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- options:
- cooldown: 10 minutes #formated as (Amount of time) (Seconds, Minutes, days ect...)
- avoid: water or lava #Avoid spawning formated as (Block) or (Block) ect...
- worlds: "world" #worlds formated as "(World name)" or "(World name)" or "(World name)" ect...
- Permission: Surface.use #Permission
- PermissionMessage: &cYou do not have permission to use this command! #No permission message
- CommandIsNotExecuteableInWorld: &cYou canβt use this command in this world! #Can not execute command in this world message
- CooldownMessage: &CYou have to wait another %{_cooldown}% &cbefore you can execute this command again! #Cooldown message %{_cooldown}% is the time until the command is executeable again)
- BlockAvoidMessage: &cYou can't surface right now! #Called when the surface is a block to avoid message
- Command Surface:
- permission: {@Permission}
- Permission Message: {@PermissionMessage}
- trigger:
- if world is not {@worlds}:
- send "{@CommandIsNotExecuteableInWorld}"
- else:
- if difference between {Surface::%player%} and now is less than {@cooldown}:
- set {_cooldown} to {@cooldown}
- remove difference between {Surface::%player%} and now from {_cooldown}
- send "{@CooldownMessage}"
- else:
- wait 1 tick
- set {_loc} to location at player
- set y-coordinate of {_loc} to 255
- while block at {_loc} is air:
- remove 1 from y-coordinate of {_loc}
- loop all blocks in radius 1 of {_loc}:
- if loop-block is not {@avoid}:
- add 1 to y-coordinate of {_loc}
- teleport player to {_loc}
- set {Surface::%player%} to now
- stop
- else:
- send "{@BlockAvoidMessage}"
- stop
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