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- using System;
- using System.Threading;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Collections;
- namespace Tilted_Server
- {
- class Server
- {
- public Server()
- {
- Thread handleThread = new Thread(new ThreadStart(HandleConnections));
- TcpListener _serverSocket = new TcpListener(System.Net.IPAddress.Loopback, 3000);
- TcpClient _clientSocket = new TcpClient();
- NetworkStream streamRead;
- byte[] _sBuffer = new byte[4096];
- int _encodedData;
- string _clientData;
- _serverSocket.Start();
- Console.WriteLine("Server online.");
- _clientSocket = _serverSocket.AcceptTcpClient();
- while (true)
- {
- streamRead = _clientSocket.GetStream();
- _encodedData = streamRead.Read(_sBuffer, 0, _sBuffer.Length);
- _clientData = System.Text.Encoding.ASCII.GetString(_sBuffer, 0, _encodedData);
- Console.WriteLine(_clientData);
- streamRead.Flush();
- }
- }
- static void Main(string[] args)
- {
- Server program = new Server();
- }
- private void HandleConnections()
- {
- }
- }
- }
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