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Dec 27th, 2023
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  1. # Spelling Issues
  2.  
  3. Solution Makinom 2.sln
  4.     Project Editor
  5.       Editor\Tools\EditorAutomation.cs:506 Typo in comment: 'diplaying'
  6.       Editor\Tools\EditorAutomation.cs:530 Typo in comment: 'diplaying'
  7.    
  8. Solution Makinom 2.sln
  9.     Project Editor
  10.       Editor\Tools\EditorTool.cs:235 Typo in comment: 'helpt'
  11.       Editor\Tools\EditorTool.cs:238 Typo in comment: 'helpt'
  12.       Editor\Tools\EditorTool.cs:368 Typo in comment: 'befor'
  13.    
  14. Solution Makinom 2.sln
  15.     Project Framework
  16.       Framework\Components\Machines\Movers\MoverComponent.cs:24 Typo in comment: 'rotatoin'
  17.    
  18. Solution Makinom 2.sln
  19.     Project Framework
  20.       Framework\Gameplay\Base\Faders\FadeFloat.cs:95 Typo in comment: 'udpate'
  21.       Framework\Gameplay\Base\Faders\FadeFloat.cs:143 Typo in comment: 'udpate'
  22.    
  23. Solution Makinom 2.sln
  24.     Project Framework
  25.       Framework\Gameplay\Schematics\SchematicSettings.cs:9 Typo in comment: 'skipable'
  26.    
  27. Solution Makinom 2.sln
  28.     Project Framework
  29.       Framework\UI\Settings\Box\TypewriterSettings.cs:52 Typo in comment: 'invertval'
  30.    
  31. Solution Makinom 2.sln
  32.     Project UnityUI
  33.       UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:147 Typo in comment: 'didnt'
  34.       UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:285 Typo in comment: 'didnt'
  35.       UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:347 Typo in comment: 'somethign'
  36.    
  37. Solution Makinom 2.sln
  38.     Project UnityUI
  39.       UISystems\UnityUI\UISystem\Components\UIBox\Input\Button\UIButtonInput.cs:154 Typo in comment: 'acccept'
  40.    
  41. Solution Makinom 2.sln
  42.     Project Framework
  43.       Framework\Data\Settings\EditorSettings\EditorSettings.cs:315 Typo in identifier: 'Tackpad'
  44.    
  45. Solution Makinom 2.sln
  46.     Project Framework
  47.       Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:67 Typo in identifier: 'cusror'
  48.       Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:70 Typo in identifier: 'cusror'
  49.      
  50. Solution Makinom 2.sln
  51.     Project Framework
  52.       Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Circle2DShapecheckType.cs:8 Typo in identifier: 'Cirlce'
  53.       Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Circle2DShapecheckType.cs:32 Typo in identifier: 'Cirlce'
  54.    
  55. Solution Makinom 2.sln
  56.     Project Framework
  57.       Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:250 Typo in identifier: 'Deday'
  58.      
  59. Solution Makinom 2.sln
  60.     Project Framework
  61.       Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:290 Typo in identifier: 'Sene'
  62.       Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:343 Typo in identifier: 'Sene'
  63.       Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:401 Typo in identifier: 'Sene'
  64.       Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:413 Typo in identifier: 'Sene'
  65.    
  66. Solution Makinom 2.sln
  67.     Project Framework
  68.       Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:407 Typo in identifier: 'Dont'
  69.       Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:413 Typo in identifier: 'Dont'
  70.       Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:909 Typo in identifier: 'Chil'
  71.    
  72. Solution Makinom 2.sln
  73.     Project Framework
  74.       Framework\Gameplay\Schematics\Objects\SchematicActor.cs:128 Typo in identifier: 'Dont'
  75.    
  76. Solution Makinom 2.sln
  77.     Project Framework
  78.       Framework\Tools\ComponentHelper.cs:237 Typo in identifier: 'Omponent' -> Component
  79.    
