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- //=============================================================================
- // KFAISpawnManager_Long
- //=============================================================================
- // The KFAISpawnManager for a long length game
- //=============================================================================
- // Killing Floor 2
- // Copyright (C) 2015 Tripwire Interactive LLC
- // - Christian "schneidzekk" Schneider
- //=============================================================================
- class KFAISpawnManager_Long extends KFAISpawnManager;
- DefaultProperties
- {
- EarlyWaveIndex=5
- // ---------------------------------------------
- // Wave settings
- // Normal
- DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave1_Long_Norm',
- Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave2_Long_Norm',
- Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave3_Long_Norm',
- Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave4_Long_Norm',
- Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave5_Long_Norm',
- Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave6_Long_Norm',
- Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave7_Long_Norm',
- Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave8_Long_Norm',
- Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave9_Long_Norm',
- Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave10_Long_Norm',
- Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Boss_Long_Norm')}
- // Hard
- DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave1_Long_Hard',
- Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave2_Long_Hard',
- Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave3_Long_Hard',
- Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave4_Long_Hard',
- Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave5_Long_Hard',
- Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave6_Long_Hard',
- Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave7_Long_Hard',
- Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave8_Long_Hard',
- Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave9_Long_Hard',
- Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Wave10_Long_Hard',
- Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Hard.ZED_Boss_Long_Hard')}
- // Suicidal
- DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave1_Long_Sui',
- Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave2_Long_Sui',
- Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave3_Long_Sui',
- Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave4_Long_Sui',
- Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave5_Long_Sui',
- Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave6_Long_Sui',
- Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave7_Long_Sui',
- Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave8_Long_Sui',
- Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave9_Long_Sui',
- Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Wave10_Long_Sui',
- Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.SUI.ZED_Boss_Long_Sui')}
- // Hell On Earth
- DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave1_Long_HOE',
- Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave2_Long_HOE',
- Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave3_Long_HOE',
- Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave4_Long_HOE',
- Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave5_Long_HOE',
- Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave6_Long_HOE',
- Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave7_Long_HOE',
- Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave8_Long_HOE',
- Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave9_Long_HOE',
- Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Wave10_Long_HOE',
- Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.HOE.ZED_Boss_Long_HOE')}
- // Normal
- SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65all
- RateModifier[1]=1.59, // Wave 2
- RateModifier[2]=1.64, // Wave 3
- RateModifier[3]=1.68, // Wave 4
- RateModifier[4]=1.72, // Wave 5
- RateModifier[5]=1.75, // Wave 6
- RateModifier[6]=1.78, // Wave 7
- RateModifier[7]=1.81, // Wave 8
- RateModifier[8]=1.84, // Wave 9
- RateModifier[9]=1.85)} // Wave 10
- // Hard
- SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1 //1.8all
- RateModifier[1]=1.59, // Wave 2
- RateModifier[2]=1.64, // Wave 3
- RateModifier[3]=1.68, // Wave 4
- RateModifier[4]=1.72, // Wave 5
- RateModifier[5]=1.75, // Wave 6
- RateModifier[6]=1.77, // Wave 7
- RateModifier[7]=1.79, // Wave 8
- RateModifier[8]=1.80, // Wave 9
- RateModifier[9]=1.80)} // Wave 10
- // Suicidal
- SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8all
- RateModifier[1]=1.59, // Wave 2
- RateModifier[2]=1.64, // Wave 3
- RateModifier[3]=1.68, // Wave 4
- RateModifier[4]=1.72, // Wave 5
- RateModifier[5]=1.75, // Wave 6
- RateModifier[6]=1.77, // Wave 7
- RateModifier[7]=1.79, // Wave 8
- RateModifier[8]=1.80, // Wave 9
- RateModifier[9]=1.80)} // Wave 10
- // Hell On Earth
- SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1 //1.4all
- RateModifier[1]=1.59, // Wave 2
- RateModifier[2]=1.64, // Wave 3
- RateModifier[3]=1.68, // Wave 4
- RateModifier[4]=1.72, // Wave 5
- RateModifier[5]=1.75, // Wave 6
- RateModifier[6]=1.77, // Wave 7
- RateModifier[7]=1.79, // Wave 8
- RateModifier[8]=1.80, // Wave 9
- RateModifier[9]=1.80)} // Wave 10
- }
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