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Tetezaza1542

Searing Pandora

Sep 3rd, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --//The Searing Pandora
  7. --||Roblox Edit
  8. --\\Edited By Leo
  9.  
  10. function sandbox(var,func)
  11. local env = getfenv(func)
  12. local newenv = setmetatable({},{
  13. __index = function(self,k)
  14. if k=="script" then
  15. return var
  16. else
  17. return env[k]
  18. end
  19. end,
  20. })
  21. setfenv(func,newenv)
  22. return func
  23. end
  24. cors = {}
  25. mas = Instance.new("Model",game:GetService("Lighting"))
  26. LocalScript0 = Instance.new("LocalScript")
  27. ParticleEmitter1 = Instance.new("ParticleEmitter")
  28. ParticleEmitter2 = Instance.new("ParticleEmitter")
  29. BillboardGui3 = Instance.new("BillboardGui")
  30. TextLabel4 = Instance.new("TextLabel")
  31. TextLabel5 = Instance.new("TextLabel")
  32. ParticleEmitter6 = Instance.new("ParticleEmitter")
  33. LocalScript7 = Instance.new("LocalScript")
  34. NumberValue8 = Instance.new("NumberValue")
  35. NumberValue9 = Instance.new("NumberValue")
  36. BoolValue10 = Instance.new("BoolValue")
  37. ParticleEmitter11 = Instance.new("ParticleEmitter")
  38. ParticleEmitter12 = Instance.new("ParticleEmitter")
  39. ParticleEmitter13 = Instance.new("ParticleEmitter")
  40. ParticleEmitter14 = Instance.new("ParticleEmitter")
  41. ParticleEmitter15 = Instance.new("ParticleEmitter")
  42. ParticleEmitter16 = Instance.new("ParticleEmitter")
  43. ParticleEmitter17 = Instance.new("ParticleEmitter")
  44. ParticleEmitter18 = Instance.new("ParticleEmitter")
  45. ParticleEmitter19 = Instance.new("ParticleEmitter")
  46. ParticleEmitter20 = Instance.new("ParticleEmitter")
  47. Part21 = Instance.new("Part")
  48. SpecialMesh22 = Instance.new("SpecialMesh")
  49. Folder23 = Instance.new("Folder")
  50. CharacterMesh24 = Instance.new("CharacterMesh")
  51. CharacterMesh25 = Instance.new("CharacterMesh")
  52. CharacterMesh26 = Instance.new("CharacterMesh")
  53. CharacterMesh27 = Instance.new("CharacterMesh")
  54. CharacterMesh28 = Instance.new("CharacterMesh")
  55. Part29 = Instance.new("Part")
  56. SpecialMesh30 = Instance.new("SpecialMesh")
  57. LocalScript0.Name = "SearingEmperor"
  58. LocalScript0.Parent = mas
  59. table.insert(cors,sandbox(LocalScript0,function()
  60.  
  61. local Player = game.Players.localPlayer
  62. local Character = Player.Character
  63. local Humanoid = Character.Humanoid
  64. local Mouse = Player:GetMouse()
  65. local LeftArm = Character["Left Arm"]
  66. local RightArm = Character["Right Arm"]
  67. local LeftLeg = Character["Left Leg"]
  68. local RightLeg = Character["Right Leg"]
  69. local Head = Character.Head
  70. local Torso = Character.Torso
  71. local Camera = game.Workspace.CurrentCamera
  72. local RootPart = Character.HumanoidRootPart
  73. local RootJoint = RootPart.RootJoint
  74. local attack = false
  75. local Anim = 'Idle'
  76. local Lighty = game:GetService"Lighting"
  77. local attacktype = 1
  78. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  79. local velocity = RootPart.Velocity.y
  80. local sine = 0
  81. local change = 1
  82. local Create = LoadLibrary("RbxUtility").Create
  83.  
  84. local chara = Character
  85. local m = Create("Model"){
  86. Parent = Character,
  87. Name = "WeaponModel",
  88. }
  89. function chat(...)
  90. local txxt = {...}
  91. local ch = coroutine.wrap(function()
  92. if chara:FindFirstChild("Chatt")~= nil then
  93. Character:FindFirstChild("Chatt"):destroy()
  94. end
  95. local txt = Instance.new("BillboardGui", chara)
  96. txt.Adornee = chara.Head
  97. txt.Name = "Chatt"
  98. txt.Size = UDim2.new(2, 0, 1.2, 0)
  99. txt.StudsOffset = Vector3.new(-9, 7, 0)
  100. local text = Instance.new("TextLabel", txt)
  101. text.Size = UDim2.new(10, 0, 7, 0)
  102. text.TextSize = 32
  103. text.Font = Enum.Font.Antique
  104. text.TextScaled = false
  105. text.BackgroundTransparency = 1
  106. text.TextColor3 = Color3.new(0,0,0)
  107. text.TextStrokeTransparency = 0
  108. text.TextStrokeColor3 = Color3.new(66/255, 0/255, 127/255)
  109. text.Text = ""
  110. txxt = table.concat(txxt,"\t")
  111. for i = 1, #txxt do
  112. text.Text = txxt:sub(1,i)
  113.  
  114. end
  115. wait(2)
  116. for trans = 0,1,00.1 do
  117. text.TextTransparency = trans
  118. text.TextStrokeTransparency = trans
  119. wait()
  120. end
  121. wait()
  122. txt:destroy()
  123. end)
  124.  
  125. ch(...)
  126. end
  127. Player.Chatted:connect(chat)
  128.  
  129. wait(0.2)
  130.  
  131. Player = game:GetService("Players").LocalPlayer
  132. PlayerGui = Player.PlayerGui
  133. Cam = workspace.CurrentCamera
  134. Backpack = Player.Backpack
  135. Character = Player.Character
  136. Humanoid = Character.Humanoid
  137. Mouse = Player:GetMouse()
  138. RootPart = Character["HumanoidRootPart"]
  139. Torso = Character["Torso"]
  140. Head = Character["Head"]
  141. RightArm = Character["Right Arm"]
  142. LeftArm = Character["Left Arm"]
  143. RightLeg = Character["Right Leg"]
  144. LeftLeg = Character["Left Leg"]
  145. RootJoint = RootPart["RootJoint"]
  146. Neck = Torso["Neck"]
  147. RightShoulder = Torso["Right Shoulder"]
  148. LeftShoulder = Torso["Left Shoulder"]
  149. RightHip = Torso["Right Hip"]
  150. LeftHip = Torso["Left Hip"]
  151. Character.Archivable = true
  152. Player:ClearCharacterAppearance()
  153.  
  154. IT = Instance.new
  155. CF = CFrame.new
  156. VT = Vector3.new
  157. RAD = math.rad
  158. C3 = Color3.new
  159. UD2 = UDim2.new
  160. BRICKC = BrickColor.new
  161. ANGLES = CFrame.Angles
  162. EULER = CFrame.fromEulerAnglesXYZ
  163. COS = math.cos
  164. ACOS = math.acos
  165. SIN = math.sin
  166. ASIN = math.asin
  167. ABS = math.abs
  168. MRANDOM = math.random
  169. FLOOR = math.floor
  170.  
  171. --//=================================\\
  172. --|| USEFUL VALUES
  173. --\\=================================//
  174.  
  175. Animation_Speed = 3
  176. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  177. local Speed = 20
  178. local SIZE = 1
  179. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  182. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  183. local DAMAGEMULTIPLIER = 5
  184. local ANIM = "Idle"
  185. local ATTACK = false
  186. local EQUIPPED = false
  187. local HOLD = false
  188. local COMBO = 1
  189. local Rooted = false
  190. local SINE = 0
  191. local KEYHOLD = false
  192. local CHANGE = 2 / Animation_Speed
  193. local WALKINGANIM = false
  194. local VALUE1 = false
  195. local VALUE2 = false
  196. local ROBLOXIDLEANIMATION = IT("Animation")
  197. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  198. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  199. local ATANIM = IT("Animation")
  200. ATANIM.Name = "Attack Animation"
  201. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "Weapon GUI"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character.Animate
  211. local UNANCHOR = true
  212. local CLOCKLOOP = 0
  213. local SONG = 1382488262
  214. local CLOCKTARGET = nil
  215. local CLOCKSPEED = 2.5
  216. script.Parent = WEAPONGUI
  217. local CLONE = Character:Clone()
  218. CLONE.Parent = nil
  219. Character.Archivable = false
  220. local sick = Instance.new("Sound",Torso)
  221. sick.Volume = 50
  222. local REGENRATE = 1
  223. local FULLREGEN = false
  224. local POSEIDON = false
  225. local EXPLOSIONSMALLSOUND = 439342426
  226. local EXPLOSIONMEDIUMSOUND = 605005842
  227. local EXPLOSIONLARGESOUND = 565538688
  228. local CHARGE = 278641993
  229. local POSEIDONSOUND = 374289727
  230. local FIREBALLSOUND = 414517770
  231. local BURNSOUND = 565777213
  232. local FIREFIELD = false
  233. local SEARING = false
  234. local BODYPOS = nil
  235. local GYRO = nil
  236. local DIRECTTURN = false
  237. local APPLYGYRO = true
  238. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  239. local CHOSENSONG = MRANDOM(1,#SONGS)
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextStrokeColor3 = C3(1,1,1)
  468. label.TextScaled = false
  469. label.Text = TEXT
  470. label.Name = NAME
  471. label.Parent = PARENT
  472. return label
  473. end
  474.  
  475. function NoOutlines(PART)
  476. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  477. end
  478.  
  479. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  480. local NEWWELD = IT(TYPE)
  481. NEWWELD.Part0 = PART0
  482. NEWWELD.Part1 = PART1
  483. NEWWELD.C0 = C0
  484. NEWWELD.C1 = C1
  485. NEWWELD.Parent = PARENT
  486. return NEWWELD
  487. end
  488.  
  489. local S = IT("Sound")
  490. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  491. local NEWSOUND = nil
  492. coroutine.resume(coroutine.create(function()
  493. NEWSOUND = S:Clone()
  494. NEWSOUND.Parent = PARENT
  495. NEWSOUND.Volume = VOLUME
  496. NEWSOUND.Pitch = PITCH
  497. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  498. NEWSOUND:play()
  499. if DOESLOOP == true then
  500. NEWSOUND.Looped = true
  501. else
  502. repeat wait(1) until NEWSOUND.Playing == false
  503. NEWSOUND:remove()
  504. end
  505. end))
  506. return NEWSOUND
  507. end
  508.  
  509. function CFrameFromTopBack(at, top, back)
  510. local right = top:Cross(back)
  511. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  512. end
  513.  
  514. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  515. function WACKYEFFECT(Table)
  516. local TYPE = (Table.EffectType or "Sphere")
  517. local SIZE = (Table.Size or VT(1,1,1))
  518. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  519. local TRANSPARENCY = (Table.Transparency or 0)
  520. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  521. local CFRAME = (Table.CFrame or Torso.CFrame)
  522. local MOVEDIRECTION = (Table.MoveToPos or nil)
  523. local ROTATION1 = (Table.RotationX or 0)
  524. local ROTATION2 = (Table.RotationY or 0)
  525. local ROTATION3 = (Table.RotationZ or 0)
  526. local MATERIAL = (Table.Material or "Neon")
  527. local COLOR = (Table.Color or C3(1,1,1))
  528. local TIME = (Table.Time or 45)
  529. local SOUNDID = (Table.SoundID or nil)
  530. local SOUNDPITCH = (Table.SoundPitch or nil)
  531. local SOUNDVOLUME = (Table.SoundVolume or nil)
  532. coroutine.resume(coroutine.create(function()
  533. local PLAYSSOUND = false
  534. local SOUND = nil
  535. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  536. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  537. PLAYSSOUND = true
  538. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  539. end
  540. EFFECT.Color = COLOR
  541. local MSH = nil
  542. if TYPE == "Sphere" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  544. elseif TYPE == "Block" then
  545. MSH = IT("BlockMesh",EFFECT)
  546. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  547. elseif TYPE == "Wave" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  549. elseif TYPE == "Ring" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  551. elseif TYPE == "Slash" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  553. elseif TYPE == "Round Slash" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  555. elseif TYPE == "Swirl" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  557. elseif TYPE == "Skull" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  559. elseif TYPE == "Crystal" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  561. end
  562. if MSH ~= nil then
  563. local MOVESPEED = nil
  564. if MOVEDIRECTION ~= nil then
  565. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  566. end
  567. local GROWTH = SIZE - ENDSIZE
  568. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  569. if TYPE == "Block" then
  570. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  571. else
  572. EFFECT.CFrame = CFRAME
  573. end
  574. for LOOP = 1, TIME+1 do
  575. Swait()
  576. MSH.Scale = MSH.Scale - GROWTH/TIME
  577. if TYPE == "Wave" then
  578. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  579. end
  580. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  581. if TYPE == "Block" then
  582. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  583. else
  584. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  585. end
  586. if MOVEDIRECTION ~= nil then
  587. local ORI = EFFECT.Orientation
  588. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  589. EFFECT.Orientation = ORI
  590. end
  591. end
  592. if PLAYSSOUND == false then
  593. EFFECT:remove()
  594. else
  595. repeat Swait() until SOUND.Playing == false
  596. EFFECT:remove()
  597. end
  598. else
  599. if PLAYSSOUND == false then
  600. EFFECT:remove()
  601. else
  602. repeat Swait() until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. Debris = game:GetService("Debris")
  622.  
  623. function Particles(Which,Parent,Enabled)
  624. if script:FindFirstChild(Which) then
  625. local PARTICLES = script:FindFirstChild(Which):Clone()
  626. PARTICLES.Parent = Parent
  627. PARTICLES.Name = "CurseParticles"
  628. if Enabled ~= true then
  629. PARTICLES:Emit(Enabled)
  630. Debris:AddItem(PARTICLES,10)
  631. else
  632. PARTICLES.Enabled = true
  633. return PARTICLES
  634. end
  635. end
  636. end
  637.  
  638. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  639. local DIRECTION = CF(StartPos,EndPos).lookVector
  640. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  641. end
  642.  
  643. function turnto(position)
  644. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  645. end
  646.  
  647. --//=================================\\
  648. --|| WEAPON CREATION
  649. --\\=================================//
  650.  
  651. Humanoid.Parent = nil
  652. RootPart.Size = RootPart.Size*SIZE
  653. Torso.Size = Torso.Size*SIZE
  654. RightArm.Size = RightArm.Size*SIZE
  655. RightLeg.Size = RightLeg.Size*SIZE
  656. LeftArm.Size = LeftArm.Size*SIZE
  657. LeftLeg.Size = LeftLeg.Size*SIZE
  658. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  661. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  662. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  663. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  664. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  665. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  666. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  667. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  668. Head.Size = Head.Size*SIZE
  669. RootJoint.Parent = RootPart
  670. Neck.Parent = Torso
  671. RightShoulder.Parent = Torso
  672. LeftShoulder.Parent = Torso
  673. RightHip.Parent = Torso
  674. LeftHip.Parent = Torso
  675.  
  676. local GUI = script.NameGui
  677. GUI.Parent = RootPart
  678. --GUI.PlayerToHideFrom = Player
  679. Humanoid.DisplayDistanceType = "None"
  680. GUI.Enabled = true
  681. local Pauldrons = script.Pauldrons
  682. Pauldrons.Parent = Character
  683. Pauldrons.CFrame = Torso.CFrame
  684. local WELD = weldBetween(Torso,Pauldrons)
  685. Pauldrons.Anchored = false
  686. Pauldrons.Transparency = 0
  687. local FLINTLOCK = script.Flintlock
  688. FLINTLOCK.Parent = Character
  689. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  690.  
  691. local top = Instance.new("Shirt")
  692. top.ShirtTemplate = "rbxassetid://132007812"
  693. top.Parent = Character
  694. top.Name = "Cloth"
  695. local bottom = Instance.new("Pants")
  696. bottom.PantsTemplate = "rbxassetid://43727034"
  697. bottom.Parent = Character
  698. bottom.Name = "Cloth"
  699. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  700. PRT.Color = C3(0,0,0)
  701. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  702. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  703.  
  704. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  705. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  707. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  708. MakeForm(PRT,"Cyl")
  709. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  710. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  711. MakeForm(PRT,"Cyl")
  712. PRT.Color = C3(66/255, 0/255, 127/255)
  713. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  714. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  715. MakeForm(RING,"Cyl")
  716. RING.Color = C3(0,0,0)
  717. for i = 1, 12 do
  718. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  719. PRT.Color = C3(0,0,0)
  720. local MSH = IT("BlockMesh",PRT)
  721. MSH.Scale = VT(0.6,1,1)
  722. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  723. end
  724. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  725. PRT.Color = C3(0,0,0)
  726. local MSH = IT("BlockMesh",PRT)
  727. MSH.Scale = VT(0.4,1,1)
  728. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  729. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  730. PRT.Color = C3(0,0,0)
  731. local MSH = IT("BlockMesh",PRT)
  732. MSH.Scale = VT(0.4,1,1)
  733. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  734. coroutine.resume(coroutine.create(function()
  735. while true do
  736. Swait()
  737. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  738. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  739. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  740. if CLOCKLOOP <= -150 then
  741. if VALUE1 == false then
  742. CLOCKLOOP = 0
  743. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  744. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  745. ApplyAoE(HITPOS,10,15,45,75,false)
  746. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  747. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  748. if CLOCKTARGET ~= nil then
  749. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  750. if CLOCKTARGET.Torso ~= nil then
  751. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  752. end
  753. if CLOCKTARGET.Health == 0 then
  754. CLOCKTARGET = nil
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end))
  761.  
  762. for _, c in pairs(Weapon:GetChildren()) do
  763. if c.ClassName == "Part" then
  764. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  765. end
  766. end
  767.  
  768. Neck.Name = "Weld"
  769. RootJoint.Name = "Weld"
  770. RightShoulder.Name = "Weld"
  771. LeftShoulder.Name = "Weld"
  772. RightHip.Name = "Weld"
  773. LeftHip.Name = "Weld"
  774.  
  775. local BODY = {}
  776. for _, c in pairs(Character:GetDescendants()) do
  777. if c:IsA("BasePart") and c.Name ~= "Handle" then
  778. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  779. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  780. end
  781. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  782. elseif c:IsA("JointInstance") then
  783. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  784. end
  785. end
  786. for e = 1, #BODY do
  787. if BODY[e] ~= nil then
  788. local STUFF = BODY[e]
  789. local PART = STUFF[1]
  790. local PARENT = STUFF[2]
  791. local MATERIAL = STUFF[3]
  792. local COLOR = STUFF[4]
  793. local TRANSPARENCY = STUFF[5]
  794. if PART.ClassName == "Part" and PART ~= RootPart then
  795. PART.Material = MATERIAL
  796. PART.Color = COLOR
  797. PART.Transparency = TRANSPARENCY
  798. end
  799. PART.AncestryChanged:Connect(function()
  800. PART.Parent = PARENT
  801. end)
  802. end
  803. end
  804.  
  805. function refit()
  806. Character.Parent = workspace
  807. for e = 1, #BODY do
  808. if BODY[e] ~= nil then
  809. local STUFF = BODY[e]
  810. local PART = STUFF[1]
  811. local PARENT = STUFF[2]
  812. local MATERIAL = STUFF[3]
  813. local COLOR = STUFF[4]
  814. local TRANSPARENCY = STUFF[5]
  815. if PART.ClassName == "Part" and PART ~= RootPart then
  816. PART.Material = MATERIAL
  817. PART.Color = COLOR
  818. PART.Transparency = TRANSPARENCY
  819. end
  820. if PART.Parent ~= PARENT then
  821. Humanoid:remove()
  822. PART.Parent = PARENT
  823. Humanoid = IT("Humanoid",Character)
  824. end
  825. end
  826. end
  827. end
  828.  
  829. Weapon.Parent = Character
  830. Humanoid.Parent = Character
  831.  
  832. Humanoid.Died:connect(function()
  833. refit()
  834. end)
  835.  
  836. CircleParts = {}
  837. Equipped = false
  838.  
  839. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  840. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  841. end
  842. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  843. Torso = Character:FindFirstChild("Torso")
  844. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  845. return
  846. end
  847. Equipped = true
  848. Circle = Instance.new("Model")
  849. Circle.Name = "Circle"
  850. Angle = 0
  851. for i = 1, 1 do
  852. local CirclePart = Instance.new("Part")
  853. CirclePart.Name = "CirclePart"
  854. CirclePart.Transparency = 1
  855. CirclePart.BrickColor = BrickColor.new("Really black")
  856. CirclePart.Material = Enum.Material.Plastic
  857. CirclePart.Shape = Enum.PartType.Block
  858. CirclePart.FormFactor = Enum.FormFactor.Custom
  859. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  860. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  861. CirclePart.Anchored = true
  862. CirclePart.CanCollide = false
  863. CirclePart.Locked = true
  864. CirclePart.Size = Vector3.new(10, 0.2, 10)
  865. local Aura = Instance.new('ParticleEmitter')
  866. Aura.Name = "Aura"
  867. Aura.Texture = "rbxassetid://296874871"
  868. Aura.Parent = CirclePart
  869. Aura.LightEmission = 0
  870. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  871. Aura.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  872. Aura.Size = NumberSequence.new(1,1,1)
  873. Aura.LockedToPart = false
  874. Aura.Lifetime = NumberRange.new(1)
  875. Aura.Rate = 50
  876. Aura.Speed = NumberRange.new(2)
  877. Aura.SpreadAngle = Vector2.new(80,80)
  878.  
  879. local Aura2 = Instance.new('ParticleEmitter')
  880. Aura2.Name = "Aura"
  881. Aura2.Texture = "rbxassetid://296874871"
  882. Aura2.Parent = CirclePart
  883. Aura2.LightEmission = 0
  884. Aura2.Transparency = NumberSequence.new(0.2,0.4,1)
  885. Aura2.Color = ColorSequence.new(Color3.new(2,0,1))
  886. Aura2.Size = NumberSequence.new(1,1,1)
  887. Aura2.LockedToPart = false
  888. Aura2.Lifetime = NumberRange.new(1)
  889. Aura2.Rate = 50
  890. Aura2.Speed = NumberRange.new(2)
  891. Aura2.SpreadAngle = Vector2.new(80,80)
  892.  
  893. local BlockMesh = Instance.new("BlockMesh")
  894. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  895. BlockMesh.Parent = CirclePart
  896. CirclePart.Parent = Circle
  897. local Star = Instance.new("Decal", CirclePart)
  898. Star.Texture = "http://www.roblox.com/asset/?id=266366832"
  899. Star.Face = "Top"
  900. local Light = Instance.new("PointLight", CirclePart)
  901. Light.Color = Color3.new(2,0,1)
  902. Light.Brightness = 100
  903. Light.Range = 15
  904. table.insert(CircleParts, CirclePart)
  905. end
  906. spawn(function()
  907. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  908. if Angle == 360 then
  909. Angle = 0
  910. end
  911. Angle = Angle + 0.05
  912. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  913. if Hit then
  914. if not Circle.Parent then
  915. Circle.Parent = Character
  916. end
  917. for i, v in pairs(CircleParts) do
  918. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  919. end
  920. else
  921. Circle.Parent = nil
  922. end
  923. wait()
  924. end
  925. end)
  926.  
  927. Neck.Name = "Weld"
  928. RootJoint.Name = "Weld"
  929. RightShoulder.Name = "Weld"
  930. LeftShoulder.Name = "Weld"
  931. RightHip.Name = "Weld"
  932. LeftHip.Name = "Weld"
  933.  
