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- variables:
- {questrycerz::%player%} = false
- {questryc::%player%} = 0
- on rightclick on entity:
- if name of clicked entity is "&7Rycerz":
- if {questrycerz::%player%} is false:
- send "&6..." to player
- wait 1 second
- send "&6..." to player
- wait 1 second
- send "&&7&l[&4Rycerz&7&l] &6 O cześć , Witaj Jestem Rycerzem z odległej krainy" to player
- wait 1 second
- send "&&7&l[&4Rycerz&7&l] &6Przyjechałem z dalekiego wschodu" to player
- wait 1 second
- send "&&7&l[&4Rycerz&7&l] &6Zbierz mi 5 Grzybow ktore wylatują z wilkow (lvl 1) w lesie" to player
- set {questrycerz::%player%} to true
- if {questryc::%player%} is 5:
- send "&3Oto twoja nagroda :)!"
- on death of wolf:
- if attacker is a player:
- if name of entity is "&eWilk &4[1 Lvl]":
- chance of 100%:
- send "&2Znalazles grzyba! Powodzenia zbieraj dalej!" to player
- add 1 to {questryc::%player%}
- if {questryc::%player%} is 5:
- send "&2Wracaj do rycerza! Da ci nagrode" to player
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