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Jun 15th, 2017
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  1. Update Build 827722 Changelog:
  2. _________________________________________
  3.  
  4. CONTENT
  5. • New “Duellists” 1v1 & 2v2/3v3 variants of the Carpiquet & Sainte-Mère-Eglise maps.
  6. • Carpiquet & Pegasus now available in 10v10.
  7. • New Axis vs. Axis & Allies vs. Allis 10v10 servers added.
  8. • Spanish language added
  9.  
  10. FIXES
  11. • Fixed a crash when launching the game
  12. • Fixed a crash caused by compatibility problems between previously installed mods and the new version of the game
  13. • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
  14. • Fixed a bug regarding the Besa HMG's AP value.
  15. • Fixed a bug hiding an allied unit's ghost' name & weapons.
  16. • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
  17. • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
  18. • Fixed a crash occurring with towed units.
  19. • Fixed a bug allowing planes to fly through mountains after a diving attack.
  20. • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
  21. • Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
  22. • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
  23. • Fixed a bug displaying "LIVE" on a replay.
  24. • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
  25. • Fixed the "Level up" display in French.
  26. • Fixed some rare crashes or freezes.
  27. • Fixing a display bug in the "lost password" window.
  28. • Fixing the Destruction mode's hint.
  29. • Fixing the AT rockets' hint.
  30. • Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.
  31. • Fixed a score display bug in the final German solo mission.
  32.  
  33. BALANCE
  34. • This patch focus on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions' balance.
  35.  
  36. Generic
  37. • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
  38. • Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
  39. • Reworked vetted autocannons which do not get RoF bonus anymore.
  40. • Decreased (and standardized) "Ammo" loadout for flamethrowers.
  41. • Decreased TNT explosives' suppression.
  42. • Decreased artillery observers' range of vision from 1300 to 1000m.
  43. • Decreased recon planes' refueling time.
  44. • Increased all planes' repairing time.
  45. • Decreased AA supply consumption.
  46. • Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
  47. • Increased single AA 20mm (FlaK38 & Polsten)'s efficiency.
  48.  
  49. Allies
  50. • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
  51. • Increased 25-pdr & Sexton's Rate of Fire
  52. • Fixed the M15's .50 range (which was inferior to the other AA .50).
  53.  
  54. 101st Airborne
  55. • Increased M22's accuracy increase by 1.
  56. • Increased M22 aiming time from 3 to 4 seconds.
  57.  
  58. 6th Airborne
  59. • Fixed the Paratroopers' speed.
  60.  
  61. Axis
  62. • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
  63. • Decreased FlaK 88mm's suppression.
  64.  
  65.  
  66. Update Build 82002 Changelog:
  67. _________________________________________
  68.  
  69. Key improvements:
  70. • Enhanced performance
  71. • Added new interface option: Text Size
  72. • Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4)
  73. • Added four new music tracks
  74. • Increased the deployment phase time in 10v10 games, now 3 minutes instead of 2
  75. • Improved multiplayer menu navigation: players won't be kicked back to the main menu when failing to join a game
  76. • Improved deck building menu: double-click on a pack will add/remove it from the deck
  77. • Modified multiplayer disconnection condition, should now be limited to players with oldest computers. Please contact us if disconnection problems remain in multiplayer.
  78.  
  79. General:
  80. • Fixed the displayed statistics in the "Favorite Units" board (starting from this patch - older and incorrect stats will not be taken into account)
  81. • Fixed the diplayed map size in the game list for games with Observer mode activated
  82. • Fixed a graphical glitch in Caumont L'Eventé map
  83. • Fixed a bug when the game sometimes froze when shutting down the game's window while in Observer mode.