  80. Solution Makinom 2.sln
  81.     Project Framework
  82.       Framework\UI\Content\UIInputContent.cs:32 Typo in identifier: 'Dragable' -> Draggable
  83.       Framework\UI\Content\UIInputContent.cs:136 Typo in identifier: 'Dragable'
  84.    
  85. Solution Makinom 2.sln
  86.     Project Framework
  87.       Framework\UI\Systems\Base\BaseUIHandler.cs:89 Typo in identifier: 'screne'
  88.       Framework\UI\Systems\Base\BaseUIHandler.cs:745 Typo in identifier: 'Controled'
  89.    
  90. Solution Makinom 2.sln
  91.     Project Editor
  92.       Editor\FrameworkWindow\BaseEditorTab.cs:875 Typo in string: 'highlighed'
  93.       Editor\FrameworkWindow\BaseEditorTab.cs:876 Typo in string: 'highlighed'
  94.       Editor\FrameworkWindow\BaseEditorTab.cs:881 Typo in string: 'highlighed'
  95.       Editor\FrameworkWindow\BaseEditorTab.cs:882 Typo in string: 'highlighed'
  96.    
  97. Solution Makinom 2.sln
  98.     Project Editor
  99.       Editor\FrameworkWindow\GameSection\GameSettingsTab.cs:111 Typo in string: 'udpate'
  100.    
  101. Solution Makinom 2.sln
  102.     Project Editor
  103.       Editor\FrameworkWindow\NodeEditor.cs:1100 Typo in string: 'alligns' -> aligns
  104.       Editor\FrameworkWindow\NodeEditor.cs:1101 Typo in string: 'alligned' -> aligned
  105.       Editor\FrameworkWindow\NodeEditor.cs:1106 Typo in string: 'alligns'
  106.       Editor\FrameworkWindow\NodeEditor.cs:1107 Typo in string: 'alligned'
  107.    
  108. Solution Makinom 2.sln
  109.     Project Editor
  110.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:8 Typo in string: 'encapsuled' -> encapsulated
  111.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:13 Typo in string: 'encapsule' -> encapsulate
  112.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:16 Typo in string: 'encapsule'
  113.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:21 Typo in string: 'encapsule'
  114.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:24 Typo in string: 'encapsule'
  115.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:29 Typo in string: 'encapsule'
  116.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:32 Typo in string: 'encapsule'
  117.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:37 Typo in string: 'encapsule'
  118.       Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:39 Typo in string: 'encapsule'
  119.    
  120. Solution Makinom 2.sln
  121.     Project Editor
  122.       Editor\Tools\EditorReflection.cs:56 Typo in string: 'Refleciton'
  123.    
  124. Solution Makinom 2.sln
  125.     Project Framework
  126.       Framework\Components\Controls\SimpleMove.cs:191 Typo in string: 'smothing'
  127.    
  128. Solution Makinom 2.sln
  129.     Project Framework
  130.       Framework\Data\Reflection\FieldChange.cs:41 Typo in string: 'exceed's' -> exceeds
  131.    
  132. Solution Makinom 2.sln
  133.    Project Framework
  134.      Framework\Data\Reflection\SchematicFieldChange.cs:22 Typo in string: 'exceed's'
  135.    
  136. Solution Makinom 2.sln
  137.     Project Framework
  138.       Framework\Data\Settings\EditorSettings\BackupSettings.cs:19 Typo in string: 'consistant' -> consistent
  139.    
  140. Solution Makinom 2.sln
  141.     Project Framework
  142.       Framework\Data\Settings\EditorSettings\EditorSettings.cs:76 Typo in string: 'higlight'
  143.    
  144. Solution Makinom 2.sln
  145.     Project Framework
  146.       Framework\Data\Settings\UI\SaveGameSettings.cs:121 Typo in string: 'remebered'
  147.       Framework\Data\Settings\UI\SaveGameSettings.cs:128 Typo in string: 'remebered'
  148.    
