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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 5
  34. sick:Play()
  35.  
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. if Player.name == "SenseiAdi" then
  54. warn("Enjoy friend ;3")
  55. end
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. local FORCERESET = false
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 16
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "BanishV3Gui"
  87. local Weapon = IT("Model")
  88. Weapon.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character:FindFirstChild("Animate")
  93. local UNANCHOR = true
  94. local TOBANISH = {}
  95. script.Parent = PlayerGui
  96. Player_Size = 1 --Size of the player.
  97. local EXTRATRANS = 0
  98. local Effects2 = {}
  99. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  100. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  101. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  102. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  103. local SIZE = 2
  104. local SKILLTEXTCOLOR = C3(0,0,0)
  105. local SKILLTEXTCOLOR2 = C3(1,0,0)
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  154. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  155. local mesh = IT("SpecialMesh",wave)
  156. mesh.MeshType = "FileMesh"
  157. wave.Anchored = true
  158. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  159. mesh.Scale = VT(size,size,size)
  160. mesh.Offset = VT(0,0,-size/8)
  161. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  162. coroutine.resume(coroutine.create(function(PART)
  163. for i = 1, waitt do
  164. Swait()
  165. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  166. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  167. if doesrotate == true then
  168. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  169. end
  170. wave.Transparency = wave.Transparency + (0.5/waitt)
  171. if wave.Transparency > 0.99 then
  172. wave:remove()
  173. end
  174. end
  175. end))
  176. end
  177.  
  178. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  179. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  180. local mesh = IT("SpecialMesh",wave)
  181. mesh.MeshType = "FileMesh"
  182. wave.Anchored = true
  183. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  184. mesh.Scale = VT(size,size,size)
  185. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  186. coroutine.resume(coroutine.create(function(PART)
  187. for i = 1, waitt do
  188. Swait()
  189. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  190. if doesrotate == true then
  191. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  192. end
  193. wave.Transparency = wave.Transparency + (0.5/waitt)
  194. if wave.Transparency > 0.99 then
  195. wave:remove()
  196. end
  197. end
  198. end))
  199. end
  200.  
  201. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  202. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  203. local mesh = IT("SpecialMesh",wave)
  204. mesh.MeshType = "FileMesh"
  205. wave.Anchored = true
  206. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  207. mesh.Scale = VT(size,size,size)
  208. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  209. coroutine.resume(coroutine.create(function(PART)
  210. for i = 1, waitt do
  211. Swait()
  212. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  213. if doesrotate == true then
  214. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  215. end
  216. wave.Transparency = wave.Transparency + (0.5/waitt)
  217. if wave.Transparency > 0.99 then
  218. wave:remove()
  219. end
  220. end
  221. end))
  222. end
  223.  
  224. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  225. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  226. local mesh = IT("SpecialMesh",wave)
  227. mesh.MeshType = "FileMesh"
  228. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  229. mesh.Scale = VT(size,size,size)
  230. wave.Anchored = true
  231. mesh.Offset = VT(0,0,0)
  232. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  233. coroutine.resume(coroutine.create(function(PART)
  234. for i = 1, waitt do
  235. Swait()
  236. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  237. if doesrotate == true then
  238. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  239. end
  240. wave.Transparency = wave.Transparency + (0.5/waitt)
  241. if wave.Transparency > 0.99 then
  242. wave:remove()
  243. end
  244. end
  245. end))
  246. end
  247.  
  248. function MagicSphere(size,waitt,part,color)
  249. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  250. local mesh = IT("SpecialMesh",wave)
  251. mesh.MeshType = "Sphere"
  252. wave.Anchored = true
  253. mesh.Scale = VT(size,size,size)
  254. mesh.Offset = VT(0,0,0)
  255. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  256. coroutine.resume(coroutine.create(function(PART)
  257. for i = 1, waitt do
  258. Swait()
  259. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  260. wave.Transparency = wave.Transparency + (1/waitt)
  261. if wave.Transparency > 0.99 then
  262. wave:remove()
  263. end
  264. end
  265. end))
  266. end
  267.  
  268. function MagicBlock(size,waitt,part,offset,color)
  269. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  270. local mesh = IT("BlockMesh",wave)
  271. wave.Anchored = true
  272. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  273. coroutine.resume(coroutine.create(function(PART)
  274. for i = 1, waitt do
  275. Swait()
  276. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  277. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  278. wave.Transparency = wave.Transparency + (1/waitt)
  279. if wave.Transparency > 0.99 then
  280. wave:remove()
  281. end
  282. end
  283. end))
  284. end
  285.  
  286. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  287. local sinkhole = IT("Part")
  288. sinkhole.Size = VT(size,0,size)
  289. sinkhole.CFrame = cframe
  290. --sinkhole.Orientation = VT(0,0,0)
  291. sinkhole.Parent = Effects
  292. sinkhole.Material = "Neon"
  293. sinkhole.Color = C3(255, 255, 255)
  294. sinkhole.Anchored = true
  295. sinkhole.CanCollide = false
  296. sinkhole.Transparency = 1
  297. local decal = Decal:Clone()
  298. decal.Parent = sinkhole
  299. decal.Face = "Top"
  300. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  301. local decal2 = Decal:Clone()
  302. decal2.Parent = sinkhole
  303. decal2.Face = "Bottom"
  304. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  305. coroutine.resume(coroutine.create(function(PART)
  306. for i = 1, waitt do
  307. Swait()
  308. if doesrotate == true then
  309. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  310. end
  311. if alwaysfade == true then
  312. decal.Transparency = decal.Transparency + (1/waitt)
  313. decal2.Transparency = decal.Transparency + (1/waitt)
  314. end
  315. if i > waitt-11 and (alwaysfade ~= true) then
  316. decal.Transparency = decal.Transparency + 0.1
  317. decal2.Transparency = decal.Transparency + 0.1
  318. end
  319. end
  320. sinkhole.Parent = nil
  321. end))
  322. return sinkhole
  323. end
  324.  
  325.  
  326.  
  327. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  328. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  329. end
  330.  
  331. function PositiveAngle(NUMBER)
  332. if NUMBER >= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function NegativeAngle(NUMBER)
  339. if NUMBER <= 0 then
  340. NUMBER = 0
  341. end
  342. return NUMBER
  343. end
  344.  
  345. function Swait(NUMBER)
  346. if NUMBER == 0 or NUMBER == nil then
  347. ArtificialHB.Event:wait()
  348. else
  349. for i = 1, NUMBER do
  350. ArtificialHB.Event:wait()
  351. end
  352. end
  353. end
  354.  
