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Diamond_Nicholas

tessst

Apr 26th, 2020
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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61.  
  62. local Char = Player.Character
  63. local Event = Char:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66.  
  67. local input = function(io,a)
  68. if a then return end
  69. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70. Event:FireServer(io)
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local Changed = false
  75. local Mouse = Player:GetMouse()
  76. local h,t = Mouse.Hit,Mouse.Target
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80. h,t=Mouse.Hit,Mouse.Target
  81. end
  82. end
  83. ]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(2)
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. --//=================================\\
  106. --|| USEFUL VALUES
  107. --\\=================================//
  108.  
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111. local Speed = 20
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local DAMAGEMULTIPLIER = 1
  117. local ANIM = "Idle"
  118. local ATTACK = false
  119. local EQUIPPED = false
  120. local HOLD = false
  121. local COMBO = 1
  122. local Rooted = false
  123. local SINE = 0
  124. local KEYHOLD = false
  125. local CHANGE = 2 / Animation_Speed
  126. local WALKINGANIM = false
  127. local VALUE1 = false
  128. local VALUE2 = false
  129. local ROBLOXIDLEANIMATION = IT("Animation")
  130. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  131. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  132. --ROBLOXIDLEANIMATION.Parent = Humanoid
  133. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  134. WEAPONGUI.Name = "PIXELGUI"
  135. local Effects = IT("Folder", Character)
  136. Effects.Name = "Effects"
  137. local UNANCHOR = true
  138. local SONG = 853518668
  139. local DEAD = false
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144.  
  145. --//=================================\\
  146. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  147. --\\=================================//
  148.  
  149. ArtificialHB = Instance.new("BindableEvent", script)
  150. ArtificialHB.Name = "ArtificialHB"
  151.  
  152. script:WaitForChild("ArtificialHB")
  153.  
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184. --//=================================\\
  185. --|| SOME FUNCTIONS
  186. --\\=================================//
  187.  
  188. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  189. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  190. end
  191.  
  192. function PositiveAngle(NUMBER)
  193. if NUMBER >= 0 then
  194. NUMBER = 0
  195. end
  196. return NUMBER
  197. end
  198.  
  199. function NegativeAngle(NUMBER)
  200. if NUMBER <= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function Swait(NUMBER)
  207. if NUMBER == 0 or NUMBER == nil then
  208. ArtificialHB.Event:wait()
  209. else
  210. for i = 1, NUMBER do
  211. ArtificialHB.Event:wait()
  212. end
  213. end
  214. end
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. local function weldBetween(a, b)
  255. local weldd = Instance.new("ManualWeld")
  256. weldd.Part0 = a
  257. weldd.Part1 = b
  258. weldd.C0 = CFrame.new()
  259. weldd.C1 = b.CFrame:inverse() * a.CFrame
  260. weldd.Parent = a
  261. return weldd
  262. end
  263.  
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379. local NEWWELD = IT(TYPE)
  380. NEWWELD.Part0 = PART0
  381. NEWWELD.Part1 = PART1
  382. NEWWELD.C0 = C0
  383. NEWWELD.C1 = C1
  384. NEWWELD.Parent = PARENT
  385. return NEWWELD
  386. end
  387.  
  388. local S = IT("Sound")
  389. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = S:Clone()
  393. NEWSOUND.Parent = PARENT
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397. NEWSOUND:play()
  398. if DOESLOOP == true then
  399. NEWSOUND.Looped = true
  400. else
  401. repeat wait(1) until NEWSOUND.Playing == false
  402. NEWSOUND:remove()
  403. end
  404. end))
  405. return NEWSOUND
  406. end
  407.  
  408. function CFrameFromTopBack(at, top, back)
  409. local right = top:Cross(back)
  410. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  411. end
  412.  
