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- Black Knight
- Prerequisites: 1 Miasma or Void Spell, Trained with Heavy Armor
- Darkness Falls: Once per round during your turn, you may take 1 Stress to take an Aim Action for free.
- Armor of Night: While wearing Heavy Armor, you gain 1 Stress Reduction from all sources.
- Dark Energy: Your maximum Energy is increased by +1.
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- Withering Strike
- Trigger: You gain an [Accuracy Match] with a Weapon Attack
- Effect: The target is Stunned and becomes Vulnerable until the end of your next turn.
- Black Shield: You're immune to [Dark] and [Miasma] spells.
- Entropy: Whenever you deal Dark or Miasma damage to a target, you inflict them with Suffering 1.
- Death Eater: Whenever an attack of yours causes a target to become Unconscious, you may lower your Stress by 1.
- Adversity: You gain a bonus to Accuracy Rolls equal to half of the Stress you currently have.
- Bloodfall
- [1 AP] [Moxie]
- Trigger: You make a Basic Attack
- Effect: Your attack's Resolution Roll gains a +Xd bonus, where X is half of the Stress you currently have.
- Dark Wind
- [+1 Stress]
- Effect: The next Basic Attack you make may target a foe in a different Zone as it was Ranged, and deals Miasma damage instead of its usual type.
- Violent Wind
- [1 AP] [Moxie] [+1 Stress]
- Effect: The next Basic Attack you make targets all foes in the same Engagement as the target, and deals Miasma damage instead of its usual type.
- Basic Spell: Miasma or Void
- Advanced Spell: Miasma
- Advanced Spell: Void
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- Mystic Blade
- Prerequisites: 1 Void Spell, 1 Radiant Spell, Trained with Small or Large Blades.
- Spellpowered
- Effect: You gain a Spellpower Pool that begins at 0. Whenever a Spell is Cast by anyone in the same zone as yourself (including yourself), add +1 to your Pool. Whenever you Cast a Spell, you may lower your Spellpower Pool by 1 to gain +1 AP.
- X2 Enchant Blade: You learn the Radiant and Void Blade Enchantments
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- Magic Training: As long as you get at least one success, add +1s to your Cast rolls.
- Exploit Weakness: bluh
- Sword & Sorcery
- Trigger: You gain an [Accuracy Match] with a Weapon Attack
- Effect: You may immediately Cast any spell you know with [Moxie].
- Ward
- Static
- Effect: Reduce Stress taken from Spells by 1.
- Spellvoid
- Trigger: A spell is Cast
- Effect: Reduce your Momentum Die by 1; if you do, make a Focus Check. Each success imposes a -1 Accuracy Penalty and a -1s Resolution penalty to the triggering Spell.
- Shielding Blade
- Static
- Effect: Spells that Share an Element with your current Enchantment gain a -2 Accuracy Penalty and a -1s Resolution penalty when targeting you.
- Resonance
- Prerequisites: Shielding Blade
- [1 AP] [Moxie]
- Trigger: A Spell that shares an Element with a Blade Enchantment you know is Cast
- Effect: Reduce your Class Die by 1; if you do, you may cast a Blade Enchantment that shares an Element with the triggering Spell immediately.
- X4 Basic Spell: Radiant or Void
- X2 Advanced Spell: Radiant and Void
- X2 Unleash Blade: Radiant and Void
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