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- [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul]
- +Specializations=(Order=2625, TemplateName=XenoZoologistCodex)
- +Specializations=(Order=2627, TemplateName=XenoZoologistSpectre)
- +Specializations=(Order=2626, TemplateName=XenoZoologistTrooper)
- [XenoZoologistCodex X2UniversalSoldierClassInfo]
- ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon_Codex"
- +AbilitySlots=(AbilityType=(AbilityName="XZSpawnCodex", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZBuffHP", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantFocusingShock", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantPsionicBomb", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantTeleport", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZUpgradePsionicBomb", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
- +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeSuperposition", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
- [XenoZoologistSpectre X2UniversalSoldierClassInfo]
- ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon_Spectre"
- +AbilitySlots=(AbilityType=(AbilityName="XZSpawnSpectre", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZBuffMobility", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantLightningReflexes", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantHorror", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantImplacable", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeShadowbind", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
- +AbilitySlots=(AbilityType=(AbilityName="XZShadowBoundStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
- [XenoZoologistTrooper X2UniversalSoldierClassInfo]
- ClassSpecializationIcon = "img:///UILibrary_XenoZoologist_RPG.UI_XenoZoologistIcon"
- +AbilitySlots=(AbilityType=(AbilityName="XZSpawnTroopers", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZBuffAim", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZBuffSelfTarget", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantGrenade", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZUpgradeTroopers", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- +AbilitySlots=(AbilityType=(AbilityName="XZGrantUndyingLoyalty", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))))
- +AbilitySlots=(AbilityType=(AbilityName="XZSpawnGeneral", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
- SpecializationMetaInfo = (bUseForRandomClasses=true, InventorySlots=(eInvSlot_PrimaryWeapon), bCantBeComplementary = true, iWeightPrimary=.5)
- [XCOM2RPGOverhaul.X2DownloadableContentInfo_XCOM2RPGOverhaul]
- +RequiredMods="XenoZoologist"
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