  413. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  414. function WACKYEFFECT(Table)
  415. local TYPE = (Table.EffectType or "Sphere")
  416. local SIZE = (Table.Size or VT(1,1,1))
  417. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  418. local TRANSPARENCY = (Table.Transparency or 0)
  419. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  420. local CFRAME = (Table.CFrame or Torso.CFrame)
  421. local MOVEDIRECTION = (Table.MoveToPos or nil)
  422. local ROTATION1 = (Table.RotationX or 0)
  423. local ROTATION2 = (Table.RotationY or 0)
  424. local ROTATION3 = (Table.RotationZ or 0)
  425. local MATERIAL = (Table.Material or "Neon")
  426. local COLOR = (Table.Color or C3(1,1,1))
  427. local TIME = (Table.Time or 45)
  428. local SOUNDID = (Table.SoundID or nil)
  429. local SOUNDPITCH = (Table.SoundPitch or nil)
  430. local SOUNDVOLUME = (Table.SoundVolume or nil)
  431. coroutine.resume(coroutine.create(function()
  432. local PLAYSSOUND = false
  433. local SOUND = nil
  434. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  435. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  436. PLAYSSOUND = true
  437. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  438. end
  439. EFFECT.Color = COLOR
  440. local MSH = nil
  441. if TYPE == "Sphere" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Block" or TYPE == "Box" then
  444. MSH = IT("BlockMesh",EFFECT)
  445. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  446. elseif TYPE == "Wave" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  448. elseif TYPE == "Ring" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  450. elseif TYPE == "Slash" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  452. elseif TYPE == "Round Slash" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  454. elseif TYPE == "Swirl" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  456. elseif TYPE == "Skull" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  458. elseif TYPE == "Crystal" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  460. end
  461. if MSH ~= nil then
  462. local MOVESPEED = nil
  463. if MOVEDIRECTION ~= nil then
  464. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  465. end
  466. local GROWTH = SIZE - ENDSIZE
  467. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468. if TYPE == "Block" then
  469. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  470. else
  471. EFFECT.CFrame = CFRAME
  472. end
  473. for LOOP = 1, TIME+1 do
  474. Swait()
  475. MSH.Scale = MSH.Scale - GROWTH/TIME
  476. if TYPE == "Wave" then
  477. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  478. end
  479. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  480. if TYPE == "Block" then
  481. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  482. else
  483. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  484. end
  485. if MOVEDIRECTION ~= nil then
  486. local ORI = EFFECT.Orientation
  487. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  488. EFFECT.Orientation = ORI
  489. end
  490. end
  491. if PLAYSSOUND == false then
  492. EFFECT:remove()
  493. else
  494. repeat Swait() until SOUND.Playing == false
  495. EFFECT:remove()
  496. end
  497. else
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat Swait() until SOUND.Playing == false
  502. EFFECT:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function MakeForm(PART,TYPE)
  509. if TYPE == "Cyl" then
  510. local MSH = IT("CylinderMesh",PART)
  511. elseif TYPE == "Ball" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Sphere"
  514. elseif TYPE == "Wedge" then
  515. local MSH = IT("SpecialMesh",PART)
  516. MSH.MeshType = "Wedge"
  517. end
  518. end
  519.  
  520. Debris = game:GetService("Debris")
  521.  
  522. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  523. local DIRECTION = CF(StartPos,EndPos).lookVector
  524. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  525. end
  526.  
  527. function turnto(position)
  528. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  529. end
  530.  
  531. --//=================================\\
  532. --|| WEAPON CREATION
  533. --\\=================================//
  534.  
  535. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  536.  
  537. Head:ClearAllChildren()
  538.  
  539. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  540. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  541. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  542. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  543. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  544. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  545.  
  546. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  547. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  548. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  549. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  550. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  551. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  552.  
  553. Humanoid.DisplayDistanceType = "None"
  554. local naeeym2 = IT("BillboardGui",Character)
  555. naeeym2.AlwaysOnTop = true
  556. naeeym2.Size = UDim2.new(5,35,2,15)
  557. naeeym2.StudsOffset = Vector3.new(0,6,0)
  558. naeeym2.MaxDistance = 75
  559. naeeym2.Adornee = RootPart
  560. naeeym2.Name = "Name"
  561. naeeym2.PlayerToHideFrom = Player
  562. local tecks2 = IT("TextLabel",naeeym2)
  563. tecks2.BackgroundTransparency = 1
  564. tecks2.TextScaled = true
  565. tecks2.BorderSizePixel = 0
  566. tecks2.Text = "Mr Pixels"
  567. tecks2.Font = "Arcade"
  568. tecks2.TextSize = 20
  569. tecks2.TextStrokeTransparency = 1
  570. tecks2.TextColor3 = BRICKC"Cyan".Color
  571. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  572. tecks2.Size = UDim2.new(1,0,0.5,0)
  573. tecks2.Parent = naeeym2
  574.  
