Mattc3303

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Jan 9th, 2022
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  1. [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul]
  2. +Specializations=(Order=2625, TemplateName=XenoZoologistCodex)
  3. +Specializations=(Order=2627, TemplateName=XenoZoologistSpectre)
  4. +Specializations=(Order=2626, TemplateName=XenoZoologistTrooper)
  5.  
  6. [XenoZoologistCodex X2UniversalSoldierClassInfo]
  7. ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon_Codex"
  8.  
  9. +AbilitySlots=(AbilityType=(AbilityName="XZSpawnCodex", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  10. +AbilitySlots=(AbilityType=(AbilityName="XZBuffHP", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  11. +AbilitySlots=(AbilityType=(AbilityName="XZGrantFocusingShock", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  12. +AbilitySlots=(AbilityType=(AbilityName="XZGrantPsionicBomb", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  13. +AbilitySlots=(AbilityType=(AbilityName="XZGrantTeleport", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  14. +AbilitySlots=(AbilityType=(AbilityName="XZUpgradePsionicBomb", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
  15. +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeSuperposition", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  16.  
  17. SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
  18.  
  19. [XenoZoologistSpectre X2UniversalSoldierClassInfo]
  20. ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon_Spectre"
  21.  
  22. +AbilitySlots=(AbilityType=(AbilityName="XZSpawnSpectre", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  23. +AbilitySlots=(AbilityType=(AbilityName="XZBuffMobility", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  24. +AbilitySlots=(AbilityType=(AbilityName="XZGrantLightningReflexes", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  25. +AbilitySlots=(AbilityType=(AbilityName="XZGrantHorror", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  26. +AbilitySlots=(AbilityType=(AbilityName="XZGrantImplacable", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  27. +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeShadowbind", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
  28. +AbilitySlots=(AbilityType=(AbilityName="XZShadowBoundStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  29.  
  30. SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
  31.  
  32. [XenoZoologistTrooper X2UniversalSoldierClassInfo]
  33. ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon"
  34.  
  35. +AbilitySlots=(AbilityType=(AbilityName="XZSpawnTroopers", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  36. +AbilitySlots=(AbilityType=(AbilityName="XZBuffAim", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  37. +AbilitySlots=(AbilityType=(AbilityName="XZBuffSelfTarget", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  38. +AbilitySlots=(AbilityType=(AbilityName="XZGrantGrenade", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  39. +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeTroopers", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  40. +AbilitySlots=(AbilityType=(AbilityName="XZGrantUndyingLoyalty", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
  41. +AbilitySlots=(AbilityType=(AbilityName="XZSpawnGeneral", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
  42.  
  43. SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
  44.  
  45. [XCOM2RPGOverhaul.X2DownloadableContentInfo_XCOM2RPGOverhaul]
  46. +RequiredMods="XenoZoologist"
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