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MGT

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MGT
Nov 25th, 2016
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  1. class SM_Zombz
  2. {
  3. SM_Debug = false; // used to debug the system (just logs a lot of stuff)
  4.  
  5. //Client
  6. SM_NotificatonType = 2; // 1 for custom notification, 2 for mod notification.
  7. SM_ZombieDamagePlayer = 0.05; // how much damage a zombie does to a player
  8. SM_ZombieDamagePlayerStrength = 1; // strenth in wich a zombie does to a player (based on damage)
  9. SM_ZombieDamageCar = 0.02; // how much damage a zombie does to a car
  10. SM_ZombieDamageCarStrength = 1.5; // strenth in wich a zombie does to a car (based on damage)
  11. SM_AttackSpeed = 0.8; // delay from each zombie attack
  12. SM_BleedingEnabled = 1; // when a zombie attacks a player they can bleed
  13. SM_BleedTime = 20; // how long a player will bleed if they are attacked by a zombie
  14. SM_BleedChanceHigh = 100; // not recommended to change
  15. SM_BleedChanceLow = 90; // 100 - 90 = 10% chance
  16. SM_ZombieAgroRange = 50; // how far a zombie can track a player
  17. SM_ZombieTargetPosMemory = 7.5; // in seconds how long a zombie remembers the position it's walking to
  18. SM_ZombieSoundDelayAggressive = 3; // seconds between each aggresive sound a zombie makes
  19. SM_ZombieSoundDelayMoan = 15; // seconds between each moan sound a zombie makes
  20. SM_ZombieEat = 30; // how long a zombie eats a target
  21. SM_SoundDistance = 30; // how far a zombie sound travels
  22. SM_ZombieEatSoundDelay = 7; // seconds between each eating sound
  23. SM_ZombieSpeedIncreaseEnabled = true; // increase / decrease zombie speed based on distance
  24. SM_ZombieSpeedDistance = 35; // distance to increase / decrease zombie speed
  25. SM_ZombieSpeedMultiplyer = 1.5; // multiplier for zombie speed
  26. SM_ZombiesFastClose = true; // 1 = zombies walk fast close // 0 = zombies walk fast far away
  27. SM_MultiplierDistanceFromTarget = 1.5; // random of 10, multiplier, if 5, then will be 7.5 meter wander distance from target.
  28. SM_ZombieInBuildingSpeedDevidor = 2; // Devidor of default zombie speed, how fast a zombie moves in a building.
  29. SM_FiredNearEVHEnabled = true; // if a player shoots near a zombie, the zombie will walk to that shot position
  30. SM_SetVelocityOnHit = false; // moves the player / vehicle just slightly when hit.
  31.  
  32. //Custom effects to display on screen when hit.
  33. SM_CustomScreenEffects = true; // scratches, bites etc.. on screen when attacked.
  34. SM_ScreenEffects[] =
  35. {
  36. "\SM_Zombz\textures\badger\SM_BloodEffect_1.paa",
  37. "\SM_Zombz\textures\badger\SM_BloodEffect_2.paa",
  38. "\SM_Zombz\textures\badger\SM_ZombieBite.paa",
  39. "\SM_Zombz\textures\badger\SM_ZombieStrike_1.paa",
  40. "\SM_Zombz\textures\badger\SM_ZombieStrike_2.paa"
  41. };
  42.  
  43. // faces...
  44. SM_FacesArray[] =
  45. {
  46. "SM_Zombie1",
  47. "SM_Zombie2",
  48. "SM_Zombie3",
  49. "SM_Zombie4",
  50. "SM_Zombie5",
  51. "SM_Zombie6",
  52. "SM_Zombie7",
  53. "SM_Zombie8",
  54. "SM_Zombie9",
  55. "SM_Zombie10",
  56. "SM_Zombie11",
  57. "SM_Zombie13",
  58. "SM_Zombie14",
  59. "SM_Zombie15",
  60. "SM_Zombie16",
  61. "SM_Zombie17",
  62. "SM_Zombie18",
  63. "SM_Zombie19",
  64. "SM_Zombie20",
  65. "SM_Zombie21",
  66. "SM_Zombie22",
  67. "SM_Zombie23",
  68. "SM_Zombie24",
  69. "SM_Zombie25",
  70. "SM_Zombie26",
  71. "SM_Zombie27",
  72. "SM_Zombie28",
  73. "SM_Zombie29",
  74. "SM_Zombie30",
  75. "SM_Zombie31",
  76. "SM_Zombie32"
  77. };
  78.  