  355. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  356. local NEWMESH = IT(MESH)
  357. if MESH == "SpecialMesh" then
  358. NEWMESH.MeshType = MESHTYPE
  359. if MESHID ~= "nil" and MESHID ~= "" then
  360. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  361. end
  362. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  363. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  364. end
  365. end
  366. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  367. NEWMESH.Scale = SCALE
  368. NEWMESH.Parent = PARENT
  369. return NEWMESH
  370. end
  371.  
  372. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  373. local NEWPART = IT("Part")
  374. NEWPART.formFactor = FORMFACTOR
  375. NEWPART.Reflectance = REFLECTANCE
  376. NEWPART.Transparency = TRANSPARENCY
  377. NEWPART.CanCollide = false
  378. NEWPART.Locked = true
  379. NEWPART.Anchored = true
  380. if ANCHOR == false then
  381. NEWPART.Anchored = false
  382. end
  383. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  384. NEWPART.Name = NAME
  385. NEWPART.Size = SIZE
  386. NEWPART.Position = Torso.Position
  387. NEWPART.Material = MATERIAL
  388. NEWPART:BreakJoints()
  389. NEWPART.Parent = PARENT
  390. return NEWPART
  391. end
  392.  
  393. local function weldBetween(a, b)
  394. local weldd = Instance.new("ManualWeld")
  395. weldd.Part0 = a
  396. weldd.Part1 = b
  397. weldd.C0 = CFrame.new()
  398. weldd.C1 = b.CFrame:inverse() * a.CFrame
  399. weldd.Parent = a
  400. return weldd
  401. end
  402.  
  403.  
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m11 > m00 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433.  
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445.  
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp;
  449. if cosTheta >= 0.0001 then
  450. if (1 - cosTheta) > 0.0001 then
  451. local theta = ACOS(cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((1 - t) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. else
  460. if (1 + cosTheta) > 0.0001 then
  461. local theta = ACOS(-cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((t - 1) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. end
  470. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  471. end
  472.  
  473. function Clerp(a, b, t)
  474. local qa = {QuaternionFromCFrame(a)}
  475. local qb = {QuaternionFromCFrame(b)}
  476. local ax, ay, az = a.x, a.y, a.z
  477. local bx, by, bz = b.x, b.y, b.z
  478. local _t = 1 - t
  479. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  480. end
  481.  
  482. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  483. local frame = IT("Frame")
  484. frame.BackgroundTransparency = TRANSPARENCY
  485. frame.BorderSizePixel = BORDERSIZEPIXEL
  486. frame.Position = POSITION
  487. frame.Size = SIZE
  488. frame.BackgroundColor3 = COLOR
  489. frame.BorderColor3 = BORDERCOLOR
  490. frame.Name = NAME
  491. frame.Parent = PARENT
  492. return frame
  493. end
  494.  
  495. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  496. local label = IT("TextLabel")
  497. label.BackgroundTransparency = 1
  498. label.Size = UD2(1, 0, 1, 0)
  499. label.Position = UD2(0, 0, 0, 0)
  500. label.TextColor3 = TEXTCOLOR
  501. label.TextStrokeTransparency = STROKETRANSPARENCY
  502. label.TextTransparency = TRANSPARENCY
  503. label.FontSize = TEXTFONTSIZE
  504. label.Font = TEXTFONT
  505. label.BorderSizePixel = BORDERSIZEPIXEL
  506. label.TextScaled = false
  507. label.Text = TEXT
  508. label.Name = NAME
  509. label.Parent = PARENT
  510. return label
  511. end
  512.  
  513. function NoOutlines(PART)
  514. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  515. end
  516.  
  517. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  518. local NEWWELD = IT(TYPE)
  519. NEWWELD.Part0 = PART0
  520. NEWWELD.Part1 = PART1
  521. NEWWELD.C0 = C0
  522. NEWWELD.C1 = C1
  523. NEWWELD.Parent = PARENT
  524. return NEWWELD
  525. end
  526.  
  527. local S = IT("Sound")
  528. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = S:Clone()
  532. NEWSOUND.Parent = PARENT
  533. NEWSOUND.Volume = VOLUME
  534. NEWSOUND.Pitch = PITCH
  535. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  536. NEWSOUND:play()
  537. if DOESLOOP == true then
  538. NEWSOUND.Looped = true
  539. else
  540. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  541. NEWSOUND:remove()
  542. end
  543. end))
  544. return NEWSOUND
  545. end
  546.  
  547. function CFrameFromTopBack(at, top, back)
  548. local right = top:Cross(back)
  549. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  550. end
  551.  
