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- Update Build 827722 Changelog:
- _________________________________________
- CONTENT
- • New “Duellists” 1v1 & 2v2/3v3 variants of the Carpiquet & Sainte-Mère-Eglise maps.
- • Carpiquet & Pegasus now available in 10v10.
- • New Axis vs. Axis & Allies vs. Allis 10v10 servers added.
- • Spanish language added
- FIXES
- • Fixed a crash when launching the game
- • Fixed a crash caused by compatibility problems between previously installed mods and the new version of the game
- • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
- • Fixed a bug regarding the Besa HMG's AP value.
- • Fixed a bug hiding an allied unit's ghost' name & weapons.
- • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
- • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
- • Fixed a crash occurring with towed units.
- • Fixed a bug allowing planes to fly through mountains after a diving attack.
- • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
- • Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
- • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
- • Fixed a bug displaying "LIVE" on a replay.
- • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
- • Fixed the "Level up" display in French.
- • Fixed some rare crashes or freezes.
- • Fixing a display bug in the "lost password" window.
- • Fixing the Destruction mode's hint.
- • Fixing the AT rockets' hint.
- • Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.
- • Fixed a score display bug in the final German solo mission.
- BALANCE
- • This patch focus on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions' balance.
- Generic
- • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
- • Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
- • Reworked vetted autocannons which do not get RoF bonus anymore.
- • Decreased (and standardized) "Ammo" loadout for flamethrowers.
- • Decreased TNT explosives' suppression.
- • Decreased artillery observers' range of vision from 1300 to 1000m.
- • Decreased recon planes' refueling time.
- • Increased all planes' repairing time.
- • Decreased AA supply consumption.
- • Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
- • Increased single AA 20mm (FlaK38 & Polsten)'s efficiency.
- Allies
- • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
- • Increased 25-pdr & Sexton's Rate of Fire
- • Fixed the M15's .50 range (which was inferior to the other AA .50).
- 101st Airborne
- • Increased M22's accuracy increase by 1.
- • Increased M22 aiming time from 3 to 4 seconds.
- 6th Airborne
- • Fixed the Paratroopers' speed.
- Axis
- • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
- • Decreased FlaK 88mm's suppression.
- Update Build 82002 Changelog:
- _________________________________________
- Key improvements:
- • Enhanced performance
- • Added new interface option: Text Size
- • Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4)
- • Added four new music tracks
- • Increased the deployment phase time in 10v10 games, now 3 minutes instead of 2
- • Improved multiplayer menu navigation: players won't be kicked back to the main menu when failing to join a game
- • Improved deck building menu: double-click on a pack will add/remove it from the deck
- • Modified multiplayer disconnection condition, should now be limited to players with oldest computers. Please contact us if disconnection problems remain in multiplayer.
- General:
- • Fixed the displayed statistics in the "Favorite Units" board (starting from this patch - older and incorrect stats will not be taken into account)
- • Fixed the diplayed map size in the game list for games with Observer mode activated
- • Fixed a graphical glitch in Caumont L'Eventé map
- • Fixed a bug when the game sometimes froze when shutting down the game's window while in Observer mode.
- • Fixed gunners hands' position fixed on Königtiger(H), Pz IV Beo, SdkFz 251/2, SdkFz 251/16
- • Removed the sniper rifles ability to fire on the move
- • Fixed XP gain when surrendering
- • Fixed censored & uncensored hints on division leaders' hints
- • Fixed unit category availability in deployment menu when reinforcement arrows are lost
- • Fixed replays unlocking achievements
- • Fixed minor errors in French translation
- • Fixed "Smooth LOD transition" & "Dynamic Lights Quality" options, now properly saved
- • Fixed pathfinding in "Move Fast" mode on Pegasus map
- • Fixed the "Disable Weapons" button, now deactivated ALL weapons of the selected units
- • Fixed a connection error when the network cable is unplugged when launching the game (that means you can now plug the cable back when the game's launched and play online)
- • Anti-tank canons accuracy is now affected by stress
- Single player campaign:
- • Improved single player HUD
- • Improved "compose your battlegroup" voice in the german missions 2 and 3
- • Improved the detection of the MG by the recon section in tutorial 4
- • Improved the persistance after the third German mission, captured and evacuated enemy supply trucks are now available for the fourth mission
- • Improved the 17.SS counter attack in the fourth American mission, now uses its Ju 87G
- • Fixed a rare bug that could prevent the "Destroy the 88s" objective from starting in the first US mission
- Modding:
- • Added specific campaign progress in modded game
- • Added an option to have mod automatically activated when relaunching game
- • Added localization database to mod folders
- • Added soundTag icon to ModCenter
- • Added Auto-refresh and manual refresh Mod list in the ModCenter
- • Added back mod rating in ModCenter
- Balancing:
- GLOBAL
- • AAA now prioritize ground attack aircraft over fighters unless they are evacuating
- • Reduced recon planes price
- • Reduced supply trucks quantity in most divisions
- • Reduced HMG suppression at close range (lethality remains high, beware!)
