Advertisement
IClimbClouds

Untitled

May 11th, 2014
224
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.00 KB | None | 0 0
  1. Black Knight
  2. Prerequisites: 1 Miasma or Void Spell, Trained with Heavy Armor
  3.  
  4. Darkness Falls: Once per round during your turn, you may take 1 Stress to take an Aim Action for free.
  5.  
  6. Armor of Night: While wearing Heavy Armor, you gain 1 Stress Reduction from all sources.
  7.  
  8. Dark Energy: Your maximum Energy is increased by +1.
  9.  
  10. ----
  11.  
  12. Withering Strike
  13. Trigger: You gain an [Accuracy Match] with a Weapon Attack
  14. Effect: The target is Stunned and becomes Vulnerable until the end of your next turn.
  15.  
  16. Black Shield: You're immune to [Dark] and [Miasma] spells.
  17.  
  18. Entropy: Whenever you deal Dark or Miasma damage to a target, you inflict them with Suffering 1.
  19.  
  20. Death Eater: Whenever an attack of yours causes a target to become Unconscious, you may lower your Stress by 1.
  21.  
  22. Adversity: You gain a bonus to Accuracy Rolls equal to half of the Stress you currently have.
  23.  
  24. Bloodfall
  25. [1 AP] [Moxie]
  26. Trigger: You make a Basic Attack
  27. Effect: Your attack's Resolution Roll gains a +Xd bonus, where X is half of the Stress you currently have.
  28.  
  29. Dark Wind
  30. [+1 Stress]
  31. Effect: The next Basic Attack you make may target a foe in a different Zone as it was Ranged, and deals Miasma damage instead of its usual type.
  32.  
  33. Violent Wind
  34. [1 AP] [Moxie] [+1 Stress]
  35. Effect: The next Basic Attack you make targets all foes in the same Engagement as the target, and deals Miasma damage instead of its usual type.
  36.  
  37. Basic Spell: Miasma or Void
  38. Advanced Spell: Miasma
  39. Advanced Spell: Void
  40.  
  41. =====================
  42.  
  43. Mystic Blade
  44. Prerequisites: 1 Void Spell, 1 Radiant Spell, Trained with Small or Large Blades.
  45.  
  46. Spellpowered
  47. Effect: You gain a Spellpower Pool that begins at 0. Whenever a Spell is Cast by anyone in the same zone as yourself (including yourself), add +1 to your Pool. Whenever you Cast a Spell, you may lower your Spellpower Pool by 1 to gain +1 AP.
  48.  
  49. X2 Enchant Blade: You learn the Radiant and Void Blade Enchantments
  50.  
  51. -----
  52.  
  53. Magic Training: As long as you get at least one success, add +1s to your Cast rolls.
  54.  
  55. Exploit Weakness: bluh
  56.  
  57. Sword & Sorcery
  58. Trigger: You gain an [Accuracy Match] with a Weapon Attack
  59. Effect: You may immediately Cast any spell you know with [Moxie].
  60.  
  61. Ward
  62. Static
  63. Effect: Reduce Stress taken from Spells by 1.
  64.  
  65. Spellvoid
  66. Trigger: A spell is Cast
  67. Effect: Reduce your Momentum Die by 1; if you do, make a Focus Check. Each success imposes a -1 Accuracy Penalty and a -1s Resolution penalty to the triggering Spell.
  68.  
  69. Shielding Blade
  70. Static
  71. Effect: Spells that Share an Element with your current Enchantment gain a -2 Accuracy Penalty and a -1s Resolution penalty when targeting you.
  72.  
  73. Resonance
  74. Prerequisites: Shielding Blade
  75. [1 AP] [Moxie]
  76. Trigger: A Spell that shares an Element with a Blade Enchantment you know is Cast
  77. Effect: Reduce your Class Die by 1; if you do, you may cast a Blade Enchantment that shares an Element with the triggering Spell immediately.
  78.  
  79. X4 Basic Spell: Radiant or Void
  80.  
  81. X2 Advanced Spell: Radiant and Void
  82.  
  83. X2 Unleash Blade: Radiant and Void
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement