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Nov 10th, 2021
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  1. [Atom]
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Compositing: Hardware accelerated
  5. Multiple Raster Threads: Enabled
  6. Out-of-process Rasterization: Hardware accelerated
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated
  9. Skia Renderer: Enabled
  10. Video Decode: Hardware accelerated
  11. Vulkan: Disabled
  12. WebGL: Hardware accelerated
  13. WebGL2: Hardware accelerated
  14. Driver Bug Workarounds
  15. clear_uniforms_before_first_program_use
  16. decode_encode_srgb_for_generatemipmap
  17. disable_delayed_copy_nv12
  18. enable_webgl_timer_query_extensions
  19. exit_on_context_lost
  20. disabled_extension_GL_KHR_blend_equation_advanced
  21. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  22. Problems Detected
  23. Some drivers are unable to reset the D3D device in the GPU process sandbox
  24. Applied Workarounds: exit_on_context_lost
  25. Clear uniforms before first program use on all platforms: 124764, 349137
  26. Applied Workarounds: clear_uniforms_before_first_program_use
  27. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  28. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  29. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  30. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  31. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  32. Applied Workarounds: disable_delayed_copy_nv12
  33. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  34. Applied Workarounds: enable_webgl_timer_query_extensions
  35. ANGLE Features
  36. allow_compressed_formats (Frontend workarounds): Enabled: true
  37. Allow compressed formats
  38. disable_anisotropic_filtering (Frontend workarounds): Disabled
  39. Disable support for anisotropic filtering
  40. disable_program_binary (Frontend features) anglebug:5007: Disabled
  41. Disable support for GL_OES_get_program_binary
  42. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  43. On some GPUs, program binaries don't contain transform feedback varyings
  44. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  45. Enable compressing pipeline cache in thread pool.
  46. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  47. Set the context limits like frame capturing was enabled
  48. forceRobustResourceInit (Frontend workarounds) anglebug:6041: Disabled
  49. Force-enable robust resource init
  50. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  51. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  52. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  53. Always rewrite vec/mat constructors to be consistent
  54. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  55. On some drivers TexImage sometimes seems to interact with the Framebuffer
  56. add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  57. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  58. allowES3OnFL10_0 (D3D workarounds): Disabled: false
  59. Allow ES3 on 10.0 devices
  60. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  61. Some drivers corrupt texture data when clearing for robust resource initialization.
  62. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  63. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  64. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  65. Using clear() may not take effect
  66. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  67. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  68. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  69. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  70. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  71. Using isnan() on highp float will get wrong answer
  72. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  73. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  74. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  75. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  76. flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
  77. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  78. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  79. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  80. get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
  81. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  82. mrt_perf_workaround (D3D workarounds): Enabled: true
  83. Some drivers have a bug where they ignore null render targets
  84. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  85. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  86. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  87. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  88. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  89. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  90. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  91. Set data faster than image upload
  92. skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
  93. In specific cases the driver doesn't handle constant register zero correctly
  94. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  95. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  96. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  97. Copying from staging storage to constant buffer storage does not work
  98. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  99. Missing an option to disable mipmaps on a mipmapped texture
  100. DAWN Info
  101.  
  102. <Discrete GPU> D3D12 backend - NVIDIA GeForce GTX 1050
  103. [Default Toggle Names]
  104. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  105. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  106. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  107. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  108. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  109. [WebGPU Forced Toggles - enabled]
  110. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  111. [Supported Extensions]
  112. texture_compression_bc
  113. pipeline_statistics_query
  114. timestamp_query
  115. multiplanar_formats
  116. dawn-internal-usages
  117.  
  118. <CPU> D3D12 backend - Microsoft Basic Render Driver
  119. [Default Toggle Names]
  120. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  121. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  122. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  123. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  124. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  125. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  126. [WebGPU Forced Toggles - enabled]
  127. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  128. [Supported Extensions]
  129. texture_compression_bc
  130. pipeline_statistics_query
  131. timestamp_query
  132. multiplanar_formats
  133. dawn-internal-usages
  134.  
  135. <Discrete GPU> Vulkan backend - NVIDIA GeForce GTX 1050
  136. [Default Toggle Names]
  137. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  138. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  139. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make ituse the D24S8 format when possible.
  140. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  141. use_tint_generator: https://crbug.com/dawn/571: Use Tint instead of SPRIV-cross to generate shaders.
