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- Acid: Lowers Defense by 1 stage at a 10% chance as per Generation 2
- Aurora Beam: Lowers Attack by 1 stage at a 10% chance as per Generation 2
- Bide: 100% Accuracy as per Generation 2
- Bite: 10% chance of Flinch and Normal type as per Generation 1
- Blizzard: 90% Accuracy as per Generation 1, 30% chance to Freeze as per Japanese Generation 1
- Bubble: Lowers Speed by 1 stage at a 10% chance as per Generation 2
- BubbleBeam: Lowers Speed by 1 stage at a 10% chance as per Generation 2
- Constrict: Lowers Speed by 1 stage at a 10% chance as per Generation 2
- Dig: 60 Power as per Genearition 2
- Dizzy Punch: No additional effect as per Generation 1 (Description mentions it having a chance of causing confusion, though)
- Double-Edge: 100 Power as per Generation 1
- Explosion: 250 Power as per Generation 2
- Fire Blast: 10% chance of Burn as per Generation 2
- Fissure: 30% Accuracy as per Generation 1
- Guillotine: 30% Accuracy as per Generation 1
- Gust: Flying type as per Generation 2
- Horn Drill: 30% Accuracy as per Generation 1
- Karate Chop: Normal type as per Generation 1
- Poison Sting: 10% chance of Poison
- Psychic: Lowers Special Defense at a 0% chance?
- Razor Wind: No additional effect as per Geneation 1
- Roar: 0 Priority as per Generation 1
- Rock Slide: 30% chance of Flinch as per Generation 2
- Rock Throw: 65% Accuracy as per Generation 1
- Sand-Attack: Normal type as per Generation 1
- Selfdestruct: 200 Power as per Generation 2
- Sludge: 30% chance of Poison as per Generation 2
- Struggle: 0 PP?
- Thunder: 10% chance of Paralysis as per Generation 1
- Tri Attack: No additional effect as per Generation 1 but 30% chance of activating the no additional effect?
- Whirlwind: 85% Accuracy and 0 Priority as per Generation 1
- Wing Attack: 60 Power as per Generation 2
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