  575. local MESH = IT("BlockMesh",Head)
  576. MESH.Scale = VT(0.5,1,1)
  577.  
  578. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  579. local SKILLFONT = "Arcade"
  580. local SKILLTEXTSIZE = 7
  581.  
  582. Humanoid.Died:connect(function()
  583. for _, c in pairs(Character:GetChildren()) do
  584. if c:IsA("BasePart") then
  585. c.Anchored = true
  586. end
  587. end
  588. naeeym2:remove()
  589. ATTACK = true
  590. DEAD = true
  591. UNANCHOR = false
  592. Character.PrimaryPart = RootPart
  593. CreateSound(580288658, Effects, 3, 1, false)
  594. Humanoid:remove()
  595. for i = 1, 50 do
  596. wait()
  597. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  598. end
  599. UNANCHOR = true
  600. for _, c in pairs(Character:GetChildren()) do
  601. if c:IsA("BasePart") then
  602. c.CanCollide = true
  603. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  604. end
  605. end
  606. end)
  607.  
  608. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  609. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  610. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  611. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  612.  
  613. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  614. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  615. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  616. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  617.  
  618. --//=================================\\
  619. --|| DAMAGING
  620. --\\=================================//
  621.  
  622. function ApplyDamage(Humanoid,Damage)
  623. Damage = Damage * DAMAGEMULTIPLIER
  624. if Humanoid.Health ~= 0 then
  625. Humanoid.Health = Humanoid.Health - Damage
  626. end
  627. end
  628.  
  629. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  630. local CHILDREN = workspace:GetDescendants()
  631. for index, CHILD in pairs(CHILDREN) do
  632. if CHILD.ClassName == "Model" and CHILD ~= Character then
  633. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  634. if HUM then
  635. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  636. if TORSO then
  637. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  638. if INSTAKILL == true then
  639. CHILD:BreakJoints()
  640. else
  641. local DMG = MRANDOM(MINDMG,MAXDMG)
  642. ApplyDamage(HUM,DMG)
  643. end
  644. if FLING > 0 then
  645. for _, c in pairs(CHILD:GetChildren()) do
  646. if c:IsA("BasePart") then
  647. local bv = Instance.new("BodyVelocity")
  648. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  649. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  650. bv.Parent = c
  651. Debris:AddItem(bv,0.05)
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658. end
  659. end
  660. end
  661.  
  662. function APPLYMELEE(PART,MINDMG,MAXDMG)
  663. local ONESHOT = false
  664. if MINDMG == "inf" then
  665. ONESHOT = true
  666. end
  667. local HITS = {}
  668. local TOUCH = PART.Touched:Connect(function(hit)
  669. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  670. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  671. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  672. if TORSO and HUM.Health > 0 then
  673. local PASS = true
  674. for i = 1, #HITS do
  675. if HITS[i] == hit.Parent then
  676. PASS = false
  677. end
  678. end
  679. table.insert(HITS,hit.Parent)
  680. if PASS == true then
  681. if ONESHOT == false then
  682. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  683. else
  684. CreateSound(1538571923, TORSO, 10, 1, false)
  685. HUM.Parent:BreakJoints()
  686. HUM:remove()
  687. for _, c in pairs(TORSO.Parent:GetChildren()) do
  688. if c:IsA("BasePart") then
  689. c.CanCollide = true
  690. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  691. Debris:AddItem(c,MRANDOM(5,20)/10)
  692. end
  693. end
  694. end
  695. end
  696. end
  697. end
  698. end)
  699. return TOUCH
  700. end
  701.  