  934. local BODY = {}
  935. for _, c in pairs(Character:GetDescendants()) do
  936. if c:IsA("BasePart") and c.Name ~= "Handle" then
  937. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  938. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  939. end
  940. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  941. elseif c:IsA("JointInstance") then
  942. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  943. end
  944. end
  945. for e = 1, #BODY do
  946. if BODY[e] ~= nil then
  947. local STUFF = BODY[e]
  948. local PART = STUFF[1]
  949. local PARENT = STUFF[2]
  950. local MATERIAL = STUFF[3]
  951. local COLOR = STUFF[4]
  952. local TRANSPARENCY = STUFF[5]
  953. if PART.ClassName == "Part" and PART ~= RootPart then
  954. PART.Material = MATERIAL
  955. PART.Color = COLOR
  956. PART.Transparency = TRANSPARENCY
  957. end
  958. PART.AncestryChanged:Connect(function()
  959. PART.Parent = PARENT
  960. end)
  961. end
  962. end
  963.  
  964. function refit()
  965. Character.Parent = workspace
  966. for e = 1, #BODY do
  967. if BODY[e] ~= nil then
  968. local STUFF = BODY[e]
  969. local PART = STUFF[1]
  970. local PARENT = STUFF[2]
  971. local MATERIAL = STUFF[3]
  972. local COLOR = STUFF[4]
  973. local TRANSPARENCY = STUFF[5]
  974. if PART.ClassName == "Part" and PART ~= RootPart then
  975. PART.Material = MATERIAL
  976. PART.Color = COLOR
  977. PART.Transparency = TRANSPARENCY
  978. end
  979. if PART.Parent ~= PARENT then
  980. Humanoid:remove()
  981. PART.Parent = PARENT
  982. Humanoid = IT("Humanoid",Character)
  983. chatfunc ("Immortalness flows through my power...")
  984. end
  985. end
  986. end
  987. end
  988.  
  989. local REGENSOUND = 487215897
  990. for _, c in pairs(Character:GetDescendants()) do
  991. if c and c.Parent then
  992. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  993. local ACCESSORY = c.Parent
  994. c.Parent = Character
  995. if c then
  996. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  997. weldBetween(Head,c)
  998. else
  999. weldBetween(Torso,c)
  1000. end
  1001. end
  1002. ACCESSORY:remove()
  1003. end
  1004. end
  1005. end
  1006. wait()
  1007. local BODY = {}
  1008. for _, c in pairs(Character:GetDescendants()) do
  1009. if c:IsA("BasePart") then
  1010. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1011. end
  1012. local REGENVALUE = IT("BoolValue",c)
  1013. REGENVALUE.Name = "IsRegening"
  1014. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1015. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  1016. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  1017. end
  1018. end
  1019. function FullBodyRegen()
  1020. if FULLREGEN == false then
  1021. FULLREGEN = true
  1022. Character.Parent = workspace
  1023. GUI.Enabled = false
  1024. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  1025. UNANCHOR = false
  1026. for e = 1, #BODY do
  1027. if BODY[e] ~= nil then
  1028. local STUFF = BODY[e]
  1029. local PART = STUFF[1]
  1030. local PARENT = STUFF[2]
  1031. local MATERIAL = STUFF[3]
  1032. local COLOR = STUFF[4]
  1033. local TRANSPARENCY = STUFF[5]
  1034. --local SIZE = STUFF[6]
  1035. local NAME = STUFF[7]
  1036. local VALUE = STUFF[8]
  1037. PART.Parent = PARENT
  1038. Humanoid.MaxHealth = "inf"
  1039. Humanoid.Health = "inf"
  1040. Humanoid.Parent = nil
  1041. Humanoid = IT("Humanoid",Character)
  1042. Humanoid.Died:Connect(FullBodyRegen)
  1043. PART.Parent = PARENT
  1044. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  1045. VALUE.Value = true
  1046. coroutine.resume(coroutine.create(function()
  1047. PART.Transparency = 1
  1048. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  1049. local REGEN = script.Regen:Clone()
  1050. REGEN.Parent = PART
  1051. REGEN.Speed = NumberRange.new(30)
  1052. REGEN:Emit(100)
  1053. local REGENING = script.Regen2:Clone()
  1054. REGENING.Parent = PART
  1055. REGENING.Enabled = true
  1056. REGENING.Speed = NumberRange.new(35)
  1057. wait()
  1058. local RANGE = 35
  1059. for i = 1, math.ceil(REGENRATE*25) do
  1060. wait()
  1061. ApplyAoE(PART.Position,6,1,1,0,false)
  1062. REGENING.Speed = NumberRange.new(RANGE)
  1063. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  1064. end
  1065. REGEN.Speed = NumberRange.new(6)
  1066. REGEN:Emit(60)
  1067. wait(REGENRATE/3)
  1068. RootPart.Velocity = VT(0,0,0)
  1069. UNANCHOR = true
  1070. GUI.Enabled = true
  1071. PART.Transparency = 0
  1072. REGEN.Rate = 50
  1073. REGEN.Enabled = true
  1074. REGENING.Enabled = false
  1075. wait(REGENRATE/1.5)
  1076. VALUE.Value = false
  1077. Debris:AddItem(REGENING,5)
  1078. FULLREGEN = false
  1079. REGEN.Enabled = false
  1080. Debris:AddItem(REGEN,5)
  1081. end))
  1082. end
  1083. end
  1084. end
  1085. end
  1086. end
  1087. function Regen()
  1088. Character.Parent = workspace
  1089. for e = 1, #BODY do
  1090. if BODY[e] ~= nil then
  1091. local STUFF = BODY[e]
  1092. local PART = STUFF[1]
  1093. local PARENT = STUFF[2]
  1094. local MATERIAL = STUFF[3]
  1095. local COLOR = STUFF[4]
  1096. local TRANSPARENCY = STUFF[5]
  1097. --local SIZE = STUFF[6]
  1098. local NAME = STUFF[7]
  1099. local VALUE = STUFF[8]
  1100. if PART.ClassName == "Part" and PART ~= RootPart then
  1101. PART.Material = MATERIAL
  1102. PART.Name = NAME
  1103. end
  1104. if PART.Parent ~= PARENT then
  1105. PART.Parent = PARENT
  1106. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  1107. if VALUE.Value == false then
  1108. VALUE.Value = true
  1109. coroutine.resume(coroutine.create(function()
  1110. PART.Transparency = 1
  1111. wait(REGENRATE)
  1112. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1113. local REGENING = script.Regen:Clone()
  1114. REGENING.Parent = PART
  1115. REGENING.Enabled = true
  1116. for i = 1, math.ceil(REGENRATE*10) do
  1117. wait()
  1118. ApplyAoE(PART.Position,6,1,1,0,false)
  1119. end
  1120. wait(REGENRATE)
  1121. PART.Transparency = 0
  1122. wait(REGENRATE/5)
  1123. REGENING.Enabled = false
  1124. VALUE.Value = false
  1125. Debris:AddItem(REGENING,5)
  1126. end))
  1127. end
  1128. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  1129. local VALUE = PARENT.IsRegening
  1130. if VALUE == false then
  1131. VALUE.Value = true
  1132. local PART = PART.Part1
  1133. coroutine.resume(coroutine.create(function()
  1134. PART.Transparency = 1
  1135. wait(REGENRATE)
  1136. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  1137. local REGENING = script.Regen:Clone()
  1138. REGENING.Parent = PART
  1139. REGENING.Enabled = true
  1140. for i = 1, math.ceil(REGENRATE*10) do
  1141. wait()
  1142. ApplyAoE(PART.Position,6,1,1,0,false)
  1143. end
  1144. wait(REGENRATE)
  1145. PART.Transparency = 0
  1146. wait(REGENRATE/5)
  1147. REGENING.Enabled = false
  1148. VALUE.Value = false
  1149. end))
  1150. end
  1151. end
  1152. end
  1153. end
  1154. end
  1155. end
  1156.  
  1157. Humanoid.Died:connect(function()
  1158. refit()
  1159. end)
  1160. function swait(num)
  1161. if num == 0 or num == nil then
  1162. ArtificialHB.Event:wait()
  1163. else
  1164. for i = 0, num do
  1165. ArtificialHB.Event:wait()
  1166. end
  1167. end
  1168. end
  1169. function chatfunc(text)
  1170. local chat = coroutine.wrap(function()
  1171. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1172. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1173. end
  1174. local Bill = Instance.new("BillboardGui",Character)
  1175. Bill.Size = UDim2.new(0,100,0,40)
  1176. Bill.StudsOffset = Vector3.new(0,3,0)
  1177. Bill.Adornee = Character.Head
  1178. Bill.Name = "TalkingBillBoard"
  1179. local Hehe = Instance.new("TextLabel",Bill)
  1180. Hehe.BackgroundTransparency = 1
  1181. Hehe.BorderSizePixel = 0
  1182. Hehe.Text = ""
  1183. Hehe.Font = "Garamond"
  1184. Hehe.TextSize = 40
  1185. Hehe.TextStrokeTransparency = 0
  1186. Hehe.Size = UDim2.new(1,0,0.5,0)
  1187. coroutine.resume(coroutine.create(function()
  1188. while Hehe ~= nil do
  1189. swait()
  1190. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1191. Hehe.Rotation = math.random(-5,5)
  1192. Hehe.TextColor3 = Color3.new(0,0,0)
  1193. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  1194. end
  1195. end))
  1196. for i = 1,string.len(text),1 do
  1197. swait()
  1198. Hehe.Text = string.sub(text,1,i)
  1199. end
  1200. swait(90)--Re[math.random(1, 93)]
  1201. for i = 0, 1, .025 do
  1202. swait()
  1203. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1204. Hehe.TextStrokeTransparency = i
  1205. Hehe.TextTransparency = i
  1206. end
  1207. Bill:Destroy()
  1208. end)
  1209. chat()
  1210. end
  1211.  
  1212. function onChatted(msg)
  1213. chatfunc(msg)
  1214. end
  1215.  
  1216. Player.Chatted:connect(onChatted)
  1217.  
  1218. local BACKATTACHMENT1 = IT("Attachment",Torso)
  1219. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  1220. local BACKATTACHMENT2 = IT("Attachment",Torso)
  1221. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  1222.  
  1223. local SKILLTEXTCOLOR = C3(1,1,1)
  1224. local SKILLFONT = "Legacy"
  1225. local SKILLTEXTSIZE = 4
  1226.  
  1227. local SEARING_ATTACKS = {"[Searing]","[Z] - Mana Sphere","[L] - Taunt","[E] - Divider","[X] - Enlarged Bomb","[Shift] - Sprint"}
  1228. local PANDORA_ATTACKS = {"[Pandora]","[K] - Pandora's Box","[R] - Magic Nukes","[T] - Taunt","[C] - Linked Fist","[B] - Soul Drain","[V] - Teleport Crash"}
  1229. local SEARING_GUI = {}
  1230. local PANDORA_GUI = {}
  1231.  
  1232. for i = 1, #SEARING_ATTACKS do
  1233. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1234. local SKILLTEXT = CreateLabel(SKILLFRAME, ""..SEARING_ATTACKS[i].."", C3(2,0,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1235. SKILLTEXT.TextXAlignment = "Right"
  1236. table.insert(SEARING_GUI,SKILLTEXT)
  1237. end
  1238.  
  1239. for i = 1, #PANDORA_ATTACKS do
  1240. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1241. local SKILLTEXT = CreateLabel(SKILLFRAME, ""..PANDORA_ATTACKS[i].."", C3(1,1,1), SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1242. SKILLTEXT.TextXAlignment = "Left"
  1243. table.insert(PANDORA_GUI,SKILLTEXT)
  1244. end
  1245. --//=================================\\
  1246. --|| DAMAGING
  1247. --\\=================================//
  1248.  