  552. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  553. function WACKYEFFECT(Table)
  554. local TYPE = (Table.EffectType or "Sphere")
  555. local SIZE = (Table.Size or VT(1,1,1))
  556. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  557. local TRANSPARENCY = (Table.Transparency or 0)
  558. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  559. local CFRAME = (Table.CFrame or Torso.CFrame)
  560. local MOVEDIRECTION = (Table.MoveToPos or nil)
  561. local ROTATION1 = (Table.RotationX or 0)
  562. local ROTATION2 = (Table.RotationY or 0)
  563. local ROTATION3 = (Table.RotationZ or 0)
  564. local MATERIAL = (Table.Material or "Neon")
  565. local COLOR = (Table.Color or C3(0,0,0))
  566. local TIME = (Table.Time or 45)
  567. local SOUNDID = (Table.SoundID or nil)
  568. local SOUNDPITCH = (Table.SoundPitch or nil)
  569. local SOUNDVOLUME = (Table.SoundVolume or nil)
  570. coroutine.resume(coroutine.create(function()
  571. local PLAYSSOUND = false
  572. local SOUND = nil
  573. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  574. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  575. PLAYSSOUND = true
  576. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  577. end
  578. EFFECT.Color = COLOR
  579. local MSH = nil
  580. if TYPE == "Sphere" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  582. elseif TYPE == "Block" then
  583. MSH = IT("BlockMesh",EFFECT)
  584. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  585. elseif TYPE == "Wave" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  587. elseif TYPE == "Ring" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  589. elseif TYPE == "Slash" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  591. elseif TYPE == "Round Slash" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  593. elseif TYPE == "Swirl" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  595. elseif TYPE == "Skull" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  597. elseif TYPE == "Crystal" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  599. end
  600. if MSH ~= nil then
  601. local MOVESPEED = nil
  602. if MOVEDIRECTION ~= nil then
  603. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  604. end
  605. local GROWTH = SIZE - ENDSIZE
  606. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  607. if TYPE == "Block" then
  608. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  609. else
  610. EFFECT.CFrame = CFRAME
  611. end
  612. for LOOP = 1, TIME+1 do
  613. Swait()
  614. MSH.Scale = MSH.Scale - GROWTH/TIME
  615. if TYPE == "Wave" then
  616. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  617. end
  618. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  619. if TYPE == "Block" then
  620. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  621. else
  622. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  623. end
  624. if MOVEDIRECTION ~= nil then
  625. local ORI = EFFECT.Orientation
  626. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  627. EFFECT.Orientation = ORI
  628. end
  629. end
  630. if PLAYSSOUND == false then
  631. EFFECT:remove()
  632. else
  633. SOUND.Stopped:Connect(function()
  634. EFFECT:remove()
  635. end)
  636. end
  637. else
  638. if PLAYSSOUND == false then
  639. EFFECT:remove()
  640. else
  641. repeat Swait() until SOUND.Playing == false
  642. EFFECT:remove()
  643. end
  644. end
  645. end))
  646. end
  647. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  648. function Lightning(Table)
  649. local Color = Table.Color or C3(1,1,1)
  650. local StartPos = Table.Start or Torso.Position
  651. local EndPos = Table.End or Mouse.Hit.p
  652. local SegmentLength = Table.SegmentL or 2
  653. local Thickness = Table.Thickness or 0.1
  654. local Dissapear = Table.DoesFade or false
  655. local Parent = Table.Ignore or Character
  656. local MaxDist = Table.MaxDist or 400
  657. local Branches = Table.Branches or false
  658. local Thicken = Table.Thicken or false
  659. local FadeTime = Table.FadeTime or 15
  660. local FadeIn = Table.FadeIn or false
  661. local Material = Table.Material or "Neon"
  662. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  663. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  664. local LIGHTNINGMODEL = IT("Model",Effects)
  665. LIGHTNINGMODEL.Name = "Lightning"
  666. local LastBolt = nil
  667. for E = 1, DISTANCE do
  668. local ExtraSize = 0
  669. if Thicken == true then
  670. ExtraSize = (DISTANCE-E)/15
  671. end
  672. local TRANSPARENCY = 0
  673. if FadeIn == true then
  674. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  675. if TRANSPARENCY < 0 then
  676. TRANSPARENCY = 0
  677. end
  678. end
  679. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  680. PART.Color = Color
  681. MakeForm(PART,"Cyl")
  682. if LastBolt == nil then
  683. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  684. else
  685. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  686. end
  687. LastBolt = PART
  688. if Branches == true and E < (DISTANCE-5) then
  689. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  690. if CHOICE == 1 then
  691. local LASTBRANCH = nil
  692. for i = 1, MRANDOM(2,5) do
  693. local ExtraSize2 = 0
  694. if Thicken == true then
  695. ExtraSize = ((DISTANCE-E)/25)/i
  696. end
  697. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  698. PART.Color = Color
  699. MakeForm(PART,"Cyl")
  700. if LASTBRANCH == nil then
  701. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  702. else
  703. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  704. end
  705. LASTBRANCH = PART
  706. end
  707. end
  708. end
  709. end
  710. if Dissapear == true then
  711. coroutine.resume(coroutine.create(function()
  712. for i = 1, FadeTime do
  713. Swait()
  714. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  715. if c.ClassName == "Part" then
  716. c.Transparency = c.Transparency + (i/FadeTime)/10
  717. end
  718. end
  719. end
  720. LIGHTNINGMODEL:remove()
  721. end))
  722. elseif Dissapear == false then
  723. Debris:AddItem(LIGHTNINGMODEL,0.1)
  724. end
  725. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  726. end
  727. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  728. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  729. wave.Color = COLOR
  730. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  731. wave.CFrame = CFRAME
  732. coroutine.resume(coroutine.create(function(PART)
  733. for i = 1, WAIT do
  734. Swait()
  735. mesh.Scale = mesh.Scale + GROW
  736. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  737. if DOESROT == true then
  738. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  739. end
  740. wave.Transparency = wave.Transparency + (0.5/WAIT)
  741. if wave.Transparency > 0.99 then
  742. wave:remove()
  743. end
  744. end
  745. end))
  746. end
  747.  
  748. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  749. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  750. wave.Color = COLOR
  751. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  752. wave.CFrame = CFRAME
  753. coroutine.resume(coroutine.create(function(PART)
  754. for i = 1, WAIT do
  755. Swait()
  756. mesh.Scale = mesh.Scale + GROW
  757. wave.Transparency = wave.Transparency + (1/WAIT)
  758. if wave.Transparency > 0.99 then
  759. wave:remove()
  760. end
  761. end
  762. end))
  763. end
  764. function MakeForm(PART,TYPE)
  765. if TYPE == "Cyl" then
  766. local MSH = IT("BlockMesh",PART)
  767. elseif TYPE == "Ball" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Sphere"
  770. elseif TYPE == "Cyl2" then
  771. local MSH = IT("CylinderMesh",PART)
  772. elseif TYPE == "Wedge" then
  773. local MSH = IT("SpecialMesh",PART)
  774. MSH.MeshType = "Wedge"
  775. end
  776. end
  777.  
  778. function SpawnTrail(FROM,TO,BIG)
  779. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  780. MakeForm(TRAIL,"Cyl")
  781. local DIST = (FROM - TO).Magnitude
  782. if BIG == true then
  783. TRAIL.Size = VT(0.5,DIST,0.5)
  784. else
  785. TRAIL.Size = VT(0.25,DIST,0.25)
  786. end
  787. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  788. coroutine.resume(coroutine.create(function()
  789. for i = 1, 5 do
  790. Swait()
  791. TRAIL.Transparency = TRAIL.Transparency + 0.1
  792. end
  793. TRAIL:remove()
  794. end))
  795. end
  796.  
  797. Debris = game:GetService("Debris")
  798.  
  799. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  800. local DIRECTION = CF(StartPos,EndPos).lookVector
  801. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  802. end
  803.  
  804. function turnto(position)
  805. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  806. end
  807.  
