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- # Spelling Issues
- Solution Makinom 2.sln
- Project Editor
- Editor\Tools\EditorAutomation.cs:506 Typo in comment: 'diplaying'
- Editor\Tools\EditorAutomation.cs:530 Typo in comment: 'diplaying'
- Solution Makinom 2.sln
- Project Editor
- Editor\Tools\EditorTool.cs:235 Typo in comment: 'helpt'
- Editor\Tools\EditorTool.cs:238 Typo in comment: 'helpt'
- Editor\Tools\EditorTool.cs:368 Typo in comment: 'befor'
- Solution Makinom 2.sln
- Project Framework
- Framework\Components\Machines\Movers\MoverComponent.cs:24 Typo in comment: 'rotatoin'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Faders\FadeFloat.cs:95 Typo in comment: 'udpate'
- Framework\Gameplay\Base\Faders\FadeFloat.cs:143 Typo in comment: 'udpate'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\SchematicSettings.cs:9 Typo in comment: 'skipable'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\Box\TypewriterSettings.cs:52 Typo in comment: 'invertval'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:147 Typo in comment: 'didnt'
- UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:285 Typo in comment: 'didnt'
- UISystems\UnityUI\UISystem\Components\MakinomInputModule.cs:347 Typo in comment: 'somethign'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\UIBox\Input\Button\UIButtonInput.cs:154 Typo in comment: 'acccept'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Settings\EditorSettings\EditorSettings.cs:315 Typo in identifier: 'Tackpad'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:67 Typo in identifier: 'cusror'
- Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:70 Typo in identifier: 'cusror'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Circle2DShapecheckType.cs:8 Typo in identifier: 'Cirlce'
- Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Circle2DShapecheckType.cs:32 Typo in identifier: 'Cirlce'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:250 Typo in identifier: 'Deday'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:290 Typo in identifier: 'Sene'
- Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:343 Typo in identifier: 'Sene'
- Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:401 Typo in identifier: 'Sene'
- Framework\Gameplay\Schematics\Nodes\Game\SceneNodes.cs:413 Typo in identifier: 'Sene'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:407 Typo in identifier: 'Dont'
- Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:413 Typo in identifier: 'Dont'
- Framework\Gameplay\Schematics\Nodes\GameObject\GameObjectNodes.cs:909 Typo in identifier: 'Chil'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Objects\SchematicActor.cs:128 Typo in identifier: 'Dont'
- Solution Makinom 2.sln
- Project Framework
- Framework\Tools\ComponentHelper.cs:237 Typo in identifier: 'Omponent' -> Component
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Content\UIInputContent.cs:32 Typo in identifier: 'Dragable' -> Draggable
- Framework\UI\Content\UIInputContent.cs:136 Typo in identifier: 'Dragable'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Systems\Base\BaseUIHandler.cs:89 Typo in identifier: 'screne'
- Framework\UI\Systems\Base\BaseUIHandler.cs:745 Typo in identifier: 'Controled'
- Solution Makinom 2.sln
- Project Editor
- Editor\FrameworkWindow\BaseEditorTab.cs:875 Typo in string: 'highlighed'
- Editor\FrameworkWindow\BaseEditorTab.cs:876 Typo in string: 'highlighed'
- Editor\FrameworkWindow\BaseEditorTab.cs:881 Typo in string: 'highlighed'
- Editor\FrameworkWindow\BaseEditorTab.cs:882 Typo in string: 'highlighed'
- Solution Makinom 2.sln
- Project Editor
- Editor\FrameworkWindow\GameSection\GameSettingsTab.cs:111 Typo in string: 'udpate'
- Solution Makinom 2.sln
- Project Editor
- Editor\FrameworkWindow\NodeEditor.cs:1100 Typo in string: 'alligns' -> aligns
- Editor\FrameworkWindow\NodeEditor.cs:1101 Typo in string: 'alligned' -> aligned
- Editor\FrameworkWindow\NodeEditor.cs:1106 Typo in string: 'alligns'
- Editor\FrameworkWindow\NodeEditor.cs:1107 Typo in string: 'alligned'
- Solution Makinom 2.sln
- Project Editor
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:8 Typo in string: 'encapsuled' -> encapsulated
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:13 Typo in string: 'encapsule' -> encapsulate
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:16 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:21 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:24 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:29 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:32 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:37 Typo in string: 'encapsule'
- Editor\Tools\DialogueImport\Formats\MarkupDialogueImportFormat.cs:39 Typo in string: 'encapsule'
- Solution Makinom 2.sln
- Project Editor
- Editor\Tools\EditorReflection.cs:56 Typo in string: 'Refleciton'
- Solution Makinom 2.sln
- Project Framework
- Framework\Components\Controls\SimpleMove.cs:191 Typo in string: 'smothing'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Reflection\FieldChange.cs:41 Typo in string: 'exceed's' -> exceeds
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Reflection\SchematicFieldChange.cs:22 Typo in string: 'exceed's'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Settings\EditorSettings\BackupSettings.cs:19 Typo in string: 'consistant' -> consistent
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Settings\EditorSettings\EditorSettings.cs:76 Typo in string: 'higlight'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Settings\UI\SaveGameSettings.cs:121 Typo in string: 'remebered'
- Framework\Data\Settings\UI\SaveGameSettings.cs:128 Typo in string: 'remebered'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Settings\UI\UIBoxesSettings.cs:126 Typo in string: 'controlable'
- Solution Makinom 2.sln
- Project Framework
- Framework\Data\Sorting\ContentSorter.cs:11 Typo in string: 'listet' -> listed
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Animations\MecanimAnimation.cs:62 Typo in string: 'determind' -> determined
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\InputKeys\Settings\MouseInputIDKeySetting.cs:42 Typo in string: 'dinstance' -> distance
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\InputKeys\Settings\TouchInputIDKeySetting.cs:40 Typo in string: 'dinstance'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\InputKeys\Settings\UnityInputManagerInputIDKeySetting.cs:17 Typo in string: 'dont' -> doesn't
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Interactions\InteractionSetting.cs:88 Typo in string: 'avaialble'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Raycasts\Shapecheck\Point2DShapecheckType.cs:7 Typo in string: 'Ollider' -> Collider
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Settings\ControlBehaviour.cs:20 Typo in string: 'persistant' -> persistent
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Settings\ControlMachineSetting.cs:21 Typo in string: 'persistant'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Controls\Settings\ToggleKeySetting.cs:11 Typo in string: 'inversed' -> inverted
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Formula\FormulaSettings.cs:20 Typo in string: 'Mininum' -> Minimum
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Formula\Nodes\VariableFormulaNodes.cs:681 Typo in string: 'transfering'
- Framework\Gameplay\Base\Formula\Nodes\VariableFormulaNodes.cs:690 Typo in string: 'transfering'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\GameStates\GameState.cs:97 Typo in string: 'inctive'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\GameStates\GameStateSchematic.cs:19 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Grid\GridIndex.cs:17 Typo in string: 'exlcuding'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Settings\ListPoolSettings.cs:15 Typo in string: 'recomended'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Settings\MathFunctions\RaisedToValueMathFunction.cs:7 Typo in string: 'ofthe'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Settings\Operators\StringOperator\ReplaceAllStringOperator.cs:7 Typo in string: 'occurances'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Settings\Operators\StringOperator\ReplaceFirstStringOperator.cs:7 Typo in string: 'occurance'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\Settings\PerformanceSettings.cs:13 Typo in string: 'initalized' -> initialized
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\UnityWrapper\Instantiate\UnityInstantiateSetting.cs:7 Typo in string: 'Intantiate'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\UnityWrapper\Random\CustomRandomSetting.cs:9 Typo in string: 'genration'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Base\UnityWrapper\Random\UnityRandomSetting.cs:8 Typo in string: 'genration'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\ComponentSetup\AnimationStateMachineAssetSetting.cs:26 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\ComponentSetup\DropChecks\ContentDropCondition.cs:33 Typo in string: 'Thecontent'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\ComponentSetup\MachineAssetSetting.cs:25 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\GlobalMachine.cs:45 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Animation\AnimationMecanimNodes.cs:37 Typo in string: 'determind'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:33 Typo in string: 'detph'
- Framework\Gameplay\Schematics\Nodes\Audio\AudioFilterNodes.cs:255 Typo in string: 'Deday'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Game\PlayerNodes.cs:314 Typo in string: 'registeres'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:820 Typo in string: 'intersetct' -> intersect
- Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:1032 Typo in string: 'intersetct'
- Framework\Gameplay\Schematics\Nodes\GameObject\ColliderNodes.cs:1482 Typo in string: 'persistant'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:76 Typo in string: 'lighs'
- Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:401 Typo in string: 'lighs'
- Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:562 Typo in string: 'lighs'
- Framework\Gameplay\Schematics\Nodes\GameObject\LightNodes.cs:728 Typo in string: 'lighs'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1050 Typo in string: 'exposion'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1089 Typo in string: 'Explotion'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1723 Typo in string: 'contraints'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1733 Typo in string: 'contraint'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1734 Typo in string: 'contraint'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1741 Typo in string: 'contraint'
