cat568

Untitled

Dec 23rd, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148.  
  149. --Converted with ttyyuu12345's model to script plugin v4
  150. --By Rufus14
  151. mouse = game.Players.LocalPlayer:GetMouse()
  152. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  153. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  154. function sandbox(var,func)
  155. local env = getfenv(func)
  156. local newenv = setmetatable({},{
  157. __index = function(self,k)
  158. if k=="script" then
  159. return var
  160. else
  161. return env[k]
  162. end
  163. end,
  164. })
  165. setfenv(func,newenv)
  166. return func
  167. end
  168. cors = {}
  169. mas = Instance.new("Model",game:GetService("Lighting"))
  170. Part0 = Instance.new("Part")
  171. SpecialMesh1 = Instance.new("SpecialMesh")
  172. Part0.Name = "Gun"
  173. Part0.Parent = mas
  174. Part0.CanCollide = false
  175. Part0.Size = Vector3.new(0.970000505, 2.46999931, 0.380000055)
  176. Part0.CFrame = CFrame.new(-211.74501, 2.6168952, 37.920002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  177. Part0.Position = Vector3.new(-211.74501, 2.6168952, 37.920002)
  178. SpecialMesh1.Parent = Part0
  179. SpecialMesh1.MeshId = "rbxassetid://505563629"
  180. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  181. SpecialMesh1.TextureId = "rbxassetid://505563636"
  182. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  183. SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989)
  184. for i,v in pairs(mas:GetChildren()) do
  185. v.Parent = game:GetService("Players").LocalPlayer.Character
  186. pcall(function() v:MakeJoints() end)
  187. end
  188. mas:Destroy()
  189. for i,v in pairs(cors) do
  190. spawn(function()
  191. pcall(v)
  192. end)
  193. end
  194. cankys = true
  195. weld = Instance.new("Weld", Part0)
  196. weld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
  197. weld.Part1 = Part0
  198. weld.C0 = CFrame.new(0.158004761, -1.63815379, -1.00455856, -5.79879307e-22, 9.29214533e-23, 1, -0.587791622, -0.809012473, -2.65673535e-22, 0.809012473, -0.587791622, 5.23747954e-22)
  199. function killyourself(key)
  200. if cankys then
  201. cankys = false
  202. if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
  203. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://1148787155"
  204. end
  205. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  206. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  207. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  208. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  209. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  210. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  211. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  212. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  213. for i = 0,2 , 0.02 do
  214. weld.C0 = weld.C0:lerp(CFrame.new(0.720336914, -0.258590698, -0.514060974, 0.409927189, 0.572569966, -0.710018694, 0.0567400455, 0.760912359, 0.646370947, 0.910354853, -0.305250764, 0.279430419),i)
  215. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.832244873, 0.405325174, -1.44667816, 0.719340205, -0.634600103, -0.28254649, -0.214658037, 0.183768019, -0.959245205, 0.660660148, 0.750674427, -0.00403028121),i)
  216. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.921920776, 0.294008493, -1.1861496, 0.88295126, 0.469464868, 6.12843053e-07, -0.0490720123, 0.0922940373, -0.994521856, -0.466893107, 0.878114343, 0.104528703),i)
  217. game:GetService("RunService").RenderStepped:wait()
  218. end
  219. script.Parent = nil
  220. function ragdoll()
  221. game.Players.LocalPlayer.Character.Archivable = true
  222. clone = game.Players.LocalPlayer.Character:Clone()
  223. clone.Parent = workspace
  224. for i,v in pairs(clone:GetChildren()) do
  225. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  226. v:destroy()
  227. end
  228. for i,p in pairs(v:GetChildren()) do
  229. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  230. p:destroy()
