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CMI config.yml

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Feb 19th, 2018
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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: MySQL
  6. mysql:
  7. # Requires Mysql.
  8. username: s1039_user
  9. password: 4kmxcRW5
  10. hostname: 192.99.1.114:3306
  11. database: s1039_database
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds. As there can be to much data waiting to be saved into database if interval is too big and can cause some short freezes
  21. AutoSaveInterval: 15
  22. Economy:
  23. # Enable or disable CMI economy in general
  24. # In case CMIInjector is present, then this will be set to true automatically.
  25. Enabled: false
  26. # Determines if player needs to confirm money payment by clicking on chat message
  27. Confirmation: false
  28. BalTop:
  29. # List of players to exclude from baltop list
  30. Exclude:
  31. - Notch
  32. Global:
  33. # Starting amount of money players will have
  34. StartingAmount: 100.0
  35. # Minimal amount, can go into negative if needed
  36. MinimalAmount: 0.0
  37. # Maximal amount of money player can have. Set to -1 to disable this limit
  38. MaximumAmount: 1.0E8
  39. # Currency symbol to be used when showing balance or similar
  40. CurrencySymbol: $
  41. FileSave:
  42. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  43. Async: false
  44. Optimizations:
  45. # Format used for displaying money
  46. MoneyFormat: '###,###.###'
  47. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  48. # Useful when you have players with complicated names
  49. PartialPlayerName: false
  50. # When set to true, commands in help page will be sorted alphabeticaly
  51. # If set to false, commands will be sorted by priority
  52. CommandSorting: true
  53. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  54. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  55. # And keep in mind that this is only cosmetic change and will not impact command usage
  56. RemoveLabel: false
  57. # When set to true, all players can see missing permission node by hovering over error message
  58. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  59. PermisionOnError: true
  60. Teleport:
  61. # Set this to true if you having issues with entities not being teleported with you
  62. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  63. VehicleWorkArround: false
  64. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  65. SwitchPlaces: true
  66. # Defines time in seconds for accepting tpa or tpahere requests
  67. TpaTime: 60
  68. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  69. TpaWarmup: 0
  70. # Defines if player can move when tpa or tpahere is being accepted
  71. TpaMove: false
  72. # Defines time in seconds for blocking player teleport offers after denying their request
  73. TpaBlock: 120
  74. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  75. TpBypass: 15
  76. BlackListedItems:
  77. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  78. Enabled: false
  79. EnabledFor:
  80. tp: true
  81. tpa: true
  82. tpahere: true
  83. warp: true
  84. home: true
  85. spawn: true
  86. # Item and amount (if not defined, defaults to 0) we want to protect
  87. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  88. List:
  89. - Diamond
  90. - DiamondBlock
  91. - DiamondOre
  92. - ironore:5
  93. IP:
  94. # How long in second to wait until players ip is being recorded into data base
  95. # This only applies for offline servers to allow for player first of all to login before recording ip
  96. # Try to keep this value lower than your login plugin's allowed login time
  97. delay: 30
  98. # Max amount of hp you can get when using /cmi maxhp command
  99. MaxHp: 200
  100. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  101. # This can help to get more accurate play time if you have older server and using players stats feature
  102. PlayTimeFromStats: true
  103. OnDurabilityLoss:
  104. # Do you want to inform player when item durability gets lower than set treshhold
  105. # Player should have cmi.informDurability
  106. Use: false
  107. Percentage: 10
  108. OnLimitedItemUse:
  109. # Informs about left uses of item
  110. Inform: true
  111. # Can disable messages outputed durring start for world chunk checks
  112. DisableWorldChunkCheckInfo: false
  113. # Can prevent animals or monsters entering boats
  114. PreventEntityBoatEnter:
  115. Monsters: false
  116. Animals: false
  117. PreventBedExplosion:
  118. Nether: false
  119. TheEnd: false
  120. # Will teleport players down from nether 'roof'
  121. PreventPlayersOnNetherRoof: false