  149. Solution Makinom 2.sln
  150.     Project Framework
  151.       Framework\Data\Settings\UI\UIBoxesSettings.cs:126 Typo in string: 'controlable'
  152.    
  153. Solution Makinom 2.sln
  154.     Project Framework
  155.       Framework\Data\Sorting\ContentSorter.cs:11 Typo in string: 'listet' -> listed
  156.    
  157. Solution Makinom 2.sln
  158.     Project Framework
  159.       Framework\Gameplay\Base\Animations\MecanimAnimation.cs:62 Typo in string: 'determind' -> determined
  160.    
  161. Solution Makinom 2.sln
  162.     Project Framework
  163.       Framework\Gameplay\Base\Controls\InputKeys\Settings\MouseInputIDKeySetting.cs:42 Typo in string: 'dinstance' -> distance
  164.    
  165. Solution Makinom 2.sln
  166.     Project Framework
  167.       Framework\Gameplay\Base\Controls\InputKeys\Settings\TouchInputIDKeySetting.cs:40 Typo in string: 'dinstance'
  168.    
  169. Solution Makinom 2.sln
  170.     Project Framework
  171.       Framework\Gameplay\Base\Controls\InputKeys\Settings\UnityInputManagerInputIDKeySetting.cs:17 Typo in string: 'dont' -> doesn't
  172.    
  173. Solution Makinom 2.sln
  174.    Project Framework
  175.      Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:88 Typo in string: 'avaialble'
  176.    
  177. Solution Makinom 2.sln
  178.    Project Framework
  179.      Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Point2DShapecheckType.cs:7 Typo in string: 'Ollider' -> Collider
  180.    
  181. Solution Makinom 2.sln
  182.    Project Framework
  183.      Framework\Gameplay\Base\Controls\Settings\ControlBehaviour.cs:20 Typo in string: 'persistant' -> persistent
  184.    
  185. Solution Makinom 2.sln
  186.    Project Framework
  187.      Framework\Gameplay\Base\Controls\Settings\ControlMachineSetting.cs:21 Typo in string: 'persistant'
  188.    
  189. Solution Makinom 2.sln
  190.    Project Framework
  191.      Framework\Gameplay\Base\Controls\Settings\ToggleKeySetting.cs:11 Typo in string: 'inversed' -> inverted
  192.    
  193. Solution Makinom 2.sln
  194.    Project Framework
  195.      Framework\Gameplay\Base\Formula\FormulaSettings.cs:20 Typo in string: 'Mininum' -> Minimum
  196.    
  197. Solution Makinom 2.sln
  198.    Project Framework
  199.      Framework\Gameplay\Base\Formula\Nodes\VariableFormulaNodes.cs:681 Typo in string: 'transfering'
  200.      Framework\Gameplay\Base\Formula\Nodes\VariableFormulaNodes.cs:690 Typo in string: 'transfering'
  201.    
  202. Solution Makinom 2.sln
  203.    Project Framework
  204.      Framework\Gameplay\Base\GameStates\GameState.cs:97 Typo in string: 'inctive'
  205.    
  206. Solution Makinom 2.sln
  207.    Project Framework
  208.      Framework\Gameplay\Base\GameStates\GameStateSchematic.cs:19 Typo in string: 'upated'
  209.    
  210. Solution Makinom 2.sln
  211.    Project Framework
  212.      Framework\Gameplay\Base\Grid\GridIndex.cs:17 Typo in string: 'exlcuding'
  213.    
  214. Solution Makinom 2.sln
  215.    Project Framework
  216.      Framework\Gameplay\Base\Settings\ListPoolSettings.cs:15 Typo in string: 'recomended'
  217.    
  218. Solution Makinom 2.sln
  219.    Project Framework
  220.      Framework\Gameplay\Base\Settings\MathFunctions\RaisedToValueMathFunction.cs:7 Typo in string: 'ofthe'
  221.    