  231. end
  232. end
  233. end
  234. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  235. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  236. t:destroy()
  237. end
  238. end
  239. vel = Instance.new("BodyVelocity", clone.Torso)
  240. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  241. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  242. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=305296807"
  243. using = false
  244. hit = Instance.new("Sound", clone.Torso)
  245. hit.SoundId = "rbxassetid://260430060"
  246. hit.Volume = 0
  247. hit1 = Instance.new("Sound", clone.Torso)
  248. hit1.SoundId = "rbxassetid://138087186"
  249. hit1.Volume = 0
  250. hit2 = Instance.new("Sound", clone.Torso)
  251. hit2.SoundId = "rbxassetid://131237241"
  252. hit2.Volume = 0
  253. hit3 = Instance.new("Sound", clone.Torso)
  254. hit3.SoundId = "rbxassetid://278062209"
  255. hit3.Volume = 0
  256. hit3.TimePosition = 0.33
  257. ded = Instance.new("Sound", clone.Torso)
  258. ded.SoundId = "rbxassetid://304679846"
  259. ded.Volume = 10
  260. local leftarm = clone:findFirstChild("Left Arm")
  261. local rightrm = clone:findFirstChild("Right Arm")
  262. local leftleg = clone:findFirstChild("Left Leg")
  263. local rightleg = clone:findFirstChild("Right Leg")
  264. local head = clone:findFirstChild("Head")
  265. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  266. if g.ClassName == "Part" then
  267. g:destroy()
  268. end
  269. end
  270. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  271. if h.ClassName == "Accesory" then
  272. h:destroy()
  273. end
  274. end
  275. game.Workspace.CurrentCamera.CameraSubject = head
  276. if head then
  277. local attachment = Instance.new("Attachment", clone.Head)
  278. attachment.Position = Vector3.new(0, -0.5, 0)
  279. attachment.Name = "lol"
  280. attachment.Visible = false
  281. clone.Torso.NeckAttachment.Visible = false
  282. clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  283. local ball = Instance.new("BallSocketConstraint", clone)
  284. ball.Attachment0 = clone.Torso.NeckAttachment
  285. ball.Attachment1 = attachment
  286. ball.LimitsEnabled = true
  287. ball.TwistLimitsEnabled = true
  288. ball.UpperAngle = 90
  289. ball.Restitution = 0.5
  290. ball.TwistUpperAngle = 90
  291. ball.TwistLowerAngle = -90
  292. local collidepartofleftleg = Instance.new("Part", clone.Torso)
  293. collidepartofleftleg.Name = "Bone"
  294. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  295. collidepartofleftleg.Transparency = 1
  296. collidepartofleftleg:BreakJoints()
  297. local weeld = Instance.new("Weld", collidepartofleftleg)
  298. weeld.Part0 = collidepartofleftleg
  299. weeld.Part1 = clone["Head"]
  300. end
  301. if leftleg ~= nil then
  302. local glue = Instance.new("Glue", clone.Torso)
  303. glue.Part0 = clone.Torso
  304. glue.Part1 = leftleg
  305. glue.Name = "Left leg"
  306. local collider = Instance.new("Part", leftleg)
  307. collider.Position = Vector3.new(0,999,0)
  308. collider.Size = Vector3.new(1.5, 1, 1)
  309. collider.Shape = "Cylinder"
  310. local weld = Instance.new("Weld", collider)
  311. weld.Part0 = leftleg
  312. weld.Part1 = collider
  313. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  314. collider.TopSurface = "Smooth"
  315. collider.BottomSurface = "Smooth"
  316. collider.formFactor = "Symmetric"
  317. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  318. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  319. collider.Transparency = 1
  320. end
  321. ------------
  322. if rightleg ~= nil then
  323. local glue1 = Instance.new("Glue", clone.Torso)
  324. glue1.Part0 = clone.Torso
  325. glue1.Part1 = rightleg
  326. glue1.Name = "Right leg"
  327. local collider1 = Instance.new("Part", rightleg)
  328. collider1.Position = Vector3.new(0,999,0)
  329. collider1.Size = Vector3.new(1.5, 1, 1)
  330. collider1.Shape = "Cylinder"
  331. local weld1 = Instance.new("Weld", collider1)
  332. weld1.Part0 = rightleg