  84. • Fixed gunners hands' position fixed on Königtiger(H), Pz IV Beo, SdkFz 251/2, SdkFz 251/16
  85. • Removed the sniper rifles ability to fire on the move
  86. • Fixed XP gain when surrendering
  87. • Fixed censored & uncensored hints on division leaders' hints
  88. • Fixed unit category availability in deployment menu when reinforcement arrows are lost
  89. • Fixed replays unlocking achievements
  90. • Fixed minor errors in French translation
  91. • Fixed "Smooth LOD transition" & "Dynamic Lights Quality" options, now properly saved
  92. • Fixed pathfinding in "Move Fast" mode on Pegasus map
  93. • Fixed the "Disable Weapons" button, now deactivated ALL weapons of the selected units
  94. • Fixed a connection error when the network cable is unplugged when launching the game (that means you can now plug the cable back when the game's launched and play online)
  95. • Anti-tank canons accuracy is now affected by stress
  96.  
  97. Single player campaign:
  98. • Improved single player HUD
  99. • Improved "compose your battlegroup" voice in the german missions 2 and 3
  100. • Improved the detection of the MG by the recon section in tutorial 4
  101. • Improved the persistance after the third German mission, captured and evacuated enemy supply trucks are now available for the fourth mission
  102. • Improved the 17.SS counter attack in the fourth American mission, now uses its Ju 87G
  103. • Fixed a rare bug that could prevent the "Destroy the 88s" objective from starting in the first US mission
  104.  
  105. Modding:
  106. • Added specific campaign progress in modded game
  107. • Added an option to have mod automatically activated when relaunching game
  108. • Added localization database to mod folders
  109. • Added soundTag icon to ModCenter
  110. • Added Auto-refresh and manual refresh Mod list in the ModCenter
  111. • Added back mod rating in ModCenter
  112.  
  113. Balancing:
  114.  
  115. GLOBAL
  116. • AAA now prioritize ground attack aircraft over fighters unless they are evacuating
  117. • Reduced recon planes price
  118. • Reduced supply trucks quantity in most divisions
  119. • Reduced HMG suppression at close range (lethality remains high, beware!)
  120. • Reduced Mortar crew ammunition loadout
  121. • Reduced HMG resilience:
  122. - MG-34 : 5 -> 3
  123. - MG-42 : 6 -> 4
  124. - M1919 : 7 -> 3
  125. - Vickers : 5 -> 4
  126. - M2HB HMG : 6 -> 5
  127.  
  128. ALLIES
  129. • Increased 203mm observation post price to 140
  130. • Reduced 25pdr dispersion (sexton is affected)
  131. • Increased Universal carrier bren ammunition loadout from 180 to 300
  132. • Added Humber Mk.3's AP3's back
  133. • Reduced Humber Mk4 price from 80 to 75
  134. • Reduced Staghound AA price from 60 to 50
  135. • Increased M2HB sections price from 40 to 45
  136.  
  137. UK
  138. • Reduced Daimler AC price from 80 to 70
  139. • Reduced Daimler little john price from 100 to 85
  140. • Increased Churchill Crocodile flamethrower ammunition from 40 to 100
  141. • Reduced Bren groups price from 15 to 10
  142. • Reduced Command carrier price from 20 to 15
  143. • 6th AB
  144. • Increased Tetrarch turret speed (fast chassis + slow turret created problems)
  145. • Added 2 packs of 1 elite AB 6pdr in phase A
  146. • 15th Scottish
  147. • Moved Recce with Humber Mk-3 from phase A to B
  148. • Reduced Churchill OP price from 140 to 120
  149. • Guard Armoured
  150. • Reworked Infantry tab (seeing by yourself will be faster)
  151. • Replaced Cromwell OP by a Sherman V OP available in phase B
  152. • Stuarts from phase A now come in packs of 5
  153. • Added 2 packs of 1 tempest in phase A
  154. • Increased Typhoon AT XP
  155. • Reduced M5 Half track price from 20 to 15
  156. • Removed Cromwell V from phase B, now available in two packs of 3 in phase A
  157. • Reduced Cromwell VII price from 140 to 120
  158. • Changed Cromwell VII availability from 1 pack of 3 to 2 packs of 2
  159. • Inverted Cromwells' AP and HE shells repartition
  160. • Reduced Sherman V price from 150 to 140 (command version unchanged)
  161. • 3rd Canadian infantry
  162. • Staghound AA are now available in 2 packs of 4 veterans in A
  163. • Increased RAM II price from 120 to 140
  164. • Moved Tri polsten from phase A to B
  165. • Reduced Elite CMP tri polsten to a single pack
  166. • Increased Crusader AA Mk.2 availability from 3 to 4 per pack
  167. • A packs of 2 elite Crusader AA Mk.2 is available
  168.  