  808. --//=================================\\
  809. --|| WEAPON CREATION
  810. --\\=================================//
  811. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  812. PRT.Color = C3(0,0,0)
  813. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  814. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  815. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(0,0,0),false)
  816. PRT.Color = C3(0,0,0)
  817. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  818. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  819. for i = 1, 16 do
  820. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  821. FACE.Color = C3(0,0,0)
  822. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  823. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  824. end
  825. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  826. MakeForm(EYE,"Ball")
  827. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  828. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  829. MakeForm(EYE2,"Ball")
  830. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  831. local LASTPART = Head
  832. for i = 1, 20 do
  833. local MATH = (1-(i/25))
  834. if LASTPART == Head then
  835. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  836. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  837. LASTPART = Horn
  838. Horn.Color = C3((i*3-3)/255,0,0)
  839. else
  840. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  841. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  842. LASTPART = Horn
  843. Horn.Color = C3((i*3-3)/255,0,0)
  844. end
  845. end
  846. local LASTPART = Head
  847. for i = 1, 20 do
  848. local MATH = (1-(i/25))
  849. if LASTPART == Head then
  850. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  851. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  852. LASTPART = Horn
  853. Horn.Color = C3((i*3-3)/0,0,204)
  854. else
  855. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  856. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  857. LASTPART = Horn
  858. Horn.Color = C3((i*3-3)/0,0,204)
  859. end
  860. end
  861.  
  862.  
  863. local Particle = IT("ParticleEmitter",nil)
  864. Particle.Enabled = false
  865. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  866. Particle.LightEmission = 1
  867. Particle.Rate = 200
  868. Particle.ZOffset = 0.2
  869. Particle.Rotation = NumberRange.new(-180, 180)
  870. Particle.RotSpeed = NumberRange.new(-180, 180)
  871. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  872. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,204))
  873.  
  874. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  875. function ParticleEmitter(Table)
  876. local PRTCL = Particle:Clone()
  877. local Speed = Table.Speed or 5
  878. local Drag = Table.Drag or 0
  879. local Size1 = Table.Size1 or 1
  880. local Size2 = Table.Size2 or 5
  881. local Lifetime1 = Table.Lifetime1 or 1
  882. local Lifetime2 = Table.Lifetime2 or 1.5
  883. local Parent = Table.Parent or Torso
  884. local Emit = Table.Emit or 100
  885. local Offset = Table.Offset or 360
  886. local Acel = Table.Acel or VT(0,0,0)
  887. local Enabled = Table.Enabled or false
  888. PRTCL.Parent = Parent
  889. PRTCL.Size = NumberSequence.new(Size1,Size2)
  890. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  891. PRTCL.Speed = NumberRange.new(Speed)
  892. PRTCL.VelocitySpread = Offset
  893. PRTCL.Drag = Drag
  894. PRTCL.Acceleration = Acel
  895. if Enabled == false then
  896. PRTCL:Emit(Emit)
  897. Debris:AddItem(PRTCL,Lifetime2)
  898. else
  899. PRTCL.Enabled = true
  900. end
  901. return PRTCL
  902. end
  903.  
  904.  
  905. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  906. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  907. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  908. MakeForm(Part,"Wedge")
  909. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  910. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  911. MakeForm(Part,"Wedge")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  913. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  914. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  916. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  918. MakeForm(Part,"Cyl")
  919. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  920. for i = 1, 8 do
  921. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  922. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  923. end
  924. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  925. MakeForm(Part,"Cyl")
  926. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  928. MakeForm(Part,"Ball")
  929. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  931. MakeForm(Part,"Wedge")
  932. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  934. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  936. MakeForm(Part,"Cyl")
  937. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  939. MakeForm(Part,"Cyl")
  940. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  941. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  942. MakeForm(Part,"Cyl")
  943. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  945. MakeForm(Part,"Wedge")
  946. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  947. local LASTPART = Handle
  948. for i = 1, 10 do
  949. if LASTPART == Handle then
  950. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  951. LASTPART = Part
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  953. else
  954. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  955. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  956. LASTPART = Part
  957. end
  958. end
  959.  
  960. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  961. MakeForm(Barrel,"Cyl")
  962. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  963. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  964. MakeForm(Part,"Cyl")
  965. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  966. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  967. MakeForm(Part,"Wedge")
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  970. MakeForm(Hole,"Cyl")
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  972. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  973. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  974. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  975. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  976. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  977. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  978. coroutine.resume(coroutine.create(function()
  979. while wait() do
  980. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  981. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  982. end
  983. end))
  984.  
  985. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  986. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  987.  
  988. for _, c in pairs(Weapon:GetDescendants()) do
  989. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  990. c.Material = "Glass"
  991. c.Color = C3(0,0,0)
  992. elseif c.ClassName == "Part" and c.Name == "Eye" then
  993. c.Color = C3(0,0,0)
  994. c.Material = "Neon"
  995. end
  996. end
  997.  
  998. Weapon.Parent = Character
  999. for _, c in pairs(Weapon:GetChildren()) do
  1000. if c.ClassName == "Part" then
  1001. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1002. end
  1003. end
  1004.  
  1005. local BODY = {}
  1006. for _, c in pairs(Character:GetDescendants()) do
  1007. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1008. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1009. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1010. end
  1011. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1012. elseif c:IsA("JointInstance") then
  1013. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1014. end
  1015. end
  1016. for e = 1, #BODY do
  1017. if BODY[e] ~= nil then
  1018. local STUFF = BODY[e]
  1019. local PART = STUFF[1]
  1020. local PARENT = STUFF[2]
  1021. local MATERIAL = STUFF[3]
  1022. local COLOR = STUFF[4]
  1023. local TRANSPARENCY = STUFF[5]
  1024. if PART.ClassName == "Part" and PART ~= RootPart then
  1025. PART.Material = MATERIAL
  1026. PART.Color = COLOR
  1027. PART.Transparency = TRANSPARENCY
  1028. end
  1029. PART.AncestryChanged:Connect(function()
  1030. PART.Parent = PARENT
  1031. end)
  1032. end
  1033. end
  1034. function refit()
  1035. Character.Parent = workspace
  1036. for e = 1, #BODY do
  1037. if BODY[e] ~= nil then
  1038. local STUFF = BODY[e]
  1039. local PART = STUFF[1]
  1040. local PARENT = STUFF[2]
  1041. local MATERIAL = STUFF[3]
  1042. local COLOR = STUFF[4]
  1043. local TRANSPARENCY = STUFF[5]
  1044. if PART:IsA("BasePart") and PART ~= RootPart then
  1045. PART.Material = MATERIAL
  1046. PART.Color = COLOR
  1047. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1048. end
  1049. if PART.Parent ~= PARENT then
  1050. Humanoid:remove()
  1051. PART.Parent = PARENT
  1052. Humanoid = IT("Humanoid",Character)
  1053. end
  1054. end
  1055. end
  1056. end
  1057.  
