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- c = {
- coords = {
- start = { -- Spawn ped and start mission random coords
- vector4(205.06228637695,-2855.1638183594,6.008873462677,280.81314086914),
- --vector4(1037.3487548828,-2142.2563476563,32.725608825684,267.48687744141),
- -- vector4(x,y,z,h),
- },
- carWithdraw = { -- Car spawn coords and pickup random coords
- vector4(-1487.3647460938,527.65863037109,118.27221679688,208.9715423584),
- vector4(-1022.9300537109,695.89587402344,161.42755126953,334.28610229492),
- -- vector4(x,y,z,h),
- },
- carDelivery = { -- Car delivery random coords
- vector4(769.97381591797,-3195.6643066406,5.9005393981934,236.15280151367),
- -- vector4(x,y,z,h),
- }
- },
- cars = {
- {
- model = "t20",
- -- Vehicle model, add on too
- chance = 20,
- -- Chance from 0 to 100
- reward = { -- Earning at delivery of the vehicle
- min = 20000,
- max = 50000,
- }
- },
- {
- model = "sugoi",
- -- Vehicle model, add on too
- chance = 1,
- -- Chance from 0 to 100
- reward = { -- Earning at delivery of the vehicle
- min = 20000,
- max = 50000,
- }
- },
- },
- peds = {
- {
- name = "Gustav",
- model = "cs_lazlow_2",
- },
- {
- name = "Lester",
- model = "cs_lestercrest",
- },
- {
- name = "Laz",
- model = "cs_lazlow",
- },
- {
- name = "Davis",
- model = "cs_lamardavis",
- },
- {
- name = "Robin",
- model = "cs_movpremmale",
- },
- {
- name = "Siemon",
- model = "cs_siemonyetarian",
- }
- },
- general = {
- blip = { -- Map blips Config
- active = true,
- sprite = 229,
- color = 1,
- size = 0.7,
- text = "Car theft",
- },
- police = { -- Police Config
- call = {
- active = true,
- },
- jobName = "police",
- },
- payment = {
- account = "black_money",
- -- ESX Base: money / black_money / bank
- reductionPaymentDamages = 10,
- -- Percentage to be remove for vehicle damage
- bonusPaymentDamages = 10,
- -- Percentage to be add for no vehicle damage
- }
- },
- timer = {
- reactiveAfterSale = true,
- afterMinutes = 10, -- minutes
- spawnDeliveryPointTime = 1, -- minutes
- }
- }
- customize = {
- ["progressBar"] = {
- lockPicking = {
- name = "lockPicking",
- duration = 5000,
- label = 'Breaking the car...',
- useWhileDead = false,
- canCancel = false,
- controlDisables = {
- disableMovement = true,
- disableCarMovement = true,
- disableMouse = false,
- disableCombat = true
- },
- animation = {
- animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
- anim = "machinic_loop_mechandplayer",
- },
- }
- },
- ["rewardNotify"] = function(earn)
- local a = true
- local scaleform = RequestScaleformMovie("mp_big_message_freemode")
- while not HasScaleformMovieLoaded(scaleform) do
- Citizen.Wait(0)
- end
- PushScaleformMovieFunction(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
- PushScaleformMovieFunctionParameterString("~y~Sale Completed!")
- PushScaleformMovieFunctionParameterString("You have earned ~g~$"..earn)
- PopScaleformMovieFunctionVoid()
- PlaySoundFrontend(-1, "BASE_JUMP_PASSED", "HUD_AWARDS", 1)
- Citizen.CreateThread(function()
- while a do
- Citizen.Wait(1)
- DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255, 0)
- end
- end)
- Citizen.CreateThread(function()
- Citizen.Wait(10000)
- a = false
- end)
- end,
- ["randomTextCript"] = {"Должошибканость","благогоошибкавение","Маошибкашина","010010011101010","ошибка","e-rrorGppS\"$é°é"},
- }
- traduzioni = {
- ["message"] = {
- start = {
- a = "Message From:",
- b = "Well, I sent you the location of the car on the ~y~GPS~w~, find it and crack it!",
- avatar = "CHAR_LESTER"
- },
- gps = {
- a = "Message From:",
- b = "Shit, the car has a security system, the police know where you are, you should be able to code the signal with a simple hack, in the meantime I will disable it!",
- avatar = "CHAR_LESTER"
- },
- damage = {
- a = "Message From:",
- b = "I recommend not to damage the car, otherwise you could have a reduction in earnings, bring it to me intact! We are almost in the GPS system, give us some more time and we turn everything off!",
- avatar = "CHAR_LESTER"
- },
- gps2 = {
- a = "Message From:",
- b = "So, I managed to deactivate the security system of that car, the police no longer know where you are, bring me the car, no cops!",
- avatar = "CHAR_LESTER"
- }
- },
- ["notify"] = {
- lockPicking = "~INPUT_CONTEXT~ To break into the car",
- gps = "The GPS will activate in: ~y~%s~w~ seconds", -- %s = Time
- gps2 = "~r~The car's GPS is on, the cops know where you are!",
- policeGps = "~b~The police will decode the GPS signal between: ~y~%s~b~ seconds!", -- %s = Time
- criptGps = "~y~[E]~w~ To encrypt the GPS signal",
- dist = "Get closer",
- dialog0 = "~g~%s:\n~y~[E]~w~ To interact", -- %s Dealer Name / ~x~ colors
- dialog1 = "~g~%s:\n~w~Here, I was looking for you!\nSo, would you be willing to do a job for me?\n\n~y~[Y] ~g~Yes\n~y~[N] ~r~No", -- %s Dealer Name / ~x~ colors
- dialog2 = "~g~%s:\n~w~So, I have the location of a car,and let's say borrow it, and take it to a garage that I'll tell you.\n\n~y~[Y] ~g~Yes\n~y~[N] ~r~No", -- %s Dealer Name / ~x~ colors
- dialog3 = "~g~%s:\n~w~It was a pleasure doing business with her, if she's still alive she'll get her share of the income!\nSee you at the delivery point, no cops, please!", -- %s Dealer Name / ~x~ colors
- police = "Someone is stealing a car, GPS search in progress...\n~INPUT_INTERACTION_MENU~ Accept Call\n~INPUT_FRONTEND_RRIGHT~ Reject Call",
- gpsPolice2 = "~y~GPS search in progress",
- gpsPoliceCript = "~r~GPS signal has been encrypted, remaining time for decoding: ~y~%s~r~ seconds!", -- %s = Time
- lastPosition = "Last Car Posizion",
- },
- ["blips"] = {
- carWithdraw = "Car Withdraw",
- carDelivery = "Car Delivery",
- stolenCarLocation = "Stolen Car Location"
- },
- }
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