- Framework\Gameplay\Schematics\Nodes\GameObject\RigidbodyNodes.cs:1742 Typo in string: 'contraint'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\InputNodes.cs:612 Typo in string: 'Devide'
- Framework\Gameplay\Schematics\Nodes\InputNodes.cs:713 Typo in string: 'avarage'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Machine\MachineStackNodes.cs:357 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:37 Typo in string: 'magnitute'
- Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:969 Typo in string: 'cuve'
- Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:2073 Typo in string: 'direcion'
- Framework\Gameplay\Schematics\Nodes\Movement\MovementNodes.cs:2364 Typo in string: 'veloctiy'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Movement\NavMeshNodes.cs:1066 Typo in string: 'Navh' -> Nav
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Movement\RotationNodes.cs:33 Typo in string: 'magnitute'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\UI\HUDNodes.cs:102 Typo in string: 'Success'is' -> 'Success' if
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\UI\ImageNodes.cs:126 Typo in string: 'Sizie' -> Size
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Value\TimerNodes.cs:14 Typo in string: 'floag' -> float
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Nodes\Value\VariableNodes.cs:252 Typo in string: 'transfering'
- Framework\Gameplay\Schematics\Nodes\Value\VariableNodes.cs:261 Typo in string: 'transfering'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Selections\SchematicAudioMixerGroupSelection.cs:12 Typo in string: 'groupthat'
- Solution Makinom 2.sln
- Project Framework
- Framework\Gameplay\Schematics\Settings\SchematicMachineStart.cs:25 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Controls\DialogueControl.cs:34 Typo in string: 'Controlable'
- Framework\UI\Controls\DialogueControl.cs:107 Typo in string: 'automatially'
- Framework\UI\Controls\DialogueControl.cs:126 Typo in string: 'Controlable'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Controls\LanguageControl.cs:22 Typo in string: 'represeting'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Controls\SaveMenu\LoadGameControl.cs:155 Typo in string: 'automatially'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Controls\SaveMenu\SaveGameControl.cs:159 Typo in string: 'automatially'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\Box\UIBoxInputKeySchematic.cs:12 Typo in string: 'controlable'
- Framework\UI\Settings\Box\UIBoxInputKeySchematic.cs:16 Typo in string: 'Contex' -> Context
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\Box\UIBoxInputSchematics.cs:13 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxInputSchematics.cs:25 Typo in string: 'Contex'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\Box\UIBoxSchematics.cs:18 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:36 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:54 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:72 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:90 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:102 Typo in string: 'Contex'
- Framework\UI\Settings\Box\UIBoxSchematics.cs:116 Typo in string: 'controlable'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\Box\UIBoxSetting.cs:63 Typo in string: 'overries' -> overrides
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\HUDs\Click\Settings\SchematicHUDClickAction.cs:19 Typo in string: 'upated'
- Solution Makinom 2.sln
- Project Framework
- Framework\UI\Settings\HUDs\Contents\NavigationBar\NavigationBarPointSetting.cs:9 Typo in string: 'navigatin'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\HUDs\Content\ValueBars\BaseHUDIconBarContentComponent.cs:35 Typo in string: 'athe'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\LineRenderer\UILineRendererComponent.cs:392 Typo in string: 'Verticies' -> Vertices
- UISystems\UnityUI\UISystem\Components\LineRenderer\UILineRendererComponent.cs:392 Typo in string: 'verticies'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIFloatButtonInput.cs:371 Typo in string: 'inversed' -> inverted
- UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIFloatButtonInput.cs:386 Typo in string: 'inversed'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIIntButtonInput.cs:371 Typo in string: 'inversed'
- UISystems\UnityUI\UISystem\Components\UIBox\Input\Value\UIIntButtonInput.cs:386 Typo in string: 'inversed'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIContentSetting.cs:15 Typo in string: 'Additonal' -> Additional
- UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIContentSetting.cs:19 Typo in string: 'Additonal'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIPortraitSetting.cs:15 Typo in string: 'Additonal'
- UISystems\UnityUI\UISystem\Components\UIBox\Settings\UIPortraitSetting.cs:19 Typo in string: 'Additonal'
- Solution Makinom 2.sln
- Project UnityUI
- UISystems\UnityUI\UISystem\UnityUISystem.cs:69 Typo in string: 'plance' -> plane
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