  142. [WebGPU Forced Toggles - enabled]
  143. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  144. [Supported Extensions]
  145. texture_compression_bc
  146. pipeline_statistics_query
  147. timestamp_query
  148. dawn-internal-usages
  149. Version Information
  150. Data exported 2021-11-10T23:49:58.401Z
  151. Chrome version Chrome/94.0.4606.81 Atom/15.0.0.12
  152. Operating system Windows NT 10.0.19042
  153. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/389af15a64a93ee21728281e9a93a3deb71041bc/gpu/config/software_rendering_list.json
  154. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/389af15a64a93ee21728281e9a93a3deb71041bc/gpu/config/gpu_driver_bug_list.json
  155. ANGLE commit id e8cb0e7aa328
  156. 2D graphics backend Skia/94 bc94e71ede7c98dd5de2917bf01cbf38aba26e5a
  157. Command Line "C:\Users\john_\AppData\Local\Mail.Ru\Atom\Application\atom.exe" --install-archive="C:\Users\john_\AppData\Local\Temp\CR_101FB.tmp\CHROME.PACKED.7Z" --lnk-launcher --origin-trial-disabled-features=SecurePaymentConfirmation --enable-features --disable-features=VkNotify --flag-switches-begin --enable-features=Dashboard,Marusya,MyAdBlocker,TabSeparators,TaskbarCounter,WhatsApp --disable-features=VkNotify,MySearchContext --flag-switches-end
  158. Driver Information
  159. Initialization time 733
  160. In-process GPU false
  161. Passthrough Command Decoder true
  162. Sandboxed true
  163. GPU0 VENDOR= 0x10de, DEVICE=0x1c81, SUBSYS=0x8c971462, REV=161, LUID={0,55660} *ACTIVE*
  164. GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,58521}
  165. Optimus false
  166. AMD switchable false
  167. Desktop compositing Aero Glass
  168. Direct composition true
  169. Supports overlays true
  170. YUY2 overlay support SOFTWARE
  171. NV12 overlay support SOFTWARE
  172. BGRA8 overlay support SOFTWARE
  173. RGB10A2 overlay support SOFTWARE
  174. Diagonal Monitor Size of \\.\DISPLAY1 23.7"
  175. Driver D3D12 feature level D3D 12.1
  176. Driver Vulkan API version Vulkan API 1.2.0
  177. Driver vendor NVIDIA
  178. Driver version 30.0.14.9649
  179. GPU CUDA compute capability major version 0
  180. Pixel shader version 5.0
  181. Vertex shader version 5.0
  182. Max. MSAA samples 8
  183. Machine model name
  184. Machine model version
  185. GL_VENDOR Google Inc. (NVIDIA)
  186. GL_RENDERER ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.9649)
  187. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.2 git hash: e8cb0e7aa328)
  188. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  189. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  190. Disabled WebGL Extensions
  191. Window system binding vendor Google Inc. (NVIDIA)
  192. Window system binding version 1.5 (ANGLE 2.1.2 git hash: e8cb0e7aa328)
  193. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
  194. Direct rendering version unknown
  195. Reset notification strategy 0x8252
  196. GPU process crash count 0
  197. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  198. Compositor Information
  199. Tile Update Mode One-copy
  200. Partial Raster Enabled
  201. GpuMemoryBuffers Status
  202. R_8 Software only
  203. R_16 Software only
  204. RG_88 Software only
  205. BGR_565 Software only
  206. RGBA_4444 Software only
  207. RGBX_8888 GPU_READ, SCANOUT
  208. RGBA_8888 GPU_READ, SCANOUT
  209. BGRX_8888 Software only
  210. BGRA_1010102 Software only
  211. RGBA_1010102 Software only
  212. BGRA_8888 Software only
  213. RGBA_F16 Software only
  214. YVU_420 Software only
  215. YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
  216. P010 Software only
  217. Display(s) Information
  218. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
  219. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  220. Buffer format (sRGB/no-alpha) BGRX_8888
  221. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  222. Buffer format (sRGB/alpha) BGRA_8888
  223. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  224. Buffer format (WCG/no-alpha) BGRX_8888
  225. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  226. Buffer format (WCG/alpha) BGRA_8888
  227. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  228. Buffer format (HDR/no-alpha) BGRX_8888