  702. function GoombaStomp(OBJECT)
  703. for _, c in pairs(OBJECT:GetChildren()) do
  704. if c:IsA("BasePart") then
  705. c.Size = VT(c.Size.X,0,c.Size.Z)
  706. end
  707. end
  708. end
  709.  
  710. --//=================================\\
  711. --|| ATTACK FUNCTIONS AND STUFF
  712. --\\=================================//
  713.  
  714. function MushroomAi(Mushroom)
  715. coroutine.resume(coroutine.create(function()
  716. for i = 1, 500 do
  717. wait()
  718. local DISTANCE = 500
  719. local TARGET = nil
  720. local HUMAN = nil
  721. for _, c in pairs(workspace:GetChildren()) do
  722. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  723. local HUM = c:FindFirstChildOfClass("Humanoid")
  724. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  725. if TORSO and HUM.Health > 0 then
  726. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  727. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  728. TARGET = TORSO
  729. HUMAN = HUM
  730. end
  731. end
  732. end
  733. end
  734. if TARGET then
  735. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  736. if HITFLOOR then
  737. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  738. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  739. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  740. if DIST < 4*(TARGET.Size.Y/2) then
  741. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  742. break
  743. end
  744. else
  745. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  746. end
  747. end
  748. end
  749. Mushroom:remove()
  750. end))
  751. end
  752.  
  753. function QuestionMarkBlock()
  754. ATTACK = true
  755. Rooted = true
  756. local BLOCKMODEL = IT("Model",Effects)
  757. local LOAD = false
  758. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  759. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  760. BLOCKMODEL.PrimaryPart = BLOCK
  761. for i = 1, 4 do
  762. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  763. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  764. local DECAL = IT("Decal",BASE)
  765. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  766. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  767. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  768. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  769. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  770. end
  771. local LANDED = false
  772. local HIT = false
  773. local LOOP = 0
  774. coroutine.resume(coroutine.create(function()
  775. repeat
  776. Swait()
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. until LOAD == true
  784. repeat
  785. Swait()
  786. if HIT == false then
  787. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  788. if HITFLOOR then
  789. HIT = true
  790. coroutine.resume(coroutine.create(function()
  791. local CFRAME = BLOCK.CFrame
  792. RootPart.Velocity = VT(0,0,0)
  793. RootPart.RotVelocity = VT(0,0,0)
  794. for i = 1, 5 do
  795. wait()
  796. RootPart.Velocity = VT(0,-i*4,0)
  797. RootPart.RotVelocity = VT(0,0,0)
  798. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  799. end
  800. BLOCK.BrickColor = BRICKC"Dirt brown"
  801. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  802. if c:IsA("BasePart") and c.Name ~= "Base" then
  803. c:remove()
  804. end
  805. end
  806. CreateSound(1246464612, BLOCK, 10, 1, false)
  807. local SIZE = 2.25
  808. local MUSHROOM = IT("Model",Effects)
  809. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  810. MUSHROOM.PrimaryPart = BASE
  811. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  812. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  813. for i = 1, 2 do
  814. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  815. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  816. end
  817. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  818. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  819. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  820. for i = 1, 30 do
  821. wait()
  822. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  823. end
  824. MushroomAi(MUSHROOM)
  825. Debris:AddItem(BLOCKMODEL,5)
  826. end))
  827. end
  828. else
  829. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  830. if HITFLOOR then
  831. LANDED = true
  832. end
  833. end
  834. LOOP = LOOP + 1
  835. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  841. until LANDED == true or ATTACK == false
  842. end))
  843. wait(1)
  844. LOAD = true
  845. CreateSound(158309736, Torso, 10, 1, false)
  846. local bv = Instance.new("BodyVelocity",RootPart)
  847. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  848. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  849. Debris:AddItem(bv,0.05)
  850. repeat wait() until LANDED == true or LOOP > 45
  851. Debris:AddItem(BLOCKMODEL,5)
  852. ATTACK = false
  853. Rooted = false
  854. end
  855.  