  1058. Humanoid.Died:connect(function()
  1059. refit()
  1060. end)
  1061.  
  1062. local SKILLTEXTCOLOR = C3(0,0,0)
  1063. local SKILLFONT = "Antique"
  1064. local SKILLTEXTSIZE = 7
  1065.  
  1066. Humanoid.Died:connect(function()
  1067. ATTACK = true
  1068. end)
  1069. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1070. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1071. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1072. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1073. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1074. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1075.  
  1076. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  1077. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  1078. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1079. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1080. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1081. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  1082. function printbye(Name)
  1083. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1084. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1085. end
  1086.  
  1087. workspace.ChildAdded:connect(function(instance)
  1088. for BANISH = 1, #TOBANISH do
  1089. if TOBANISH[BANISH] ~= nil then
  1090. if instance.Name == TOBANISH[BANISH] then
  1091. coroutine.resume(coroutine.create(function()
  1092. printbye(instance.Name)
  1093. instance:ClearAllChildren()
  1094. Debris:AddItem(instance,0.0005)
  1095. end))
  1096. end
  1097. end
  1098. end
  1099. end)
  1100.  
  1101. --//=================================\\
  1102. --|| DAMAGING
  1103. --\\=================================//
  1104.  
  1105. local asd = Instance.new("ParticleEmitter")
  1106. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1107. asd.LightEmission = .1
  1108. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1109. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1110. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1111. asd.Transparency = bbb
  1112. asd.Size = aaa
  1113. asd.ZOffset = .9
  1114. asd.Acceleration = Vector3.new(0, -15, 0)
  1115. asd.LockedToPart = false
  1116. asd.EmissionDirection = "Back"
  1117. asd.Lifetime = NumberRange.new(1, 2)
  1118. asd.Rotation = NumberRange.new(-100, 100)
  1119. asd.RotSpeed = NumberRange.new(-100, 100)
  1120. asd.Speed = NumberRange.new(10)
  1121. asd.Enabled = false
  1122. asd.VelocitySpread = 999
  1123. function getbloody(victim,amount)
  1124. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1125. PART.CFrame = victim.CFrame
  1126. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1127. Debris:AddItem(PART,5)
  1128. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1129. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1130. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1131. local prtcl = asd:Clone()
  1132. prtcl.Parent = PART
  1133. prtcl:Emit(amount*10)
  1134. end
  1135. function Banish(Char)
  1136. local NewCharacter = Instance.new("Model",Effects)
  1137. NewCharacter.Name = "Ow im ded ;-;"
  1138. for _, c in pairs(Char:GetDescendants()) do
  1139. if c:IsA("BasePart") and c.Transparency == 0 then
  1140. if c.Parent == Char then
  1141. getbloody(c,5)
  1142. end
  1143. c:BreakJoints()
  1144. c.Material = "Glass"
  1145. c.Color = C3(0.5,0,0)
  1146. c.CanCollide = true
  1147. c.Transparency = 0.3
  1148. if c:FindFirstChildOfClass("SpecialMesh") then
  1149. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1150. end
  1151. if c.Name == "Head" then
  1152. c:ClearAllChildren()
  1153. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1154. end
  1155. if c.ClassName == "MeshPart" then
  1156. c.TextureID = ""
  1157. end
  1158. if c:FindFirstChildOfClass("BodyPosition") then
  1159. c:FindFirstChildOfClass("BodyPosition"):remove()
  1160. end
  1161. if c:FindFirstChildOfClass("ParticleEmitter") then
  1162. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1163. end
  1164. c.Parent = NewCharacter
  1165. c.Name = "DeadPart"
  1166. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1167. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1168. end
  1169. end
  1170. Char:remove()
  1171. Debris:AddItem(NewCharacter,5)
  1172. end
  1173.  
  1174. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1175. local CHILDREN = workspace:GetDescendants()
  1176. for index, CHILD in pairs(CHILDREN) do
  1177. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1178. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1179. if HUM then
  1180. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1181. if TORSO then
  1182. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1183. if ISBANISH == true then
  1184. Banish(CHILD)
  1185. else
  1186. if ISBANISH == "Gravity" then
  1187. HUM.PlatformStand = true
  1188. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1189. local grav = Instance.new("BodyPosition",TORSO)
  1190. grav.D = 15
  1191. grav.P = 20000
  1192. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1193. grav.position = TORSO.Position
  1194. grav.Name = "V3BanishForce"..Player.Name
  1195. else
  1196. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1197. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1198. end
  1199. else
  1200. HUM.PlatformStand = false
  1201. end
  1202. end
  1203. elseif ISBANISH == "Gravity" then
  1204. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1205. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1206. HUM.PlatformStand = false
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212. end
  1213. end
  1214. function ApplyKill(POSITION,RANGE,BRUTAL)
  1215. local CHILDREN = workspace:GetDescendants()
  1216. for index, CHILD in pairs(CHILDREN) do
  1217. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1218. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1219. if HUM then
  1220. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1221. if TORSO then
  1222. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1223. if BRUTAL == true then
  1224. Banish(CHILD)
  1225. else
  1226. CHILD:BreakJoints()
  1227. end
  1228. end
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. --//=================================\\
  1235. --|| ATTACK FUNCTIONS AND STUFF
  1236. --\\=================================//
  1237.  