  333. weld1.Part1 = collider1
  334. weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  335. collider1.TopSurface = "Smooth"
  336. collider1.BottomSurface = "Smooth"
  337. collider1.formFactor = "Symmetric"
  338. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  339. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  340. collider1.Transparency = 1
  341. end
  342. ------------
  343. if rightrm ~= nil then
  344. local glue11 = Instance.new("Glue", clone.Torso)
  345. glue11.Part0 = clone.Torso
  346. glue11.Part1 = rightrm
  347. glue11.Name = "Right shoulder"
  348. local collider11 = Instance.new("Part", rightrm)
  349. collider11.Position = Vector3.new(0,9999,0)
  350. collider11.Size = Vector3.new(1.5,1,1)
  351. collider11.Shape = "Cylinder"
  352. local weld11 = Instance.new("Weld", collider11)
  353. weld11.Part0 = rightrm
  354. weld11.Part1 = collider11
  355. weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  356. collider11.TopSurface = "Smooth"
  357. collider11.BottomSurface = "Smooth"
  358. collider11.formFactor = "Symmetric"
  359. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  360. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  361. collider11.Transparency = 1
  362. end
  363. ------------
  364. if leftarm ~= nil then
  365. local glue111 = Instance.new("Glue", clone.Torso)
  366. glue111.Part0 = clone.Torso
  367. glue111.Part1 = leftarm
  368. glue111.Name = "Left shoulder"
  369. local collider111 = Instance.new("Part", leftarm)
  370. collider111.Position = Vector3.new(0,9999,0)
  371. collider111.Size = Vector3.new(1.5,1,1)
  372. collider111.Shape = "Cylinder"
  373. local weld111 = Instance.new("Weld", collider111)
  374. weld111.Part0 = leftarm
  375. weld111.Part1 = collider111
  376. weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  377. collider111.TopSurface = "Smooth"
  378. collider111.BottomSurface = "Smooth"
  379. collider111.formFactor = "Symmetric"
  380. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  381. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  382. collider111.Transparency = 1
  383. ----------------
  384. sensoring = Instance.new("Part", clone.Torso)
  385. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  386. sensoring.CanCollide = false
  387. sensoring.Position = clone.Torso.Position
  388. local welder = Instance.new("Weld", sensoring)
  389. welder.Part0 = clone.Torso
  390. welder.Part1 = sensoring
  391. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  392. sensoring.Transparency = 1
  393. -----------------
  394. sensoring1 = Instance.new("Part", clone.Torso)
  395. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  396. sensoring1.CanCollide = false
  397. sensoring1.Position = clone.Torso.Position
  398. local welder1 = Instance.new("Weld", sensoring)
  399. welder1.Part0 = clone.Torso
  400. welder1.Part1 = sensoring1
  401. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  402. sensoring1.Transparency = 1
  403. end
  404. clone.Name = game.Players.LocalPlayer.Character.Name.." (Suicide)"
  405. ded:Play()
  406. vel:destroy()
  407. wait(0.5)
  408. local function touch()
  409. if not using then
  410. using = true
  411. local Math = math.random(1,4)
  412. if Math == 1 then
  413. hit:Play()
  414. end
  415. if Math == 2 then
  416. hit1:Play()
  417. end
  418. if Math == 3 then
  419. hit2:Play()
  420. end
  421. if Math == 4 then
  422. hit3:Play()
  423. end
  424. wait(0.1)
  425. using = false
  426. end
  427. end
  428. sensoring.Touched:connect(touch)
  429. sensoring1.Touched:connect(touch)
  430. while true do
  431. clone.Head.CanCollide = false
  432. game:GetService("RunService").Stepped:wait()
  433. end
  434. end
  435.  
  436. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  437.  
  438. --di ent
  439. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  440. end
  441. end
  442. mouse.Button1Down:connect(killyourself)
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