  79. //Sounds start
  80. SM_ZombieBiteArray[] =
  81. {
  82. "SM_ZombieBite"
  83. };
  84. SM_AttackArray[] =
  85. {
  86. "attack_0",
  87. "attack_1",
  88. "attack_2",
  89. "attack_3",
  90. "attack_4",
  91. "attack_5",
  92. "attack_6",
  93. "attack_7",
  94. "attack_8",
  95. "attack_9",
  96. "attack_10",
  97. "attack_10",
  98. "attack_11",
  99. "attack_12",
  100. "attack_13"
  101. };
  102. SM_AggressiveArray[] =
  103. {
  104. "spotted_0",
  105. "spotted_1",
  106. "spotted_2",
  107. "spotted_3",
  108. "spotted_4",
  109. "spotted_5",
  110. "spotted_6",
  111. "spotted_7",
  112. "spotted_8",
  113. "spotted_9",
  114. "spotted_10",
  115. "spotted_11",
  116. "spotted_12",
  117. "spotted_13"
  118. };
  119. SM_JumpArray[] =
  120. {
  121. "attack_0",
  122. "attack_1",
  123. "attack_2",
  124. "attack_3",
  125. "attack_4",
  126. "attack_5",
  127. "attack_6",
  128. "attack_7",
  129. "attack_8",
  130. "attack_9",
  131. "attack_10",
  132. "attack_11",
  133. "attack_12",
  134. "attack_13"
  135. };
  136. SM_CrawlerEatingArray[] =
  137. {
  138. "attack_0",
  139. "attack_1",
  140. "attack_2",
  141. "attack_3",
  142. "attack_4",
  143. "attack_5",
  144. "attack_6",
  145. "attack_7",
  146. "attack_8",
  147. "attack_9",
  148. "attack_10",
  149. "attack_11",
  150. "attack_12",
  151. "attack_13"
  152. };
  153. SM_EatingArray[] =
  154. {
  155. "attack_0",
  156. "attack_1",
  157. "attack_2",
  158. "attack_3",
  159. "attack_4",
  160. "attack_5",
  161. "attack_6",
  162. "attack_7",
  163. "attack_8",
  164. "attack_9",
  165. "attack_10",
  166. "attack_11",
  167. "attack_12",
  168. "attack_13"
  169. };
  170. SM_MoanArray[] =
  171. {
  172. "idle_0",
  173. "idle_1",
  174. "idle_2",
  175. "idle_3",
  176. "idle_4",
  177. "idle_5",
  178. "idle_6",
  179. "idle_7",
  180. "idle_8",
  181. "idle_9",
  182. "idle_10",
  183. "idle_11",
  184. "idle_12",
  185. "idle_13",
  186. "idle_14",
  187. "idle_15",
  188. "idle_16",
  189. "idle_17",
  190. "idle_18",
  191. "idle_19",
  192. "idle_20",
  193. "idle_21",
  194. "idle_22",
  195. "idle_23",
  196. "idle_24",
  197. "idle_25",
  198. "idle_26",
  199. "idle_27",
  200. "idle_28",
  201. "idle_29",
  202. "idle_30",
  203. "idle_31",
  204. "idle_32",
  205. "idle_33",
  206. "idle_34",
  207. "idle_35"
  208. };
  209. SM_ScreamArray[] =
  210. {
  211. "chase_0",
  212. "chase_1",
  213. "chase_2",
  214. "chase_3",
  215. "chase_4",
  216. "chase_5",
  217. "chase_6",
  218. "chase_7",
  219. "chase_8",
  220. "chase_9",
  221. "chase_10",
  222. "chase_11",
  223. "chase_12",
  224. "chase_13",
  225. "chase_14"
  226. };
  227. SM_VehicleHitArray[] =
  228. {
  229. "attack_0",
  230. "attack_1",
  231. "attack_2",
  232. "attack_3",
  233. "attack_4",
  234. "attack_5",
  235. "attack_6",
  236. "attack_7",
  237. "attack_8",
  238. "attack_9",
  239. "attack_10",
  240. "attack_11",
  241. "attack_12",
  242. "attack_13"
  243. };
  244. SM_ThrowArray[] =
  245. {
  246. "attack_0",
  247. "attack_1",
  248. "attack_2",
  249. "attack_3",
  250. "attack_4",
  251. "attack_5",
  252. "attack_6",
  253. "attack_7",
  254. "attack_8",
  255. "attack_9",
  256. "attack_10",
  257. "attack_11",
  258. "attack_12",
  259. "attack_13"
  260. };
  261. SM_CrawlerAggressiveArray[] =
  262. {
  263. "spotted_0",
  264. "spotted_1",
  265. "spotted_2",
  266. "spotted_3",
  267. "spotted_4",
  268. "spotted_5",
  269. "spotted_6",
  270. "spotted_7",
  271. "spotted_8",
  272. "spotted_9",
  273. "spotted_10",
  274. "spotted_11",
  275. "spotted_12",
  276. "spotted_13"
  277. };
  278. SM_CrawlerAttackArray[] =
  279. {
  280. "attack_0",
  281. "attack_1",
  282. "attack_2",
  283. "attack_3",
  284. "attack_4",
  285. "attack_5",
  286. "attack_6",
  287. "attack_7",
  288. "attack_8",
  289. "attack_9",
  290. "attack_10",
  291. "attack_11",
  292. "attack_12",
  293. "attack_13"
  294. };
  295. //Sounds end
  296.  