  1238. function WarpSpear()
  1239. ATTACK = true
  1240. for i=0, 1.5, 0.1 / Animation_Speed do
  1241. Swait()
  1242. turnto(Mouse.Hit.p)
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1249. end
  1250. local spear = IT("Part",Effects)
  1251. spear.Anchored = true
  1252. spear.CanCollide = false
  1253. spear.Shape = "Ball"
  1254. spear.Size = VT(0,0,0)
  1255. spear.Material = "Neon"
  1256. spear.Transparency = 0.2
  1257. spear.BrickColor = BRICKC("Institutional white")
  1258. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1259. local inner = spear:Clone()
  1260. inner.Parent = spear
  1261. inner.Size = VT(0,0,0)
  1262. inner.BrickColor = BRICKC("Institutional white")
  1263. inner.CFrame = spear.CFrame
  1264. for i = 1, 5 do
  1265. Swait()
  1266. turnto(Mouse.Hit.p)
  1267. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1268. inner.CFrame = spear.CFrame
  1269. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1270. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1271. end
  1272. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1273. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1274. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1275. local bv = Instance.new("BodyVelocity")
  1276. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1277. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1278. bv.Parent = spear
  1279. bv.Name = "MOVE"
  1280. weldBetween(spear,inner)
  1281. spear.Anchored = false
  1282. inner.Anchored = false
  1283. local HIT = false
  1284. local harm = spear.Touched:Connect(function(hit)
  1285. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1286. local cframe = spear.CFrame
  1287. HIT = true
  1288. coroutine.resume(coroutine.create(function()
  1289. spear.Parent = nil
  1290. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1291. coroutine.resume(coroutine.create(function()
  1292. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1293. MagicSphere(30,105,cframe,"Institutional white")
  1294. MagicSphere(25,105,cframe,"Institutional white")
  1295. for i = 1, 15 do
  1296. Swait()
  1297. killnearest(cframe.p,7.5,150)
  1298. end
  1299. end))
  1300. end))
  1301. end
  1302. end)
  1303. coroutine.resume(coroutine.create(function()
  1304. Swait(75)
  1305. if HIT == false then
  1306. local cframe = spear.CFrame
  1307. HIT = true
  1308. coroutine.resume(coroutine.create(function()
  1309. spear.Parent = nil
  1310. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1311. coroutine.resume(coroutine.create(function()
  1312. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1313. MagicSphere(30,105,cframe,"Institutional white")
  1314. MagicSphere(25,105,cframe,"Institutional white")
  1315. for i = 1, 15 do
  1316. Swait()
  1317. killnearest(cframe.p,7.5,150)
  1318. end
  1319. end))
  1320. end))
  1321. end
  1322. end))
  1323. coroutine.resume(coroutine.create(function()
  1324. local loop = 0
  1325. repeat
  1326. Swait()
  1327. loop = loop + 1
  1328. if loop == 4 then
  1329. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1330. end
  1331. if loop == 7 then
  1332. loop = 0
  1333. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1334. end
  1335. attractnearest("Part",spear,12.5,50,5)
  1336. until spear.Parent == nil
  1337. end))
  1338. ATTACK = false
  1339. end
  1340.  
  1341. function Kill(Foe)
  1342. if Foe then
  1343. coroutine.resume(coroutine.create(function()
  1344. --if game.Players:FindFirstChild(Foe.Name) then
  1345. table.insert(TOBANISH,Foe.Name)
  1346. printbye(Foe.Name)
  1347. --end
  1348. Foe.Archivable = true
  1349. local CLONE = Foe:Clone()
  1350. Foe:Destroy()
  1351. CLONE.Parent = Effects
  1352. CLONE:BreakJoints()
  1353. local MATERIALS = {"Glass","Neon"}
  1354. for _, c in pairs(CLONE:GetDescendants()) do
  1355. if c:IsA("BasePart") then
  1356. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1357. CreateSound(340722848, c, 10, 1, false)
  1358. end
  1359. c.Anchored = true
  1360. c.Transparency = c.Transparency + 0.2
  1361. c.Material = MATERIALS[MRANDOM(1,2)]
  1362. c.Color = C3(0,0,0)
  1363. if c.ClassName == "MeshPart" then
  1364. c.TextureID = ""
  1365. end
  1366. if c:FindFirstChildOfClass("SpecialMesh") then
  1367. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1368. end
  1369. if c:FindFirstChildOfClass("Decal") then
  1370. c:FindFirstChildOfClass("Decal"):remove()
  1371. end
  1372. c.Name = "Banished"
  1373. c.CanCollide = false
  1374. else
  1375. c:remove()
  1376. end
  1377. end
  1378. local A = false
  1379. for i = 1, 35 do
  1380. if A == false then
  1381. A = true
  1382. elseif A == true then
  1383. A = false
  1384. end
  1385. for _, c in pairs(CLONE:GetDescendants()) do
  1386. if c:IsA("BasePart") then
  1387. c.Anchored = true
  1388. c.Material = MATERIALS[MRANDOM(1,2)]
  1389. c.Transparency = c.Transparency + 0.8/35
  1390. if A == false then
  1391. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1392. elseif A == true then
  1393. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1394. end
  1395. end
  1396. end
  1397. Swait()
  1398. end
  1399. CLONE:remove()
  1400. end))
  1401. end
  1402. end
  1403.  
  1404. function Madness()
  1405. ATTACK = true
  1406. Rooted = false
  1407. local GYRO = IT("BodyGyro",RootPart)
  1408. GYRO.D = 750
  1409. GYRO.P = 20000
  1410. GYRO.MaxTorque = VT(0,40000000,0)
  1411. local LOCKED = true
  1412. local SHOT = false
  1413. coroutine.resume(coroutine.create(function()
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. end
  1422. LOCKED = false
  1423. SHOT = true
  1424. repeat
  1425. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. until HOLD == false and SHOT == false
  1432. for i=0, 0.3, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. end
  1439. GYRO:remove()
  1440. ATTACK = false
  1441. Rooted = false
  1442. end))
  1443. repeat wait() until LOCKED == false
  1444. repeat
  1445. SHOT = true
  1446. wait(0.2)
  1447. SHOT = false
  1448. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1449. local HIT = BULLET.Hit
  1450. local HITPOS = BULLET.End
  1451. if HIT then
  1452. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1453. Kill(HIT.Parent)
  1454. end
  1455. end
  1456. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1457. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1458. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1459. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1460. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1461. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1462. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1463. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1464. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1465. until HOLD == false
  1466. end
  1467.  
  1468. function Banisher_Bullet()
  1469. ATTACK = true
  1470. Rooted = false
  1471. for i=0, 0.4, 0.1 / Animation_Speed do
  1472. Swait()
  1473. turnto(Mouse.Hit.p)
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1477. end
  1478. repeat
  1479. for i=0, 0.2, 0.1 / Animation_Speed do
  1480. Swait()
  1481. turnto(Mouse.Hit.p)
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1486. end
  1487. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1488. SpawnTrail(Hole.Position,POS)
  1489. if HIT ~= nil then
  1490. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1491. Banish(HIT.Parent)
  1492. end
  1493. end
  1494. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1495. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1496. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1497. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1498. for i=0, 0.3, 0.1 / Animation_Speed do
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1504. end
  1505. until KEYHOLD == false
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509.  