  856. function SwordBeam()
  857. ATTACK = true
  858. Rooted = false
  859. local SWORDMODEL = IT("Model",Effects)
  860. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  861. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  862. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  863. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  864. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  865. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  866. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  867. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  868. for i=0, 1, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. coroutine.resume(coroutine.create(function()
  878. local BEAM = IT("Model",Effects)
  879. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  880. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  881. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  882. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  883. for i = 1, 4 do
  884. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  885. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  886. end
  887. BEAM.PrimaryPart = BASE
  888. for i = 1, 75 do
  889. wait()
  890. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  891. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  892. if HITFLOOR then
  893. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  894. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  895. ApplyDamage(HUM,15)
  896. end
  897. break
  898. end
  899. end
  900. BEAM:remove()
  901. end))
  902. for i=0, 0.05, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. for i=0, 0.5, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. end
  920. SWORDMODEL:remove()
  921. ATTACK = false
  922. Rooted = false
  923. end
  924.  
  925. function Candy()
  926. ATTACK = true
  927. Rooted = true
  928. local CANDYMODEL = IT("Model",Effects)
  929. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  930. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  931. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  932. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  934. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  936. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  938. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local THROWN = false
  940. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  941. THROWN = true
  942. end)
  943. for i=0, 2, 0.1 / Animation_Speed do
  944. Swait()
  945. if THROWN == true then
  946. break
  947. end
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. THROW:disconnect()
  956. for i=0, 1, 0.1 / Animation_Speed do
  957. Swait()
  958. if THROWN == true then
  959. break
  960. end
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. end
  968. if THROWN == false then
  969. CANDYMODEL:remove()
  970. coroutine.resume(coroutine.create(function()
  971. SONG = 554418756
  972. Speed = 35
  973. sick:Play()
  974. for i = 1, 150 do
  975. local MELEES = {}
  976. for _, c in pairs(Character:GetChildren()) do
  977. if c:IsA("BasePart") then
  978. local MELEE = APPLYMELEE(c,"inf","inf")
  979. table.insert(MELEES,MELEE)
  980. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  981. end
  982. end
  983. wait(0.1)
  984. for e = 1, #MELEES do
  985. MELEES[e]:disconnect()
  986. end
  987. end
  988. sick:Play()
  989. Speed = 20
  990. SONG = 853518668
  991. end))
  992. else
  993. local GIVEINV = function(OBJECT,HUMAN)
  994. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  995. if TORSO then
  996. if TORSO:FindFirstChild("YAY") == nil then
  997. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  998. MUSIC.Name = "YAY"
  999. HUMAN.WalkSpeed = 35
  1000. local HEALTH = HUMAN.MaxHealth
  1001. for i = 1, 150 do
  1002. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1003. HUMAN.Health = HUMAN.MaxHealth
  1004. MUSIC.Parent = TORSO
  1005. local MELEES = {}
  1006. for _, c in pairs(OBJECT:GetChildren()) do
  1007. if c:IsA("BasePart") then
  1008. local MELEE = APPLYMELEE(c,"inf","inf")
  1009. table.insert(MELEES,MELEE)
  1010. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1011. end
  1012. end
  1013. wait(0.1)
  1014. for e = 1, #MELEES do
  1015. MELEES[e]:disconnect()
  1016. end
  1017. end
  1018. HUMAN.MaxHealth = HEALTH
  1019. HUMAN.Health = HUMAN.MaxHealth
  1020. MUSIC:remove()
  1021. HUMAN.WalkSpeed = 16
  1022. end
  1023. end
  1024. end
  1025. for i=0, 1, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. for i=0, 0.05, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. end
  1043. for _, c in pairs(CANDYMODEL:GetChildren()) do
  1044. if c:IsA("BasePart") then
  1045. c.CanCollide = true
  1046. c.Touched:Connect(function(hit)
  1047. if hit.Parent ~= Character then
  1048. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1049. CANDYMODEL:remove()
  1050. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1051. end
  1052. end
  1053. end)
  1054. end
  1055. end
  1056. GRIP:remove()
  1057. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1058. Debris:AddItem(CANDYMODEL,10)
  1059. for i=0, 0.4, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. end
  1068. end
  1069. ATTACK = false
  1070. Rooted = false
  1071. end
  1072.  