  169. USA
  170. • Reduced M8 Greyhound price from 100 to 90
  171. • Reduced Ford GPA (OP and transport version) speed
  172. • 3rd Armored
  173. • Reduced Sherman M4A3(75)W price from 160 to 150
  174. • Added 2 packs of 3 veteran M5A1 Stuarts in phase A
  175. • Reduced Sherman M4A3E2 Jumbo side an rear armor ( 12->10 / 10 -> 9 )
  176. • Reduced Rosie the rocketeer price from 100 to 85
  177. • 101st Airborne
  178. • Reduced M22 Locust price reduced from 70 to 65
  179. • Increased AB engineers price increased from 30 to 35 availability reduced to 1 packs of 4 rookies and 1 pack of 3 veterans
  180. • Increased Ford GPA OP price from 150 to 160
  181. • Increased M8 Scott availability from 3 to 4 per pack
  182. • Reduced 37mm gun availability by one per pack
  183. • Reduced Phase A P-51D mustang with 250lb bombs availability to 1 per pack
  184. • Increased Grasshopper veterancy to veteran
  185. • 2nd Infantry
  186. • Increased RGR support price from 20 to 25
  187. • Increased RGR marauder price from 30 to 35
  188. • Pancerna
  189. • Added two packs of two Wolverines in phase B
  190. • Moved Sherman V OP from phase C to B
  191. • Increased Jeep Z NKM availability per pack from 3 to 5 in phase A, removed from phase B
  192. • Reduced Sherman V price from 160 to 150
  193.  
  194. AXIS
  195. • Improved Flak 38 and Flakvierling efficiency
  196. • Added more realistic ammunition loadout on infantry
  197. • Increased IG18 stealth from bad to medium
  198. • Increased Scwimmwagen Beo (observation post) price from 130 to 140
  199. • Increased Panzerwerfer price from 110 to 120
  200. • Reduced Hs 129 B1 and Ju-87G AP from 12 to 9
  201. • Reduced Hs 129 B3 AP from 18 to 16
  202.  
  203. 3. Fallschirmjäger
  204. Panzer L6:
  205. - Reduced RoF, now fire bursts of 12 rounds
  206. - Increased ammunition loadout to its IRL value of 396
  207. - Increased price from 50 to 60
  208. • Increased Fs-Pionier price from 30 to 40
  209. • Reduced I.Pak 41 Gerlich in unarmed Kubel XP from Elite to veteran
  210. • Reduced I.Pak 41 Gerlich in Kubel MG availability from 3 to 2
  211. • Reduced Fs-Scharfschütze rate of fire from 10 to 8 RPM
  212. • Increased Fs-Scharfschütze ammunition loadout from 3 to 30
  213. • Replaced LW-Jäger lose one MG-42 and panzerfaust by faustpatrone with less accuracy
  214. • Increased Fs-AAA units veterancy to veteran
  215. • Increased LG42 XP by one step
  216. • Reduced 120mm mortar availability from 3 to 2 per pack
  217. • 116th Panzer
  218. • Removed Ju-87G from phase A
  219. • Increased Panzer III M price from 105 to 110
  220. • Removed SPW 234/3 from phase B (they only had 3 IRL)
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