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                - return model =
 - name: 'Improvement Of Regeneration'
 - level: 3
 - model: 12
 - zoom: 1
 - size: 1.2
 - specs:
 - shield:
 - capacity: [110,130]
 - reload: [5,6.9]
 - generator:
 - capacity: [180,240]
 - reload: [10,12.5]
 - ship:
 - mass: 200
 - speed: [120,140]
 - rotation: [40,60]
 - acceleration: [80,100]
 - bodies:
 - main:
 - section_segments: 8
 - offset:
 - x: -18
 - y: 0
 - z: 10
 - position:
 - x: [70,70,70,65,55,40,20,-5,-18]
 - y: [-65,-60,-40,-20,10,30,55,70,75]
 - z: [0,0,0,0,0,0,0,0,0]
 - width: [0,12,12,10,12,16,14,15,0]
 - height: [0,14,14,8,10,12,10,10,8]
 - angle: 180
 - propeller: false
 - texture: [10,4,4,4,4,4,3,10]
 - cockpit:
 - section_segments: 12
 - offset:
 - x: 0
 - y: -40
 - z: 15
 - position:
 - x: [0,0,0,0,0,0,0,0]
 - y: [-23,0,18,28,45,62,72,75]
 - z: [0,10,10,10,10,6,10,10]
 - width: [0,10,20,26,30,28,18,10]
 - height: [0,4,8,12,9,12,12,0]
 - propeller: false
 - texture: [9,9,9,2,2,10,2]
 - p1:
 - section_segments: 8
 - offset:
 - x: 5
 - y: -3
 - z: 15
 - position:
 - x: [70,70,70,65,55,45,30,25,0]
 - y: [-60,-55,-40,-20,10,30,40,50,70]
 - z: [0,0,0,0,0,0,0,0,0]
 - width: [25,32,25,25,25,25,15,15,0]
 - height: [0,0,0,0,0,0,0,0,0]
 - angle: 180
 - propeller: false
 - texture: [4,63,16,16,16,16,63,4]
 - p2:
 - section_segments: 8
 - offset:
 - x: 1
 - y: 8
 - z: 15
 - position:
 - x: [42,35,42,40,30,20,15,10,1]
 - y: [-50,-45,-30,-20,10,30,40,50,72]
 - z: [0,0,0,0,0,0,0,0,0]
 - width: [0,3,2,2,2,2,2,2,0]
 - height: [4,10,10,10,10,10,10,10,4]
 - angle: 180
 - propeller: false
 - texture: [4,4,4,4,4,4,4,4]
 - sh1:
 - section_segments: 12
 - offset:
 - x: 70
 - y: -50
 - z: 10
 - position:
 - x: [0,0,0,0,0,0]
 - y: [-10,10,-10,10,10,-40]
 - z: [-20,0,20,0,0,0]
 - width: [8,16,8,16,7,7]
 - height: [0,2,0,0,0,0]
 - angle: 125
 - propeller: false
 - texture: [3]
 - sh2:
 - section_segments: 12
 - offset:
 - x: 100
 - y: 0
 - z: 10
 - position:
 - x: [0,0,0,0,0,0]
 - y: [-10,10,-10,10,10,-40]
 - z: [-20,0,20,0,0,0]
 - width: [8,16,8,16,7,7]
 - height: [0,2,0,0,0,0]
 - angle: 105
 - propeller: false
 - texture: [3]
 - cannon:
 - section_segments: 8
 - offset:
 - x: 25
 - y: -30
 - z: -20
 - position:
 - x: [0,0,0,0,0,0,0]
 - y: [-35,-50,-35,-20,0,20,30]
 - z: [0,0,0,10,20,30,30]
 - width: [0,8,10,8,8,8,0]
 - height: [0,5,10,5,7,5,0]
 - angle: 0
 - laser:
 - damage: [1.5,2]
 - rate: 1
 - type: 1
 - speed: [80,100]
 - number: 30
 - error: 15
 - propeller: false
 - texture: [13,10,3,3,4,3,4]
 - rc:
 - section_segments: 4
 - offset:
 - x: 0
 - y: 5
 - z: 45
 - position:
 - x: [0,0,0]
 - y: [-15,0,15]
 - z: [0,0,0]
 - width: [0,15,0]
 - height: [0,15,0]
 - texture: 17
 - c1:
 - section_segments: 8
 - offset:
 - x: 12.5
 - y: 17.5
 - z: 48
 - position:
 - x: [0,0]
 - y: [-10,10]
 - z: [0,-30]
 - width: [4,4]
 - height: [0,0]
 - angle: 45
 - texture: 3
 - c2:
 - section_segments: 8
 - offset:
 - x: 12.5
 - y: -8.5
 - z: 48
 - position:
 - x: [0,0]
 - y: [-10,10]
 - z: [0,-30]
 - width: [4,4]
 - height: [0,0]
 - angle: 135
 - texture: 3
 - engine1:
 - section_segments: 12
 - offset:
 - x: 20
 - y: 30
 - z: 20
 - position:
 - x: [5,15,5,0,0,0]
 - y: [-30,8,20,25,40,25]
 - z: [0,0,0,0,0,0]
 - width: [5,5,8,7,6,0]
 - height: [5,5,6,8,5,0]
 - propeller: true
 - texture: 2
 - angle: 0
 
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