  1249. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1250. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1251. defence.Name = ("HitBy"..Player.Name)
  1252. game:GetService("Debris"):AddItem(defence, 0.001)
  1253. Damage = Damage * DAMAGEMULTIPLIER
  1254. if Humanoid.Health ~= 0 then
  1255. local CritChance = MRANDOM(1,100)
  1256. if Damage > Humanoid.Health then
  1257. Damage = math.ceil(Humanoid.Health)
  1258. if Damage == 0 then
  1259. Damage = 0.1
  1260. end
  1261. end
  1262. Humanoid.Health = Humanoid.Health - Damage
  1263. end
  1264. end
  1265.  
  1266. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1267. local CHILDREN = workspace:GetDescendants()
  1268. for index, CHILD in pairs(CHILDREN) do
  1269. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1270. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1271. if HUM then
  1272. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1273. if TORSO then
  1274. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1275. if INSTAKILL == false then
  1276. CHILD:BreakJoints()
  1277. else
  1278. local DMG = MRANDOM(MINDMG,MAXDMG)
  1279. ApplyDamage(HUM,DMG,TORSO)
  1280. end
  1281. if FLING > 0 then
  1282. for _, c in pairs(CHILD:GetChildren()) do
  1283. if c:IsA("BasePart") then
  1284. local bv = Instance.new("BodyVelocity")
  1285. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1286. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1287. bv.Parent = c
  1288. Debris:AddItem(bv,0.05)
  1289. end
  1290. end
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. end
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --||SEARING ATTACK FUNCTIONS AND STUFF
  1301. --\\=================================//
  1302.  
  1303. function Spitter()
  1304. ATTACK = true
  1305. Rooted = true
  1306. local GYRO = IT("BodyGyro",RootPart)
  1307. GYRO.D = 20
  1308. GYRO.P = 4000
  1309. GYRO.MaxTorque = VT(40000,40000,40000)
  1310. local POSITION = IT("BodyPosition",RootPart)
  1311. POSITION.Position = RootPart.Position+VT(0,2,0)
  1312. POSITION.D = 450
  1313. POSITION.P = 40000
  1314. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1315. local FIRE = Particles("FistFire",RightArm,true)
  1316. CreateSound(CHARGE,RightArm,6,0.8,false)
  1317. coroutine.resume(coroutine.create(function()
  1318. repeat
  1319. Swait()
  1320. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. until ATTACK == false
  1328. FIRE.LockedToPart = false
  1329. FIRE.Enabled = false
  1330. Debris:AddItem(FIRE,5)
  1331. GYRO:remove()
  1332. POSITION:remove()
  1333. end))
  1334. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1335. MakeForm(FIREBALL,"Ball")
  1336. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1337. local CORE = IT("Attachment",FIREBALL)
  1338. local FIRES = Particles("FireballFire1",CORE,true)
  1339. FIRES.Size = NumberSequence.new(0)
  1340. FIRES.LockedToPart = true
  1341. local LOOP = 0
  1342. repeat
  1343. Swait()
  1344. LOOP = LOOP + 1
  1345. if LOOP == 20 then
  1346. LOOP = 0
  1347. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1348. end
  1349. if FIREBALL.Size.X < 20 then
  1350. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1351. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1352. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1353. end
  1354. FIRES.Enabled = true
  1355. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1356. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1357. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1358. coroutine.resume(coroutine.create(function()
  1359. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1360. local RANGE = 75
  1361. local FLAME = Particles("Field",CORE,true)
  1362. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1363. FLAME.Size = NumberSequence.new(0,25)
  1364. for i = 1, 600 do
  1365. LOOP = LOOP + 1
  1366. if LOOP == 20 then
  1367. LOOP = 0
  1368. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1369. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1370. end
  1371. Swait()
  1372. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1373. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1374. if HIT then
  1375. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1376. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1377. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1378. for i = 1, 3 do
  1379. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1380. end
  1381. for i = 1, 3 do
  1382. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1383. end
  1384. Particles("ExplosionFire1",FIREBALL,1200)
  1385. for i = 1, 15 do
  1386. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1387. end
  1388. break
  1389. end
  1390. end
  1391. FLAME.Enabled = false
  1392. FIRES.Enabled = false
  1393. for i = 1, 10 do
  1394. Swait()
  1395. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1396. end
  1397. Debris:AddItem(FIREBALL,5)
  1398. end))
  1399. wait(0.5)
  1400. ATTACK = false
  1401. Rooted = false
  1402. end
  1403.  
  1404. function Fireball()
  1405. ATTACK = true
  1406. Rooted = true
  1407. local GYRO = IT("BodyGyro",RootPart)
  1408. GYRO.D = 20
  1409. GYRO.P = 4000
  1410. GYRO.MaxTorque = VT(40000,40000,40000)
  1411. local POSITION = IT("BodyPosition",RootPart)
  1412. POSITION.Position = RootPart.Position+VT(0,2,0)
  1413. POSITION.D = 450
  1414. POSITION.P = 40000
  1415. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1416. local FIRE = Particles("FistFire",RightArm,true)
  1417. CreateSound(CHARGE,RightArm,6,1,false)
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. Swait()
  1421. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1422. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. until ATTACK == false
  1429. FIRE.LockedToPart = false
  1430. FIRE.Enabled = false
  1431. Debris:AddItem(FIRE,5)
  1432. GYRO:remove()
  1433. POSITION:remove()
  1434. end))
  1435. wait(1)
  1436. repeat
  1437. Particles("ExplosionFire1",RightArm,70)
  1438. coroutine.resume(coroutine.create(function()
  1439. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1440. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1441. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1442. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1443. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1444. for i = 1, 250 do
  1445. Swait()
  1446. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1447. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1448. if HIT then
  1449. Particles("ExplosionFire1",FIREBALL,600)
  1450. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1451. for i = 1, 3 do
  1452. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1453. end
  1454. for i = 1, 3 do
  1455. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1456. end
  1457. for i = 1, 5 do
  1458. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1459. end
  1460. break
  1461. end
  1462. end
  1463. FLAME.Enabled = false
  1464. FLAME2.Enabled = false
  1465. Debris:AddItem(FIREBALL,7)
  1466. end))
  1467. wait(0.1)
  1468. until KEYHOLD == false
  1469. wait(0.2)
  1470. ATTACK = false
  1471. Rooted = false
  1472. end
  1473.  
  1474. function Devastor()
  1475. ATTACK = true
  1476. Rooted = true
  1477. local POSITION = IT("BodyPosition",RootPart)
  1478. POSITION.Position = RootPart.Position+VT(0,2,0)
  1479. POSITION.D = 450
  1480. POSITION.P = 40000
  1481. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1482. local FIRE = Particles("FistFire",RightArm,true)
  1483. local FIRE2 = Particles("FistFire",LeftArm,true)
  1484. CreateSound(CHARGE,Torso,6,1,false)
  1485. local NEWANIM = false
  1486. coroutine.resume(coroutine.create(function()
  1487. repeat
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. until ATTACK == false or NEWANIM == true
  1496. if NEWANIM == true then
  1497. local GYRO = IT("BodyGyro",RootPart)
  1498. GYRO.D = 20
  1499. GYRO.P = 4000
  1500. GYRO.MaxTorque = VT(40000,40000,40000)
  1501. repeat
  1502. Swait()
  1503. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1504. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. until ATTACK == false
  1511. GYRO:remove()
  1512. end
  1513. POSITION:remove()
  1514. FIRE.LockedToPart = false
  1515. FIRE.Enabled = false
  1516. Debris:AddItem(FIRE,5)
  1517. FIRE2.LockedToPart = false
  1518. FIRE2.Enabled = false
  1519. Debris:AddItem(FIRE2,5)
  1520. end))
  1521. local FIRETABLE = {}
  1522. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1523. MakeForm(ORB,"Ball")
  1524. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1525. local A = IT("Attachment",ORB)
  1526. local FIRES = Particles("FireballFire1",A,true)
  1527. FIRES.Size = NumberSequence.new(0)
  1528. FIRES.LockedToPart = true
  1529. local LOOP = 0
  1530. for i = 1, 200 do
  1531. Swait()
  1532. LOOP = LOOP + 1
  1533. if LOOP >= 30 then
  1534. LOOP = 0
  1535. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536. end
  1537. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1538. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1539. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1540. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1541. FIRES.Enabled = true
  1542. end
  1543. RightArm.Transparency = 1
  1544. LeftArm.Transparency = 1
  1545. FIRE.Enabled = false
  1546. FIRE2.Enabled = false
  1547. for _, c in pairs(Character:GetChildren()) do
  1548. if c:IsA("BasePart") then
  1549. local FLAME = Particles("BodyFire",c,true)
  1550. table.insert(FIRETABLE,FLAME)
  1551. end
  1552. end
  1553. CreateSound(CHARGE,Torso,6,0.5,false)
  1554. for i = 1, 200 do
  1555. Swait()
  1556. LOOP = LOOP + 1
  1557. if LOOP >= 30 then
  1558. LOOP = 0
  1559. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1560. end
  1561. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1562. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1563. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1564. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1565. FIRES.Enabled = true
  1566. end
  1567. for _, c in pairs(Character:GetChildren()) do
  1568. if c:IsA("BasePart") then
  1569. c.Transparency = 1
  1570. end
  1571. end
  1572. for i = 1, #FIRETABLE do
  1573. FIRETABLE[i].Enabled = false
  1574. Debris:AddItem(FIRETABLE[i],5)
  1575. end
  1576. for i = 1, 400 do
  1577. Swait()
  1578. LOOP = LOOP + 1
  1579. if LOOP >= 30 then
  1580. LOOP = 0
  1581. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1582. end
  1583. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1584. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1585. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1586. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1587. FIRES.Enabled = true
  1588. end
  1589. wait(0.5)
  1590. FIRES.Lifetime = NumberRange.new(2,5)
  1591. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1592. FIRES.LockedToPart = false
  1593. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1594. coroutine.resume(coroutine.create(function()
  1595. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1596. for i = 1, 1200 do
  1597. Swait()
  1598. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1599. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1600. if HIT then
  1601. break
  1602. end
  1603. end
  1604. for i = 1, 6 do
  1605. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1606. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1607. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1608. for i = 1, 3 do
  1609. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1610. end
  1611. for i = 1, 3 do
  1612. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1613. end
  1614. for i = 1, 15 do
  1615. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1616. end
  1617. wait(1)
  1618. end
  1619. FIRES.Enabled = false
  1620. for i = 1, 10 do
  1621. Swait()
  1622. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1623. end
  1624. Debris:AddItem(ORB,5)
  1625. end))
  1626. wait(1)
  1627. FullBodyRegen()
  1628. ATTACK = false
  1629. Rooted = false
  1630. end
  1631.  
  1632. function Searing_Taunt()
  1633. ATTACK = true
  1634. Rooted = true
  1635. sick.Volume = 1
  1636. local TAUNT = CreateSound(159882303,Torso,100,1,false)
  1637. coroutine.resume(coroutine.create(function()
  1638. repeat
  1639. Swait()
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1646. until ATTACK == false
  1647. end))
  1648. repeat wait() until TAUNT.Playing == false
  1649. sick.Volume = 10
  1650. ATTACK = false
  1651. Rooted = false
  1652. end
  1653.  
  1654. --//=================================\\
  1655. --||PANDORA ATTACK FUNCTIONS AND STUFF
  1656. --\\=================================//
  1657.  