  122. PreventIronGolem:
  123. # When set to true, iron golems will not drop roses on death
  124. Roses: false
  125. # When set to true, fishing rod will not move grabed entity towards you
  126. PreventHook: false
  127. Multicraft:
  128. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  129. DisableList: false
  130. ExploitPatcher:
  131. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  132. PreventItemPickup: true
  133. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  134. PreventExpPortals: true
  135. Vault:
  136. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  137. Money: true
  138. Group: true
  139. BossBar:
  140. # Enables or disbales bossbar hp bar on 1.9+ servers
  141. HpBarEnabled: true
  142. Ban:
  143. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  144. OverrideLoginMessage: false
  145. Homes:
  146. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  147. # If players home group if not find then amount will be set to 1
  148. # To have unlimited homes use cmi.command.sethome.unlimited permission
  149. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  150. Groups:
  151. Newbie: 1
  152. Advanced: 1
  153. Vip: 1
  154. # Requires cmi.bedhome permission node
  155. # When set to true by interacting with bed, regular home location will be created
  156. # When set to false vanilla bed home location will be set
  157. BedInteraction: true
  158. ReSpawn:
  159. Global:
  160. # Defines respawn order if defined world is not present in Specific list
  161. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  162. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  163. PriorityOrder:
  164. - spawn
  165. - bedLocation
  166. - homeLocation
  167. - worldSpawn
  168. # Defines respawn order for defines worlds
  169. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  170. Specific:
  171. world:
  172. - spawn
  173. - bedLocation
  174. - homeLocation
  175. - worldSpawn
  176. world_nether:
  177. - spawn
  178. - bedLocation
  179. - homeLocation
  180. - worldSpawn
  181. world_the_end:
  182. - spawn
  183. - bedLocation
  184. - homeLocation
  185. - worldSpawn
  186. Afk:
  187. # Enable or disable auto afk system entirely
  188. Enabled: false
  189. # Prevents jumping in one place to avoid afk status
  190. PreventJumping: true
  191. # Prevents damage while afk
  192. PreventDamage: false
  193. # Defines how often in seconds plugin will check for afk players state
  194. CheckInterval: 10
  195. # Defines how long to wait after player stops moving to set him as afk
  196. # Player needs to have cmi.command.afk.auto permission node
  197. AutoAfkIn: 300
  198. # Defines commands to be performed when player enters afk mode
  199. # Supports specialized commands
  200. AutoAfkCmds:
  201. - cmi broadcast !&6[playerDisplayName] &eis now AFK
  202. # Defines commands to be performed when player leaves afk mode
  203. AfkLeaveCmds:
  204. - cmi broadcast !&6[playerDisplayName] &eis no longer AFK
  205. # Defines how long to wait after player stops moving to kick player
  206. # This can be used not only to kick but to perform repeating action every x seconds if needed
  207. # Keep it at -1 to disable auto kick
  208. # Can be bypassed with cmi.command.afk.kickbypass permission node
  209. AutoKickIn: -1
  210. # This will define how long to wait before performing kick commands again
  211. RepeatingAutoKickInterval: 300
  212. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  213. RepeatKickCommand: false
  214. # Defines commands to be performed when player can be kicked
  215. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  216. AutoKickCmds:
  217. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  218. # Disables afk on interaction
  219. DisableOnInteract: true
  220. # Disables afk on inventory click
  221. DisableOnInventoryClick: true
  222. # Disables afk on command usage
  223. DisableOnCommand: true
  224. # Disables afk on public chat message
  225. DisableOnPublicChat: true
  226. # Disables afk on private chat message
  227. DisableOnPrivateChat: true
  228. # Disables afk on move
  229. DisableOnMove: true
  230. # Disables item pickup while afk
  231. DisableItemPickup: false
  232. Votifier:
  233. # When set to true votifier votes will be counted for player
  234. CountVotes: false
  235. # When set to false, commands on sucessfull vote will not be performed
  236. PerformCommands: false
  237. # Defines commands to be performed when player votes
  238. # Supports specialized commands and placeholders
  239. # [serviceName] variable can be used to insert address
  240. CommandsOnVote:
  241. - cmi broadcast !&6[playerDisplayName] &evoted!