  222. Solution Makinom 2.sln
  223.    Project Framework
  224.      Framework\Gameplay\Base\Settings\Operators\StringOperator\ReplaceAllStringOperator.cs:7 Typo in string: 'occurances'
  225.    
  226. Solution Makinom 2.sln
  227.    Project Framework
  228.      Framework\Gameplay\Base\Settings\Operators\StringOperator\ReplaceFirstStringOperator.cs:7 Typo in string: 'occurance'
  229.    
  230. Solution Makinom 2.sln
  231.    Project Framework
  232.      Framework\Gameplay\Base\Settings\PerformanceSettings.cs:13 Typo in string: 'initalized' -> initialized
  233.    
  234. Solution Makinom 2.sln
  235.    Project Framework
  236.      Framework\Gameplay\Base\UnityWrapper\Instantiate\UnityInstantiateSetting.cs:7 Typo in string: 'Intantiate'
  237.    
  238. Solution Makinom 2.sln
  239.    Project Framework
  240.      Framework\Gameplay\Base\UnityWrapper\Random\CustomRandomSetting.cs:9 Typo in string: 'genration'
  241.    
  242. Solution Makinom 2.sln
  243.    Project Framework
  244.      Framework\Gameplay\Base\UnityWrapper\Random\UnityRandomSetting.cs:8 Typo in string: 'genration'
  245.    
  246. Solution Makinom 2.sln
  247.    Project Framework
  248.      Framework\Gameplay\Schematics\ComponentSetup\AnimationStateMachineAssetSetting.cs:26 Typo in string: 'upated'
  249.    
  250. Solution Makinom 2.sln
  251.    Project Framework
  252.      Framework\Gameplay\Schematics\ComponentSetup\DropChecks\ContentDropCondition.cs:33 Typo in string: 'Thecontent'
  253.    
  254. Solution Makinom 2.sln
  255.    Project Framework
  256.      Framework\Gameplay\Schematics\ComponentSetup\MachineAssetSetting.cs:25 Typo in string: 'upated'
  257.    
  258. Solution Makinom 2.sln
  259.    Project Framework
  260.      Framework\Gameplay\Schematics\GlobalMachine.cs:45 Typo in string: 'upated'
  261.    
  262. Solution Makinom 2.sln
  263.    Project Framework
  264.      Framework\Gameplay\Schematics\Nodes\Animation\AnimationMecanimNodes.cs:37 Typo in string: 'determind'
  265.    
  266. Solution Makinom 2.sln
  267.    Project Framework
  268.      Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:33 Typo in string: 'detph'
  269.      Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:255 Typo in string: 'Deday'
  270.    
  271. Solution Makinom 2.sln
  272.    Project Framework
  273.      Framework\Gameplay\Schematics\Nodes\Game\PlayerNodes.cs:314 Typo in string: 'registeres'
  274.    
  275. Solution Makinom 2.sln
  276.    Project Framework
  277.      Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:820 Typo in string: 'intersetct' -> intersect
  278.      Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:1032 Typo in string: 'intersetct'
  279.      Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:1482 Typo in string: 'persistant'
  280.    
  281. Solution Makinom 2.sln
  282.    Project Framework
  283.      Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:76 Typo in string: 'lighs'
  284.      Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:401 Typo in string: 'lighs'
  285.      Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:562 Typo in string: 'lighs'
  286.      Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:728 Typo in string: 'lighs'
  287.    
  288. Solution Makinom 2.sln
  289.    Project Framework
  290.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1050 Typo in string: 'exposion'
  291.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1089 Typo in string: 'Explotion'
  292.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1723 Typo in string: 'contraints'
  293.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1733 Typo in string: 'contraint'
  294.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1734 Typo in string: 'contraint'
  295.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1741 Typo in string: 'contraint'
  296.      Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1742 Typo in string: 'contraint'
  297.    