  1658. function MagicMissiles()
  1659. ATTACK = true
  1660. Rooted = false
  1661. local SELECTING = true
  1662. local SPOTS = {}
  1663. coroutine.resume(coroutine.create(function()
  1664. local LOOP = 0
  1665. repeat
  1666. LOOP = LOOP + 1
  1667. Swait()
  1668. if LOOP >= 15 then
  1669. LOOP = 0
  1670. for i = 1, #SPOTS do
  1671. if SPOTS[i] ~= nil then
  1672. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1673. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,50,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1674. end
  1675. end
  1676. end
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. until SELECTING == false
  1684. Rooted = false
  1685. repeat
  1686. LOOP = LOOP + 1
  1687. Swait()
  1688. if LOOP >= 15 then
  1689. LOOP = 0
  1690. for i = 1, #SPOTS do
  1691. if SPOTS[i] ~= nil then
  1692. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1693. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1694. end
  1695. end
  1696. end
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. until ATTACK == false
  1704. end))
  1705. repeat
  1706. repeat Swait() until HOLD == true
  1707. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1708. if DIST > 9999 then
  1709. DIST = 9999
  1710. end
  1711. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1712. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1713. if HITFLOOR ~= nil then
  1714. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1715. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1716. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(10,5,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1717. end
  1718. repeat Swait() until HOLD == false
  1719. until #SPOTS == 5
  1720. SELECTING = false
  1721. for i = 1, #SPOTS do
  1722. if SPOTS[i] ~= nil then
  1723. local POS = SPOTS[i]
  1724. coroutine.resume(coroutine.create(function()
  1725. local MISSILE = IT("Model",Effects)
  1726. MISSILE.Name = "Missile"
  1727. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1728. MakeForm(BASEPART,"Cyl")
  1729. MISSILE.PrimaryPart = BASEPART
  1730. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1731. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1732. MakeForm(HEAD,"Ball")
  1733. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1734. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Magenta", "Part", VT(100,9999999999999,100))
  1735. MakeForm(TAIL,"Cyl")
  1736. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1737. for i = 1, 15 do
  1738. Swait()
  1739. for _, c in pairs(MISSILE:GetChildren()) do
  1740. if c.ClassName == "Part" then
  1741. c.Transparency = c.Transparency - 1/10
  1742. end
  1743. end
  1744. end
  1745. for i = 1, 15*1.5 do
  1746. Swait()
  1747. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1748. end
  1749. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1750. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1751. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1752. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1753. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(2,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1754. MISSILE:remove()
  1755. end))
  1756. end
  1757. end
  1758. wait(0.6)
  1759. ATTACK = false
  1760. Rooted = false
  1761. end
  1762.  
  1763.  
  1764. function TimesUp()
  1765. CLOCKTARGET = nil
  1766. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1767. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1768. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1769. if TORSO then
  1770. ATTACK = true
  1771. Rooted = false
  1772. coroutine.resume(coroutine.create(function()
  1773. repeat
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. until ATTACK == false
  1782. end))
  1783. if Effects:FindFirstChild("NeonDoll") then
  1784. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1785. end
  1786. wait(0.5)
  1787. local FAKECHARACTER = IT("Model",Effects)
  1788. FAKECHARACTER.Name = "NeonDoll"
  1789. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  1790. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1791. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1792. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1793. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1794. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1795. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1796. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1797. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  1798. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1799. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  1800. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1801. CreateSound(201858045, TORS, 5, 0.4, false)
  1802. for i = 1, 50 do
  1803. Swait()
  1804. CLOCKSPEED = 2.5
  1805. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1806. if c.ClassName == "Part" then
  1807. c.Transparency = c.Transparency - 0.5/150
  1808. end
  1809. end
  1810. end
  1811. CLOCKTARGET = HUM
  1812. coroutine.resume(coroutine.create(function()
  1813. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1814. for i = 1, 25 do
  1815. Swait()
  1816. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1817. if c.ClassName == "Part" then
  1818. c.Transparency = c.Transparency + 0.5/25
  1819. end
  1820. end
  1821. end
  1822. CLOCKSPEED = 2.5
  1823. FAKECHARACTER:remove()
  1824. end))
  1825. wait(0.5)
  1826. ATTACK = false
  1827. Rooted = false
  1828. end
  1829. end
  1830. end
  1831.  
  1832. function ChainPunch()
  1833. ATTACK = false
  1834. Rooted = false
  1835. local GYRO = IT("BodyGyro",RootPart)
  1836. GYRO.D = 100
  1837. GYRO.P = 5000
  1838. GYRO.MaxTorque = VT(0,50000,0)
  1839. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1840. repeat
  1841. Swait()
  1842. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. until HOLD == true
  1850. local POS = Mouse.Hit.p
  1851. local CHAINS = false
  1852. local CHAINLINKS = {}
  1853. local A = IT("Attachment",RightArm)
  1854. A.Position = VT(1,-1,0)*SIZE
  1855. A.Orientation = VT(-90, -89.982, 0)
  1856. local B = IT("Attachment",RightArm)
  1857. B.Position = VT(-1,-1,0)*SIZE
  1858. B.Orientation = VT(-90, 89.988, 0)
  1859. local C = IT("Attachment",RightArm)
  1860. C.Position = VT(0.5,-1.3,0)*SIZE
  1861. C.Orientation = VT(-90, -89.982, 0)
  1862. local D = IT("Attachment",RightArm)
  1863. D.Position = VT(-0.5,-1.3,0)*SIZE
  1864. D.Orientation = VT(-90, 89.988, 0)
  1865. local LIGHT = IT("Attachment",RightArm)
  1866. LIGHT.Position = VT(0,-1,0)*SIZE
  1867. local LIGHT2 = IT("PointLight",LIGHT)
  1868. LIGHT2.Range = 7
  1869. LIGHT2.Brightness = 5
  1870. LIGHT2.Color = SKILLTEXTCOLOR
  1871. for i = 1, 2 do
  1872. local TWIST = -2
  1873. local START = A
  1874. local END = B
  1875. if i == 1 then
  1876. START = B
  1877. END = A
  1878. end
  1879. local ChainLink = IT("Beam",Torso)
  1880. ChainLink.Texture = "rbxassetid://73042633"
  1881. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1882. ChainLink.TextureSpeed = 1
  1883. ChainLink.Width0 = 1
  1884. ChainLink.Width1 = 1
  1885. ChainLink.TextureLength = 5
  1886. ChainLink.Attachment0 = START
  1887. ChainLink.Attachment1 = END
  1888. ChainLink.CurveSize0 = TWIST
  1889. ChainLink.CurveSize1 = TWIST
  1890. --ChainLink.FaceCamera = true
  1891. ChainLink.Segments = 45
  1892. ChainLink.Transparency = NumberSequence.new(1)
  1893. table.insert(CHAINLINKS,ChainLink)
  1894. end
  1895. for i = 1, 2 do
  1896. local TWIST = -1
  1897. local START = C
  1898. local END = D
  1899. if i == 1 then
  1900. START = D
  1901. END = C
  1902. end
  1903. local ChainLink = IT("Beam",Torso)
  1904. ChainLink.Texture = "rbxassetid://73042633"
  1905. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1906. ChainLink.TextureSpeed = 1
  1907. ChainLink.Width0 = 1
  1908. ChainLink.Width1 = 1
  1909. ChainLink.TextureLength = 5
  1910. ChainLink.Attachment0 = START
  1911. ChainLink.Attachment1 = END
  1912. ChainLink.CurveSize0 = TWIST
  1913. ChainLink.CurveSize1 = TWIST
  1914. --ChainLink.FaceCamera = true
  1915. ChainLink.Segments = 25
  1916. ChainLink.LightEmission = 0.5
  1917. ChainLink.Transparency = NumberSequence.new(1)
  1918. table.insert(CHAINLINKS,ChainLink)
  1919. end
  1920. coroutine.resume(coroutine.create(function()
  1921. repeat
  1922. Swait()
  1923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. until ATTACK == false
  1930. for e = 1, 15 do
  1931. Swait()
  1932. for i = 1, #CHAINLINKS do
  1933. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1934. end
  1935. end
  1936. A:remove()
  1937. B:remove()
  1938. C:remove()
  1939. D:remove()
  1940. end))
  1941. CreateSound(233856115, RightArm, 5, 1.2, false)
  1942. for e = 1, 15 do
  1943. Swait()
  1944. for i = 1, #CHAINLINKS do
  1945. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1946. end
  1947. end
  1948. CHAINS = true
  1949. Rooted = false
  1950. wait()
  1951. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1952. FIST.Color = C3(1, 215/255, 1)
  1953. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1954. local LIGHT3 = IT("PointLight",FIST)
  1955. LIGHT3.Range = 7
  1956. LIGHT3.Brightness = 5
  1957. LIGHT3.Color = SKILLTEXTCOLOR
  1958. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1959. local FISTA = IT("Attachment",FIST)
  1960. FISTA.Position = VT(0.062, 0.977, 0)
  1961. local ChainLink = IT("Beam",Torso)
  1962. ChainLink.Texture = "rbxassetid://73042633"
  1963. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1964. ChainLink.TextureSpeed = 0
  1965. ChainLink.Width0 = 3
  1966. ChainLink.Width1 = 3
  1967. ChainLink.TextureLength = 12
  1968. ChainLink.Attachment0 = LIGHT
  1969. ChainLink.Attachment1 = FISTA
  1970. ChainLink.FaceCamera = true
  1971. ChainLink.Segments = 45
  1972. ChainLink.LightEmission = 0.5
  1973. ChainLink.Transparency = NumberSequence.new(0.25)
  1974. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1975. for i = 1, 85 do
  1976. Swait()
  1977. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1978. ChainLink.TextureLength = 12+(i*2)
  1979. ApplyAoE(FIST.Position,10,15,25,100,false)
  1980. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(100,0,100)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1981. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1982. if HITFLOOR ~= nil then
  1983. HITFLOOR:BreakJoints()
  1984. coroutine.resume(coroutine.create(function()
  1985. for i = 1, 15 do
  1986. Swait()
  1987. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1988. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1989. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(500,0,500)*SIZE, Size2 = VT(999,3,999), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1990. end
  1991. end))
  1992. break
  1993. end
  1994. end
  1995. coroutine.resume(coroutine.create(function()
  1996. for i = 1, 50 do
  1997. Swait()
  1998. FIST.Transparency = FIST.Transparency + 0.5/50
  1999. LIGHT3.Range = LIGHT3.Range - 7/50
  2000. end
  2001. FIST:remove()
  2002. end))
  2003. LIGHT:remove()
  2004. GYRO:remove()
  2005. ATTACK = false
  2006. Rooted = false
  2007. end
  2008.  
  2009. function WarpMeteor()
  2010. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2011. if DIST > 9999 then
  2012. DIST = 9999
  2013. end
  2014. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2015. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2016. if HITFLOOR then
  2017. local POS = HITPOS
  2018. ATTACK = true
  2019. Rooted = false
  2020. local WARPED = false
  2021. local SMASHED = false
  2022. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2023. coroutine.resume(coroutine.create(function()
  2024. repeat
  2025. Swait()
  2026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2030. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. until WARPED == true
  2033. repeat
  2034. Swait()
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. until SMASHED == true
  2042. repeat
  2043. Swait()
  2044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. until ATTACK == false
  2051. end))
  2052. VALUE1 = true
  2053. CreateSound(233856115, Torso, 5, 1.6, false)
  2054. for i = 1, 25 do
  2055. Swait()
  2056. for _, c in pairs(Character:GetChildren()) do
  2057. if c.ClassName == "Part" then
  2058. c.Transparency = c.Transparency + 1/25
  2059. end
  2060. end
  2061. for _, c in pairs(Weapon:GetChildren()) do
  2062. if c.ClassName == "Part" then
  2063. c.Transparency = c.Transparency + 1/25
  2064. end
  2065. end
  2066. end
  2067. UNANCHOR = false
  2068. RootPart.Anchored = true
  2069. RootPart.Velocity = VT(0,0,0)
  2070. local ROOTPOS = RootPart.Position
  2071. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2072. WARPED = true
  2073. for i = 1, 25 do
  2074. Swait()
  2075. for _, c in pairs(Character:GetChildren()) do
  2076. if c.ClassName == "Part" then
  2077. c.Transparency = c.Transparency - 1/25
  2078. end
  2079. end
  2080. for _, c in pairs(Weapon:GetChildren()) do
  2081. if c.ClassName == "Part" then
  2082. c.Transparency = c.Transparency - 1/25
  2083. end
  2084. end
  2085. end
  2086. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Mid grey", "Part", VT(0,0,0))
  2087. SHELL.CFrame = RootPart.CFrame
  2088. MakeForm(SHELL,"Ball")
  2089. CreateSound(402981977, SHELL, 5, 1.6, false)
  2090. for i = 1, 10 do
  2091. Swait()
  2092. SHELL.Transparency = SHELL.Transparency - 1/10
  2093. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2094. end
  2095. for i = 1, math.ceil(75/2) do
  2096. Swait()
  2097. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2098. SHELL.CFrame = CF(RootPart.Position)
  2099. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2100. end
  2101. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2102. SHELL.CFrame = CF(RootPart.Position)
  2103. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2104. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2105. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2106. for i = 1, 5 do
  2107. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2108. end
  2109. SHELL:remove()
  2110. ApplyAoE(RootPart.Position,75,35,75,175,false)
  2111. SMASHED = true
  2112. wait(1)
  2113. VALUE1 = false
  2114. UNANCHOR = true
  2115. ATTACK = false
  2116. Rooted = false
  2117. end
  2118. end
  2119.  