  242. - cmi give [playerName] diamond
  243. # List of players to be excluded from top voter list
  244. ExcludeList:
  245. - None
  246. Ranks:
  247. AutoRankUp:
  248. # Defines how often in seconds plugin will check for posible player rankups
  249. # Set it to 0 or less to disable auto rankup checks
  250. Delay: 0
  251. # Defines how often in seconds each separate player will be checked for rankup
  252. # This is different than general check just to avoid couple players ranking up at same time
  253. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  254. # Keep it longer or same as general delay time
  255. PlayerDelay: 120
  256. TabList:
  257. # Enable or disable tab list management
  258. Enabled: true
  259. # Defines if we want to run tablist updater in async mode
  260. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  261. Async: true
  262. # Enable or disable grouped format tablist's
  263. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  264. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  265. GroupedEnabled: false
  266. Updates:
  267. # Automaticaly updates tab list every x seconds for ALL online players
  268. # If you are using static Footer and Header you can disable this by setting to -1
  269. # Consider setting this to -1 if its completely enough to update on player events
  270. AutoInterval: 60
  271. OnJoin: true
  272. OnLeave: true
  273. afkStateChange: true
  274. OnWorldChange: false
  275. OnDeath: false
  276. OnTeleport: false
  277. OnNickChange: false
  278. # PlaceholderAPI supported for any custom variable you want to insert into this
  279. # In adition CMI will handle some placeholders without PlaceHolderAPI
  280. # Full list can be checked ingame with /cmi placeholders
  281. GeneralFormat:
  282. PlayerName: '[playerDisplayName]'
  283. Header:
  284. - '&7------------------------------------'
  285. - '&cPorkopolis'
  286. Footer:
  287. - ''
  288. - '&7Discord: &dhttps://discord.gg/sYz6ZwG'
  289. - '&7Website: &dhttps://Porkopolis.enjin.com/'
  290. - ''
  291. - '&7---------- &d%server_online%&7/&d%server_max_players% &7Online Players ----------'
  292. # Defines custom formats to be used for players.
  293. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  294. # Id should be a number and in case player has more than one, bigger number id will be used
  295. # You can have as many groups as you want by increasing increment
  296. # If player has more than one permission node, then biggest one will be used
  297. GroupFormat:
  298. '1':
  299. PlayerName: '&2{&r[playerDisplayName]&2}'
  300. Header:
  301. - '&f------------------------------------'
  302. - '&7Online &f%server_online%&7/&f%server_max_players%'
  303. - '&f------------------------------------'
  304. Footer:
  305. - '&f------------------------------------'
  306. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  307. - '&7Time: &f%server_time_HH:mm:ss%'
  308. - '&f------------------------------------'
  309. '2':
  310. PlayerName: '&c[&r[playerDisplayName]&c]'
  311. Header:
  312. - '&f------------------------------------'
  313. - '&7Online &f%server_online%&7/&f%server_max_players%'
  314. - '&f------------------------------------'
  315. Footer:
  316. - '&f------------------------------------'
  317. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  318. - '&f------------------------------------'
  319. Notes:
  320. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  321. ShowOnAlertEvent: true
  322. GroundClean:
  323. # List of item types not to be removed on ground clean action
  324. WhiteList:
  325. - itemType
  326. Chat:
  327. # Will try to modify chat to display it in defined format
  328. ModifyChatFormat: false
  329. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHOlderAPI supported) and can be clicked for quick reply option
  330. ClickHoverMessages: false
  331. # Used for simple chat messages. Optional variables: {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  332. GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  333. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  334. # Add as many lines as you need too
  335. # cmi.chatgroup.[id] permnission node to use
  336. GroupFormat:
  337. '1': '{prefix}&f{displayName}&f: &r{message}'
  338. '2': '{prefix}&f{displayName}&7: &r{message}'
  339. '3': '{prefix}&f{displayName}&8: &r{message}'
  340. Colors:
  341. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  342. # cmi.colors.publicmessage.[colorName]
  343. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  344. PublicMessage: false
  345. # If set to true then private messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  346. # cmi.colors.privatemessage.[colorName]
  347. PrivataMessage: true
  348. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  349. CleanUp:
  350. publicmessage: true
  351. privatemessage: true
  352. signs: false
  353. # List of strings to ignore when checkign chat for color codes player cant use.
