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- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using System.Collections.Generic;
- namespace PingPong
- {
- public class Bat : Sprite
- {
- int timeSinceLastFrame = 0;
- int shiningMiliseconds = 300;
- public Bat(Texture2D texture)
- : base(texture)
- {
- Speed = 5f;
- }
- public override void Update(GameTime gameTime, List<Sprite> sprites)
- {
- if (Keyboard.GetState().IsKeyDown(Input.Up))
- Velocity.Y = -Speed;
- else if (Keyboard.GetState().IsKeyDown(Input.Down))
- Velocity.Y = Speed;
- Position += Velocity;
- Position.Y = MathHelper.Clamp(Position.Y, 0, Game1.ScreenHeight - _texture.Height);
- Velocity = Vector2.Zero;
- if (Shining)
- {
- ShineBat(gameTime);
- }
- }
- void ShineBat(GameTime gameTime)
- {
- base.Color = Color.Yellow;
- timeSinceLastFrame += gameTime.ElapsedGameTime.Milliseconds;
- if (timeSinceLastFrame > shiningMiliseconds)
- {
- timeSinceLastFrame -= shiningMiliseconds;
- base.Color = Color.White;
- base.Shining = false;
- }
- }
- }
- }
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