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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TrickZone : MonoBehaviour
- {
- private void OnTriggerEnter(Collider other)
- {
- UltimatePlayerMovement player = other.GetComponent<UltimatePlayerMovement>();
- if (player)
- {
- player.TrickZone = true;
- }
- }
- private void OnTriggerExit(Collider other)
- {
- UltimatePlayerMovement player = other.GetComponent<UltimatePlayerMovement>();
- if (player)
- {
- player.TrickZone = false;
- }
- }
- }
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