  354. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  355. # Applies only for public and private messages
  356. WhiteList:
  357. - '&cā¤&7'
  358. # If set to true then nickName will be filtered from color codes when player changes it
  359. # cmi.colors.nickname.[colorName]
  360. NickName: false
  361. ChatFilter:
  362. Enabled: false
  363. Deny:
  364. ipBlock:
  365. # If not set to true, this filter will not be used
  366. Enabled: false
  367. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  368. Group: Advertising
  369. # Regex expresion to filter by. How to use regex https://regexone.com/
  370. Regex:
  371. - \b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b
  372. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|/)\s?([a-zA-Z]{2,4})\b'
  373. # With what we need to replace word, if not defined found expresion will not be changed
  374. ReplaceWith: love
  375. # posible: none, orhers, all
  376. # Where 'none' means everyone will receive this message
  377. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  378. # 'all' means that no one will receive sent message
  379. BlockType: others
  380. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  381. msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  382. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  383. Commands: []
  384. swearing1:
  385. Enabled: true
  386. Group: Swearing
  387. Regex:
  388. - \bass\b|\basshole
  389. ReplaceWith: dude
  390. BlockType: none
  391. msgToStaff: '&4!&6[playerName] &4swearing'
  392. Commands:
  393. - msg [senderName] &eDon't swear!
  394. swearing2:
  395. Enabled: false
  396. Group: Swearing
  397. Regex:
  398. - \bfu+ck
  399. ReplaceWith: not good
  400. BlockType: none
  401. msgToStaff: '&4!&6[playerName] &4swearing'
  402. Commands:
  403. - msg [senderName] &eDon't swear!
  404. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  405. WhiteList:
  406. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  407. - \bspigotmc.\s?([a-zA-Z]{2,4})\b
  408. DuplicatedMessagePrevention:
  409. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  410. Use: false
  411. # How much in percentage message is counted as same
  412. Percentage: 80
  413. # Defines how often in seconds you can send same/similar message
  414. Interval: 5
  415. # How many commands you can repeat before stopped for cooldown
  416. MinAmount: 2
  417. # If set to true, players public message who is in your ignore list will not be shown
  418. IgnorePublicMessage: true
  419. Tag:
  420. # Enable or not tag system. This will inform player wbout hies name mentioning in public chat if name have @ in front of it
  421. Enabled: true
  422. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  423. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  424. HardCoreMode: false
  425. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  426. Color: '&c'
  427. Sound:
  428. # Sound name. Posible ones: ambient_cave, block_anvil_break, block_anvil_destroy, block_anvil_fall, block_anvil_hit, block_anvil_land, block_anvil_place, block_anvil_step, block_anvil_use, block_brewing_stand_brew, block_chest_close, block_chest_locked, block_chest_open, block_chorus_flower_death, block_chorus_flower_grow, block_cloth_break, block_cloth_fall, block_cloth_hit, block_cloth_place, block_cloth_step, block_comparator_click, block_dispenser_dispense, block_dispenser_fail, block_dispenser_launch, block_enchantment_table_use, block_enderchest_close, block_enderchest_open, block_end_gateway_spawn, block_end_portal_frame_fill, block_end_portal_spawn, block_fence_gate_close, block_fence_gate_open, block_fire_ambient, block_fire_extinguish, block_furnace_fire_crackle, block_glass_break, block_glass_fall, block_glass_hit, block_glass_place, block_glass_step, block_grass_break, block_grass_fall, block_grass_hit, block_grass_place, block_grass_step, block_gravel_break, block_gravel_fall, block_gravel_hit, block_gravel_place, block_gravel_step, block_iron_door_close, block_iron_door_open, block_iron_trapdoor_close, block_iron_trapdoor_open, block_ladder_break, block_ladder_fall, block_ladder_hit, block_ladder_place, block_ladder_step, block_lava_ambient, block_lava_extinguish, block_lava