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Imperial Machines Quest - Purchaseable List

Jan 30th, 2014
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  1. Armors:
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  3. Light Armor - 10RP
  4. - Light versions of any given Armor that can fit in a suitcase, but lacks the durability of a full Armor
  5. Juggernaut-class Anti-Armor Armor* - Free
  6. - Improved version of the Colossus, using Asp weapon and variable geometry systems. The Juggernaut boasts improvements to all performance variables over the Colossus, and provides the pilot with Pixie remote weapons.
  7. Eta Asp Variable Geometry Armor* - 10RP
  8. - High Performance Next-Generation Armor that solves some of the problems of the original Asp (such as accidentally killing the pilot if they’re any less than Ace-class). Some of the components must be hand-assembled and fitted, making this Armor meant only for ace pilots of the UYPV Armed Forces. The Asp comes with remote weapon drones known as "Pixies".
  9. Gamma Asp Variable Geometry Fortress Armor* - 10RP
  10. - A Fortress-class variant of the Asp, this Armor is equipped with heavy weapons and is meant to destroy capital ships or lay down an artillery barrage.
  11. Archangel Multi-Role Armor* - 2RP
  12. - A mass production Armor that is the mainstay of the UYPV Armed Forces, it boasts better performance and weaponry options compared to most other Armors fielded by other nations.
  13. Eurofighter 2
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  15. *Comes with Space Alloy Armor as Standard
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  21. Armor Accessories:
  22. Space Alloy Armor Kit - 10RP
  23. - Superior armor
  24. Advanced Sensor Suite - Free
  25. - Provides ability to see through walls and project a cloaking field
  26. Next-Gen Particle Drive System - 11RP
  27. - provides boosts to all stats, including shield and armor
  28. Laser/IR Dazzler Kit - 10RP
  29. Imperial Armor Upgrade Kit - .5RP
  30. - Provides increased resistance to biological and chemical attacks
  31. F/A-18 -> EA-18G Upgrade Kit - 1RP
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  35. Older Armors:
  36. Colossus-class Anti-Armor Armor - 1RP
  37. - An Anti-Armor Armor specially designed to be used by the Titan line of clones. Its size requires extensive modifications if it is to be used by a normal sized human.
  38. GEAR* - 2RP
  39. - Fortress-class Armor, Space-Specialized and Atmosphere-Capable
  40. X-series Space Armor* (X-72, X-80, X-91) - .25RP
  41. - Space-optimized Armors of Superiority, Interceptor, and Fortress-types
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  48. Support Machines:
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  50. Sabrina Special Block 30 Mod C (atmosphere only) - 5RP
  51. - Light Laser Pack, Backup conventional .30 Caliber Machine Gun, internal bays for missiles, bombs, or long-range missiles
  52. - An improvement of the Sabrina Special that uses Computronium and Degenerate Matter Reactors, and Improved Man-Machine Interface systems. This model is atmosphere-only, and can be trivially produced by Creation Engines.
  53. Sabrina Special Block 30 Mod D (aerospace) - 5RP
  54. - High-Speed Anti-Ship and Anti-Starfighter Weapons, Laser Pack, Railgun
  55. - An improvement of the Sabrina Special that uses Computronium and Degenerate Matter Reactors, and Improved Man-Machine Interface systems. This model is capable of operating in space, atmosphere, and trans-atmosphere, and can be trivially produced by Creation Engines.
  56. Wildcat Infantry Weapons Platform drone - 2RP
  57. Cronus 2-class Unmanned Armor drone - 3RP
  58. - Improved version of the Cronus, using variable geometry and remote weapon systems from the Asp. The Cronus 2 is also specifically designed to be operated by an AI.
  59. Puma (NetCat) Infiltration and Network Intrusion Drone - 2RP
  60. - Equipped with an Advanced Sensor Suite (including ECS), high-density Li-Ion batteries for silent operation, boosted comm system, prodigious memory and processing power (enough to easily accommodate an AI), network cable splicers. Amphibious kit is free with purchase.
  61. Starfighter Mk3 Standard
  62. - An interim class of Starfighter that the UYPV is deploying in the wake of the Machine War. The Mk3 has improved frames and is lighter for the same amount of armor.
  63. MMU Mk 1.5 Standard
  64. - Improved MMU that has Computronium and Improved MMI fly-by-brainwave systems and Degenerate Matter Reactor.
  65. Myrmidon Main Battle Tank
  66. - A 5th Generation MBT optimized to be built whole by a Creation Engine, and is mostly automated allowing for full combat operation without a crew. The Myrmidon is designed to be churned out en-masse by a landing force's Creation Engine to overwhelm enemy ground-based opposition.
