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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TriangleDive : MonoBehaviour
- {
- public bool diving = false;
- public bool triangleColorForm;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void StartTriangleDive(GameObject player)
- {
- diving = true;
- player.GetComponentInChildren<CharacterAnimationController>().anim.Play("Triangle Dive");
- }
- public void OnTriggerStay(Collider other)
- {
- if (other.GetComponent<NewPlayerMovement>()== true)
- {
- if (Input.GetKeyDown(KeyCode.Space) && diving == false)
- {
- StartTriangleDive(other.gameObject);
- }
- }
- }
- }
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