_pop, block_lever_click, block_metal_break, block_metal_fall, block_metal_hit, block_metal_place, block_metal_pressureplate_click_off, block_metal_pressureplate_click_on, block_metal_step, block_note_basedrum, block_note_bass, block_note_bell, block_note_chime, block_note_flute, block_note_guitar, block_note_harp, block_note_hat, block_note_pling, block_note_snare, block_note_xylophone, block_piston_contract, block_piston_extend, block_portal_ambient, block_portal_travel, block_portal_trigger, block_redstone_torch_burnout, block_sand_break, block_sand_fall, block_sand_hit, block_sand_place, block_sand_step, block_shulker_box_close, block_shulker_box_open, block_slime_break, block_slime_fall, block_slime_hit, block_slime_place, block_slime_step, block_snow_break, block_snow_fall, block_snow_hit, block_snow_place, block_snow_step, block_stone_break, block_stone_button_click_off, block_stone_button_click_on, block_stone_fall, block_stone_hit, block_stone_place, block_stone_pressureplate_click_off, block_stone_pressureplate_click_on, block_stone_step, block_tripwire_attach, block_tripwire_click_off, block_tripwire_click_on, block_tripwire_detach, block_waterlily_place, block_water_ambient, block_wooden_door_close, block_wooden_door_open, block_wooden_trapdoor_close, block_wooden_trapdoor_open, block_wood_break, block_wood_button_click_off, block_wood_button_click_on, block_wood_fall, block_wood_hit, block_wood_place, block_wood_pressureplate_click_off, block_wood_pressureplate_click_on, block_wood_step, enchant_thorns_hit, entity_armorstand_break, entity_armorstand_fall, entity_armorstand_hit, entity_armorstand_place, entity_arrow_hit, entity_arrow_hit_player, entity_arrow_shoot, entity_bat_ambient, entity_bat_death, entity_bat_hurt, entity_bat_loop, entity_bat_takeoff, entity_blaze_ambient, entity_blaze_burn, entity_blaze_death, entity_blaze_hurt, entity_blaze_shoot, entity_boat_paddle_land, entity_boat_paddle_water, entity_bobber_retrieve, entity_bobber_splash, entity_bobber_throw, entity_cat_ambient, entity_cat_death, entity_cat_hiss, entity_cat_hurt, entity_cat_purr, entity_cat_purreow, entity_chicken_ambient, entity_chicken_death, entity_chicken_egg, entity_chicken_hurt, entity_chicken_step, entity_cow_ambient, entity_cow_death, entity_cow_hurt, entity_cow_milk, entity_cow_step, entity_creeper_death, entity_creeper_hurt, entity_creeper_primed, entity_donkey_ambient, entity_donkey_angry, entity_donkey_chest, entity_donkey_death, entity_donkey_hurt, entity_egg_throw, entity_elder_guardian_ambient, entity_elder_guardian_ambient_land, entity_elder_guardian_curse, entity_elder_guardian_death, entity_elder_guardian_death_land, entity_elder_guardian_flop, entity_elder_guardian_hurt, entity_elder_guardian_hurt_land, entity_enderdragon_ambient, entity_enderdragon_death, entity_enderdragon_fireball_explode, entity_enderdragon_flap, entity_enderdragon_growl, entity_enderdragon_hurt, entity_enderdragon_shoot, entity_endereye_death, entity_endereye_launch, entity_endermen_ambient, entity_endermen_death, entity_endermen_hurt, entity_endermen_scream, entity_endermen_stare, entity_endermen_teleport, entity_endermite_ambient, entity_endermite_death, entity_endermite_hurt, entity_endermite_step, entity_enderpearl_throw, entity_evocation_fangs_attack, entity_evocation_illager_ambient, entity_evocation_illager_cast_spell, entity_evocation_illager_death, entity_evocation_illager_hurt, entity_evocation_illager_prepare_attack, entity_evocation_illager_prepare_summon, entity_evocation_illager_prepare_wololo, entity_experience_bottle_throw, entity_experience_orb_pickup, entity_firework_blast, entity_firework_blast_far, entity_firework_large_blast, entity_firework_large_blast_far, entity_firework_launch, entity_firework_shoot, entity_firework_twinkle, entity_firework_twinkle_far, entity_generic_big_fall, entity_generic_burn, entity_generic_death, entity_generic_drink, entity_generic_eat, entity_generic_explode, entity_generic_extinguish_fire, entity_generic_hurt, entity_generic_small_fall, entity_generic_splash, entity_generic_swim, entity_ghast_ambient, entity_ghast_death, entity_ghast_hurt, entity_ghast_scream, entity_ghast_shoot, entity_ghast_warn, entity_guardian_ambient, entity_guardian_ambient