phase.
- Hired Gun initiates 2 Projectile damage to Chrono-Ranger.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Chrono-Ranger 3 Projectile damage.
- Chrono-Ranger is now at 25 HP.
- Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Hired Gun deals Extremist Sky-Scraper 3 Projectile damage.
- Extremist Sky-Scraper is now at 29 HP.
- Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Hired Gun by 1.
- Hired Gun deals Dark Watch Mr. Fixer 2 Projectile damage.
- Dark Watch Mr. Fixer is now at 27 HP.
- Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
- Rooftop Combat increases the damage dealt by Hired Gun by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1.
- Hired Gun deals Xtreme Prime Wardens Tempest 2 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 22 HP.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "No Executions".
- GameController moved "No Executions" from Chrono-Ranger's hand next to Hired Gun.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Hired Gun.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Hired Gun 2 Projectile damage.
- Hired Gun is now at 1 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Displaced Armory.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rebounding Debilitator.
- GameController moved Rebounding Debilitator from Sky-Scraper's hand next to Hired Gun.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Tool Box.
- Mr. Fixer draws Driving Mantis.
- Tool Box moves 1 cards to the top of Mr. Fixer's Deck.
- Mr. Fixer shuffles their Mr. Fixer's deck.
- Mr. Fixer draws Salvage Yard.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer shuffles their Mr. Fixer's deck.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Hired Gun.
- Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2.
- Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Hired Gun 4 Lightning damage.
- Hired Gun is now at -3 HP.
- "No Executions" prevented Hired Gun from being destroyed.
- "No Executions" moved Hired Gun to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- Rebounding Debilitator was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Localized Hurricane.
- Tempest draws Reclaim from the Deep.
- Tempest draws Lightning Slash.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 31.
- Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP, up to their maximum HP. HP is now 29.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Chairman.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "The Ultimate Target".
- GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to The Chairman.
- GameController plays "By Any Means".
- GameController moved "By Any Means" from Chrono-Ranger's hand next to The Chairman.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: Reduce damage dealt by The Chairman by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Undetectable Relinking.
- Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Tiny).
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand.
- Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand.
- Undetectable Relinking moved Micro-Assembler to Sky-Scraper's hand.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking moved Micro-Assembler to Sky-Scraper's hand.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking plays Cortex Hyperstimulator.
- GameController moved Cortex Hyperstimulator from Sky-Scraper's hand next to The Chairman.
- Undetectable Relinking plays Cortex Hyperstimulator.
- GameController moved Cortex Hyperstimulator from Sky-Scraper's hand next to The Chairman.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved Undivided Attention from the villain deck to the villain trash.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved Informant from the villain deck to the villain trash.
- Undetectable Relinking plays Rebounding Debilitator.
- GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman.
- Undetectable Relinking plays Rebounding Debilitator.
- GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Tool Box was moved to Mr. Fixer's hand.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Grease Gun.
- Went from Mr. Fixer's PlayCard phase to DrawCard phase.
- Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Vicious Cyclone.
- GameController moved Vicious Cyclone from Tempest's hand next to The Chairman.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Chrono-Ranger to regain 1 HP, up to their maximum HP. HP is now 28.
- Cleansing Downpour caused Extremist Sky-Scraper to regain 1 HP, up to their maximum HP. HP is now 32.
- Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Thief.
- Went from The Chairman's PlayCard phase to End phase.
- Thief destroys Grease Gun!
- GameController moved Grease Gun to Mr. Fixer's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Chairman by 1.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Ranger's Mark.
- Ranger's Mark puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's trash next to Thief.
- Chrono-Ranger initiates 1 Projectile damage to Thief.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Thief 2 Projectile damage.
- Thief is now at 0 HP.
- "No Executions" prevented Thief from being destroyed.
- "No Executions" moved Thief to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- GameController moved "No Executions" to Chrono-Ranger's trash.
- GameController moved Ranger's Mark to Chrono-Ranger's trash.
- GameController plays "Dead or Alive".
- GameController moved "Dead or Alive" from Chrono-Ranger's hand next to The Chairman.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: Reduce damage dealt by The Chairman by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Sudden Contract.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Undetectable Relinking.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved The Broker from the villain deck to the villain trash.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved Enforcers from the villain deck to the villain trash.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Grease Gun.
- Went from Mr. Fixer's PlayCard phase to DrawCard phase.
- Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Localized Hurricane.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Localized Hurricane moves 6 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Aquatic Correspondence.
- Tempest draws Vicious Cyclone.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by The Chairman by 1.
- "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Hunter and Hunted.
- GameController moves 6 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger draws "Kill on Sight".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Undetectable Relinking.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking plays Undetectable Relinking.
- Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved Informant from the villain deck to the villain trash.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved Crooked Cop from the villain deck to the villain trash.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Sky-Scraper's Deck.
- Sky-Scraper shuffles their Sky-Scraper's deck.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Grease Gun destroys itself!
- GameController moved Grease Gun to Mr. Fixer's trash.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Salvage Yard.