  1510. function AttackTemplate()
  1511. ATTACK = true
  1512. Rooted = false
  1513. for i=0, 1, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. end
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525.  
  1526. function HI()
  1527. ATTACK = true
  1528. Rooted = false
  1529. local LOOP = 0
  1530. for i=0, 0.1, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. end
  1537. for i=0, 3, 0.1 / Animation_Speed do
  1538. Swait()
  1539. LOOP = LOOP + 1
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. end
  1545. for i=0, 0.1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. end
  1552. ATTACK = false
  1553. Rooted = false
  1554. end
  1555.  
  1556. function Mercy()
  1557. ATTACK = true
  1558. Rooted = true
  1559. local SPOTS = {}
  1560. for i = 1, 15 do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. end
  1567. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1568. for i=0, 0.5, 0.1 / Animation_Speed do
  1569. Swait()
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. end
  1575. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1576. table.insert(SPOTS,HITPOS)
  1577. CreateSound(145080998, Hole, 2, 1, false)
  1578. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1579. coroutine.resume(coroutine.create(function()
  1580. local POS = Mouse.Hit.p
  1581. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1582. MakeForm(RAY,"Cyl")
  1583. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1584. MakeForm(SPHERE,"Ball")
  1585. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1586. MakeForm(SHIELD,"Ball")
  1587. SHIELD.CFrame = CF(POS)
  1588. RAY.CFrame = CF(POS)
  1589. SPHERE.CFrame = CF(POS)
  1590. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1591. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1592. for i = 1, 200 do
  1593. Swait()
  1594. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1595. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1596. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1597. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1598. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1599. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1600. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1601. end
  1602. for i = 1, 45 do
  1603. Swait()
  1604. RAY.Transparency = RAY.Transparency + 1/45
  1605. SPHERE.Transparency = RAY.Transparency
  1606. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1607. end
  1608. RAY:remove()
  1609. SHIELD:remove()
  1610. SPHERE:remove()
  1611. end))
  1612. ATTACK = false
  1613. Rooted = false
  1614. end
  1615.  
  1616. function Teleport()
  1617. ATTACK = true
  1618. Rooted = false
  1619. for i=0, 0.5, 0.1 / Animation_Speed do
  1620. Swait()
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1623. end
  1624. for e = 1, #BODY do
  1625. if BODY[e] ~= nil then
  1626. local STUFF = BODY[e]
  1627. local PART = STUFF[1]
  1628. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1629. local PRT = PART:Clone()
  1630. PRT.Anchored = true
  1631. PRT.CanCollide = false
  1632. PRT.Material = "Neon"
  1633. PRT.Color = C3(0,0,204)
  1634. PRT.Name = "WarpEffect"
  1635. PRT.Parent = Effects
  1636. PRT.CFrame = PART.CFrame
  1637. PRT:BreakJoints()
  1638. if PRT:FindFirstChildOfClass("Sound") then
  1639. PRT:FindFirstChildOfClass("Sound"):remove()
  1640. end
  1641. if PRT:FindFirstChildOfClass("Decal") then
  1642. PRT:FindFirstChildOfClass("Decal"):remove()
  1643. end
  1644. coroutine.resume(coroutine.create(function()
  1645. for i = 1, 100 do
  1646. Swait()
  1647. PRT.Transparency = PRT.Transparency + 1/100
  1648. end
  1649. PRT:remove()
  1650. end))
  1651. end
  1652. end
  1653. end
  1654. CreateSound(654422659, Torso, 10, 1)
  1655. local POS = RootPart.Orientation
  1656. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1657. RootPart.Orientation = POS
  1658. RootJoint.Parent = RootPart
  1659. for i=0, 0.5, 0.1 / Animation_Speed do
  1660. Swait()
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1663. end
  1664. for i=0, 0.1, 0.1 / Animation_Speed do
  1665. Swait()
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1667. end
  1668. ATTACK = false
  1669. Rooted = false
  1670. end
  1671. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1672. for i,v in ipairs(workspace:GetChildren()) do
  1673. local body = v:GetChildren()
  1674. for part = 1, #body do
  1675. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1676. if(body[part].Position - position).Magnitude < range then
  1677. if v.ClassName == "Model" then
  1678. v:BreakJoints()
  1679. end
  1680. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1681. local bv = Instance.new("BodyVelocity")
  1682. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1683. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1684. bv.Parent = body[part]
  1685. Debris:AddItem(bv,0.2)
  1686. end
  1687. end
  1688. end
  1689. if v.ClassName == "Part" then
  1690. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1691. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1692. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1693. end
  1694. end
  1695. end
  1696. end
  1697.  
  1698. function Darkness()
  1699. ATTACK = true
  1700. Rooted = true
  1701. local GYRO = IT("BodyGyro",RootPart)
  1702. GYRO.D = 100
  1703. GYRO.P = 2000
  1704. GYRO.MaxTorque = VT(0,4000000,0)
  1705. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1706. CreateSound("429459101", RightArm, 10, 0.8)
  1707. for i=0, 3.5, 0.1 / Animation_Speed do
  1708. Swait()
  1709. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1710. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. end
  1716. GYRO:remove()
  1717. for i=0, 0.15, 0.1 / Animation_Speed do
  1718. Swait()
  1719. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1720. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. end
  1726. local BOMBSPOTS = {}
  1727. for i = 1, 25 do
  1728. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1729. SPOT.Color = SKILLTEXTCOLOR
  1730. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1731. table.insert(BOMBSPOTS,SPOT)
  1732. MakeForm(SPOT,"Cyl2")
  1733. end
  1734. for i=0, 0.2, 0.1 / Animation_Speed do
  1735. Swait()
  1736. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1741. end
  1742. ATTACK = false
  1743. Rooted = false
  1744. coroutine.resume(coroutine.create(function()
  1745. Swait(3)
  1746. for i = 1, #BOMBSPOTS do
  1747. if BOMBSPOTS[i] ~= nil then
  1748. local E = BOMBSPOTS[i]
  1749. coroutine.resume(coroutine.create(function()
  1750. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1751. BLADE.Color = SKILLTEXTCOLOR
  1752. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1753. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1754. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1755. for i = 1, 10 do
  1756. Swait()
  1757. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1758. killnearest(BLADE.Position,6,80)
  1759. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1760. BLADE.Transparency = BLADE.Transparency - 0.1
  1761. end
  1762. Swait(45)
  1763. for i = 1, 100 do
  1764. Swait()
  1765. BLADE.Transparency = BLADE.Transparency + 0.01
  1766. E.Transparency = E.Transparency + 0.01
  1767. end
  1768. BLADE:remove()
  1769. E:remove()
  1770. end))
  1771. end
  1772. end
  1773. end))
  1774. end
  1775. function Death()
  1776. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1777. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1778. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1779. if TORSO and HUM.Health > 0 then
  1780. ATTACK = true
  1781. Rooted = true
  1782. local GYRO = IT("BodyGyro",RootPart)
  1783. GYRO.D = 175
  1784. GYRO.P = 20000
  1785. GYRO.MaxTorque = VT(0,40000,0)
  1786. for i=0, 1, 0.1 / Animation_Speed do
  1787. Swait()
  1788. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. end
  1793. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1794. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1795. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1796. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1797. local grav = Instance.new("BodyPosition",TORSO)
  1798. grav.D = 1500
  1799. grav.P = 20000
  1800. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1801. grav.position = TORSO.Position+VT(0,15,0)
  1802. Debris:AddItem(grav,10)
  1803. Debris:AddItem(MAGIC,10)
  1804. CreateSound(429459101, Torso, 7, 1, false)
  1805. CreateSound(429459101, TORSO, 7, 1, false)
  1806. GYRO:remove()
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810. end
  1811. end
  1812. --//=================================\\
  1813. --|| ASSIGN THINGS TO KEYS
  1814. --\\=================================//
  1815.  