  1073. function Peashooter()
  1074. ATTACK = true
  1075. Rooted = true
  1076. local LOADED = false
  1077. local BLASTER = IT("Model",Effects)
  1078. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1079. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1080. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1081. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1082. local SHOT = false
  1083. local FINISHED = false
  1084. coroutine.resume(coroutine.create(function()
  1085. for i=0, 1, 0.1 / Animation_Speed do
  1086. Swait()
  1087. turnto(Mouse.Hit.p)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. end
  1095. LOADED = true
  1096. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097. for _, c in pairs(BLASTER:GetChildren()) do
  1098. if c:IsA("BasePart") then
  1099. c.Transparency = 0
  1100. end
  1101. end
  1102. repeat
  1103. Swait()
  1104. turnto(Mouse.Hit.p)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. until SHOT == true
  1112. repeat
  1113. turnto(Mouse.Hit.p)
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. coroutine.resume(coroutine.create(function()
  1121. local BULLET = IT("Model",Effects)
  1122. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1123. CreateSound(635556833, RightArm, 3, 1, false)
  1124. BULLET.PrimaryPart = MAIN
  1125. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1126. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1127. PART.CFrame = MAIN.CFrame
  1128. for i = 1, 75 do
  1129. wait()
  1130. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1131. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1132. if HITFLOOR then
  1133. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1134. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1135. ApplyDamage(HUM,10)
  1136. end
  1137. break
  1138. end
  1139. end
  1140. BULLET:remove()
  1141. end))
  1142. for i = 1, 25 do
  1143. Swait()
  1144. turnto(Mouse.Hit.p)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. until HOLD == false
  1153. for i=0, 0.2, 0.1 / Animation_Speed do
  1154. Swait()
  1155. turnto(Mouse.Hit.p)
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. end
  1163. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1164. BLASTER:remove()
  1165. FINISHED = true
  1166. end))
  1167. repeat wait() until LOADED == true
  1168. wait(0.5)
  1169. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1170. SHOT = true
  1171. end)
  1172. repeat wait() until SHOT == true
  1173. FIRE:disconnect()
  1174. repeat wait() until FINISHED == true
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178.  
  1179. function QuestionMarkBlock2()
  1180. ATTACK = true
  1181. Rooted = true
  1182. local BLOCKMODEL = IT("Model",Effects)
  1183. local LOAD = false
  1184. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1185. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1186. BLOCKMODEL.PrimaryPart = BLOCK
  1187. local FRAME = RootPart.CFrame*CF(0,15,0)
  1188. for i = 1, 4 do
  1189. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1190. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1191. local DECAL = IT("Decal",BASE)
  1192. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1193. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1194. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1195. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1196. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1197. end
  1198. local LANDED = false
  1199. local HIT = false
  1200. local LOOP = 0
  1201. coroutine.resume(coroutine.create(function()
  1202. repeat
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. until LOAD == true
  1211. repeat
  1212. Swait()
  1213. if HIT == false then
  1214. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1215. if HITFLOOR then
  1216. HIT = true
  1217. coroutine.resume(coroutine.create(function()
  1218. local CFRAME = BLOCK.CFrame
  1219. RootPart.Velocity = VT(0,0,0)
  1220. RootPart.RotVelocity = VT(0,0,0)
  1221. coroutine.resume(coroutine.create(function()
  1222. CreateSound(138702491, BLOCK, 10, 1, false)
  1223. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1224. COIN.CFrame = BLOCK.CFrame
  1225. local DECAL = IT("Decal",COIN)
  1226. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1227. local DECAL = IT("Decal",COIN)
  1228. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1229. DECAL.Face = "Back"
  1230. for i = 1, 15 do
  1231. wait()
  1232. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1233. end
  1234. COIN:remove()
  1235. end))
  1236. for i = 1, 5 do
  1237. wait()
  1238. RootPart.Velocity = VT(0,-i*4,0)
  1239. RootPart.RotVelocity = VT(0,0,0)
  1240. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1241. end
  1242. BLOCK.BrickColor = BRICKC"Dirt brown"
  1243. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1244. if c:IsA("BasePart") and c.Name ~= "Base" then
  1245. c:remove()
  1246. end
  1247. end
  1248. Debris:AddItem(BLOCKMODEL,5)
  1249. end))
  1250. end
  1251. else
  1252. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1253. if HITFLOOR then
  1254. LANDED = true
  1255. end
  1256. end
  1257. LOOP = LOOP + 1
  1258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. until LANDED == true or ATTACK == false
  1265. end))
  1266. wait(0.3)
  1267. LOAD = true
  1268. CreateSound(158309736, Torso, 10, 1, false)
  1269. local bv = Instance.new("BodyVelocity",RootPart)
  1270. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1271. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1272. Debris:AddItem(bv,0.05)
  1273. repeat wait() until LANDED == true or LOOP > 45
  1274. Debris:AddItem(BLOCKMODEL,5)
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278.  