  298. Solution Makinom 2.sln
  299.    Project Framework
  300.      Framework\Gameplay\Schematics\Nodes\InputNodes.cs:612 Typo in string: 'Devide'
  301.      Framework\Gameplay\Schematics\Nodes\InputNodes.cs:713 Typo in string: 'avarage'
  302.    
  303. Solution Makinom 2.sln
  304.    Project Framework
  305.      Framework\Gameplay\Schematics\Nodes\Machine\MachineStackNodes.cs:357 Typo in string: 'upated'
  306.    
  307. Solution Makinom 2.sln
  308.    Project Framework
  309.      Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:37 Typo in string: 'magnitute'
  310.      Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:969 Typo in string: 'cuve'
  311.      Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:2073 Typo in string: 'direcion'
  312.      Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:2364 Typo in string: 'veloctiy'
  313.    
  314. Solution Makinom 2.sln
  315.    Project Framework
  316.      Framework\Gameplay\Schematics\Nodes\Movement\NavMeshNodes.cs:1066 Typo in string: 'Navh' -> Nav
  317.    
  318. Solution Makinom 2.sln
  319.    Project Framework
  320.      Framework\Gameplay\Schematics\Nodes\Movement\RotationNodes.cs:33 Typo in string: 'magnitute'
  321.    
  322. Solution Makinom 2.sln
  323.    Project Framework
  324.      Framework\Gameplay\Schematics\Nodes\UI\HUDNodes.cs:102 Typo in string: 'Success'is' -> 'Success' if
  325.    
  326. Solution Makinom 2.sln
  327.     Project Framework
  328.       Framework\Gameplay\Schematics\Nodes\UI\ImageNodes.cs:126 Typo in string: 'Sizie' -> Size
  329.    
  330. Solution Makinom 2.sln
  331.     Project Framework
  332.       Framework\Gameplay\Schematics\Nodes\Value\TimerNodes.cs:14 Typo in string: 'floag' -> float
  333.    
  334. Solution Makinom 2.sln
  335.     Project Framework
  336.       Framework\Gameplay\Schematics\Nodes\Value\VariableNodes.cs:252 Typo in string: 'transfering'
  337.       Framework\Gameplay\Schematics\Nodes\Value\VariableNodes.cs:261 Typo in string: 'transfering'
  338.    
  339. Solution Makinom 2.sln
  340.     Project Framework
  341.       Framework\Gameplay\Schematics\Selections\SchematicAudioMixerGroupSelection.cs:12 Typo in string: 'groupthat'
  342.    
  343. Solution Makinom 2.sln
  344.     Project Framework
  345.       Framework\Gameplay\Schematics\Settings\SchematicMachineStart.cs:25 Typo in string: 'upated'
  346.    
  347. Solution Makinom 2.sln
  348.     Project Framework
  349.       Framework\UI\Controls\DialogueControl.cs:34 Typo in string: 'Controlable'
  350.       Framework\UI\Controls\DialogueControl.cs:107 Typo in string: 'automatially'
  351.       Framework\UI\Controls\DialogueControl.cs:126 Typo in string: 'Controlable'
  352.    
  353. Solution Makinom 2.sln
  354.     Project Framework
  355.       Framework\UI\Controls\LanguageControl.cs:22 Typo in string: 'represeting'
  356.    
  357. Solution Makinom 2.sln
  358.     Project Framework
  359.       Framework\UI\Controls\SaveMenu\LoadGameControl.cs:155 Typo in string: 'automatially'
  360.    
  361. Solution Makinom 2.sln
  362.     Project Framework
  363.       Framework\UI\Controls\SaveMenu\SaveGameControl.cs:159 Typo in string: 'automatially'
  364.    
  365. Solution Makinom 2.sln
  366.     Project Framework
  367.       Framework\UI\Settings\Box\UIBoxInputKeySchematic.cs:12 Typo in string: 'controlable'
  368.       Framework\UI\Settings\Box\UIBoxInputKeySchematic.cs:16 Typo in string: 'Contex' -> Context
  369.    