  2120. function PandorasBox()
  2121. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2122. if HITFLOOR ~= nil then
  2123. ATTACK = false
  2124. Rooted = false
  2125. local RINGSPIN = true
  2126. local CONSTRUCTING = true
  2127. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2128. RING.Color = C3(0,0,0)
  2129. MakeForm(RING,"Cyl")
  2130. RING.CFrame = CF(HITPOS)
  2131. CreateSound(402981977, RING, 5, 1.2, false)
  2132. coroutine.resume(coroutine.create(function()
  2133. repeat
  2134. Swait()
  2135. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. until CONSTRUCTING == false
  2143. repeat
  2144. Swait()
  2145. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2146. until RINGSPIN == false
  2147. for i = 1, 25 do
  2148. Swait()
  2149. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2150. RING.Size = RING.Size - VT(0.15,0,0.15)
  2151. --DECAL.Transparency = DECAL.Transparency + 1/25
  2152. RING.Transparency = RING.Transparency + 1/25
  2153. end
  2154. RING:remove()
  2155. end))
  2156. for i = 1, 15 do
  2157. Swait()
  2158. RING.Size = RING.Size + VT(0.75,0,0.75)
  2159. RING.Transparency = RING.Transparency - 1/15
  2160. end
  2161. local BOXSPIN = true
  2162. local PANDORASBOX = IT("Model",Effects)
  2163. PANDORASBOX.Name = "Pandora's Box"
  2164. local BOX = IT("Model",PANDORASBOX)
  2165. BOX.Name = "Body"
  2166. local LID = IT("Model",PANDORASBOX)
  2167. LID.Name = "Lid"
  2168. --BUILDING THE BOX--
  2169. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  2170. BASE.Color = C3(0,0,0)
  2171. PANDORASBOX.PrimaryPart = BASE
  2172. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2173. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2174. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2175. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2176. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2177. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2178. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2179. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2180. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2181. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2182. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2183. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2184. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2185. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2186. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2187. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2188. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2189. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2190. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2191. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2192. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2193. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2194. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2195. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2196. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2197. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2198. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2199. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2200. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2201. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2202. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2203. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2204. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2205. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2206. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2207. -------------
  2208. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2209. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2210. LID.PrimaryPart = LIDPART
  2211. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2212. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2213. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2214. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2215. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2216. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2217. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2218. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2219. local DECAL = IT("Decal",LIDPART)
  2220. DECAL.Face = "Top"
  2221. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2222. DECAL.Color3 = C3(0,0,0)
  2223. --BUILDING THE BOX--
  2224. coroutine.resume(coroutine.create(function()
  2225. repeat
  2226. Swait()
  2227. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2228. until BOXSPIN == false
  2229. end))
  2230. for i = 1, 25 do
  2231. Swait()
  2232. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2233. end
  2234. wait(0.5)
  2235. BOXSPIN = false
  2236. CONSTRUCTING = false
  2237. coroutine.resume(coroutine.create(function()
  2238. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2239. --[[for i = 1, 45 do
  2240. Swait()
  2241. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2242. end-
  2243. LID:remove()]]--
  2244. for _, c in pairs(LID:GetChildren()) do
  2245. if c.ClassName == "Part" then
  2246. c.Anchored = false
  2247. c.CanCollide = true
  2248. if c ~= LIDPART then
  2249. weldBetween(LIDPART,c)
  2250. end
  2251. end
  2252. end
  2253. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2254. Debris:AddItem(LID,15)
  2255. wait(0.5)
  2256. local RANDOMEFFECT = MRANDOM(1,4)
  2257. if RANDOMEFFECT == 1 then
  2258. for i = 1, 45 do
  2259. wait((2-(i/15))/15)
  2260. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2261. end
  2262. wait(1)
  2263. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2264. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2265. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2266. for i = 1, 5 do
  2267. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2268. end
  2269. ApplyAoE(BASE.Position,50,1,200,375,false)
  2270. ApplyAoE(BASE.Position,250,35,75,175,false)
  2271. elseif RANDOMEFFECT == 2 then
  2272. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2273. FIELD.CFrame = BASE.CFrame
  2274. MakeForm(FIELD,"Ball")
  2275. for i = 1, 50 do
  2276. Swait()
  2277. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2278. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2279. end
  2280. wait(0.2)
  2281. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2282. coroutine.resume(coroutine.create(function()
  2283. for i = 1, 75 do
  2284. Swait()
  2285. LOOP.Volume = LOOP.Volume + 10/75
  2286. LOOP.Parent = FIELD
  2287. local CHILDREN = workspace:GetDescendants()
  2288. for index, CHILD in pairs(CHILDREN) do
  2289. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2290. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2291. if HUM then
  2292. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2293. if TORSO then
  2294. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2295. HUM.Health = HUM.Health - 0.1
  2296. TORSO.Velocity = VT(0,5,0)
  2297. HUM.PlatformStand = true
  2298. if TORSO.RotVelocity.Magnitude < 15 then
  2299. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2300. end
  2301. end
  2302. end
  2303. end
  2304. end
  2305. end
  2306. FIELD.Size = FIELD.Size + VT(3,3,3)
  2307. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2308. end
  2309. for i = 1, 500 do
  2310. Swait()
  2311. LOOP.Parent = FIELD
  2312. local CHILDREN = workspace:GetDescendants()
  2313. for index, CHILD in pairs(CHILDREN) do
  2314. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2315. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2316. if HUM then
  2317. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2318. if TORSO then
  2319. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2320. TORSO.Velocity = VT(0,5,0)
  2321. HUM.Health = HUM.Health - 0.1
  2322. HUM.PlatformStand = true
  2323. if TORSO.RotVelocity.Magnitude < 15 then
  2324. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332. for i = 1, 25 do
  2333. Swait()
  2334. LOOP.Volume = LOOP.Volume + 10/25
  2335. LOOP.Parent = FIELD
  2336. local CHILDREN = workspace:GetDescendants()
  2337. for index, CHILD in pairs(CHILDREN) do
  2338. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2339. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2340. if HUM then
  2341. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2342. if TORSO then
  2343. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2344. TORSO.Velocity = VT(0,5,0)
  2345. HUM.Health = HUM.Health - 0.1
  2346. HUM.PlatformStand = false
  2347. if TORSO.RotVelocity.Magnitude < 15 then
  2348. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2349. end
  2350. end
  2351. end
  2352. end
  2353. end
  2354. end
  2355. FIELD.Size = FIELD.Size - VT(3,3,3)
  2356. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2357. end
  2358. FIELD:remove()
  2359. end))
  2360. elseif RANDOMEFFECT == 3 then
  2361. for i = 1, 10 do
  2362. wait(0.15)
  2363. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2364. coroutine.resume(coroutine.create(function()
  2365. local MINION = CLONE:Clone()
  2366. MINION.Parent = Effects
  2367. MINION.Name = "Shadow"
  2368. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2369. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2370. for _, c in pairs(MINION:GetChildren()) do
  2371. if c.ClassName == "Part" then
  2372. c.Material = "Neon"
  2373. c.Color = C3(0,0,0)
  2374. c.Transparency = 0.25
  2375. if c.Name == "Head" then
  2376. c:ClearAllChildren()
  2377. local MSH = IT("BlockMesh",c)
  2378. MSH.Scale = VT(0.5,1,1)
  2379. end
  2380. end
  2381. end
  2382. local TORSO = MINION.Torso
  2383. local HUMAN = MINION.Humanoid
  2384. HUMAN.WalkSpeed = 100
  2385. HUMAN.MaxHealth = math.huge
  2386. HUMAN.Health = math.huge
  2387. HUMAN.DisplayDistanceType = "None"
  2388. HUMAN.Died:connect(function()
  2389. MINION:remove()
  2390. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2391. end)
  2392. wait(1)
  2393. local findNearestTorso = function(POS)
  2394. local list = game.Workspace:GetDescendants()
  2395. local torso = nil
  2396. local dist = 9999
  2397. local temp = nil
  2398. local human = nil
  2399. local temp2 = nil
  2400. for x = 1, #list do
  2401. temp2 = list[x]
  2402. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2403. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2404. human = temp2:findFirstChildOfClass("Humanoid")
  2405. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2406. if (temp.Position - POS).magnitude < dist then
  2407. torso = temp
  2408. dist = (temp.Position - POS).magnitude
  2409. end
  2410. end
  2411. end
  2412. end
  2413. return torso, dist
  2414. end
  2415. for i = 1, 40 do
  2416. if HUMAN.Health == 0 then
  2417. break
  2418. end
  2419. wait(0.3)
  2420. local target,dist= findNearestTorso(TORSO.Position)
  2421. if target then
  2422. HUMAN:MoveTo(target.Position)
  2423. if dist < 999 then
  2424. CreateSound(348663022, TORSO, 10, 1, true)
  2425. wait(0.5)
  2426. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2427. --ANIM:Play()
  2428. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2429. ApplyAoE(TORSO.Position,10,0,0,85,false)
  2430. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2431. for i = 1, 5 do
  2432. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2433. end
  2434. break
  2435. end
  2436. end
  2437. end
  2438. MINION:remove()
  2439. end))
  2440. end
  2441. elseif RANDOMEFFECT == 4 then
  2442. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2443. FIELD.Color = C3(0,0,0)
  2444. FIELD.CFrame = BASE.CFrame
  2445. MakeForm(FIELD,"Ball")
  2446. FIELD.CanCollide = true
  2447. for i = 1, 50 do
  2448. Swait()
  2449. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2450. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2451. end
  2452. wait(0.2)
  2453. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2454. coroutine.resume(coroutine.create(function()
  2455. local E = 0
  2456. for i = 1, 75 do
  2457. E = E + 1
  2458. Swait()
  2459. if E >= 35 then
  2460. E = 0
  2461. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2462. end
  2463. LOOP.Volume = LOOP.Volume + 10/75
  2464. LOOP.Parent = FIELD
  2465. local CHILDREN = workspace:GetDescendants()
  2466. for index, CHILD in pairs(CHILDREN) do
  2467. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2468. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2469. if HUM then
  2470. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2471. if TORSO then
  2472. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2473. for _, c in pairs(CHILD:GetChildren()) do
  2474. if c:IsA("BasePart") then
  2475. local bv = Instance.new("BodyVelocity")
  2476. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2477. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2478. bv.Parent = c
  2479. Debris:AddItem(bv,0.05)
  2480. end
  2481. end
  2482. HUM.Health = HUM.Health - 0.3
  2483. end
  2484. end
  2485. end
  2486. end
  2487. end
  2488. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2489. end
  2490. for i = 1, 180 do
  2491. E = E + 1
  2492. Swait()
  2493. if E >= 35 then
  2494. E = 0
  2495. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2496. end
  2497. LOOP.Parent = FIELD
  2498. local CHILDREN = workspace:GetDescendants()
  2499. for index, CHILD in pairs(CHILDREN) do
  2500. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2501. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2502. if HUM then
  2503. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2504. if TORSO then
  2505. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2506. for _, c in pairs(CHILD:GetChildren()) do
  2507. if c:IsA("BasePart") then
  2508. local bv = Instance.new("BodyVelocity")
  2509. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2510. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2511. bv.Parent = c
  2512. Debris:AddItem(bv,0.05)
  2513. end
  2514. end
  2515. HUM.Health = HUM.Health - 0.3
  2516. end
  2517. end
  2518. end
  2519. end
  2520. end
  2521. end
  2522. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2523. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2524. for i = 1, 5 do
  2525. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2526. end
  2527. FIELD:remove()
  2528. end))
  2529. elseif RANDOMEFFECT == 5 then
  2530. end
  2531. wait(0.5)
  2532. for i = 1, 25 do
  2533. Swait()
  2534. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2535. end
  2536. PANDORASBOX:remove()
  2537. RINGSPIN = false
  2538. end))
  2539. ATTACK = false
  2540. Rooted = false
  2541. end
  2542. end
  2543.  
