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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace _18.BallisticsTraining
- {
- class Program
- {
- static void Main(string[] args)
- {
- int[] cordinates = Console.ReadLine().Split(' ').Select(int.Parse).ToArray();
- string[] commands = Console.ReadLine().Split(' ');
- int x = 0;
- int y = 0;
- for (int cnt = 0; cnt < commands.Length; cnt++)
- {
- if (commands[cnt] == "up")
- {
- y += Convert.ToInt32(commands[cnt + 1]);
- }
- if (commands[cnt] == "down")
- {
- y -= Convert.ToInt32(commands[cnt + 1]);
- }
- if (commands[cnt] == "left")
- {
- x -= Convert.ToInt32(commands[cnt + 1]);
- }
- if (commands[cnt] == "right")
- {
- x += Convert.ToInt32(commands[cnt + 1]);
- }
- }
- if (cordinates[0] == x && cordinates[1] == y)
- {
- Console.WriteLine("firing at [{0}, {1}]", cordinates[0], cordinates[1]);
- Console.WriteLine("got 'em!");
- } else
- {
- Console.WriteLine("firing at [{0}, {1}]", x, y);
- Console.WriteLine("better luck next time...");
- }
- }
- }
- }
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