  370. Solution Makinom 2.sln
  371.     Project Framework
  372.       Framework\UI\Settings\Box\UIBoxInputSchematics.cs:13 Typo in string: 'Contex'
  373.       Framework\UI\Settings\Box\UIBoxInputSchematics.cs:25 Typo in string: 'Contex'
  374.    
  375. Solution Makinom 2.sln
  376.     Project Framework
  377.       Framework\UI\Settings\Box\UIBoxSchematics.cs:18 Typo in string: 'Contex'
  378.       Framework\UI\Settings\Box\UIBoxSchematics.cs:36 Typo in string: 'Contex'
  379.       Framework\UI\Settings\Box\UIBoxSchematics.cs:54 Typo in string: 'Contex'
  380.       Framework\UI\Settings\Box\UIBoxSchematics.cs:72 Typo in string: 'Contex'
  381.       Framework\UI\Settings\Box\UIBoxSchematics.cs:90 Typo in string: 'Contex'
  382.       Framework\UI\Settings\Box\UIBoxSchematics.cs:102 Typo in string: 'Contex'
  383.       Framework\UI\Settings\Box\UIBoxSchematics.cs:116 Typo in string: 'controlable'
  384.    
  385. Solution Makinom 2.sln
  386.     Project Framework
  387.       Framework\UI\Settings\Box\UIBoxSetting.cs:63 Typo in string: 'overries' -> overrides
  388.    
  389. Solution Makinom 2.sln
  390.     Project Framework
  391.       Framework\UI\Settings\HUDs\Click\Settings\SchematicHUDClickAction.cs:19 Typo in string: 'upated'
  392.    
  393. Solution Makinom 2.sln
  394.     Project Framework
  395.       Framework\UI\Settings\HUDs\Contents\NavigationBar\NavigationBarPointSetting.cs:9 Typo in string: 'navigatin'
  396.    
  397. Solution Makinom 2.sln
  398.     Project UnityUI
  399.       UISystems\UnityUI\UISystem\Components\HUDs\Content\ValueBars\BaseHUDIconBarContentComponent.cs:35 Typo in string: 'athe'
  400.    
  401. Solution Makinom 2.sln
  402.     Project UnityUI
  403.       UISystems\UnityUI\UISystem\Components\LineRenderer\UILineRendererComponent.cs:392 Typo in string: 'Verticies' -> Vertices
  404.       UISystems\UnityUI\UISystem\Components\LineRenderer\UILineRendererComponent.cs:392 Typo in string: 'verticies'
  405.    
  406. Solution Makinom 2.sln
  407.     Project UnityUI
  408.       UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIFloatButtonInput.cs:371 Typo in string: 'inversed' -> inverted
  409.       UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIFloatButtonInput.cs:386 Typo in string: 'inversed'
  410.    
  411. Solution Makinom 2.sln
  412.     Project UnityUI
  413.       UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIIntButtonInput.cs:371 Typo in string: 'inversed'
  414.       UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIIntButtonInput.cs:386 Typo in string: 'inversed'
  415.    
  416. Solution Makinom 2.sln
  417.     Project UnityUI
  418.       UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIContentSetting.cs:15 Typo in string: 'Additonal' -> Additional
  419.       UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIContentSetting.cs:19 Typo in string: 'Additonal'
  420.    
  421. Solution Makinom 2.sln
  422.     Project UnityUI
  423.       UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIPortraitSetting.cs:15 Typo in string: 'Additonal'
  424.       UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIPortraitSetting.cs:19 Typo in string: 'Additonal'
  425.    
  426. Solution Makinom 2.sln
  427.     Project UnityUI
  428.       UISystems\UnityUI\UISystem\UnityUISystem.cs:69 Typo in string: 'plance' -> plane
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