  2544. function Pandora_Taunt()
  2545. ATTACK = true
  2546. local LAUGH = nil
  2547. coroutine.resume(coroutine.create(function()
  2548. repeat
  2549. Swait()
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. until LAUGH ~= nil
  2557. repeat
  2558. Swait()
  2559. LAUGH.Parent = Head
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. until LAUGH.Playing == false
  2567. ATTACK = false
  2568. end))
  2569. wait(0.1)
  2570. sick:Pause()
  2571. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  2572. wait(1.5)
  2573. sick:Resume()
  2574. end
  2575.  
  2576. --//=================================\\
  2577. --|| ASSIGN THINGS TO KEYS
  2578. --\\=================================//
  2579.  
  2580. function MouseDown(Mouse)
  2581. HOLD = true
  2582. if ATTACK == false then
  2583. end
  2584. end
  2585.  
  2586. function MouseUp(Mouse)
  2587. HOLD = false
  2588. end
  2589.  
  2590. function KeyDown(Key)
  2591. KEYHOLD = true
  2592. --PANDORA--
  2593. if Key == "r" and ATTACK == false then
  2594. MagicMissiles()
  2595. end
  2596.  
  2597. if Key == "b" and ATTACK == false then
  2598. TimesUp()
  2599. end
  2600.  
  2601. if Key == "c" and ATTACK == false then
  2602. ChainPunch()
  2603. end
  2604.  
  2605. if Key == "v" and ATTACK == false then
  2606. WarpMeteor()
  2607. end
  2608.  
  2609. if Key == "k" and ATTACK == false then
  2610. PandorasBox()
  2611. end
  2612.  
  2613. if Key == "t" and ATTACK == false then
  2614. Pandora_Taunt()
  2615. end
  2616. --SEARING--
  2617. if Key == "l" and ATTACK == false then
  2618. Searing_Taunt()
  2619. end
  2620.  
  2621. if Key == "g" and ATTACK == false then
  2622. Lock()
  2623. end
  2624.  
  2625. if Key == "m" and ATTACK == false then
  2626. TrueForm()
  2627. end
  2628.  
  2629. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2630. repeat
  2631. VALUE2 = true
  2632. Swait()
  2633. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2634. until KEYHOLD == false
  2635. VALUE2 = false
  2636. end
  2637.  
  2638. if Key == "e" and ATTACK == false then
  2639. Spitter()
  2640. end
  2641.  
  2642. if Key == "z" and ATTACK == false then
  2643. Fireball()
  2644. end
  2645.  
  2646. if Key == "x" and SEARING == false then
  2647. Devastor()
  2648. end
  2649.  
  2650. if string.byte(Key) == 48 and ATTACK == false then
  2651. if Speed == 20 then
  2652. Speed = 45
  2653. elseif Speed == 45 then
  2654. Speed = 20
  2655. end
  2656. end
  2657. end
  2658.  
  2659. function KeyUp(Key)
  2660. KEYHOLD = false
  2661. end
  2662.  
  2663. Mouse.Button1Down:connect(function(NEWKEY)
  2664. MouseDown(NEWKEY)
  2665. end)
  2666. Mouse.Button1Up:connect(function(NEWKEY)
  2667. MouseUp(NEWKEY)
  2668. end)
  2669. Mouse.KeyDown:connect(function(NEWKEY)
  2670. KeyDown(NEWKEY)
  2671. end)
  2672. Mouse.KeyUp:connect(function(NEWKEY)
  2673. KeyUp(NEWKEY)
  2674. end)
  2675.  
  2676. --//=================================\\
  2677. --\\=================================//
  2678.  
  2679.  
  2680. function unanchor()
  2681. if UNANCHOR == true then
  2682. RootPart.Anchored = false
  2683. end
  2684. g = Character:GetChildren()
  2685. for i = 1, #g do
  2686. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2687. g[i].Anchored = false
  2688. end
  2689. end
  2690. g = Weapon:GetChildren()
  2691. for i = 1, #g do
  2692. if g[i].ClassName == "Part" then
  2693. g[i].Anchored = false
  2694. end
  2695. end
  2696. end
  2697.  
  2698.  
  2699. --//=================================\\
  2700. --|| WRAP THE WHOLE SCRIPT UP
  2701. --\\=================================//
  2702.  
  2703. Humanoid.Changed:connect(function(Jump)
  2704. if Jump == "Jump" and (Disable_Jump == true) then
  2705. Humanoid.Jump = false
  2706. end
  2707. end)
  2708.  
  2709. while true do
  2710. Swait()
  2711. script.Parent = WEAPONGUI
  2712. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2713. v:Stop();
  2714. end
  2715. refit()
  2716. ANIMATE.Parent = nil
  2717. SINE = SINE + CHANGE*1.5
  2718. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2719. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2720. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2721. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2722. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2723. if Humanoid.WalkSpeed <= 20 then
  2724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2728. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2730. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2734. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2735. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2736. end
  2737. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2738. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2739. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2740. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2741. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2742. end
  2743. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2744. ANIM = "Jump"
  2745. if ATTACK == false then
  2746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2750. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2752. end
  2753. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2754. ANIM = "Fall"
  2755. if ATTACK == false then
  2756. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2762. end
  2763. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2764. ANIM = "Idle"
  2765. if ATTACK == false then
  2766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2770. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2772. end
  2773. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2774. ANIM = "Walk"
  2775. if ATTACK == false then
  2776. if Humanoid.WalkSpeed <= 20 then
  2777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2783. elseif Humanoid.WalkSpeed > 20 then
  2784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2790. end
  2791. end
  2792. elseif SEARING == true then
  2793. if APPLYGYRO == true then
  2794. if VALUE2 == false and DIRECTTURN == false then
  2795. if GYRO ~= nil then
  2796. GYRO.MaxTorque = VT(0,40000,0)
  2797. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2798. end
  2799. else
  2800. if GYRO ~= nil then
  2801. GYRO.MaxTorque = VT(80000,40000,80000)
  2802. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2803. end
  2804. end
  2805. end
  2806. if VALUE2 == false and ATTACK == false then
  2807. ANIM = "IdleFlight"
  2808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. elseif VALUE2 == true and ATTACK == false then
  2815. ANIM = "Flight"
  2816. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2822. end
  2823. end
  2824. unanchor()
  2825. Humanoid.MaxHealth = "inf"
  2826. Humanoid.Health = "inf"
  2827. if Rooted == false then
  2828. Disable_Jump = false
  2829. Humanoid.WalkSpeed = Speed
  2830. elseif Rooted == true then
  2831. Disable_Jump = true
  2832. Humanoid.WalkSpeed = 0
  2833. end
  2834. if Head:FindFirstChild("face") then
  2835. Head.face.Texture = "rbxassetid://608798717"
  2836. Head.face.Transparency = Head.Transparency
  2837. end
  2838. for _, c in pairs(Character:GetChildren()) do
  2839. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2840. c.Material = "SmoothPlastic"
  2841. if c:FindFirstChildOfClass("ParticleEmitter") then
  2842. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2843. end
  2844. if c ~= Head then
  2845. c.Color = C3(1,1,1)
  2846. else
  2847. c.Color = C3(1,1,1)
  2848. end
  2849. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2850. c:remove()
  2851. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2852. c:remove()
  2853. end
  2854. end
  2855. sick.SoundId = "rbxassetid://"..SONG
  2856. sick.Looped = true
  2857. sick.Pitch = 1
  2858. sick.Volume = 5
  2859. sick.Parent = Torso
  2860. sick:Resume()
  2861. --sick.Playing = false
  2862. Humanoid.Name = "Searing Pandora = "..Player.Name
  2863. end
  2864.  
  2865. --//=================================\\
  2866. --\\=================================//
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872. --//====================================================\\--
  2873. --|| END OF SCRIPT
  2874. --\\====================================================//--
  2875. end))
  2876. ParticleEmitter1.Name = "Regen"
  2877. ParticleEmitter1.Parent = LocalScript0
  2878. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2879. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2880. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2881. ParticleEmitter1.Enabled = false
  2882. ParticleEmitter1.LightEmission = 0.89999997615814
  2883. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2884. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2885. ParticleEmitter1.ZOffset = 1
  2886. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2887. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2888. ParticleEmitter1.Drag = 3
  2889. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2890. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2891. ParticleEmitter1.Rate = 300
  2892. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2893. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2894. ParticleEmitter1.VelocitySpread = 360
  2895. ParticleEmitter2.Name = "Regen2"
  2896. ParticleEmitter2.Parent = LocalScript0
  2897. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2898. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2899. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2900. ParticleEmitter2.Enabled = false
  2901. ParticleEmitter2.LightEmission = 0.89999997615814
  2902. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2903. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2904. ParticleEmitter2.ZOffset = 1
  2905. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2906. ParticleEmitter2.Drag = 5
  2907. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2908. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2909. ParticleEmitter2.Rate = 70
  2910. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2911. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2912. ParticleEmitter2.VelocitySpread = 360
  2913. BillboardGui3.Name = "NameGui"
  2914. BillboardGui3.Parent = LocalScript0
  2915. BillboardGui3.Enabled = false
  2916. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2917. BillboardGui3.AlwaysOnTop = true
  2918. BillboardGui3.MaxDistance = 70
  2919. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2920. TextLabel4.Name = "PlayerName"
  2921. TextLabel4.Parent = BillboardGui3
  2922. TextLabel4.Transparency = 1
  2923. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2924. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2925. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2926. TextLabel4.BackgroundTransparency = 1
  2927. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2928. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2929. TextLabel4.BorderSizePixel = 0
  2930. TextLabel4.Font = Enum.Font.Antique
  2931. TextLabel4.FontSize = Enum.FontSize.Size14
  2932. TextLabel4.Text = "PlanetaryVoid"
  2933. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2934. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2935. TextLabel4.TextScaled = true
  2936. TextLabel4.TextSize = 14
  2937. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2938. TextLabel4.TextStrokeTransparency = 0
  2939. TextLabel4.TextWrap = true
  2940. TextLabel4.TextWrapped = true
  2941. TextLabel5.Name = "Title"
  2942. TextLabel5.Parent = BillboardGui3
  2943. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2944. TextLabel5.Transparency = 1
  2945. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2946. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2947. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2948. TextLabel5.BackgroundTransparency = 1
  2949. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2950. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2951. TextLabel5.BorderSizePixel = 0
  2952. TextLabel5.Font = Enum.Font.Antique
  2953. TextLabel5.FontSize = Enum.FontSize.Size14
  2954. TextLabel5.Text = "The Searing Pandora"
  2955. TextLabel5.TextColor = BrickColor.new("Alder")
  2956. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2957. TextLabel5.TextScaled = true
  2958. TextLabel5.TextSize = 14
  2959. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2960. TextLabel5.TextStrokeTransparency = 0
  2961. TextLabel5.TextWrap = true
  2962. TextLabel5.TextWrapped = true
  2963. ParticleEmitter6.Name = "FistFire"
  2964. ParticleEmitter6.Parent = LocalScript0
  2965. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2966. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2967. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2968. ParticleEmitter6.Enabled = false
  2969. ParticleEmitter6.LightEmission = 0.89999997615814
  2970. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2971. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2972. ParticleEmitter6.ZOffset = 1
  2973. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2974. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2975. ParticleEmitter6.Drag = 1
  2976. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2977. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2978. ParticleEmitter6.LockedToPart = true
  2979. ParticleEmitter6.Rate = 300
  2980. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2981. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2982. ParticleEmitter6.VelocitySpread = 45
  2983. LocalScript7.Name = "CamShake"
  2984. LocalScript7.Parent = LocalScript0
  2985. table.insert(cors,sandbox(LocalScript7,function()
  2986. wait()
  2987. VT = Vector3.new
  2988. MRANDOM = math.random
  2989. local A = nil
  2990. local B = nil
  2991. local C = nil
  2992. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2993. for _, c in pairs(script:GetChildren()) do
  2994. if c.Name == "Timer" then
  2995. A = c.Value
  2996. elseif c.Name == "Shake" then
  2997. B = c.Value*5
  2998. elseif c.Name == "DoesFade" then
  2999. C = c.Value
  3000. end
  3001. end
  3002. local TIMER = A or 35
  3003. local SHAKE = B or 5
  3004. local FADE = C or true
  3005. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  3006. if FADE == true then
  3007. local FADER = SHAKE/TIMER
  3008. for i = 1, TIMER do
  3009. wait()
  3010. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  3011. end
  3012. HUMANOID.CameraOffset = VT(0,0,0)
  3013. else
  3014. for i = 1, TIMER do
  3015. wait()
  3016. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  3017. end
  3018. HUMANOID.CameraOffset = VT(0,0,0)
  3019. end
  3020. end
  3021. script:remove()
  3022. end))
  3023.  