- • Reduced Mortar crew ammunition loadout
- • Reduced HMG resilience:
- - MG-34 : 5 -> 3
- - MG-42 : 6 -> 4
- - M1919 : 7 -> 3
- - Vickers : 5 -> 4
- - M2HB HMG : 6 -> 5
- ALLIES
- • Increased 203mm observation post price to 140
- • Reduced 25pdr dispersion (sexton is affected)
- • Increased Universal carrier bren ammunition loadout from 180 to 300
- • Added Humber Mk.3's AP3's back
- • Reduced Humber Mk4 price from 80 to 75
- • Reduced Staghound AA price from 60 to 50
- • Increased M2HB sections price from 40 to 45
- UK
- • Reduced Daimler AC price from 80 to 70
- • Reduced Daimler little john price from 100 to 85
- • Increased Churchill Crocodile flamethrower ammunition from 40 to 100
- • Reduced Bren groups price from 15 to 10
- • Reduced Command carrier price from 20 to 15
- • 6th AB
- • Increased Tetrarch turret speed (fast chassis + slow turret created problems)
- • Added 2 packs of 1 elite AB 6pdr in phase A
- • 15th Scottish
- • Moved Recce with Humber Mk-3 from phase A to B
- • Reduced Churchill OP price from 140 to 120
- • Guard Armoured
- • Reworked Infantry tab (seeing by yourself will be faster)
- • Replaced Cromwell OP by a Sherman V OP available in phase B
- • Stuarts from phase A now come in packs of 5
- • Added 2 packs of 1 tempest in phase A
- • Increased Typhoon AT XP
- • Reduced M5 Half track price from 20 to 15
- • Removed Cromwell V from phase B, now available in two packs of 3 in phase A
- • Reduced Cromwell VII price from 140 to 120
- • Changed Cromwell VII availability from 1 pack of 3 to 2 packs of 2
- • Inverted Cromwells' AP and HE shells repartition
- • Reduced Sherman V price from 150 to 140 (command version unchanged)
- • 3rd Canadian infantry
- • Staghound AA are now available in 2 packs of 4 veterans in A
- • Increased RAM II price from 120 to 140
- • Moved Tri polsten from phase A to B
- • Reduced Elite CMP tri polsten to a single pack
- • Increased Crusader AA Mk.2 availability from 3 to 4 per pack
- • A packs of 2 elite Crusader AA Mk.2 is available
- USA
- • Reduced M8 Greyhound price from 100 to 90
- • Reduced Ford GPA (OP and transport version) speed
- • 3rd Armored
- • Reduced Sherman M4A3(75)W price from 160 to 150
- • Added 2 packs of 3 veteran M5A1 Stuarts in phase A
- • Reduced Sherman M4A3E2 Jumbo side an rear armor ( 12->10 / 10 -> 9 )
- • Reduced Rosie the rocketeer price from 100 to 85
- • 101st Airborne
- • Reduced M22 Locust price reduced from 70 to 65
- • Increased AB engineers price increased from 30 to 35 availability reduced to 1 packs of 4 rookies and 1 pack of 3 veterans
- • Increased Ford GPA OP price from 150 to 160
- • Increased M8 Scott availability from 3 to 4 per pack
- • Reduced 37mm gun availability by one per pack
- • Reduced Phase A P-51D mustang with 250lb bombs availability to 1 per pack
- • Increased Grasshopper veterancy to veteran
- • 2nd Infantry
- • Increased RGR support price from 20 to 25
- • Increased RGR marauder price from 30 to 35
- • Pancerna
- • Added two packs of two Wolverines in phase B
- • Moved Sherman V OP from phase C to B
- • Increased Jeep Z NKM availability per pack from 3 to 5 in phase A, removed from phase B
- • Reduced Sherman V price from 160 to 150
- AXIS
- • Improved Flak 38 and Flakvierling efficiency
- • Added more realistic ammunition loadout on infantry
- • Increased IG18 stealth from bad to medium
- • Increased Scwimmwagen Beo (observation post) price from 130 to 140
- • Increased Panzerwerfer price from 110 to 120
- • Reduced Hs 129 B1 and Ju-87G AP from 12 to 9
- • Reduced Hs 129 B3 AP from 18 to 16
- 3. Fallschirmjäger
- Panzer L6:
- - Reduced RoF, now fire bursts of 12 rounds
- - Increased ammunition loadout to its IRL value of 396
- - Increased price from 50 to 60
- • Increased Fs-Pionier price from 30 to 40
- • Reduced I.Pak 41 Gerlich in unarmed Kubel XP from Elite to veteran
- • Reduced I.Pak 41 Gerlich in Kubel MG availability from 3 to 2
- • Reduced Fs-Scharfschütze rate of fire from 10 to 8 RPM
- • Increased Fs-Scharfschütze ammunition loadout from 3 to 30
- • Replaced LW-Jäger lose one MG-42 and panzerfaust by faustpatrone with less accuracy
- • Increased Fs-AAA units veterancy to veteran
- • Increased LG42 XP by one step
- • Reduced 120mm mortar availability from 3 to 2 per pack
- • 116th Panzer
- • Removed Ju-87G from phase A
- • Increased Panzer III M price from 105 to 110
- • Removed SPW 234/3 from phase B (they only had 3 IRL)
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