  297. //DO NOT TOUCH ( NOT IMPLEMENTED )
  298. SM_InfectionIncrease = 0.25;
  299. SM_Infection = false;
  300. SM_InfectionChanceHigh = 100;
  301. SM_InfectionChanceLow = 85;
  302. SM_InfectionDamage = 0.01;
  303. SM_InfectionDelay = 2;
  304.  
  305. //Server
  306. SM_NotificationEnabled = true; //Enable notification of killing zombies?
  307. SM_ZombieGutsLength = 300; //How long zombie guts last.
  308. SM_TownSearchTypes[] = //You're also able to put town names
  309. {
  310. "NameCityCapital",
  311. "NameLocal",
  312. "NameCity",
  313. "NameVillage"
  314. };
  315. SM_ZombieMaxDistanceTown = 50; // max distance to spawn zombies from a player in a town
  316. SM_ZombieMinDistanceTown = 25; // min distance to spawn zombies from a player in a town
  317. SM_ZombieSpawnMaxDistanceFromPositionTown = 10; // meters to spread out zombies from their spawn position in a town
  318. SM_SearchForTownRadius = 1000; // will search for a town near a player within 1000 meters.
  319. SM_MaxZombiesInTown = 10; // How many zombies a player have in a town.
  320. SM_ZombiesPerWaveTown = 3; // How many zombies to spawn on a player per wave in town.
  321. SM_HordeMarkerColor = "ColorRed"; // used for SM_HordeMarkerStyle.
  322. SM_HordeMarkerStyle = "hd_warning"; // if you have a marker you want to use, set SM_HordeMarkerType to 6.
  323. SM_HordeMarkerText = ""; //"!!! --- HORDE --- !!!"; // pretty obvious...
  324. SM_HordeMarkerCleanupEnabled = true; // cleanup the horde marker
  325. SM_HordeMarkerType = 1; // 1-5 https://puu.sh/rUpoG/f0e0e59919.png
  326. SM_HordeNotificationText = "A zombie horde has spawned!";
  327. SM_DespawnZombieOrKill = 1; // 1 = kill
  328. SM_ZombieSide = "east"; // side to create the zombie
  329. SM_HordeNotificationEnabled = false; // notification for hordes
  330. SM_HordeMarkerEnabled = false; // markers for hordes
  331. SM_ZombiesPerWave = 2; // zombies to spawn on a player per wave
  332. SM_HordeSpawnMaxDistanceFromPosition = 35; // meters to spawn out horde zombies from their spawn position
  333. SM_ZombieSpawnMaxDistanceFromPosition = 15; // meters to spread out zombies from their spawn position
  334. SM_HordeMarkerCleanup = 120; // time it takes for the horde marker to cleanup
  335. SM_HordeSpawnDelay = 180; // in seconds how long it takes to do check to spawn hordes (check horde chance)
  336. SM_HordesEnabled = true; // hordes enabled 1 = on
  337. SM_SpawnHordeChance = 2; // chance to spawn a horde
  338. SM_MaxZombiesInHorde = 40; // max zombies to spawn in a horde
  339. SM_MinZombiesInHorde = 20; // min zombies to spawn in a horde
  340. SM_ExplodingHeadEnabled = true; // exploding heads
  341. SM_Zombie_GlowingFace = false; // glowing zombie face
  342. SM_Zombie_SpawnInGround = true; // when zombies spawn they spawn out of the ground
  343. SM_ZombieCleanupDeath = 120; // how long it takes for a zombie body to get cleand up
