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GameView Start The Chairman moves 10 cards to the top of The Chairman's Trash. Went to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays "Rook City is Mine!". "Rook City is Mine!" plays Paparazzi on the Scene. "Rook City is Mine!" plays Hostage Situation. GameController moved "Rook City is Mine!" to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Prison Break Revealed card: Undivided Attention Revealed matching card: The Fence The Operative puts The Fence into play. The Operative moves 2 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. The Fence puts Thief into play. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's Start phase to DrawCard phase. (Count: 2) Chrono-Ranger draws "Dead or Alive". Chrono-Ranger draws Hunter and Hunted. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's Start phase to DrawCard phase. (Count: 2) Sky-Scraper draws Emergency Evac. Sky-Scraper draws Tectonic Chokeslam. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1. Went from Mr. Fixer's Start phase to DrawCard phase. (Count: 2) Mr. Fixer draws Bloody Knuckles. Mr. Fixer draws Meditation. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Tempest did not play a card or use a power this turn. Increasing draw count by 1. Went from Tempest's Start phase to DrawCard phase. (Count: 2) Tempest draws Vicious Cyclone. Tempest draws Elemental Subwave Inducer. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Each player may discard 1 card each to destroy Paparazzi on the Scene Each player may discard 1 card each to destroy Hostage Situation Went from Megalopolis's Start phase to PlayCard phase. GameController plays Police Backup. Went from Megalopolis's PlayCard phase to End phase. Police Backup initiates 1 Projectile damage to The Operative. Police Backup deals The Operative 1 Projectile damage. The Operative is now at 44 HP. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays "Rook City is Mine!". "Rook City is Mine!" plays Rooftop Combat. Rooftop Combat destroys Hostage Situation! GameController moved Hostage Situation to the environment trash. Rooftop Combat destroys Paparazzi on the Scene! GameController moved Paparazzi on the Scene to the environment trash. Rooftop Combat destroys Police Backup! GameController moved Police Backup to the environment trash. GameController moved "Rook City is Mine!" to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Perfect Human Specimens Revealed matching card: The Contract The Operative puts The Contract into play. The Operative moves 1 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. The Fence puts Thief into play. The Contract initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Contract by 1. The Contract increases the damage dealt by The Contract by 1. The Contract deals Extremist Sky-Scraper 4 Projectile damage. Extremist Sky-Scraper is now at 28 HP. The Contract puts Hired Gun into play. Hired Gun initiates 2 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Chrono-Ranger 4 Projectile damage. Chrono-Ranger is now at 24 HP. Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Extremist Sky-Scraper 4 Projectile damage. Extremist Sky-Scraper is now at 24 HP. Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Dark Watch Mr. Fixer 4 Projectile damage. Dark Watch Mr. Fixer is now at 25 HP. Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Xtreme Prime Wardens Tempest 4 Projectile damage. Xtreme Prime Wardens Tempest is now at 20 HP. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Went from Chrono-Ranger's Start phase to PlayCard phase. GameController plays Displaced Armory. Displaced Armory puts Jim's Hat into play. Jim's Hat increased the action count of PlayCard by 1. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to The Contract. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Contract 2 Projectile damage. The Contract is now at 5 HP. GameController moved Displaced Armory to Chrono-Ranger's trash. GameController plays "No Executions". GameController moved "No Executions" from Chrono-Ranger's hand next to Thief. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Thief. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Thief 2 Projectile damage. Thief is now at 0 HP. "No Executions" prevented Thief from being destroyed. "No Executions" moved Thief to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence caused The Operative to regain 1 HP, up to their maximum HP. HP is now 45. GameController moved "No Executions" to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Eye on the Prize. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 25. Sky-Scraper draws Thorathian Monolith. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Improvise plays Linking Incursion. Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Tiny). Revealed card: Proportionist Revealed card: Undetectable Relinking Revealed card: Catch a Ride Revealed card: Thorathian Monolith Revealed card: Colossal Left Hook Revealed matching card: Aggression Modulator Revealed matching card: Rebounding Debilitator Linking Incursion moved Aggression Modulator from Sky-Scraper's revealed cards to Sky-Scraper's hand. Linking Incursion puts Rebounding Debilitator into play. GameController moved Rebounding Debilitator from Sky-Scraper's revealed cards next to The Operative. Moving cards in Revealed location back from whence they came. GameController moves 5 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. GameController moved Linking Incursion to Sky-Scraper's trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Colossal Left Hook. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Alternating Tiger Claw. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Driving Mantis. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Otherworldly Resilience. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Xtreme Prime Wardens Tempest. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Contract. Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals The Contract 2 Lightning damage. The Contract is now at 3 HP. Applying ongoing effect: Skip End of Turn effects for The Contract. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Cleansing Downpour. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Prison Break. There are no underboss cards in the villain trash to put into play. GameController moved Prison Break to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Undivided Attention Revealed card: Perfect Human Specimens Revealed card: Undivided Attention Revealed matching card: The Deputy The Operative puts The Deputy into play. The Operative moves 3 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. Thief destroys Rebounding Debilitator! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence tried to increase The Operative's HP, but they are already at their maximum HP. GameController moved Rebounding Debilitator to Sky-Scraper's trash. Hired Gun initiates 2 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Chrono-Ranger 4 Projectile damage. Chrono-Ranger is now at 20 HP. Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Extremist Sky-Scraper 4 Projectile damage. Extremist Sky-Scraper is now at 21 HP. Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Hired Gun deals Dark Watch Mr. Fixer 4 Projectile damage. Dark Watch Mr. Fixer is now at 21 HP. Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Hired Gun by 1. The Contract increases the damage dealt by Hired Gun by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1. Hired Gun deals Xtreme Prime Wardens Tempest 3 Projectile damage. Xtreme Prime Wardens Tempest is now at 17 HP. The Deputy puts Crooked Cop into play. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Sudden Contract. Sudden Contract puts "The Ultimate Target" into play. GameController moved "The Ultimate Target" from Chrono-Ranger's deck next to The Operative. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to Hired Gun. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Hired Gun 2 Projectile damage. Hired Gun is now at 1 HP. GameController moved Sudden Contract to Chrono-Ranger's trash. GameController plays "Dead or Alive". GameController moved "Dead or Alive" from Chrono-Ranger's hand next to The Operative. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 3 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Displaced Armory. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Thorathian Monolith. Switched Extremist Sky-Scraper (Tiny) with Extremist Sky-Scraper (Huge). Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Compulsion Canister. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Harmony. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer. Dark Watch Mr. Fixer initiates 3 Melee damage to Hired Gun. Alternating Tiger Claw makes the damage irreducible. Rooftop Combat increases the damage dealt by Dark Watch Mr. Fixer by 1. Dark Watch Mr. Fixer deals Hired Gun 4 Melee damage. Hired Gun is now at -3 HP. Dark Watch Mr. Fixer's Bitter Strike destroys Hired Gun! The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer. Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Operative by 1. The Contract increases the damage dealt by The Operative by 1. Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2. The Operative deals Extremist Sky-Scraper 2 Melee damage. Extremist Sky-Scraper is now at 19 HP. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 1 HP. GameController moved Hired Gun to the villain trash. Dark Watch Mr. Fixer's Bitter Strike destroys Harmony! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence tried to increase The Operative's HP, but they are already at their maximum HP. GameController moved Harmony to Mr. Fixer's trash. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Overdrive. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Skip End of Turn effects for The Contract. Went from Tempest's Start phase to PlayCard phase. GameController plays Cleansing Downpour. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Xtreme Prime Wardens Tempest. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Contract. Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Crooked Cop reduces the damage dealt to The Contract by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals The Contract 1 Lightning damage. The Contract is now at 2 HP. Applying ongoing effect: Skip End of Turn effects for The Contract. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Otherworldly Resilience. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. The Deputy caused Crooked Cop to regain 3 HP. HP is now 4. Went from The Chairman's Start phase to PlayCard phase. GameController plays Prison Break. There are no underboss cards in the villain trash to put into play. GameController moved Prison Break to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Perfect Human Specimens Revealed matching card: The Broker The Operative puts The Broker into play. The Operative moves 1 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. Thief destroys Alternating Tiger Claw! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence tried to increase The Operative's HP, but they are already at their maximum HP. GameController moved Alternating Tiger Claw to Mr. Fixer's trash. The Deputy puts Crooked Cop into play. The Broker puts Informant into play. Went from The Chairman's End phase to Chrono-Ranger's Start phase. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 21. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Displaced Armory. Informant plays Undivided Attention. The Operative initiates 4 Melee damage to Dark Watch Mr. Fixer. Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Operative by 1. The Contract increases the damage dealt by The Operative by 1. Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2. The Operative deals Extremist Sky-Scraper 4 Melee damage. Extremist Sky-Scraper is now at 15 HP. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Informant. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Informant 2 Projectile damage. Informant is now at 0 HP. Chrono-Ranger's Quick Shot destroys Informant! The Operative initiates 2 Melee damage to Chrono-Ranger. Thorathian Monolith redirects the damage dealt from Chrono-Ranger to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Operative by 1. The Contract increases the damage dealt by The Operative by 1. Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2. The Operative deals Extremist Sky-Scraper 2 Melee damage. Extremist Sky-Scraper is now at 13 HP. GameController moved Informant to the villain trash. The Chairman initiates 3 Melee damage to Dark Watch Mr. Fixer. Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Chairman by 1. The Contract increases the damage dealt by The Chairman by 1. Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Chairman by 2. The Chairman deals Extremist Sky-Scraper 3 Melee damage. Extremist Sky-Scraper is now at 10 HP. GameController moved Undivided Attention to the villain trash. Informant cannot do anything else: [CompletedCardPlayAction: CardPlayed=Undivided Attention] Displaced Armory puts Neuro-Toxin Dart Thrower into play. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 3 HP. GameController moved Displaced Armory to Chrono-Ranger's trash. GameController plays Eye on the Prize. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 2 HP. Chrono-Ranger draws Eye on the Prize. Eye on the Prize plays Eye on the Prize. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 1 HP. Chrono-Ranger draws Ranger's Mark. Eye on the Prize plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to Crooked Cop. Chrono-Ranger initiates 1 Projectile damage to Thief. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Thief 2 Projectile damage. Thief is now at 0 HP. Chrono-Ranger's Quick Shot destroys Thief! The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer. Thorathian Monolith redirects the damage dealt from Dark Watch Mr. Fixer to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Operative by 1. The Contract increases the damage dealt by The Operative by 1. Thorathian Monolith reduces the damage dealt to Extremist Sky-Scraper by The Operative by 2. The Operative deals Extremist Sky-Scraper 2 Melee damage. Extremist Sky-Scraper is now at 8 HP. GameController moved Thief to the villain trash. GameController moved Ranger's Mark to Chrono-Ranger's trash. GameController moved Eye on the Prize to Chrono-Ranger's trash. GameController moved Eye on the Prize to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1. Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 1 Toxic damage. The Operative is now at 44 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Thorathian Monolith destroys itself! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence caused The Operative to regain 1 HP, up to their maximum HP. HP is now 45. GameController moved Thorathian Monolith to Sky-Scraper's trash. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Tectonic Chokeslam. Extremist Sky-Scraper initiates 4 Melee damage to The Operative. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Crooked Cop reduces the damage dealt to The Operative by Extremist Sky-Scraper by 1. Crooked Cop reduces the damage dealt to The Operative by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Operative 3 Melee damage. The Operative is now at 42 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 0 HP. "No Executions" prevented Crooked Cop from being destroyed. "No Executions" moved Crooked Cop to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence caused The Operative to regain 3 HP, up to their maximum HP. HP is now 45. GameController moved "No Executions" to Chrono-Ranger's trash. Extremist Sky-Scraper initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Crooked Cop 2 Projectile damage. Crooked Cop is now at -1 HP. Extremist Sky-Scraper's Upheaval destroys Crooked Cop! The Operative initiates 2 Melee damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by The Operative by 1. The Contract increases the damage dealt by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. The Operative deals Chrono-Ranger 3 Melee damage. Chrono-Ranger is now at 18 HP. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 3 Toxic damage. The Operative is now at 42 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. GameController moved Crooked Cop to the villain trash. Extremist Sky-Scraper initiates 1 Projectile damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Extremist Sky-Scraper initiates 1 Projectile damage to The Operative. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Operative 2 Projectile damage. The Operative is now at 40 HP. Extremist Sky-Scraper initiates 1 Projectile damage to The Broker. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Broker 2 Projectile damage. The Broker is now at 3 HP. Extremist Sky-Scraper initiates 1 Projectile damage to The Contract. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Contract 2 Projectile damage. The Contract is now at 0 HP. Extremist Sky-Scraper's Upheaval destroys The Contract! The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer. Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1. Rooftop Combat increases the damage dealt by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1. The Operative deals Dark Watch Mr. Fixer 2 Melee damage. Dark Watch Mr. Fixer is now at 19 HP. GameController moved The Contract to the villain trash. Extremist Sky-Scraper initiates 1 Projectile damage to The Deputy. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Deputy 2 Projectile damage. The Deputy is now at 7 HP. Extremist Sky-Scraper initiates 1 Projectile damage to The Fence. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Fence 2 Projectile damage. The Fence is now at 4 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Chrono-Ranger 2 Projectile damage. Chrono-Ranger is now at 16 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Projectile damage. Extremist Sky-Scraper is now at 6 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Projectile damage. Dark Watch Mr. Fixer is now at 17 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Projectile damage. Xtreme Prime Wardens Tempest is now at 16 HP. GameController moved Tectonic Chokeslam to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Upheaval destroys Rooftop Combat! GameController moved Rooftop Combat to the environment trash. Extremist Sky-Scraper initiates 2 Sonic damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Extremist Sky-Scraper initiates 2 Sonic damage to The Operative. Extremist Sky-Scraper deals The Operative 2 Sonic damage. The Operative is now at 38 HP. Extremist Sky-Scraper initiates 2 Sonic damage to The Broker. Extremist Sky-Scraper deals The Broker 2 Sonic damage. The Broker is now at 1 HP. Extremist Sky-Scraper initiates 2 Sonic damage to The Deputy. Extremist Sky-Scraper deals The Deputy 2 Sonic damage. The Deputy is now at 5 HP. Extremist Sky-Scraper initiates 2 Sonic damage to The Fence. Extremist Sky-Scraper deals The Fence 2 Sonic damage. The Fence is now at 2 HP. Extremist Sky-Scraper initiates 2 Sonic damage to Chrono-Ranger. Extremist Sky-Scraper deals Chrono-Ranger 2 Sonic damage. Chrono-Ranger is now at 14 HP. Extremist Sky-Scraper initiates 2 Sonic damage to Extremist Sky-Scraper. Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Sonic damage. Extremist Sky-Scraper is now at 4 HP. Extremist Sky-Scraper initiates 2 Sonic damage to Dark Watch Mr. Fixer. Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Sonic damage. Dark Watch Mr. Fixer is now at 15 HP. Extremist Sky-Scraper initiates 2 Sonic damage to Xtreme Prime Wardens Tempest. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Sonic damage. Xtreme Prime Wardens Tempest is now at 15 HP. Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal). Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Colossal Left Hook. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Bloody Knuckles. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer. Dark Watch Mr. Fixer initiates 3 Melee damage to The Broker. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2. Dark Watch Mr. Fixer deals The Broker 5 Melee damage. The Broker is now at -4 HP. Dark Watch Mr. Fixer's Bitter Strike destroys The Broker! The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. Damage amount was 0, so no damage was dealt. GameController moved The Broker to the villain trash. Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. The Fence caused The Operative to regain 3 HP. HP is now 41. GameController moved Bloody Knuckles to Mr. Fixer's trash. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Dual Crowbars. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Electrical Storm. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Xtreme Prime Wardens Tempest. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Fence. Xtreme Prime Wardens Tempest deals The Fence 1 Lightning damage. The Fence is now at 1 HP. Applying ongoing effect: Skip End of Turn effects for The Fence. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Cleansing Downpour. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Plummeting Monorail. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays The Muscle. Went from The Chairman's PlayCard phase to End phase. Revealed card: Thief Revealed card: Perfect Human Specimens Revealed card: Undivided Attention Revealed card: Perfect Human Specimens Revealed card: Undivided Attention Revealed card: Perfect Human Specimens Revealed card: Crooked Cop Ran out of cards to reveal. The Operative moves 7 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. The Deputy puts Crooked Cop into play. The Muscle puts Enforcers into play. Sky-Scraper discards Explosive Reveal. Enforcers moved Explosive Reveal from Sky-Scraper's hand to Sky-Scraper's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Terrible Tech-Strike. Chrono-Ranger initiates 2 Melee damage to The Fence. Crooked Cop reduces the damage dealt to The Fence by Chrono-Ranger by 1. Chrono-Ranger deals The Fence 1 Melee damage. The Fence is now at 0 HP. Chrono-Ranger's Quick Shot destroys The Fence! The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. The Operative deals Xtreme Prime Wardens Tempest 1 Melee damage. Xtreme Prime Wardens Tempest is now at 14 HP. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Crooked Cop reduces the damage dealt to The Operative by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 1 Toxic damage. The Operative is now at 40 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. GameController moved The Fence to the villain trash. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Chrono-Ranger deals Crooked Cop 1 Projectile damage. Crooked Cop is now at 4 HP. GameController moved Terrible Tech-Strike to Chrono-Ranger's trash. GameController plays "Just Doin' My Job". Chrono-Ranger discards Hunter and Hunted. "Just Doin' My Job" moved Hunter and Hunted from Chrono-Ranger's hand to Chrono-Ranger's trash. Sky-Scraper discards Emergency Evac. "Just Doin' My Job" moved Emergency Evac from Sky-Scraper's hand to Sky-Scraper's trash. Mr. Fixer discards Driving Mantis. "Just Doin' My Job" moved Driving Mantis from Mr. Fixer's hand to Mr. Fixer's trash. Tempest discards Elemental Subwave Inducer. "Just Doin' My Job" moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash. Chrono-Ranger draws Sudden Contract. Chrono-Ranger draws Bounty Board. Chrono-Ranger draws Compounded Bow. Chrono-Ranger draws Hunter and Hunted. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Chrono-Ranger deals Crooked Cop 1 Projectile damage. Crooked Cop is now at 3 HP. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Chrono-Ranger deals Crooked Cop 1 Projectile damage. Crooked Cop is now at 2 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "By Any Means". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Aggression Modulator. GameController moved Aggression Modulator from Sky-Scraper's hand next to Plummeting Monorail. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Improvise plays Compulsion Canister. GameController moved Compulsion Canister from Sky-Scraper's hand next to The Deputy. The Deputy initiates 2 Psychic damage to The Deputy. Crooked Cop cannot reduce the damage, because it is irreducible. The Deputy deals The Deputy 2 Psychic damage. The Deputy is now at 3 HP. The Deputy initiates 2 Psychic damage to Crooked Cop. The Deputy deals Crooked Cop 2 Psychic damage. Crooked Cop is now at 0 HP. The Deputy destroys Crooked Cop! The Operative initiates 2 Melee damage to Chrono-Ranger. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. The Operative deals Chrono-Ranger 1 Melee damage. Chrono-Ranger is now at 14 HP. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 2 Toxic damage. The Operative is now at 38 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. GameController moved Crooked Cop to the villain trash. Extremist Sky-Scraper's Improvise plays Undetectable Relinking. Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Tiny). Undetectable Relinking moved Compulsion Canister to Sky-Scraper's hand. Undetectable Relinking plays Compulsion Canister. GameController moved Compulsion Canister from Sky-Scraper's hand next to The Deputy. The Deputy initiates 2 Psychic damage to The Deputy. The Deputy deals The Deputy 2 Psychic damage. The Deputy is now at 1 HP. The Deputy initiates 2 Psychic damage to The Muscle. The Deputy deals The Muscle 2 Psychic damage. The Muscle is now at 6 HP. GameController moved Undetectable Relinking to Sky-Scraper's trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Linking Incursion. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Dual Crowbars. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer. Dark Watch Mr. Fixer initiates 3 Melee damage to The Muscle. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. Dark Watch Mr. Fixer deals The Muscle 4 Melee damage. The Muscle is now at 2 HP. Dark Watch Mr. Fixer initiates 4 Melee damage to The Operative. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. Dark Watch Mr. Fixer deals The Operative 6 Melee damage. The Operative is now at 32 HP. Dark Watch Mr. Fixer's Bitter Strike destroys Compulsion Canister! GameController moved Compulsion Canister to Sky-Scraper's trash. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Bloody Knuckles. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Deputy. Xtreme Prime Wardens Tempest deals The Deputy 1 Lightning damage. The Deputy is now at 0 HP. Xtreme Prime Wardens Tempest's Thunderstruck destroys The Deputy! The Operative initiates 2 Melee damage to Dark Watch Mr. Fixer. Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1. The Operative deals Dark Watch Mr. Fixer 1 Melee damage. Dark Watch Mr. Fixer is now at 14 HP. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 2 Toxic damage. The Operative is now at 30 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. GameController moved The Deputy to the villain trash. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Operative. Xtreme Prime Wardens Tempest deals The Operative 1 Lightning damage. The Operative is now at 29 HP. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Enforcers. Xtreme Prime Wardens Tempest deals Enforcers 1 Lightning damage. Enforcers is now at 5 HP. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Muscle. Xtreme Prime Wardens Tempest deals The Muscle 1 Lightning damage. The Muscle is now at 1 HP. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Plummeting Monorail. Xtreme Prime Wardens Tempest deals Plummeting Monorail 1 Lightning damage. Plummeting Monorail is now at 9 HP. Went from Tempest's Start phase to PlayCard phase. GameController plays Elemental Subwave Inducer. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Xtreme Prime Wardens Tempest. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Muscle. Xtreme Prime Wardens Tempest deals The Muscle 1 Lightning damage. The Muscle is now at 0 HP. Xtreme Prime Wardens Tempest's Thunderstruck destroys The Muscle! The Operative initiates 2 Melee damage to Chrono-Ranger. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. Damage amount was 0, so no damage was dealt. GameController moved The Muscle to the villain trash. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Aquatic Correspondence. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Plummeting Monorail initiates 5 Melee damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Plummeting Monorail initiates 5 Melee damage to The Operative. Aggression Modulator increases the damage dealt by Plummeting Monorail by 1. Plummeting Monorail deals The Operative 6 Melee damage. The Operative is now at 23 HP. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Traffic Pileup. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. The Chairman was flipped to its back side. Went from The Chairman's Start phase to PlayCard phase. GameController plays Perfect Human Specimens. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP. Perfect Human Specimens caused The Operative to regain 5 HP. HP is now 28. GameController moved Perfect Human Specimens to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Perfect Human Specimens Revealed card: Perfect Human Specimens Revealed card: Undivided Attention Revealed card: Thief Revealed card: Crooked Cop Revealed card: Undivided Attention Ran out of cards to reveal. The Operative moves 6 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. Sky-Scraper discards Colossal Left Hook. Enforcers moved Colossal Left Hook from Sky-Scraper's hand to Sky-Scraper's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "By Any Means". GameController moved "By Any Means" from Chrono-Ranger's hand next to The Chairman. GameController plays Bounty Board. Bounty Board moved "No Executions" from Chrono-Ranger's trash to Chrono-Ranger's hand. Chrono-Ranger initiates 1 Projectile damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 2 Projectile damage. The Operative is now at 26 HP. GameController moved Bounty Board to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 2 Toxic damage. The Operative is now at 24 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Traffic Pileup prevented the phase action of Chrono-Ranger's DrawCard phase. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Colossal Left Hook. Switched Extremist Sky-Scraper (Tiny) with Extremist Sky-Scraper (Huge). Extremist Sky-Scraper initiates 3 Melee damage to Enforcers. Extremist Sky-Scraper deals Enforcers 3 Melee damage. Enforcers is now at 2 HP. GameController moved Colossal Left Hook to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Upheaval destroys Traffic Pileup! GameController moved Traffic Pileup to the environment trash. Extremist Sky-Scraper initiates 3 Projectile damage to Enforcers. Extremist Sky-Scraper deals Enforcers 3 Projectile damage. Enforcers is now at -1 HP. Extremist Sky-Scraper's Upheaval destroys Enforcers! The Operative initiates 2 Melee damage to Chrono-Ranger. Neuro-Toxin Dart Thrower reduces the damage dealt to Chrono-Ranger by The Operative by 1. The Operative deals Chrono-Ranger 1 Melee damage. Chrono-Ranger is now at 14 HP. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Operative. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Operative 2 Toxic damage. The Operative is now at 22 HP. Applying ongoing effect: Reduce damage dealt by The Operative by 1. GameController moved Enforcers to the villain trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Proportionist. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Bloody Knuckles. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2. Dark Watch Mr. Fixer deals The Operative 7 Melee damage. The Operative is now at 15 HP. Dark Watch Mr. Fixer initiates 7 Melee damage to The Chairman. The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. "By Any Means" increases the damage dealt by Dark Watch Mr. Fixer by 1. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2. Dark Watch Mr. Fixer deals The Chairman 12 Melee damage. The Chairman is now at 23 HP. The Chairman reacts! The Chairman initiates 2 Melee damage to Dark Watch Mr. Fixer. Dark Watch Mr. Fixer is a nemesis of The Chairman. Damage dealt increased by 1. Bloody Knuckles increases the damage dealt by The Chairman by 2. The Chairman deals Dark Watch Mr. Fixer 5 Melee damage. Dark Watch Mr. Fixer is now at 9 HP. Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles! GameController moved Bloody Knuckles to Mr. Fixer's trash. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Overdrive. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. "By Any Means" increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals The Chairman 2 Lightning damage. The Chairman is now at 21 HP. The Chairman reacts! The Chairman initiates 2 Melee damage to Xtreme Prime Wardens Tempest. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Chairman by 1. The Chairman deals Xtreme Prime Wardens Tempest 1 Melee damage. Xtreme Prime Wardens Tempest is now at 13 HP. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Operative. Xtreme Prime Wardens Tempest deals The Operative 1 Lightning damage. The Operative is now at 14 HP. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Plummeting Monorail. Xtreme Prime Wardens Tempest deals Plummeting Monorail 1 Lightning damage. Plummeting Monorail is now at 8 HP. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Vicious Cyclone. GameController moved Vicious Cyclone from Tempest's hand next to The Chairman. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 16. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 6. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 11. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 15. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Lightning Slash. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Plummeting Monorail initiates 5 Melee damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Plummeting Monorail initiates 5 Melee damage to Chrono-Ranger. Aggression Modulator reduces the damage dealt to Chrono-Ranger by Plummeting Monorail by 2. Plummeting Monorail deals Chrono-Ranger 3 Melee damage. Chrono-Ranger is now at 13 HP. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Cramped Quarters Combat. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Perfect Human Specimens. Perfect Human Specimens caused The Chairman to regain 5 HP. HP is now 26. Perfect Human Specimens caused The Operative to regain 5 HP. HP is now 19. GameController moved Perfect Human Specimens to the villain trash. Went from The Chairman's PlayCard phase to End phase. Revealed card: Undivided Attention Revealed card: Perfect Human Specimens Revealed card: Crooked Cop Revealed card: Undivided Attention Revealed card: Thief Ran out of cards to reveal. The Operative moves 5 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. Notice: an ongoing effect just expired: Reduce damage dealt by The Operative by 1. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 14. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Hunter and Hunted. GameController plays Compounded Bow. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to The Chairman. Cramped Quarters Combat changes the damage type to Melee. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 6 Melee damage. The Chairman is now at 20 HP. The Chairman reacts! The Chairman initiates 2 Melee damage to Chrono-Ranger. Cramped Quarters Combat increases the damage dealt by The Chairman by 1. Hunter and Hunted increases the damage dealt by The Chairman by 3. The Chairman deals Chrono-Ranger 6 Melee damage. Chrono-Ranger is now at 8 HP. Chrono-Ranger initiates 1 Toxic damage to The Chairman. Cramped Quarters Combat changes the damage type to Melee. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 6 Melee damage. The Chairman is now at 14 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Proportionist. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Upheaval destroys Plummeting Monorail! GameController moved Plummeting Monorail to the environment trash. Aggression Modulator was moved to Megalopolis's play area. Extremist Sky-Scraper initiates 3 Projectile damage to The Operative. Cramped Quarters Combat changes the damage type to Melee. Cramped Quarters Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Operative 4 Melee damage. The Operative is now at 15 HP. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Bloody Knuckles. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. Cramped Quarters Combat increases the damage dealt by Dark Watch Mr. Fixer by 1. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2. Dark Watch Mr. Fixer deals The Operative 8 Melee damage. The Operative is now at 7 HP. Dark Watch Mr. Fixer initiates 8 Melee damage to The Chairman. The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1. "By Any Means" increases the damage dealt by Dark Watch Mr. Fixer by 1. Cramped Quarters Combat increases the damage dealt by Dark Watch Mr. Fixer by 1. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2. Dark Watch Mr. Fixer deals The Chairman 14 Melee damage. The Chairman is now at 0 HP. Action of The Chairman was cancelled by The Operative. Action of The Chairman was cancelled by The Operative. Dark Watch Mr. Fixer's Bitter Strike destroys The Chairman! The Operative initiates 2 Melee damage to Xtreme Prime Wardens Tempest. Cramped Quarters Combat increases the damage dealt by The Operative by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by The Operative by 1. The Operative deals Xtreme Prime Wardens Tempest 1 Melee damage. Xtreme Prime Wardens Tempest is now at 14 HP. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to The Operative. Cramped Quarters Combat changes the damage type to Melee. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Operative 6 Melee damage. The Operative is now at 1 HP. Chrono-Ranger initiates 1 Infernal damage to The Operative. Cramped Quarters Combat changes the damage type to Melee. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. Cramped Quarters Combat increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Operative 6 Melee damage. The Operative is now at -5 HP. The Operative was flipped to its back side. The Operative is no longer a target. Chrono-Ranger draws Temporal Grenade. "Dead or Alive" destroys itself! GameController moved "Dead or Alive" to Chrono-Ranger's trash. The Operative has been flipped over, so it can no longer do things from the previous side. The Operative has been flipped over, so it can no longer do things from the previous side. Dark Watch Mr. Fixer's Bitter Strike destroys The Chairman! GameController moved The Chairman to the villain trash. "By Any Means" destroys itself! GameController moved "By Any Means" to Chrono-Ranger's trash. Vicious Cyclone destroys itself! GameController moved Vicious Cyclone to Tempest's trash. Dark Watch Mr. Fixer's Bitter Strike destroys Bloody Knuckles! GameController moved Bloody Knuckles to Mr. Fixer's trash. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Dual Crowbars. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Lightning. Applying ongoing effect: Reduce Lightning damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Aquatic Correspondence. Tempest draws Gene-Bound Shackles. Tempest draws Vicious Cyclone. Tempest draws Reclaim from the Deep. GameController moved Aquatic Correspondence to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 10. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 8. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 13. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 16. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Grievous Hail Storm. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Lightning. Cramped Quarters Combat destroys itself! GameController moved Cramped Quarters Combat to the environment trash. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Impending Casualty. Went from Megalopolis's PlayCard phase to End phase. 1 player may discard 1 card to destroy Impending Casualty. Tempest discards Vicious Cyclone. Impending Casualty moved Vicious Cyclone from Tempest's hand to Tempest's trash. Impending Casualty destroys itself! GameController moved Impending Casualty to the environment trash. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Undivided Attention. GameController moved Undivided Attention to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat destroys "The Ultimate Target"! GameController moved "The Ultimate Target" to Chrono-Ranger's trash. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "Just Doin' My Job". Chrono-Ranger discards Temporal Grenade. "Just Doin' My Job" moved Temporal Grenade from Chrono-Ranger's hand to Chrono-Ranger's trash. Mr. Fixer discards Dual Crowbars. "Just Doin' My Job" moved Dual Crowbars from Mr. Fixer's hand to Mr. Fixer's trash. Tempest discards Otherworldly Resilience. "Just Doin' My Job" moved Otherworldly Resilience from Tempest's hand to Tempest's trash. Chrono-Ranger draws Hunter and Hunted. Chrono-Ranger draws Danny-Boy. Chrono-Ranger draws Sudden Contract. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash. GameController plays Danny-Boy. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Hunter and Hunted. Hunter and Hunted destroys itself! GameController moved Hunter and Hunted to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Terrible Tech-Strike. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal). Sky-Scraper draws Tectonic Chokeslam. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 9. Sky-Scraper draws Linking Incursion. Rest and Recover moved Thorathian Monolith from Sky-Scraper's trash to Sky-Scraper's hand. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper moved Compulsion Canister from Sky-Scraper's trash to Sky-Scraper's hand. Extremist Sky-Scraper's Improvise plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's deck next to The Operative. Neutralizing Resonator moved Perfect Human Specimens from the villain deck to the villain trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Aggression Modulator. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Salvage Yard. Salvage Yard moved Temporal Grenade from Chrono-Ranger's trash to Chrono-Ranger's hand. Salvage Yard moved Rebounding Debilitator from Sky-Scraper's trash to Sky-Scraper's hand. Salvage Yard moved Dual Crowbars from Mr. Fixer's trash to Mr. Fixer's hand. Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand. GameController moved Salvage Yard to Mr. Fixer's trash. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Grease Gun. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Gene-Bound Shackles. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 12. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 11. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 15. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 18. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Flash Flood. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Plummeting Monorail. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Thief. Went from The Chairman's PlayCard phase to End phase. Thief destroys Aggression Modulator! GameController moved Aggression Modulator to Sky-Scraper's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Bounty Board. Chrono-Ranger draws Displaced Armory. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Colossal Left Hook. Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge). Extremist Sky-Scraper initiates 1 Melee damage to Thief. Extremist Sky-Scraper deals Thief 1 Melee damage. Thief is now at 1 HP. Extremist Sky-Scraper initiates 1 Melee damage to Plummeting Monorail. Extremist Sky-Scraper deals Plummeting Monorail 1 Melee damage. Plummeting Monorail is now at 9 HP. Extremist Sky-Scraper initiates 3 Melee damage to Plummeting Monorail. Extremist Sky-Scraper deals Plummeting Monorail 3 Melee damage. Plummeting Monorail is now at 6 HP. GameController moved Colossal Left Hook to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Upheaval destroys Plummeting Monorail! GameController moved Plummeting Monorail to the environment trash. Extremist Sky-Scraper initiates 3 Projectile damage to Thief. Extremist Sky-Scraper deals Thief 3 Projectile damage. Thief is now at -2 HP. Extremist Sky-Scraper's Upheaval destroys Thief! GameController moved Thief to the villain trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Explosive Reveal. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1. Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2) Mr. Fixer draws Grease Monkey Fist. Mr. Fixer draws Charge. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Grievous Hail Storm. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 14. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 13. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 17. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 20. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Ball Lightning. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Impending Casualty. Went from Megalopolis's PlayCard phase to End phase. 1 player may discard 1 card to destroy Impending Casualty. Mr. Fixer discards Dual Crowbars. Impending Casualty moved Dual Crowbars from Mr. Fixer's hand to Mr. Fixer's trash. Impending Casualty destroys itself! GameController moved Impending Casualty to the environment trash. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Undivided Attention. GameController moved Undivided Attention to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Bounty Board. Bounty Board moved "By Any Means" from Chrono-Ranger's trash to Chrono-Ranger's hand. Bounty Board moved "Dead or Alive" from Chrono-Ranger's trash to Chrono-Ranger's hand. Bounty Board moved "The Ultimate Target" from Chrono-Ranger's trash to Chrono-Ranger's hand. GameController moved Bounty Board to Chrono-Ranger's trash. GameController plays Temporal Grenade. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Eye on the Prize. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Catch a Ride. Sky-Scraper draws Cortex Hyperstimulator. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1. Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2) Mr. Fixer draws Charge. Mr. Fixer draws Harmony. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Eye on the Prize from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Salvage Yard from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Vicious Cyclone from Tempest's trash to Tempest's deck. Tempest draws Vicious Cyclone. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 16. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 15. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 19. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 22. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Shielding Winds. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Hostage Situation. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Crooked Cop. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Went from Chrono-Ranger's Start phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Chrono-Ranger deals Crooked Cop 1 Projectile damage. Crooked Cop is now at 4 HP. Chrono-Ranger initiates 1 Infernal damage to Crooked Cop. Chrono-Ranger deals Crooked Cop 1 Infernal damage. Crooked Cop is now at 3 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Eye on the Prize. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Rest and Recover. Sky-Scraper draws Explosive Reveal. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to UsePower phase. Mr. Fixer did not play a card or use a power this turn. Increasing draw count by 1. Went from Mr. Fixer's UsePower phase to DrawCard phase. (Count: 2) Mr. Fixer draws Salvage Yard. Mr. Fixer draws Alternating Tiger Claw. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Crooked Cop. Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2. Xtreme Prime Wardens Tempest deals Crooked Cop 3 Lightning damage. Crooked Cop is now at 0 HP. Xtreme Prime Wardens Tempest's Thunderstruck destroys Crooked Cop! GameController moved Crooked Cop to the villain trash. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 18. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 17. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 21. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Otherworldly Resilience. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Each player may discard 1 card each to destroy Hostage Situation Chrono-Ranger discards Sudden Contract. Hostage Situation moved Sudden Contract from Chrono-Ranger's hand to Chrono-Ranger's trash. Sky-Scraper discards Rebounding Debilitator. Hostage Situation moved Rebounding Debilitator from Sky-Scraper's hand to Sky-Scraper's trash. Mr. Fixer discards Overdrive. Hostage Situation moved Overdrive from Mr. Fixer's hand to Mr. Fixer's trash. Tempest discards Elemental Subwave Inducer. Hostage Situation moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash. Hostage Situation destroys itself! GameController moved Hostage Situation to the environment trash. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Impending Casualty. Went from Megalopolis's PlayCard phase to End phase. 1 player may discard 1 card to destroy Impending Casualty. Tempest discards Ball Lightning. Impending Casualty moved Ball Lightning from Tempest's hand to Tempest's trash. Impending Casualty destroys itself! GameController moved Impending Casualty to the environment trash. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController moves 26 cards to the top of The Chairman's Deck. The Chairman shuffles their the villain deck. GameController plays "Rook City is Mine!". "Rook City is Mine!" plays Targeting Innocents. "Rook City is Mine!" plays Police Backup. GameController moved "Rook City is Mine!" to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Upheaval destroys Targeting Innocents! GameController moved Targeting Innocents to the environment trash. Extremist Sky-Scraper initiates 3 Projectile damage to Xtreme Prime Wardens Tempest. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 2 Projectile damage. Xtreme Prime Wardens Tempest is now at 22 HP. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Grease Monkey Fist. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Overdrive. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Shielding Winds. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 20. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 19. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 23. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Reclaim from the Deep. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. GameController plays Cramped Quarters Combat. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Thief. Went from The Chairman's PlayCard phase to End phase. Thief destroys Elemental Subwave Inducer! GameController moved Elemental Subwave Inducer to Tempest's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws "The Whole Gang". Chrono-Ranger draws Temporal Grenade. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal). Sky-Scraper draws Emergency Evac. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 20. Sky-Scraper draws Cortex Hyperstimulator. Rest and Recover moved Undetectable Relinking from Sky-Scraper's trash to Sky-Scraper's hand. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper moved Rebounding Debilitator from Sky-Scraper's trash to Sky-Scraper's hand. Extremist Sky-Scraper's Improvise plays Rest and Recover. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 21. Sky-Scraper draws Catch a Ride. Rest and Recover moved Linking Incursion from Sky-Scraper's trash to Sky-Scraper's hand. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Linking Incursion. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Harmony. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Tool Box. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Thief. Cramped Quarters Combat changes the damage type to Melee. Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2. Cramped Quarters Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals Thief 4 Melee damage. Thief is now at -2 HP. Xtreme Prime Wardens Tempest's Thunderstruck destroys Thief! GameController moved Thief to the villain trash. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Bounty Board from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 22. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 23. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 25. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Chain Lightning. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Cramped Quarters Combat destroys itself! GameController moved Cramped Quarters Combat to the environment trash. Went from Megalopolis's Start phase to PlayCard phase. GameController moves 14 cards to the top of Megalopolis's Deck. Megalopolis shuffles their the environment deck. GameController plays Rooftop Combat. Rooftop Combat destroys Police Backup! GameController moved Police Backup to the environment trash. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Undivided Attention. GameController moved Undivided Attention to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Bounty Board. Chrono-Ranger draws Sudden Contract. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Rest and Recover. Sky-Scraper draws Compulsion Canister. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Bloody Knuckles. Mr. Fixer draws Jack Handle. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Pipe Wrench. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Cleansing Downpour. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 24. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 27. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Grievous Hail Storm. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Hired Gun. Went from The Chairman's PlayCard phase to End phase. Hired Gun initiates 2 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Hired Gun by 1. Hired Gun deals Chrono-Ranger 3 Projectile damage. Chrono-Ranger is now at 21 HP. Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Hired Gun by 1. Hired Gun deals Extremist Sky-Scraper 3 Projectile damage. Extremist Sky-Scraper is now at 22 HP. Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Hired Gun by 1. Hired Gun deals Dark Watch Mr. Fixer 3 Projectile damage. Dark Watch Mr. Fixer is now at 24 HP. Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Hired Gun by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1. Hired Gun deals Xtreme Prime Wardens Tempest 2 Projectile damage. Xtreme Prime Wardens Tempest is now at 22 HP. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "No Executions". GameController moved "No Executions" from Chrono-Ranger's hand next to Hired Gun. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to Hired Gun. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Hired Gun 2 Projectile damage. Hired Gun is now at 1 HP. Chrono-Ranger initiates 1 Infernal damage to Hired Gun. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Hired Gun 2 Infernal damage. Hired Gun is now at -1 HP. "No Executions" prevented Hired Gun from being destroyed. "No Executions" moved Hired Gun to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Displaced Armory. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 23. Sky-Scraper draws Rebounding Debilitator. Rest and Recover moved Tectonic Chokeslam from Sky-Scraper's trash to Sky-Scraper's hand. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper moved Aggression Modulator from Sky-Scraper's trash to Sky-Scraper's hand. Extremist Sky-Scraper's Improvise plays Micro-Assembler. GameController moved Micro-Assembler from Sky-Scraper's deck next to Dark Watch Mr. Fixer. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Neutralizing Resonator. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Grease Monkey Fist. Mr. Fixer draws Meditation. Went from Mr. Fixer's PlayCard phase to UsePower phase. Mr. Fixer uses the power on Dark Watch Mr. Fixer (contributed by Micro-Assembler). Mr. Fixer discards Alternating Tiger Claw. Micro-Assembler moved Alternating Tiger Claw from Mr. Fixer's hand to Mr. Fixer's trash. Micro-Assembler moved Hoist Chain from Mr. Fixer's deck to Mr. Fixer's hand. Mr. Fixer shuffles their Mr. Fixer's deck. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Overdrive. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 23. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 26. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Grievous Hail Storm. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Perfect Human Specimens. GameController moved Perfect Human Specimens to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Operative. Neutralizing Resonator moved Perfect Human Specimens from the villain deck to the villain trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Improvise plays Aggression Modulator. GameController moved Aggression Modulator from Sky-Scraper's hand to Sky-Scraper's trash. Extremist Sky-Scraper's Improvise plays Tectonic Chokeslam. Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge). Extremist Sky-Scraper initiates 4 Melee damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 2. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 2 Melee damage. Xtreme Prime Wardens Tempest is now at 22 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Chrono-Ranger 2 Projectile damage. Chrono-Ranger is now at 21 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Extremist Sky-Scraper 2 Projectile damage. Extremist Sky-Scraper is now at 23 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Dark Watch Mr. Fixer 2 Projectile damage. Dark Watch Mr. Fixer is now at 24 HP. Extremist Sky-Scraper initiates 1 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Xtreme Prime Wardens Tempest 1 Projectile damage. Xtreme Prime Wardens Tempest is now at 21 HP. GameController moved Tectonic Chokeslam to Sky-Scraper's trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Rest and Recover. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Bloody Knuckles. Mr. Fixer draws Pipe Wrench. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Tire Iron. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Eye on the Prize from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Bloody Knuckles from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 23. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 25. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 26. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 23. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Chain Lightning. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Prison Break. There are no underboss cards in the villain trash to put into play. GameController moved Prison Break to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Eye on the Prize. Chrono-Ranger draws Eye on the Prize. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Normal). Sky-Scraper draws Rest and Recover. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 26. Sky-Scraper draws Proportionist. Rest and Recover moved Colossal Left Hook from Sky-Scraper's trash to Sky-Scraper's hand. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper moved Aggression Modulator from Sky-Scraper's trash to Sky-Scraper's hand. Extremist Sky-Scraper's Improvise plays Micro-Assembler. GameController moved Micro-Assembler from Sky-Scraper's deck next to Xtreme Prime Wardens Tempest. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Thorathian Monolith. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Pipe Wrench. Pipe Wrench moved Dual Crowbars to Mr. Fixer's hand. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Bloody Knuckles. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Terrible Tech-Strike from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Harmony from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 25. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 28. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 28. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 24. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Into the Stratosphere. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Crooked Cop. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to Crooked Cop. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 3 HP. GameController moved Ranger's Mark to Chrono-Ranger's trash. GameController plays Displaced Armory. Displaced Armory puts The Masadah into play. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Projectile damage. Crooked Cop is now at 1 HP. GameController moved Displaced Armory to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on The Masadah. Chrono-Ranger initiates 1 Energy damage to Crooked Cop. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Crooked Cop 2 Energy damage. Crooked Cop is now at -1 HP. "No Executions" prevented Crooked Cop from being destroyed. "No Executions" moved Crooked Cop to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Terrible Tech-Strike. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Rest and Recover. Sky-Scraper draws Thorathian Monolith. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Salvage Yard. Salvage Yard moved Dual Crowbars from Mr. Fixer's trash to Mr. Fixer's hand. Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand. Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand. GameController moved Salvage Yard to Mr. Fixer's trash. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Harmony. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Rest and Recover from Sky-Scraper's trash to Sky-Scraper's deck. Reclaim from the Deep moved Salvage Yard from Mr. Fixer's trash to Mr. Fixer's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 27. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 30. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 1 HP, up to their maximum HP. HP is now 29. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Shielding Winds. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays The Muscle. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to The Muscle. Chrono-Ranger initiates 1 Projectile damage to The Muscle. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Muscle 2 Projectile damage. The Muscle is now at 6 HP. GameController moved Ranger's Mark to Chrono-Ranger's trash. GameController plays Terrible Tech-Strike. Chrono-Ranger initiates 2 Melee damage to The Muscle. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Muscle 3 Melee damage. The Muscle is now at 3 HP. Chrono-Ranger initiates 1 Projectile damage to The Muscle. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Muscle 2 Projectile damage. The Muscle is now at 1 HP. GameController moved Terrible Tech-Strike to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to The Muscle. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Muscle 2 Projectile damage. The Muscle is now at -1 HP. "No Executions" prevented The Muscle from being destroyed. "No Executions" moved The Muscle to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Ranger's Mark. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Rest and Recover. GameController moves 5 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Explosive Reveal. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Salvage Yard. Mr. Fixer draws Hoist Chain. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Salvage Yard. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 1 HP, up to their maximum HP. HP is now 28. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP, up to their maximum HP. HP is now 32. Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Electrical Storm. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Enforcers. Went from The Chairman's PlayCard phase to End phase. Tempest discards Elemental Subwave Inducer. Enforcers moved Elemental Subwave Inducer from Tempest's hand to Tempest's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to Enforcers. Chrono-Ranger initiates 1 Projectile damage to Enforcers. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Enforcers 2 Projectile damage. Enforcers is now at 4 HP. GameController moved Ranger's Mark to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to Enforcers. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Enforcers 2 Projectile damage. Enforcers is now at 2 HP. Chrono-Ranger initiates 1 Infernal damage to Enforcers. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Enforcers 2 Infernal damage. Enforcers is now at 0 HP. "No Executions" prevented Enforcers from being destroyed. "No Executions" moved Enforcers to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Ranger's Mark. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Colossal Left Hook. Sky-Scraper draws Emergency Evac. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Riveting Crane. Mr. Fixer draws Meditation. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Grease Gun. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. Went from Tempest's PlayCard phase to UsePower phase. Tempest did not play a card or use a power this turn. Increasing draw count by 1. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2) Tempest draws Into the Stratosphere. Tempest draws Shielding Winds. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays The Contract. Went from The Chairman's PlayCard phase to End phase. The Contract initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by The Contract by 1. The Contract increases the damage dealt by The Contract by 1. The Contract deals Extremist Sky-Scraper 4 Projectile damage. Extremist Sky-Scraper is now at 28 HP. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to The Contract. Chrono-Ranger initiates 1 Projectile damage to The Contract. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Contract 2 Projectile damage. The Contract is now at 5 HP. GameController moved Ranger's Mark to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to The Contract. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Contract 2 Projectile damage. The Contract is now at 3 HP. Chrono-Ranger initiates 1 Infernal damage to The Contract. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Contract 2 Infernal damage. The Contract is now at 1 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Terrible Tech-Strike. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rest and Recover. Rest and Recover caused Extremist Sky-Scraper to regain 1 HP. HP is now 29. Sky-Scraper draws Tectonic Chokeslam. GameController moved Rest and Recover to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper's Improvise plays Rebounding Debilitator. GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Contract. Extremist Sky-Scraper's Improvise plays Colossal Left Hook. Switched Extremist Sky-Scraper (Normal) with Extremist Sky-Scraper (Huge). Extremist Sky-Scraper initiates 1 Melee damage to The Contract. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Contract 2 Melee damage. The Contract is now at -1 HP. "No Executions" prevented The Contract from being destroyed. "No Executions" moved The Contract to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. Rebounding Debilitator was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Extremist Sky-Scraper initiates 3 Melee damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Extremist Sky-Scraper by 1. Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals Dark Watch Mr. Fixer 3 Melee damage. Dark Watch Mr. Fixer is now at 26 HP. GameController moved Colossal Left Hook to Sky-Scraper's trash. Went from Sky-Scraper's UsePower phase to DrawCard phase. GameController moves 2 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Colossal Left Hook. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Jack Handle. Mr. Fixer draws Tire Iron. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Riveting Crane. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Reclaim from the Deep. Reclaim from the Deep moved Ranger's Mark from Chrono-Ranger's trash to Chrono-Ranger's deck. Reclaim from the Deep moved Reclaim from the Deep from Tempest's trash to Tempest's deck. Tempest draws Reclaim from the Deep. GameController moved Reclaim from the Deep to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 31. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP. HP is now 28. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Into the Stratosphere. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays "Rook City is Mine!". GameController moved "Rook City is Mine!" to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws Ranger's Mark. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper draws Rest and Recover. Sky-Scraper shuffles their Sky-Scraper's deck. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Driving Mantis. Mr. Fixer draws Tool Box. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Charge. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Went from Tempest's Start phase to PlayCard phase. GameController plays Elemental Subwave Inducer. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Cleansing Downpour caused Extremist Sky-Scraper to regain 1 HP, up to their maximum HP. HP is now 32. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 1 HP, up to their maximum HP. HP is now 29. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Aquatic Correspondence. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Prison Break. There are no underboss cards in the villain trash to put into play. GameController moved Prison Break to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws "Kill on Sight". GameController moves 13 cards to the top of Chrono-Ranger's Deck. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger draws Displaced Armory. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper shuffles their Sky-Scraper's deck. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Bloody Knuckles. Tool Box moves 4 cards to the top of Mr. Fixer's Deck. Mr. Fixer shuffles their Mr. Fixer's deck. Mr. Fixer draws Alternating Tiger Claw. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Overdrive. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. Went from Tempest's PlayCard phase to UsePower phase. Tempest did not play a card or use a power this turn. Increasing draw count by 1. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2) Tempest draws Ball Lightning. Tempest draws Gene-Bound Shackles. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Undivided Attention. GameController moved Undivided Attention to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "Just Doin' My Job". Chrono-Ranger discards "Kill on Sight". "Just Doin' My Job" moved "Kill on Sight" from Chrono-Ranger's hand to Chrono-Ranger's trash. Sky-Scraper discards Tectonic Chokeslam. "Just Doin' My Job" moved Tectonic Chokeslam from Sky-Scraper's hand to Sky-Scraper's trash. Mr. Fixer discards Tire Iron. "Just Doin' My Job" moved Tire Iron from Mr. Fixer's hand to Mr. Fixer's trash. Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws Sudden Contract. Chrono-Ranger draws Terrible Tech-Strike. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash. GameController plays "Just Doin' My Job". Chrono-Ranger discards Ranger's Mark. "Just Doin' My Job" moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash. Sky-Scraper discards Colossal Left Hook. "Just Doin' My Job" moved Colossal Left Hook from Sky-Scraper's hand to Sky-Scraper's trash. Mr. Fixer discards Tire Iron. "Just Doin' My Job" moved Tire Iron from Mr. Fixer's hand to Mr. Fixer's trash. Tempest discards Gene-Bound Shackles. "Just Doin' My Job" moved Gene-Bound Shackles from Tempest's hand to Tempest's trash. Chrono-Ranger draws Hunter and Hunted. Chrono-Ranger draws "Just Doin' My Job". Chrono-Ranger draws Displaced Armory. Chrono-Ranger draws Bounty Board. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "No Executions". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper did not play a card or use a power this turn. Increasing draw count by 1. Went from Sky-Scraper's UsePower phase to DrawCard phase. (Count: 2) GameController moves 2 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Colossal Left Hook. Sky-Scraper draws Tectonic Chokeslam. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Salvage Yard. Salvage Yard moved Tire Iron from Mr. Fixer's trash to Mr. Fixer's hand. Salvage Yard moved Tire Iron from Mr. Fixer's trash to Mr. Fixer's hand. Salvage Yard moved Elemental Subwave Inducer from Tempest's trash to Tempest's hand. Salvage Yard moved Gene-Bound Shackles from Tempest's trash to Tempest's hand. GameController moved Salvage Yard to Mr. Fixer's trash. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer draws Alternating Tiger Claw. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. Went from Tempest's PlayCard phase to UsePower phase. Tempest did not play a card or use a power this turn. Increasing draw count by 1. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2) Tempest draws Chain Lightning. Tempest draws Localized Hurricane. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Hired Gun. Went from The Chairman's PlayCard phase to End phase. Hired Gun initiates 2 Projectile damage to Chrono-Ranger. Rooftop Combat increases the damage dealt by Hired Gun by 1. Hired Gun deals Chrono-Ranger 3 Projectile damage. Chrono-Ranger is now at 25 HP. Hired Gun initiates 2 Projectile damage to Extremist Sky-Scraper. Rooftop Combat increases the damage dealt by Hired Gun by 1. Hired Gun deals Extremist Sky-Scraper 3 Projectile damage. Extremist Sky-Scraper is now at 29 HP. Hired Gun initiates 2 Projectile damage to Dark Watch Mr. Fixer. Rooftop Combat increases the damage dealt by Hired Gun by 1. Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Hired Gun by 1. Hired Gun deals Dark Watch Mr. Fixer 2 Projectile damage. Dark Watch Mr. Fixer is now at 27 HP. Hired Gun initiates 2 Projectile damage to Xtreme Prime Wardens Tempest. Rooftop Combat increases the damage dealt by Hired Gun by 1. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Hired Gun by 1. Hired Gun deals Xtreme Prime Wardens Tempest 2 Projectile damage. Xtreme Prime Wardens Tempest is now at 22 HP. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "No Executions". GameController moved "No Executions" from Chrono-Ranger's hand next to Hired Gun. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Chrono-Ranger. Chrono-Ranger initiates 1 Projectile damage to Hired Gun. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Hired Gun 2 Projectile damage. Hired Gun is now at 1 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Displaced Armory. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rebounding Debilitator. GameController moved Rebounding Debilitator from Sky-Scraper's hand next to Hired Gun. Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper shuffles their Sky-Scraper's deck. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Tool Box. Mr. Fixer draws Driving Mantis. Tool Box moves 1 cards to the top of Mr. Fixer's Deck. Mr. Fixer shuffles their Mr. Fixer's deck. Mr. Fixer draws Salvage Yard. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. Mr. Fixer shuffles their Mr. Fixer's deck. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Hired Gun. Gene-Bound Shackles increases the damage dealt by Xtreme Prime Wardens Tempest by 2. Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals Hired Gun 4 Lightning damage. Hired Gun is now at -3 HP. "No Executions" prevented Hired Gun from being destroyed. "No Executions" moved Hired Gun to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. Rebounding Debilitator was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Applying ongoing effect: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Aquatic Correspondence. Tempest draws Localized Hurricane. Tempest draws Reclaim from the Deep. Tempest draws Lightning Slash. GameController moved Aquatic Correspondence to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 2 HP. HP is now 27. Cleansing Downpour caused Extremist Sky-Scraper to regain 2 HP. HP is now 31. Cleansing Downpour caused Dark Watch Mr. Fixer to regain 2 HP, up to their maximum HP. HP is now 29. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP, up to their maximum HP. HP is now 24. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Lightning Slash. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Melee. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays The Chairman. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays "The Ultimate Target". GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to The Chairman. GameController plays "By Any Means". GameController moved "By Any Means" from Chrono-Ranger's hand next to The Chairman. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Applying ongoing effect: Reduce damage dealt by The Chairman by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Undetectable Relinking. Switched Extremist Sky-Scraper (Huge) with Extremist Sky-Scraper (Tiny). Sky-Scraper shuffles their Sky-Scraper's deck. Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand. Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand. Undetectable Relinking moved Micro-Assembler to Sky-Scraper's hand. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking moved Micro-Assembler to Sky-Scraper's hand. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking plays Cortex Hyperstimulator. GameController moved Cortex Hyperstimulator from Sky-Scraper's hand next to The Chairman. Undetectable Relinking plays Cortex Hyperstimulator. GameController moved Cortex Hyperstimulator from Sky-Scraper's hand next to The Chairman. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved Undivided Attention from the villain deck to the villain trash. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved Informant from the villain deck to the villain trash. Undetectable Relinking plays Rebounding Debilitator. GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman. Undetectable Relinking plays Rebounding Debilitator. GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman. GameController moved Undetectable Relinking to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. GameController moves 1 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Tool Box was moved to Mr. Fixer's hand. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Grease Gun. Went from Mr. Fixer's PlayCard phase to DrawCard phase. Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Melee damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Vicious Cyclone. GameController moved Vicious Cyclone from Tempest's hand next to The Chairman. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour caused Chrono-Ranger to regain 1 HP, up to their maximum HP. HP is now 28. Cleansing Downpour caused Extremist Sky-Scraper to regain 1 HP, up to their maximum HP. HP is now 32. Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Flash Flood. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Thief. Went from The Chairman's PlayCard phase to End phase. Thief destroys Grease Gun! GameController moved Grease Gun to Mr. Fixer's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Notice: an ongoing effect just expired: Reduce damage dealt by The Chairman by 1. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Ranger's Mark. Ranger's Mark puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's trash next to Thief. Chrono-Ranger initiates 1 Projectile damage to Thief. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Thief 2 Projectile damage. Thief is now at 0 HP. "No Executions" prevented Thief from being destroyed. "No Executions" moved Thief to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! GameController moved "No Executions" to Chrono-Ranger's trash. GameController moved Ranger's Mark to Chrono-Ranger's trash. GameController plays "Dead or Alive". GameController moved "Dead or Alive" from Chrono-Ranger's hand next to The Chairman. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower. Chrono-Ranger initiates 1 Toxic damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Applying ongoing effect: Reduce damage dealt by The Chairman by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws Sudden Contract. Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Undetectable Relinking. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved The Broker from the villain deck to the villain trash. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved Enforcers from the villain deck to the villain trash. GameController moved Undetectable Relinking to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. GameController moves 1 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Grease Gun. Went from Mr. Fixer's PlayCard phase to DrawCard phase. Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Localized Hurricane. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Localized Hurricane. Localized Hurricane moves 6 cards to the top of Tempest's Deck. Tempest shuffles their Tempest's deck. Tempest draws Aquatic Correspondence. Tempest draws Vicious Cyclone. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Ball Lightning. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays Perfect Human Specimens. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP. GameController moved Perfect Human Specimens to the villain trash. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. Notice: an ongoing effect just expired: Reduce damage dealt by The Chairman by 1. "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2) Chrono-Ranger draws Hunter and Hunted. GameController moves 6 cards to the top of Chrono-Ranger's Deck. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger draws "Kill on Sight". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Undetectable Relinking. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking plays Undetectable Relinking. Undetectable Relinking moved Rebounding Debilitator to Sky-Scraper's hand. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved Informant from the villain deck to the villain trash. GameController moved Undetectable Relinking to Sky-Scraper's trash. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved Crooked Cop from the villain deck to the villain trash. GameController moved Undetectable Relinking to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. GameController moves 2 cards to the top of Sky-Scraper's Deck. Sky-Scraper shuffles their Sky-Scraper's deck. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Grease Gun destroys itself! GameController moved Grease Gun to Mr. Fixer's trash. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Salvage Yard. Salvage Yard moved Grease Gun from Mr. Fixer's trash to Mr. Fixer's hand. Salvage Yard moved Grease Gun from Mr. Fixer's trash to Mr. Fixer's hand. GameController moved Salvage Yard to Mr. Fixer's trash. Went from Mr. Fixer's PlayCard phase to UsePower phase. Went from Mr. Fixer's UsePower phase to DrawCard phase. GameController moves 1 cards to the top of Mr. Fixer's Deck. Mr. Fixer shuffles their Mr. Fixer's deck. Mr. Fixer draws Salvage Yard. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Aquatic Correspondence. Tempest draws Aquatic Correspondence. Tempest draws Otherworldly Resilience. Tempest draws Reclaim from the Deep. GameController moved Aquatic Correspondence to Tempest's trash. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Localized Hurricane. Localized Hurricane destroys itself! GameController moved Localized Hurricane to Tempest's trash. Went from Tempest's UsePower phase to DrawCard phase. GameController moves 2 cards to the top of Tempest's Deck. Tempest shuffles their Tempest's deck. Tempest draws Localized Hurricane. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. Went from The Chairman's Start phase to PlayCard phase. GameController plays The Fence. Went from The Chairman's PlayCard phase to End phase. The Chairman initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. The Chairman initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. The Fence puts Thief into play. Thief destroys Danny-Boy! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. GameController moved Danny-Boy to Chrono-Ranger's trash. Went from The Chairman's End phase to Chrono-Ranger's Start phase. "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Sudden Contract. Sudden Contract puts "No Executions" into play. GameController moved "No Executions" from Chrono-Ranger's deck next to Thief. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to Thief. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals Thief 2 Projectile damage. Thief is now at 0 HP. "No Executions" prevented Thief from being destroyed. "No Executions" moved Thief to the bottom of the villain deck. "No Executions" was moved to The Chairman's play area. "No Executions" destroys itself! The Fence tried to increase The Chairman's HP, but they are already at their maximum HP. GameController moved "No Executions" to Chrono-Ranger's trash. GameController moved Sudden Contract to Chrono-Ranger's trash. GameController plays "Kill on Sight". GameController moved "Kill on Sight" from Chrono-Ranger's hand next to The Fence. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on The Masadah. Chrono-Ranger initiates 4 Energy damage to The Fence. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. Chrono-Ranger deals The Fence 5 Energy damage. The Fence is now at 1 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "Just Doin' My Job". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Undetectable Relinking. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking moved Neutralizing Resonator to Sky-Scraper's hand. Undetectable Relinking plays Neutralizing Resonator. GameController moved Neutralizing Resonator from Sky-Scraper's hand next to The Chairman. Neutralizing Resonator moved The Deputy from the villain deck to the villain trash. Undetectable Relinking plays Micro-Assembler. GameController moved Micro-Assembler from Sky-Scraper's hand next to Extremist Sky-Scraper. GameController moved Undetectable Relinking to Sky-Scraper's trash. Went from Sky-Scraper's PlayCard phase to UsePower phase. Went from Sky-Scraper's UsePower phase to DrawCard phase. Sky-Scraper draws Undetectable Relinking. Went from Sky-Scraper's DrawCard phase to End phase. Went from Sky-Scraper's End phase to Mr. Fixer's Start phase. Went from Mr. Fixer's Start phase to PlayCard phase. GameController plays Grease Gun. Went from Mr. Fixer's PlayCard phase to DrawCard phase. Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase. Went from Mr. Fixer's DrawCard phase to End phase. Went from Mr. Fixer's End phase to Tempest's Start phase. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Chairman. The Chairman made The Chairman immune to damage. Damage amount was 0, so no damage was dealt. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to The Fence. Rooftop Combat increases the damage dealt by Xtreme Prime Wardens Tempest by 1. Xtreme Prime Wardens Tempest deals The Fence 2 Lightning damage. The Fence is now at -1 HP. Xtreme Prime Wardens Tempest's Thunderstruck destroys The Fence! GameController moved The Fence to the villain trash. Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws Ranger's Mark. Chrono-Ranger draws "Just Doin' My Job". "Kill on Sight" destroys itself! GameController moved "Kill on Sight" to Chrono-Ranger's trash. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1. Went from Tempest's Start phase to PlayCard phase. GameController plays Localized Hurricane. Went from Tempest's PlayCard phase to UsePower phase. Tempest uses the power on Cleansing Downpour. Cleansing Downpour tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Cleansing Downpour tried to increase Extremist Sky-Scraper's HP, but they are already at their maximum HP. Cleansing Downpour tried to increase Dark Watch Mr. Fixer's HP, but they are already at their maximum HP. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP. Went from Tempest's UsePower phase to DrawCard phase. Tempest draws Aquatic Correspondence. Went from Tempest's DrawCard phase to End phase. Went from Tempest's End phase to Megalopolis's Start phase. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile. Went from Megalopolis's Start phase to PlayCard phase. Rooftop Combat prevented the phase action of Megalopolis's PlayCard phase. Went from Megalopolis's PlayCard phase to End phase. Went from Megalopolis's End phase to The Chairman's Start phase. The Chairman was flipped to its back side. Went from The Chairman's Start phase to PlayCard phase. GameController plays Hired Gun. Went from The Chairman's PlayCard phase to End phase. Went from The Chairman's End phase to Chrono-Ranger's Start phase. "Dead or Alive" tried to increase Chrono-Ranger's HP, but they are already at their maximum HP. Jim's Hat increased the action count of PlayCard by 1. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2) GameController plays Hunter and Hunted. GameController plays Eye on the Prize. Chrono-Ranger initiates 1 Projectile damage to The Chairman. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 7 Projectile damage. The Chairman is now at 28 HP. The Chairman reacts! Eye on the Prize moves 4 cards to the top of Chrono-Ranger's Deck. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger draws "Kill on Sight". Eye on the Prize plays Eye on the Prize. Chrono-Ranger initiates 1 Projectile damage to The Chairman. Rooftop Combat increases the damage dealt by Chrono-Ranger by 1. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 7 Projectile damage. The Chairman is now at 21 HP. Hero targets dealt non-hero character cards 10 or more damage in a single round. Rooftop Combat destroys itself! GameController moved Rooftop Combat to the environment trash. Chrono-Ranger draws Sudden Contract. Eye on the Prize plays Displaced Armory. Displaced Armory puts Danny-Boy into play. Chrono-Ranger shuffles their Chrono-Ranger's deck. Chrono-Ranger initiates 1 Projectile damage to The Chairman. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 6 Projectile damage. The Chairman is now at 15 HP. GameController moved Displaced Armory to Chrono-Ranger's trash. GameController moved Eye on the Prize to Chrono-Ranger's trash. GameController moved Eye on the Prize to Chrono-Ranger's trash. Went from Chrono-Ranger's PlayCard phase to UsePower phase. Chrono-Ranger uses the power on Compounded Bow. Chrono-Ranger initiates 1 Projectile damage to The Chairman. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 6 Projectile damage. The Chairman is now at 9 HP. Chrono-Ranger initiates 1 Infernal damage to The Chairman. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1. "By Any Means" increases the damage dealt by Chrono-Ranger by 1. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 3. Chrono-Ranger deals The Chairman 6 Infernal damage. The Chairman is now at 3 HP. Went from Chrono-Ranger's UsePower phase to DrawCard phase. Chrono-Ranger draws "No Executions". Went from Chrono-Ranger's DrawCard phase to End phase. Went from Chrono-Ranger's End phase to Sky-Scraper's Start phase. Went from Sky-Scraper's Start phase to PlayCard phase. GameController plays Rebounding Debilitator. GameController moved Rebounding Debilitator from Sky-Scraper's hand next to The Chairman. Went from Sky-Scraper's PlayCard phase to UsePower phase. Sky-Scraper uses the power on Extremist Sky-Scraper. Extremist Sky-Scraper initiates 6 Toxic damage to The Chairman. "By Any Means" increases the damage dealt by Extremist Sky-Scraper by 1. Extremist Sky-Scraper deals The Chairman 7 Toxic damage. The Chairman is now at -4 HP. Chrono-Ranger, Extremist Sky-Scraper, Dark Watch Mr. Fixer and Xtreme Prime Wardens Tempest all defeated The Chairman! Congratulations!
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