_land, entity_guardian_attack, entity_guardian_death, entity_guardian_death_land, entity_guardian_flop, entity_guardian_hurt, entity_guardian_hurt_land, entity_horse_ambient, entity_horse_angry, entity_horse_armor, entity_horse_breathe, entity_horse_death, entity_horse_eat, entity_horse_gallop, entity_horse_hurt, entity_horse_jump, entity_horse_land, entity_horse_saddle, entity_horse_step, entity_horse_step_wood, entity_hostile_big_fall, entity_hostile_death, entity_hostile_hurt, entity_hostile_small_fall, entity_hostile_splash, entity_hostile_swim, entity_husk_ambient, entity_husk_death, entity_husk_hurt, entity_husk_step, entity_illusion_illager_ambient, entity_illusion_illager_cast_spell, entity_illusion_illager_death, entity_illusion_illager_hurt, entity_illusion_illager_mirror_move, entity_illusion_illager_prepare_blindness, entity_illusion_illager_prepare_mirror, entity_irongolem_attack, entity_irongolem_death, entity_irongolem_hurt, entity_irongolem_step, entity_itemframe_add_item, entity_itemframe_break, entity_itemframe_place, entity_itemframe_remove_item, entity_itemframe_rotate_item, entity_item_break, entity_item_pickup, entity_leashknot_break, entity_leashknot_place, entity_lightning_impact, entity_lightning_thunder, entity_lingeringpotion_throw, entity_llama_ambient, entity_llama_angry, entity_llama_chest, entity_llama_death, entity_llama_eat, entity_llama_hurt, entity_llama_spit, entity_llama_step, entity_llama_swag, entity_magmacube_death, entity_magmacube_hurt, entity_magmacube_jump, entity_magmacube_squish, entity_minecart_inside, entity_minecart_riding, entity_mooshroom_shear, entity_mule_ambient, entity_mule_chest, entity_mule_death, entity_mule_hurt, entity_painting_break, entity_painting_place, entity_parrot_ambient, entity_parrot_death, entity_parrot_eat, entity_parrot_fly, entity_parrot_hurt, entity_parrot_imitate_blaze, entity_parrot_imitate_creeper, entity_parrot_imitate_elder_guardian, entity_parrot_imitate_enderdragon, entity_parrot_imitate_enderman, entity_parrot_imitate_endermite, entity_parrot_imitate_evocation_illager, entity_parrot_imitate_ghast, entity_parrot_imitate_husk, entity_parrot_imitate_illusion_illager, entity_parrot_imitate_magmacube, entity_parrot_imitate_polar_bear, entity_parrot_imitate_shulker, entity_parrot_imitate_silverfish, entity_parrot_imitate_skeleton, entity_parrot_imitate_slime, entity_parrot_imitate_spider, entity_parrot_imitate_stray, entity_parrot_imitate_vex, entity_parrot_imitate_vindication_illager, entity_parrot_imitate_witch, entity_parrot_imitate_wither, entity_parrot_imitate_wither_skeleton, entity_parrot_imitate_wolf, entity_parrot_imitate_zombie, entity_parrot_imitate_zombie_pigman, entity_parrot_imitate_zombie_villager, entity_parrot_step, entity_pig_ambient, entity_pig_death, entity_pig_hurt, entity_pig_saddle, entity_pig_step, entity_player_attack_crit, entity_player_attack_knockback, entity_player_attack_nodamage, entity_player_attack_strong, entity_player_attack_sweep, entity_player_attack_weak, entity_player_big_fall, entity_player_breath, entity_player_burp, entity_player_death, entity_player_hurt, entity_player_hurt_drown, entity_player_hurt_on_fire, entity_player_levelup, entity_player_small_fall, entity_player_splash, entity_player_swim, entity_polar_bear_ambient, entity_polar_bear_baby_ambient, entity_polar_bear_death, entity_polar_bear_hurt, entity_polar_bear_step, entity_polar_bear_warning, entity_rabbit_ambient, entity_rabbit_attack, entity_rabbit_death, entity_rabbit_hurt, entity_rabbit_jump, entity_sheep_ambient, entity_sheep_death, entity_sheep_hurt, entity_sheep_shear, entity_sheep_step, entity_shulker_ambient, entity_shulker_bullet_hit, entity_shulker_bullet_hurt, entity_shulker_close, entity_shulker_death, entity_shulker_hurt, entity_shulker_hurt_closed, entity_shulker_open, entity_shulker_shoot, entity_shulker_teleport, entity_silverfish_ambient, entity_silverfish_death, entity_silverfish_hurt, entity_silverfish_step, entity_skeleton_ambient, entity_skeleton_death, entity_skeleton_horse_ambient, entity_skeleton_horse_death, entity_skeleton_horse_hurt, entity_skeleton_hurt, entity_skeleton_shoot, entity_skeleton_step, entity_slime_attack, entity_slime_death, entity_slime_hurt, entity_slime_jump, entity_slime_squish, entity_small_magmacube_death, entity_small_magmacube_hurt, entity_small_magmacube_squish, entity_small_slime_death, entity_small_slime_hurt, entity_small_slime_jump, entity_small_slime_squish, entity_snowball_throw, entity_snowman_ambient, entity_snowman_death, entity_snowman_hurt, entity_snowman_shoot, entity_spider_ambient, entity_spider_death, entity_spider_hurt, entity_spider_step, entity_splash_potion_break, entity_splash_potion_throw, entity_squid_ambient, entity_squid_death, entity_squid_hurt, entity_stray_ambient, entity_stray_death, entity_stray_hurt, entity_stray_step, entity_tnt_primed, entity_vex_ambient, entity_vex_charge, entity_vex_death, entity_vex_hurt, entity_villager_ambient, entity_villager_death, entity_villager_hurt, entity_villager_no, entity_villager_trading, entity_villager_yes, entity_vindication_illager_ambient, entity_vindication_illager_death, entity_vindication_illager_hurt, entity_witch_ambient, entity_witch_death, entity_witch_drink, entity_witch_hurt, entity_witch_throw, entity_wither_ambient, entity_wither_break_block, entity_wither_death, entity_wither_hurt, entity_wither_shoot, entity_wither_skeleton_ambient, entity_wither_skeleton_death, entity_wither_skeleton_hurt, entity_wither_skeleton_step, entity_wither_spawn, entity_wolf_ambient, entity_wolf_death, entity_wolf_growl, entity_wolf_howl, entity_wolf_hurt, entity_wolf_pant, entity_wolf_shake, entity_wolf_step, entity_wolf_whine, entity_zombie_ambient, entity_zombie_attack_door_wood, entity_zombie_attack_iron_door, entity_zombie_break_door_wood, entity_zombie_death, entity_zombie_horse_ambient, entity_zombie_horse_death, entity_zombie_horse_hurt, entity_zombie_hurt, entity_zombie_infect, entity_zombie_pig_ambient, entity_zombie_pig_angry, entity_zombie_pig_death, entity_zombie_pig_hurt, entity_zombie_step, entity_zombie_villager_ambient, entity_zombie_villager_converted, entity_zombie_villager_cure, entity_zombie_villager_death, entity_zombie_villager_hurt, entity_zombie_villager_step, item_armor_equip_chain, item_armor_equip_diamond, item_armor_equip_elytra, item_armor_equip_generic, item_armor_equip_gold, item_armor_equip_iron, item_armor_equip_leather, item_bottle_empty, item_bottle_fill, item_bottle_fill_dragonbreath, item_bucket_empty, item_bucket_empty_lava, item_bucket_fill, item_bucket_fill_lava, item_chorus_fruit_teleport, item_elytra_flying, item_firecharge_use, item_flintandsteel_use, item_hoe_till, item_shield_block, item_shield_break, item_shovel_flatten, item_totem_use, music_creative, music_credits, music_dragon, music_end, music_game, music_menu, music_nether, record_11, record_13, record_blocks, record_cat, record_chirp, record_far, record_mall, record_mellohi, record_stal, record_strad, record_wait, record_ward, ui_button_click, ui_toast_challenge_complete, ui_toast_in, ui_toast_out, weather_rain, weather_rain_above
  429. Name: BLOCK_NOTE_HARP
  430. Volume: 1
  431. Pitch: 3
  432. # When set to true, @ simbol will be removed
  433. RemoveEta: false
  434. Command:
  435. CommandFilter:
  436. Duplicate:
  437. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  438. Use: false
  439. # How much in percentage command is counted as same
  440. Percentage: 80
  441. # Defines how often in seconds you can send same/similar commands
  442. Interval: 5
  443. # How many commands you can repeat before stopped for cooldown
  444. MinAmount: 2
  445. # Whitelisted commands to ignore
  446. WhiteList:
  447. - msg
  448. - tell
  449. - login
  450. - register
  451. - back
  452. Spy:
  453. # Commands in this list will not be shown when command spy is enabeld for player for security/privacy reasons
  454. BlackListed:
  455. - register
  456. - login
  457. - l
  458. PlayerNotes:
  459. # For how long to keep players notes in days
  460. ExpiresIn: 30
  461. PlayerMail:
  462. # For how long to keep players mail in days
  463. ExpiresIn: 365
  464. NickName:
  465. # Format of nick name. By default only nick name will be visible. Keep in mind that in example Essentials add groups prefix in front
  466. # Posible varibales: {prefix} {suffix}
  467. Format: '{nickName}'
  468. # Prevents players to change their nick name to one of defined without permission