  3024. LocalScript7.Disabled = true
  3025. NumberValue8.Name = "Timer"
  3026. NumberValue8.Parent = LocalScript7
  3027. NumberValue8.Value = 35
  3028. NumberValue9.Name = "Shake"
  3029. NumberValue9.Parent = LocalScript7
  3030. NumberValue9.Value = 5
  3031. BoolValue10.Name = "DoesFade"
  3032. BoolValue10.Parent = LocalScript7
  3033. ParticleEmitter11.Name = "FireballFire2"
  3034. ParticleEmitter11.Parent = LocalScript0
  3035. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  3036. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  3037. ParticleEmitter11.Enabled = false
  3038. ParticleEmitter11.LightEmission = 0.89999997615814
  3039. ParticleEmitter11.Texture = "rbxassetid://296874871"
  3040. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3041. ParticleEmitter11.ZOffset = 2
  3042. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  3043. ParticleEmitter11.Drag = 1
  3044. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  3045. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  3046. ParticleEmitter11.Rate = 9999
  3047. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  3048. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  3049. ParticleEmitter11.VelocitySpread = 360
  3050. ParticleEmitter12.Name = "ExplosionFire2"
  3051. ParticleEmitter12.Parent = LocalScript0
  3052. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  3053. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  3054. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3055. ParticleEmitter12.Enabled = false
  3056. ParticleEmitter12.LightEmission = 0.89999997615814
  3057. ParticleEmitter12.Texture = "rbxassetid://296874871"
  3058. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3059. ParticleEmitter12.ZOffset = 1
  3060. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  3061. ParticleEmitter12.Drag = 8
  3062. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  3063. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  3064. ParticleEmitter12.Rate = 300
  3065. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  3066. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  3067. ParticleEmitter12.VelocitySpread = 360
  3068. ParticleEmitter13.Name = "Field"
  3069. ParticleEmitter13.Parent = LocalScript0
  3070. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  3071. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3072. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3073. ParticleEmitter13.Enabled = false
  3074. ParticleEmitter13.LightEmission = 0.89999997615814
  3075. ParticleEmitter13.Texture = "rbxassetid://296874871"
  3076. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  3077. ParticleEmitter13.ZOffset = 1
  3078. ParticleEmitter13.Size = NumberSequence.new(0,10)
  3079. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  3080. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  3081. ParticleEmitter13.Rate = 999
  3082. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  3083. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  3084. ParticleEmitter13.VelocitySpread = 360
  3085. ParticleEmitter14.Name = "BodyFire"
  3086. ParticleEmitter14.Parent = LocalScript0
  3087. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  3088. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3089. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3090. ParticleEmitter14.Enabled = false
  3091. ParticleEmitter14.LightEmission = 0.89999997615814
  3092. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3093. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3094. ParticleEmitter14.ZOffset = 1
  3095. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  3096. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  3097. ParticleEmitter14.Drag = 3
  3098. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  3099. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  3100. ParticleEmitter14.Rate = 300
  3101. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3102. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  3103. ParticleEmitter14.VelocitySpread = 360
  3104. ParticleEmitter15.Name = "WingFire1"
  3105. ParticleEmitter15.Parent = LocalScript0
  3106. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  3107. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3108. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3109. ParticleEmitter15.Enabled = false
  3110. ParticleEmitter15.LightEmission = 0.89999997615814
  3111. ParticleEmitter15.Texture = "rbxassetid://296874871"
  3112. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3113. ParticleEmitter15.ZOffset = 1
  3114. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3115. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  3116. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  3117. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  3118. ParticleEmitter15.LockedToPart = true
  3119. ParticleEmitter15.Rate = 300
  3120. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3121. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  3122. ParticleEmitter15.VelocitySpread = 15
  3123. ParticleEmitter16.Name = "WingFire2"
  3124. ParticleEmitter16.Parent = LocalScript0
  3125. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  3126. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3127. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3128. ParticleEmitter16.Enabled = false
  3129. ParticleEmitter16.LightEmission = 0.89999997615814
  3130. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3131. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3132. ParticleEmitter16.ZOffset = 1
  3133. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  3134. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  3135. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  3136. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  3137. ParticleEmitter16.LockedToPart = true
  3138. ParticleEmitter16.Rate = 300
  3139. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3140. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  3141. ParticleEmitter16.VelocitySpread = 15
  3142. ParticleEmitter17.Name = "ExplosionFire1"
  3143. ParticleEmitter17.Parent = LocalScript0
  3144. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  3145. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3146. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3147. ParticleEmitter17.Enabled = false
  3148. ParticleEmitter17.LightEmission = 0.89999997615814
  3149. ParticleEmitter17.Texture = "rbxassetid://296874871"
  3150. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3151. ParticleEmitter17.ZOffset = 1
  3152. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3153. ParticleEmitter17.Drag = 5
  3154. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  3155. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  3156. ParticleEmitter17.Rate = 300
  3157. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3158. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  3159. ParticleEmitter17.VelocitySpread = 360
  3160. ParticleEmitter18.Name = "FireballFire1"
  3161. ParticleEmitter18.Parent = LocalScript0
  3162. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3163. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3164. ParticleEmitter18.Enabled = false
  3165. ParticleEmitter18.LightEmission = 0.89999997615814
  3166. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3167. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3168. ParticleEmitter18.ZOffset = 1
  3169. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  3170. ParticleEmitter18.Drag = 1
  3171. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  3172. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  3173. ParticleEmitter18.Rate = 9999
  3174. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3175. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  3176. ParticleEmitter18.VelocitySpread = 360
  3177. ParticleEmitter19.Name = "FireballFire3"
  3178. ParticleEmitter19.Parent = LocalScript0
  3179. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3180. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3181. ParticleEmitter19.Enabled = false
  3182. ParticleEmitter19.LightEmission = 0.89999997615814
  3183. ParticleEmitter19.Texture = "rbxassetid://296874871"
  3184. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3185. ParticleEmitter19.ZOffset = 1
  3186. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  3187. ParticleEmitter19.Drag = 1
  3188. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  3189. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  3190. ParticleEmitter19.Rate = 9999
  3191. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3192. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  3193. ParticleEmitter19.VelocitySpread = 360
  3194. ParticleEmitter20.Name = "DebrisFire"
  3195. ParticleEmitter20.Parent = LocalScript0
  3196. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  3197. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3198. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  3199. ParticleEmitter20.Enabled = false
  3200. ParticleEmitter20.LightEmission = 0.89999997615814
  3201. ParticleEmitter20.Texture = "rbxassetid://296874871"
  3202. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  3203. ParticleEmitter20.ZOffset = 1
  3204. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  3205. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  3206. ParticleEmitter20.Drag = 3
  3207. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  3208. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  3209. ParticleEmitter20.Rate = 300
  3210. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3211. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  3212. ParticleEmitter20.VelocitySpread = 360
  3213. Part21.Name = "Pauldrons"
  3214. Part21.Parent = LocalScript0
  3215. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3216. Part21.Orientation = Vector3.new(0, 180, 0)
  3217. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  3218. Part21.Rotation = Vector3.new(-180, 0, -180)
  3219. Part21.Transparency = 1
  3220. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  3221. Part21.Anchored = true
  3222. Part21.BottomSurface = Enum.SurfaceType.Smooth
  3223. Part21.CanCollide = false
  3224. Part21.Locked = true
  3225. Part21.TopSurface = Enum.SurfaceType.Smooth
  3226. Part21.FormFactor = Enum.FormFactor.Custom
  3227. Part21.formFactor = Enum.FormFactor.Custom
  3228. SpecialMesh22.Parent = Part21
  3229. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  3230. SpecialMesh22.TextureId = "rbxassetid://855840122"
  3231. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  3232. Folder23.Name = "Package"
  3233. Folder23.Parent = LocalScript0
  3234. CharacterMesh24.Parent = Folder23
  3235. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  3236. CharacterMesh24.MeshId = 27111894
  3237. CharacterMesh25.Parent = Folder23
  3238. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  3239. CharacterMesh25.MeshId = 27111857
  3240. CharacterMesh26.Parent = Folder23
  3241. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  3242. CharacterMesh26.MeshId = 27111882
  3243. CharacterMesh27.Name = "Superhero Left Arm"
  3244. CharacterMesh27.Parent = Folder23
  3245. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  3246. CharacterMesh27.MeshId = 32328397
  3247. CharacterMesh28.Name = "Superhero Right Arm"
  3248. CharacterMesh28.Parent = Folder23
  3249. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  3250. CharacterMesh28.MeshId = 32328563
  3251. Part29.Name = "Flintlock"
  3252. Part29.Parent = LocalScript0
  3253. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  3254. Part29.Orientation = Vector3.new(0, 0, 180)
  3255. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  3256. Part29.Rotation = Vector3.new(0, 0, -180)
  3257. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3258. Part29.Size = Vector3.new(1, 2, 1)
  3259. Part29.Anchored = true
  3260. Part29.BottomSurface = Enum.SurfaceType.Smooth
  3261. Part29.BrickColor = BrickColor.new("Black")
  3262. Part29.CanCollide = false
  3263. Part29.Locked = true
  3264. Part29.TopSurface = Enum.SurfaceType.Smooth
  3265. Part29.brickColor = BrickColor.new("Black")
  3266. Part29.FormFactor = Enum.FormFactor.Plate
  3267. Part29.formFactor = Enum.FormFactor.Plate
  3268. SpecialMesh30.Parent = Part29
  3269. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  3270. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  3271. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  3272. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  3273.  
  3274. for i,v in pairs(mas:GetChildren()) do
  3275. v.Parent = workspace
  3276. pcall(function() v:MakeJoints() end)
  3277. end
  3278. mas:Destroy()
  3279. for i,v in pairs(cors) do
  3280. spawn(function()
  3281. pcall(v)
  3282. end)
  3283. end
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