  344. SM_ZombieWaveCount = 5; // how many players to spawn zombies on per wave
  345. SM_ZombieItemCount = 3; // max amount of items to spawn on a zombie when it's killed
  346. SM_ZombieSpawnDelay = 180; // in seconds how long it takes to spawn more zombies
  347. SM_ZombieMaxDistance = 50; // max distance to spawn zombies from a player
  348. SM_ZombieMinDistance = 25; // min distance to spawn zombies from a player
  349. SM_ZombieCleanup = 60; // in seconds when the cleanup runs
  350. SM_ZombieCleanupDistance = 300; // cleanup zombies that are past this distance (from the controlling player)
  351. SM_MaxZombies = 200; // max zombies to have on map
  352. SM_ZombiesPerPlayer = 8; // max zombies a player can have
  353. SM_ZombieHealth = 0.7; // health a zombie can have ( 1 = dead )
  354. SM_GiveZombiePoptabs = true; // enable giving zombies poptabs?
  355. SM_GiveCrpyto = false; // enable giving player crpyto when killed a zombie //Epoch only
  356. SM_MaxCrypto = 50; // max amount of crpyto to give to killing player //Epoch only
  357. SM_MaxPoptabs = 30; // max amount of poptabs to give zombies
  358. SM_PoptabChanceHigh = 90; // not recommended to change
  359. SM_PopTabsChanceLow = 50; // 100 - 65 = 35% chance
  360. SM_GivePlayerRespect = true; // enable giving players respect when they kill a zombie
  361. SM_MaxRespect = 30; // max amount of respect to give a player when they kill a zombie
  362. SM_MaxChanceOfLoot = 100; // not recommended to change
  363. SM_MinChanceOfLoot = 50; // 100 - 85 = 15% chance of a zombie having loot
  364. SM_MaxItemDrop = 1; // maximum amount of loot to have on a zombie // disabled for anything but exile (until i am not lazy.)
  365. SM_ShuffleArrayDelay = 300; // Time to randomize loot, and zombie spawn classes.
  366.  
  367. SM_LootItems[] =
  368. {
  369. "hgun_P07_F",
  370. "hgun_ACPC2_F",
  371. "hgun_Rook40_F"
  372. };
  373. SM_LootItemsExile[] =
  374. {
  375. "Exile_Item_Magazine04",
  376. "Exile_Item_Magazine03",
  377. "Exile_Item_Magazine02",
  378. "Exile_Item_Magazine01",
  379. "Exile_Item_Moobar",
  380. "Exile_Item_Raisins",
  381. "Exile_Item_PowerDrink",
  382. "Exile_Item_SeedAstics",
  383. "Exile_Item_CockONut",
  384. "Exile_Item_Noodles",
  385. "Exile_Item_DsNuts",
  386. "Exile_Item_BBQSandwich",
  387. "Exile_Item_BeefParts",
  388. "Exile_Item_Dogfood",
  389. "Exile_Item_CatFood",
  390. "Exile_Item_MacasCheese",
  391. "Exile_Item_ChristmasTinner",
  392. "Exile_Item_SausageGravy",
  393. "Exile_Item_Surstromming",
  394. "Exile_Item_Cheathas",
  395. "Exile_Item_GloriousKnakworst",
  396. "Exile_Item_Matches",
  397. "Exile_Item_CanOpener",
  398. "Exile_Item_EMRE",
  399. "Exile_Item_CookingPot"
  400. };
  401. SM_LootItemsEpoch[] =
  402. {
  403. "hgun_P07_F",
  404. "hgun_ACPC2_F",
  405. "hgun_Rook40_F"
  406. };
  407.  