- Salvage Yard moved Grease Gun from Mr. Fixer's trash to Mr. Fixer's hand.
- Salvage Yard moved Grease Gun from Mr. Fixer's trash to Mr. Fixer's hand.
- GameController moved Salvage Yard to Mr. Fixer's trash.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Mr. Fixer's Deck.
- Mr. Fixer shuffles their Mr. Fixer's deck.
- Mr. Fixer draws Salvage Yard.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Aquatic Correspondence.
- Tempest draws Otherworldly Resilience.
- Tempest draws Reclaim from the Deep.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Localized Hurricane destroys itself!
- GameController moved Localized Hurricane to Tempest's trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays The Fence.
- Went from The Chairman's PlayCard phase to End phase.
- The Chairman initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Chairman initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Fence puts Thief into play.
- Thief destroys Danny-Boy!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved Danny-Boy to Chrono-Ranger's trash.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sudden Contract.
- Sudden Contract puts "No Executions" into play.
- GameController moved "No Executions" from Chrono-Ranger's deck next to Thief.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Thief.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Thief 2 Projectile damage.
- Thief is now at 0 HP.
- "No Executions" prevented Thief from being destroyed.
- "No Executions" moved Thief to the bottom of the villain deck.
- "No Executions" was moved to The Chairman's play area.
- "No Executions" destroys itself!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- GameController moved "No Executions" to Chrono-Ranger's trash.
- GameController moved Sudden Contract to Chrono-Ranger's trash.
- GameController plays "Kill on Sight".
- GameController moved "Kill on Sight" from Chrono-Ranger's hand next to The Fence.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 4 Energy damage to The Fence.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals The Fence 5 Energy damage.
- The Fence is now at 1 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Undetectable Relinking.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand.
- Undetectable Relinking plays Neutralizing Resonator.
- GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman.
- Neutralizing Resonator moved The Deputy from the villain deck to the villain trash.
- Undetectable Relinking plays Micro-Assembler.
- GameController moved Micro-Assembler from Sky-Scraper's hand next to Extremist Sky-Scraper.
- GameController moved Undetectable Relinking to Sky-Scraper's trash.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Went from Sky-Scraper's UsePower phase to DrawCard phase.
- Sky-Scraper draws Undetectable Relinking.
- Went from Sky-Scraper's DrawCard phase to End phase.
- Went from Sky-Scraper's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Grease Gun.
- Went from Mr. Fixer's PlayCard phase to DrawCard phase.
- Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Fence.
- Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals The Fence 2 Lightning damage.
- The Fence is now at -1 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys The Fence!
- GameController moved The Fence to the villain trash.
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws Ranger's Mark.
- Chrono-Ranger draws "Just Doin' My Job".
- "Kill on Sight" destroys itself!
- GameController moved "Kill on Sight" to Chrono-Ranger's trash.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Localized Hurricane.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Extremist Sky-Scraper's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Megalopolis's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from Megalopolis's Start phase to PlayCard phase.
- Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase.
- Went from Megalopolis's PlayCard phase to End phase.
- Went from Megalopolis's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Hired Gun.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hunter and Hunted.
- GameController plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to The Chairman.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 7 Projectile damage.
- The Chairman is now at 28 HP.
- The Chairman reacts!
- Eye on the Prize moves 4 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger draws "Kill on Sight".
- Eye on the Prize plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to The Chairman.
- Rooftop Combat increases the damage dealt by Chrono-Ranger by 1.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 7 Projectile damage.
- The Chairman is now at 21 HP.
- Hero targets dealt non-hero character cards 10 or more damage in a single round.
- Rooftop Combat destroys itself!
- GameController moved Rooftop Combat to the environment trash.
- Chrono-Ranger draws Sudden Contract.
- Eye on the Prize plays Displaced Armory.
- Displaced Armory puts Danny-Boy into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to The Chairman.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 6 Projectile damage.
- The Chairman is now at 15 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to The Chairman.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 6 Projectile damage.
- The Chairman is now at 9 HP.
- Chrono-Ranger initiates 1 Infernal damage to The Chairman.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- "By Any Means" increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3.
- Chrono-Ranger deals The Chairman 6 Infernal damage.
- The Chairman is now at 3 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "No Executions".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase.
- Went from Sky-Scraper's Start phase to PlayCard phase.
- GameController plays Rebounding Debilitator.
- GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman.
- Went from Sky-Scraper's PlayCard phase to UsePower phase.
- Sky-Scraper uses the power on Extremist Sky-Scraper.
- Extremist Sky-Scraper initiates 6 Toxic damage to The Chairman.
- "By Any Means" increases the damage dealt by Extremist Sky-Scraper by 1.
- Extremist Sky-Scraper deals The Chairman 7 Toxic damage.
- The Chairman is now at -4 HP.
- Chrono-Ranger, Extremist Sky-Scraper, Dark Watch Mr. Fixer and Xtreme Prime Wardens Tempest all defeated The Chairman! Congratulations!
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