  1816. function MouseDown(Mouse)
  1817. if ATTACK == false then
  1818. end
  1819. end
  1820.  
  1821. function MouseUp(Mouse)
  1822. HOLD = false
  1823. end
  1824.  
  1825. function KeyDown(Key)
  1826. KEYHOLD = true
  1827. if Key == "c" and ATTACK == false then
  1828. Banisher_Bullet()
  1829. end
  1830.  
  1831. if Key == "b" and ATTACK == false then
  1832. Death()
  1833. end
  1834.  
  1835. if Key == "z" and ATTACK == false then
  1836. Darkness()
  1837. end
  1838.  
  1839. if Key == "v" and ATTACK == false then
  1840. Madness()
  1841. end
  1842.  
  1843. if Key == "x" and ATTACK == false then
  1844. Mercy()
  1845. end
  1846.  
  1847. if Key == "q" and ATTACK == false then
  1848. Warp()
  1849. end
  1850.  
  1851. if Key == "f" and ATTACK == false then
  1852. WarpSpear()
  1853. end
  1854.  
  1855. if Key == "t" and ATTACK == false then
  1856. HI()
  1857. end
  1858. end
  1859.  
  1860. function KeyUp(Key)
  1861. KEYHOLD = false
  1862. end
  1863.  
  1864. Mouse.Button1Down:connect(function(NEWKEY)
  1865. MouseDown(NEWKEY)
  1866. end)
  1867. Mouse.Button1Up:connect(function(NEWKEY)
  1868. MouseUp(NEWKEY)
  1869. end)
  1870. Mouse.KeyDown:connect(function(NEWKEY)
  1871. KeyDown(NEWKEY)
  1872. end)
  1873. Mouse.KeyUp:connect(function(NEWKEY)
  1874. KeyUp(NEWKEY)
  1875. end)
  1876.  
  1877. --//=================================\\
  1878. --\\=================================//
  1879.  
  1880.  
  1881. function unanchor()
  1882. if UNANCHOR == true then
  1883. g = Character:GetChildren()
  1884. for i = 1, #g do
  1885. if g[i].ClassName == "Part" then
  1886. g[i].Anchored = false
  1887. end
  1888. end
  1889. end
  1890. end
  1891.  
  1892.  
  1893. --//=================================\\
  1894. --|| WRAP THE WHOLE SCRIPT UP
  1895. --\\=================================//
  1896.  
  1897. Humanoid.Changed:connect(function(Jump)
  1898. if Jump == "Jump" and (Disable_Jump == true) then
  1899. Humanoid.Jump = false
  1900. end
  1901. end)
  1902.  
  1903. local CONNECT = nil
  1904.  
  1905. while true do
  1906. Swait()
  1907. ANIMATE.Parent = nil
  1908. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1909. Humanoid = IT("Humanoid",Character)
  1910. end
  1911. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1912. v:Stop();
  1913. end
  1914. SINE = SINE + CHANGE
  1915. Humanoid.HipHeight = 1.5
  1916. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1917. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1918. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1919. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1920. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1921. elseif TORSOVELOCITY > 1 then
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. end
  1929. if TORSOVERTICALVELOCITY > 1 then
  1930. ANIM = "Jump"
  1931. if ATTACK == false then
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1938. end
  1939. elseif TORSOVERTICALVELOCITY < -1 then
  1940. ANIM = "Fall"
  1941. if ATTACK == false then
  1942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1948. end
  1949. elseif TORSOVELOCITY < 1 then
  1950. ANIM = "Idle"
  1951. if ATTACK == false then
  1952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. end
  1959. elseif TORSOVELOCITY > 1 then
  1960. ANIM = "Walk"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. end
  1969. end
  1970. unanchor()
  1971. Humanoid.MaxHealth = "inf"
  1972. Humanoid.Health = "inf"
  1973. if Rooted == false then
  1974. Disable_Jump = false
  1975. Humanoid.WalkSpeed = Speed
  1976. elseif Rooted == true then
  1977. Disable_Jump = true
  1978. Humanoid.WalkSpeed = 0
  1979. end
  1980. for _, c in pairs(Character:GetDescendants()) do
  1981. if c == Head then
  1982. if c:FindFirstChild("face") then
  1983. c.face:remove()
  1984. end
  1985. end
  1986. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1987. sick:resume()
  1988. sick.Volume = 5
  1989. sick.Pitch = 1
  1990. sick.SoundId = "rbxassetid://924339757"
  1991. sick.Name = "BanishV3Music"
  1992. sick.Playing = PLAYSONG
  1993. Humanoid.PlatformStand = false
  1994. Humanoid.Name = "U ar ded"
  1995. refit()
  1996. for _, c in pairs(Character:GetChildren()) do
  1997. if c:IsA("BasePart") and ATTACK == false then
  1998. for _, e in pairs(c:GetChildren()) do
  1999. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2000. e:remove()
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006.  
  2007.  
  2008. --//=================================\\
  2009. --\\=================================//
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015. --//====================================================\\--
  2016. --|| END OF SCRIPT
  2017. --\\====================================================//--
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