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vs Duraludon goodstuffs

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Jan 28th, 2020
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  1. Bring Dusclops + Gothitelle / Rhyperior + Torkoal
  2. Opps Lead: Tyranitar + something
  3. Turn 1: fake out the non TTar slot and Trick room, if the other pokemon dynamaxes, it will still fail to KO dusclops with dynamax move + crunch, setup trick room
  4. Turn 2: hypnosis + gravity
  5. Turn 3: hypnosis again and switch to rhyperior, sweep!
  6.  
  7. Opps Lead: Rotom-mow + something
  8. Turn 1: opp probably danamaxes rotom, fake out the other slot and setup TR (unless the other slot is ttar)
  9. if the other slot isnt ttar:
  10. Turn 2: hypnosis the rotom-mow and switch to torkoal,
  11. if opp doesnt KO torkoal:
  12. Turn 3: hypnosis the rotom-mow again and eruption, preparing for inevedible sweep with rhyperior!
  13. turn 4: play correctly
  14. if opp KOs torkoal:
  15. Turn 3: its pretty free sweep via rhyperior, as rhyperior takes max ovegrowth with sand / quake p easily actually lol
  16. Turn 4: finish off rotom-mow with max rockfall, prioritize the dracovish if it comes in, you take yet another leaf storm!
  17. Turn 5: rotom-mow is very weak now, target down the other slot, if it goes for another leaf storm its -4 satt and hypnosis goth + gravity bulldoze should win ironicly enough...
  18.  
  19. Opps Lead: Duraludon max lightning turn 1 + Grimmsnarl(?)
  20. Turn 1: fake out grimmsnarl and allows max lightning to take place, setup trick room fairly easily
  21. Turn 2: switch dusclops to torkoal and brick break both of opponents screens
  22. If opp max lightning torkoal for KO:
  23. Turn 3: bring in rhyperior, brick break and garantued OHKO the duraludon even with reflect
  24. Turn 4 and on: sweep and keep in mind that grimmsnarls foul play hurts quite a bit!
  25. if opp max steelspikes and doesnt KO:
  26. Turn 3: heat wave / eruption (what does more damage) and keep brick breaking the duraludon slot, opp set up quite a bad psoition for himself/herself as dynamax on duraludon ends this turn
  27. if opp KOs torkoal: Do the rhypeior plan above
  28. if opp KOs gothitelle:
  29. Turn 4: heat wave and max quake the grimmsnarl, even solarbeam is going to do pitifull damage
  30. Turn 5: finish off duraludon with another heat wave and chose the correct coverage move on the other slot, win the game!
  31. if opp manages to not KO anyone somehow:
  32. Turn 4: how? well eruption with torkoal and keep brick breaking I guess
  33. Turn 5: double KO with eruption / heat wave and brick break... once again
  34. opp brings in something (rotom-mow + dracovish is the worst), what opponent didnt realize is the fact that my pokemon are extremly healthy in the back! dusclops is almost full HP and I havent dynamaxed yet!
  35. Turn 6: if opponent brought in rotom-mow and dracovish, dynamax the torkoal and KO the rotom-mow, you will take any double up from attacks, gothitelle faints and sun fades as well!
  36. Turn 7: switch into dusclops and let torkoal faint to fishious rend, setup TR
  37. Turn 8: bulldoze + EQ for garantued KO on dracovish!
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