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  69. Older Support Machines:
  70. Sabrina Special Block 30 stealth attack drone (atmosphere only)- 5RP
  71. - Internal multilauncher, 30mm cannon, light laser cannon (in the nose cone), VTOL
  72. - Based on the old Yak-141 and GA Avenger attack drone, this VTOL stealth fighter drone is one of the better atmospheric combat drones available. The Block 30 variant has been optimized to work with Creation Engines, making their production easier and faster without compromising performance or reliability.
  73. Cronus-class Unmanned Armor drone - 3RP
  74. - AC-130/B-1R hybrid Armor comes with a heavy railgun, this Armor drone is well-suited to housing an AI.
  75. Starfighter - 2RP
  76. - Space Superiority Fighter, unmanned. Equipped with a heavy railgun and shield generator.
  77. Starfighter Mk2 Block 50
  78. - The standard space fighter of UYPV, this Space Superiority Fighter comes in both manned and unmanned versions. As an improvement over the original Starfighter, the Mk2 has stealth capabilities and an FTL drive. The Block 50 variant has been optimized for Creation Engine use, making their production faster without compromising performance or reliability.
  79. MMU Aerospace Fighter - 2RP
  80. - Able to operate in air and space, VTOL, limited stealth, some cargo capacity (about the same as an UH-1/Blackhawk), multilauncher, 2 GAU-8, light laser rifles, comes in manned and unmanned variants. The MMU is a general purpose combat vehicle, able to operate in all environments, fight, and drop off and pick up personnel.
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  83. Pilot Procedures:
  84. Battlefield Resurrection Implant - 3RP
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  89. Ships:
  90. Helicopter Carrier - 40RP
  91. Amphibious Assault Ship (w/LCAC) - 60RP
  92. Burke Type 3 (Kongo-class) Destroyer - 100RP
  93. Tachikaze-class Destroyer - 70RP
  94. Leander-class Frigate - 40RP
  95. Pegasus-class Missile Patrol Boat - 5RP
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  97. Space Ships:
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  99. Enterprise-class Super Dreadnought - 1.5KRP
  100. - The current flagship of the UYPV Space Forces, the Enterprise was the most deadly and fastest ship in Humanspace, until the Yamato and Truman-class ships came onto the scene. It has been superseded by the State Capitalism as Helen's personal flagship. 2 miles in length.
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  102. Jupiter-class Fleet Carrier - 0.6KRP
  103. - The Jupiter provides the backbone of a battle group, with its Armor and Fighter Wings, as well as the Creation Engines to keep the fleet running. However, it does not have many offensive weapons. Length is 600m.
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  105. Mars-class Battleship - 0.3KRP
  106. - The Mars battleship provides the heavy-hitting firepower to slug it out with other ships, and the armoring and shields to actually survive.
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  108. Saturn-class Cruiser - 0.06875KRP
  109. - The Saturn Cruiser is the most numerous ship type in the UYPV fleet, its workhorse design meant to allow it to fulfill many different roles to acceptable standards without excelling in any single role. Length is 200m.
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  111. Venus-class Patrol Ship -
  112. - The Venus Patrol Ship is meant to scout beyond the scanning range of the rest of the fleet, and is frequently also pressed into service as an anti-piracy vessel.
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  114. Yamato-class Dreadnought - 1.25KRP
  115. - A large dreadnought built by an independent shipyard that arms the highest bidder. The Yamato design itself is a rejected JSDF space battleship design, with a massive positron cannon as its main feature. The Positron Cannon creates anti-matter on the fly, and makes the dreadnought capable of doing massive damage to a fleet by itself.
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  117. Shade-class Stealth Cruiser - 0.4KRP
  118. - Special Operations cruisers with the best in stealth technology that the UYPV has developed, including heat control and cloaking systems. These cruisers are operated independently by the DES, but are attached to Fleet Groups and provide support when requested.
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  120. Stargate- 0.001KRP per Gate
  121. - A part of the Wormhole Gate Network, there must be a probe or starship at the destination point to begin construction.
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  123. "Defense Planet" Strategic Defense Weapons Platform
  124. - A Russian-designed laser defense platform that packs enough weaponry to fight an entire fleet to a standstill.
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  126. Spearhead-class Atmospheric Assault Carrier
  127. - The Spearhead is designed to lead and support any planetary invasion and military expedition. With a complement of two Armored Battalions with Armor and Drone Wings, a Creation Engine, and pre-fabbed defense structures, a single Spearhead can construct a forward field base, an airfield, or a refugee hospital and camp with equal ease.
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  130. Research and Development Available Projects:
  131. Archangel Mk2 - 70RP
  132. Small improvement with better engines and slightly improved equipment.
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  134. Advanced Drive System - 60KRP
  135. And advanced drive system meant for inter-galactic travel. It cannot be used within 100 light-years of a galactic rim, as the space-time curvature is too much even at that distance to allow this drive to operate. Total Time to Completion: 5 Turns.
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  137. Teleporters V2 - 100KRP
  138. Advances in teleportation science now allows for the transport of people for limited distances. Total Time to Completion: 5 Turns.
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