  1279. --//=================================\\
  1280. --|| ASSIGN THINGS TO KEYS
  1281. --\\=================================//
  1282.  
  1283. function MouseDown(Mouse)
  1284. HOLD = true
  1285. if ATTACK == false then
  1286. end
  1287. end
  1288.  
  1289. function MouseUp(Mouse)
  1290. HOLD = false
  1291. end
  1292.  
  1293. function KeyDown(Key)
  1294. KEYHOLD = true
  1295. if Key == "z" and ATTACK == false then
  1296. QuestionMarkBlock()
  1297. end
  1298.  
  1299. if Key == "b" and ATTACK == false then
  1300. SwordBeam()
  1301. end
  1302.  
  1303. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1304. Candy()
  1305. end
  1306.  
  1307. if Key == "v" and ATTACK == false then
  1308. Peashooter()
  1309. end
  1310.  
  1311. if Key == "t" and ATTACK == false then
  1312. QuestionMarkBlock2()
  1313. end
  1314. end
  1315.  
  1316. function KeyUp(Key)
  1317. KEYHOLD = false
  1318. end
  1319.  
  1320. Mouse.Button1Down:connect(function(NEWKEY)
  1321. MouseDown(NEWKEY)
  1322. end)
  1323. Mouse.Button1Up:connect(function(NEWKEY)
  1324. MouseUp(NEWKEY)
  1325. end)
  1326. Mouse.KeyDown:connect(function(NEWKEY)
  1327. KeyDown(NEWKEY)
  1328. end)
  1329. Mouse.KeyUp:connect(function(NEWKEY)
  1330. KeyUp(NEWKEY)
  1331. end)
  1332.  
  1333. --//=================================\\
  1334. --\\=================================//
  1335.  
  1336. function unanchor()
  1337. if UNANCHOR == true then
  1338. for _, c in pairs(Character:GetChildren()) do
  1339. if c:IsA("BasePart") then
  1340. c.Anchored = false
  1341. end
  1342. end
  1343. else
  1344. for _, c in pairs(Character:GetChildren()) do
  1345. if c:IsA("BasePart") then
  1346. c.Anchored = true
  1347. end
  1348. end
  1349. end
  1350. end
  1351.  
  1352. --//=================================\\
  1353. --|| WRAP THE WHOLE SCRIPT UP
  1354. --\\=================================//
  1355.  
  1356. local JUMPED = false
  1357.  
  1358. Humanoid.Changed:connect(function(Jump)
  1359. if Jump == "Jump" and (Disable_Jump == true) then
  1360. Humanoid.Jump = false
  1361. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1362. JUMPED = true
  1363. CreateSound(158309736, Torso, 10, 1, false)
  1364. end
  1365. end)
  1366.  