  408. /*
  409. RUNNER CLASSES:
  410. "SM_Zombz_Runner1"
  411. to
  412. "SM_Zombz_Runner37"
  413. */
  414. SM_ZombieClasses[] =
  415. {
  416. "SM_Zombz_walker1",
  417. "SM_Zombz_walker2",
  418. "SM_Zombz_walker3",
  419. "SM_Zombz_walker4",
  420. "SM_Zombz_walker5",
  421. "SM_Zombz_walker6",
  422. "SM_Zombz_walker7",
  423. "SM_Zombz_walker8",
  424. "SM_Zombz_walker9",
  425. "SM_Zombz_walker10",
  426. "SM_Zombz_walker11",
  427. "SM_Zombz_walker12",
  428. "SM_Zombz_walker13",
  429. "SM_Zombz_walker14",
  430. "SM_Zombz_walker15",
  431. "SM_Zombz_walker16",
  432. "SM_Zombz_walker17",
  433. "SM_Zombz_walker18",
  434. "SM_Zombz_walker19",
  435. "SM_Zombz_walker20",
  436. "SM_Zombz_walker21",
  437. "SM_Zombz_walker22",
  438. "SM_Zombz_walker23",
  439. "SM_Zombz_walker24",
  440. "SM_Zombz_walker25",
  441. "SM_Zombz_walker26",
  442. "SM_Zombz_walker27",
  443. "SM_Zombz_walker28",
  444. "SM_Zombz_walker29",
  445. "SM_Zombz_walker30",
  446. "SM_Zombz_walker31",
  447. "SM_Zombz_walker32",
  448. "SM_Zombz_walker33",
  449. "SM_Zombz_walker34",
  450. "SM_Zombz_walker35",
  451. "SM_Zombz_walker36",
  452. "SM_Zombz_walker37",
  453. "SM_Zombz_walker1",
  454. "SM_Zombz_walker2",
  455. "SM_Zombz_walker3",
  456. "SM_Zombz_walker4",
  457. "SM_Zombz_walker5",
  458. "SM_Zombz_walker6",
  459. "SM_Zombz_walker7",
  460. "SM_Zombz_walker8",
  461. "SM_Zombz_walker9",
  462. "SM_Zombz_walker10",
  463. "SM_Zombz_walker11",
  464. "SM_Zombz_walker12",
  465. "SM_Zombz_walker13",
  466. "SM_Zombz_walker14",
  467. "SM_Zombz_walker15",
  468. "SM_Zombz_walker16",
  469. "SM_Zombz_walker17",
  470. "SM_Zombz_walker18",
  471. "SM_Zombz_walker19",
  472. "SM_Zombz_walker20",
  473. "SM_Zombz_walker21",
  474. "SM_Zombz_walker22",
  475. "SM_Zombz_walker23",
  476. "SM_Zombz_walker24",
  477. "SM_Zombz_walker25",
  478. "SM_Zombz_walker26",
  479. "SM_Zombz_walker27",
  480. "SM_Zombz_walker28",
  481. "SM_Zombz_walker29",
  482. "SM_Zombz_walker30",
  483. "SM_Zombz_walker31",
  484. "SM_Zombz_walker32",
  485. "SM_Zombz_walker33",
  486. "SM_Zombz_walker34",
  487. "SM_Zombz_walker35",
  488. "SM_Zombz_walker36",
  489. "SM_Zombz_walker37",
  490. "SM_Zombz_Crawler1",
  491. "SM_Zombz_Crawler2",
  492. "SM_Zombz_Crawler3",
  493. "SM_Zombz_Crawler4",
  494. "SM_Zombz_Crawler5",
  495. "SM_Zombz_Crawler6",
  496. "SM_Zombz_Crawler7",
  497. "SM_Zombz_Crawler8",
  498. "SM_Zombz_Crawler9",
  499. "SM_Zombz_Crawler10",
  500. "SM_Zombz_Crawler11",
  501. "SM_Zombz_Crawler12",
  502. "SM_Zombz_Crawler13",
  503. "SM_Zombz_Crawler14",
  504. "SM_Zombz_Crawler15",
  505. "SM_Zombz_Crawler16",
  506. "SM_Zombz_Crawler17",
  507. "SM_Zombz_Crawler18",
  508. "SM_Zombz_Crawler19",
  509. "SM_Zombz_Crawler20",
  510. "SM_Zombz_Crawler21",
  511. "SM_Zombz_Crawler22",
  512. "SM_Zombz_Crawler23",
  513. "SM_Zombz_Crawler24",
  514. "SM_Zombz_Crawler25",
  515. "SM_Zombz_Crawler26",
  516. "SM_Zombz_Crawler27",
  517. "SM_Zombz_Crawler28",
  518. "SM_Zombz_Crawler29",
  519. "SM_Zombz_Crawler30",
  520. "SM_Zombz_Crawler31",
  521. "SM_Zombz_Crawler32",
  522. "SM_Zombz_Crawler33",
  523. "SM_Zombz_Crawler34",
  524. "SM_Zombz_Crawler35",
  525. "SM_Zombz_Crawler36",
  526. "SM_Zombz_Crawler37"
  527. };
  528.  