  229. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  230. Buffer format (HDR/alpha) BGRA_8888
  231. SDR white level in nits 80
  232. Bits per color component 8
  233. Bits per pixel 24
  234. Refresh Rate in Hz 60
  235. Video Acceleration Information
  236. Decoding (Legacy VideoDecodeAccelerator)
  237. Decode h264 baseline 64x64 to 4096x4096 pixels
  238. Decode h264 main 64x64 to 4096x4096 pixels
  239. Decode h264 high 64x64 to 4096x4096 pixels
  240. Decode vp9 profile0 64x64 to 4096x2304 pixels
  241. Decode vp9 profile0 64x64 to 2304x4096 pixels
  242. Decode vp9 profile2 64x64 to 4096x2304 pixels
  243. Decode vp9 profile2 64x64 to 2304x4096 pixels
  244. Encoding
  245. Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps
  246. Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps
  247. Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps
  248. Vulkan Information
  249. Device Performance Information
  250. Total Physical Memory (Gb) 7
  251. Total Disk Space (Gb) 812
  252. Hardware Concurrency 4
  253. System Commit Limit (Gb) 18
  254. D3D11 Feature Level 12_1
  255. Has Discrete GPU yes
  256. Software Rendering No
  257. Diagnostics
  258. 0
  259. b3DAccelerationEnabled true
  260. b3DAccelerationExists true
  261. bAGPEnabled true
  262. bAGPExistenceValid true
  263. bAGPExists true
  264. bCanRenderWindow true
  265. bDDAccelerationEnabled true
  266. bDriverBeta false
  267. bDriverDebug false
  268. bDriverSigned false
  269. bDriverSignedValid false
  270. bNoHardware false
  271. dwBpp 32
  272. dwDDIVersion 12
  273. dwHeight 1080
  274. dwRefreshRate 60
  275. dwWHQLLevel 0
  276. dwWidth 1920
  277. iAdapter 0
  278. lDriverSize 1056280
  279. lMiniVddSize 0
  280. szAGPStatusEnglish Enabled
  281. szAGPStatusLocalized Enabled
  282. szChipType NVIDIA GeForce GTX 1050
  283. szD3DStatusEnglish Enabled
  284. szD3DStatusLocalized Enabled
  285. szDACType Integrated RAMDAC
  286. szDDIVersionEnglish 12
  287. szDDIVersionLocalized 12
  288. szDDStatusEnglish Enabled
  289. szDDStatusLocalized Enabled
  290. szDXVAHDEnglish Supported
  291. szDXVAModes
  292. szDescription NVIDIA GeForce GTX 1050
  293. szDeviceId 0x1C81
  294. szDeviceIdentifier {D7B71E3E-5FC1-11CF-6352-99AC0EC2D335}
  295. szDeviceName \\.\DISPLAY1
  296. szDisplayMemoryEnglish 4095 MB
  297. szDisplayMemoryLocalized 4095 MB
  298. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  299. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  300. szDriverAssemblyVersion 30.0.14.9649
  301. szDriverAttributes Final Retail
  302. szDriverDateEnglish 20/10/2021 00:00:00
  303. szDriverDateLocalized 10/20/2021 00:00:00
  304. szDriverLanguageEnglish English
  305. szDriverLanguageLocalized English
  306. szDriverModelEnglish WDDM 2.7
  307. szDriverModelLocalized WDDM 2.7
  308. szDriverName C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_3bab16edc4978b17\nvldumdx.dll
  309. szDriverNodeStrongName oem22.inf:0f066de3d325ba4c:Section008:30.0.14.9649:pci\ven_10de&dev_1c81&subsys_8c971462
  310. szDriverSignDate Unknown
  311. szDriverVersion 30.00.0014.9649
  312. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_8C971462&REV_A1
  313. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{FC8DB419-E25F-11EA-80C7-C90F8F0204BF}\0000
  314. szManufacturer NVIDIA
  315. szMiniVdd unknown
  316. szMiniVddDateEnglish Unknown
  317. szMiniVddDateLocalized unknown
  318. szMonitorMaxRes Unknown
  319. szMonitorName Generic PnP Monitor
  320. szNotesEnglish No problems found.
  321. szNotesLocalized No problems found.
  322. szOverlayEnglish Not Supported
  323. szRankOfInstalledDriver 00CF0001
  324. szRegHelpText Unknown
  325. szRevision Unknown
  326. szRevisionId 0x00A1
  327. szSubSysId 0x8C971462
  328. szTestResultD3D7English Not run
  329. szTestResultD3D7Localized Not run
  330. szTestResultD3D8English Not run
  331. szTestResultD3D8Localized Not run
  332. szTestResultD3D9English Not run
  333. szTestResultD3D9Localized Not run
  334. szTestResultDDEnglish Not run
  335. szTestResultDDLocalized Not run
  336. szVdd unknown
  337. szVendorId 0x10DE
  338. Log Messages
  339. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  340. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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