  1367. while true do
  1368. Swait()
  1369. script.Parent = WEAPONGUI
  1370. ANIMATE.Parent = nil
  1371. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1372. v:Stop();
  1373. end
  1374. Humanoid.JumpPower = 75
  1375. SINE = SINE + CHANGE
  1376. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1377. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1378. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1379. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1380. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1381. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1382. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1383. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1384. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1385. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1386. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. if HITFLOOR == nil then
  1392. ANIM = "Midair"
  1393. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1394. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1395. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1396. local HIT = IT("Folder",JUMPHIT)
  1397. HIT.Name = "Stomped"
  1398. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1399. RootPart.Velocity = VT(0,80,0)
  1400. GoombaStomp(JUMPHIT.Parent)
  1401. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1402. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1403. if HEAD then
  1404. if HEAD:FindFirstChild("Stomped") == nil then
  1405. local HIT = IT("Folder",HEAD)
  1406. HIT.Name = "Stomped"
  1407. CreateSound(165013277, HEAD, 10, 1, false)
  1408. RootPart.Velocity = VT(0,80,0)
  1409. GoombaStomp(HEAD.Parent)
  1410. end
  1411. end
  1412. end
  1413. end
  1414. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1415. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1416. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1417. local HIT = IT("Folder",JUMPHIT)
  1418. HIT.Name = "Stomped"
  1419. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1420. RootPart.Velocity = VT(0,80,0)
  1421. GoombaStomp(JUMPHIT.Parent)
  1422. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1423. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1424. if HEAD then
  1425. if HEAD:FindFirstChild("Stomped") == nil then
  1426. local HIT = IT("Folder",HEAD)
  1427. HIT.Name = "Stomped"
  1428. CreateSound(165013277, HEAD, 10, 1, false)
  1429. RootPart.Velocity = VT(0,80,0)
  1430. GoombaStomp(HEAD.Parent)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1436. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1437. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1438. local HIT = IT("Folder",JUMPHIT)
  1439. HIT.Name = "Stomped"
  1440. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1441. RootPart.Velocity = VT(0,80,0)
  1442. GoombaStomp(JUMPHIT.Parent)
  1443. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1444. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1445. if HEAD then
  1446. if HEAD:FindFirstChild("Stomped") == nil then
  1447. local HIT = IT("Folder",HEAD)
  1448. HIT.Name = "Stomped"
  1449. CreateSound(165013277, HEAD, 10, 1, false)
  1450. RootPart.Velocity = VT(0,80,0)
  1451. GoombaStomp(HEAD.Parent)
  1452. end
  1453. end
  1454. end
  1455. end
  1456. if ATTACK == false then
  1457. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1463. end
  1464. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1465. ANIM = "Idle"
  1466. JUMPED = false
  1467. if ATTACK == false then
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1476. ANIM = "Walk"
  1477. JUMPED = false
  1478. if ATTACK == false then
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1485. end
  1486. end
  1487. unanchor()
  1488. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1489. Humanoid.Health = Humanoid.MaxHealth
  1490. if Rooted == false then
  1491. Disable_Jump = false
  1492. Humanoid.WalkSpeed = Speed
  1493. elseif Rooted == true then
  1494. Disable_Jump = true
  1495. Humanoid.WalkSpeed = 0
  1496. end
  1497. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1498. for _, c in pairs(Character:GetChildren()) do
  1499. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1500. c.Material = "Neon"
  1501. if c:FindFirstChildOfClass("ParticleEmitter") then
  1502. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1503. end
  1504. c.Color = BRICKC"Steel blue".Color
  1505. if c == Head then
  1506. if c:FindFirstChild("face") then
  1507. c.face:remove()
  1508. end
  1509. end
  1510. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1511. c:remove()
  1512. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1513. c:remove()
  1514. elseif c.Name == "Detail" then
  1515. c.Material = "Neon"
  1516. c.Color = COLOR
  1517. end
  1518. end
  1519. if DEAD == false then
  1520. sick.SoundId = "rbxassetid://"..SONG
  1521. sick.Looped = true
  1522. sick.Pitch = 1
  1523. sick.Volume = 2
  1524. sick.Playing = true
  1525. sick.Parent = Torso
  1526. else
  1527. sick:remove()
  1528. end
  1529. Humanoid.Name = "Mr Pixels"
  1530. end
  1531.  
  1532. --//=================================\\
  1533. --\\=================================//
  1534.  
  1535.  
  1536.  
  1537.  
  1538.  
  1539. --//====================================================\\--
  1540. --|| END OF SCRIPT
  1541. --\\====================================================//--
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