  529. /*
  530. {
  531. // 0 {1250,219},
  532. // 1 1300,
  533. // 2 14,
  534. // 3 5,
  535. // 4 30,
  536. // 5 5,
  537. // 6 10,
  538. // 7 "SM_Zombz_Marker4"
  539. // 8 true,
  540. // 9 true,
  541. // 10 "ELLIPSE",
  542. // 11 "",
  543. // 12 "ColorRed",
  544. // 13 0.1,
  545. // 14 "SolidFull",
  546. // 15 0.5,
  547. // 16 15,
  548. // 17 {
  549. "SM_Zombz_walker1",
  550. "SM_Zombz_Runner1",
  551. "SM_Zombz_Crawler1"
  552. }
  553. }
  554.  
  555. 0 - 2d position.
  556. 1 - max distance from 2d position.
  557. 2 - zombies per wave.
  558. 3 - min distance to spawn zombies from player.
  559. 4 - max distance to spawn zombies from player.
  560. 5 - min distance to spawn zombies from spawn position.
  561. 6 - max distance to spawn zombies from spawn position.
  562. 7 - Marker type.
  563. 8 - enable / disable marker.
  564. 9 - enable / disable area highlighter.
  565. 10 - area highlighter shape.
  566. 11 - marker text.
  567. 12 - area highlighter color.
  568. 13 - area highlighter alpha. ( from 0 to 1 )
  569. 14 - area highlighter brush type.
  570. 15 - marker alpha. ( from 0 to 1 )
  571. 16 - max zombies per player
  572. 17 - Zombie classes to spawn at the zone, use {} for default classes.
  573. */
  574. SM_ZombieZonesEnabled = false; // zombies spawn in zones, via the config below.
  575. SM_ZombiesCanSpawnRandomly = false; // zombies randomly spawn, even if a player is not in a zone.
  576. SM_ZombieZones[] =
  577. {
  578. // some place
  579. {
  580. {11250,21119},
  581. 300,
  582. 14,
  583. 5,
  584. 30,
  585. 5,
  586. 10,
  587. "SM_Zombz_Marker4",
  588. true,
  589. true,
  590. "ELLIPSE",
  591. "Dizz is a testz",
  592. "ColorRed",
  593. 0.1,
  594. "SolidFull",
  595. 0.5,
  596. 15,
  597. {
  598. "SM_Zombz_walker1",
  599. "SM_Zombz_Runner1",
  600. "SM_Zombz_Crawler1"
  601. }
  602. },
  603.  
  604. //some other place
  605. {
  606. {6119,4120},
  607. 420,
  608. 14,
  609. 5,
  610. 30,
  611. 5,
  612. 10,
  613. "SM_Zombz_Marker1",
  614. true,
  615. true,
  616. "ELLIPSE",
  617. "",
  618. "ColorRed",
  619. 0.1,
  620. "SolidFull",
  621. 0.5,
  622. 15,
  623. {}
  624. }
  625. };
  626.  
  627.  
  628. /* THESE ARE FOR VANILLA ARMA 3, EXILE AND EPOCH SAFEZONES / BASES ARE AUTOMATICALLY DETECTED! */
  629.  
  630. SM_UserBaseCheck = false; // Custom base checking
  631. SM_UserBaseCheckDistance = 50; // meters to check for custom base objects / plotpile
  632. SM_UserBaseCheckType = 1; //1 = object // 2 = marker
  633. SM_UserBaseCheckMarkerObjects = ""; //Object or marker type to check for
  634.  
  635. SM_UserSafezoneCheck = false; // custom safezone checking
  636. SM_UserSafezoneCheckDistance = 50; // meters to check for objects / markers
  637. SM_UserSafezoneCheckType = 1; //1 = object // 2 = marker;
  638. SM_UserSafezoneCheckMarkerObjects = ""; //Object or marker type to check for
  639. };
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