  469. # Use lower case
  470. # cmi.command.nick.bypassblacklist
  471. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  472. BlackList:
  473. - admin
  474. - administrator
  475. - server
  476. - staff
  477. - staf
  478. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  479. MaxLength: 18
  480. # Shows if there is an available new version on login with cmi.versioncheck permission node
  481. ShowNewVersion: false
  482. Spawners:
  483. Break:
  484. # Enable or disable spawner handler for spawner break
  485. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  486. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  487. Enabled: false
  488. # Minimal silktouch level required to get spawner back
  489. SilkTouchLevel: 1
  490. Place:
  491. # Enable or disable spawner handler for spawner place
  492. # If enabled player will place spawner depending from what it is by its type
  493. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  494. Enabled: false
  495. # If set to true, player will need to have appropriate permission node to place spawner by its type
  496. RequiresPermission: false
  497. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  498. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  499. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  500. RequiresExactPermission: false
  501. Interact:
  502. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  503. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  504. EggRequiresPermission: true
  505. # If set to true, spawners will have chance to be dropped when destroying with tnt
  506. TnTExplosionDrop:
  507. use: false
  508. # Chance in percentage for spawner to drop
  509. Chance: 30
  510. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  511. CreeperExplosionDrop:
  512. use: false
  513. Chance: 30
  514. Charges:
  515. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  516. # Players will be limited to how many spawners they can mine
  517. # StartingCharge will determine how many charges they will have on first time joining group
  518. # MaxCharge will limit to how many charges you can have at one time
  519. # Cooldown determines how often new charge will be given
  520. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  521. # Option to bypass limitations with cmi.spawners.charge.bypass
  522. Use: false
  523. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  524. BreakWithoutCharge: false
  525. List:
  526. Noob:
  527. Use: false
  528. StartingCharge: 2
  529. MaxCharge: 5
  530. Cooldown: 3600
  531. Bonus: 10
  532. Advanced:
  533. Use: false
  534. StartingCharge: 3
  535. MaxCharge: 6
  536. Cooldown: 3000
  537. Bonus: 10
  538. Proximity:
  539. # Allws to limit how tight spawners can be placed from each other
  540. Use: false
  541. # Radius in blocks from blaced block. Max range is 16
  542. # Can bypass with cmi.spawners.proximity.bypass
  543. Range: 3
  544. ItemRenaming:
  545. # When set to true, players will be denyied from renaming defined items
  546. # Option to define specific name by using regex format
  547. Prevent: false
  548. List:
  549. - mobspawner:([A-z]+ (?i)\w*spawner)
  550. SpawnMob:
  551. # Defines how many passengers entities can be spawned at once
  552. MaxQuantity: 10
  553. MaxPassengers: 10
  554. Counter:
  555. # Default range to use when performing /counter start
  556. Range: 10
  557. Mirror:
  558. # Defines how far in blocks from mirror center you can build
  559. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  560. MaxRange: 50
  561. NetherPortal:
  562. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  563. PreventCreation: false
  564. # Maximum height nether portal can be created. Vanilla size is 23
  565. MaxHeight: 23
  566. # Maximum width nether portal can be created. Vanilla size is 23
  567. MaxWidth: 23
  568. Portals:
  569. # Defines in milliseconds how often to check if player entered portal or not
  570. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed throw without teleportations if player moves fast enought
  571. CheckInterval: 250
  572. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  573. CheckParticleInterval: 500
  574. # Perform commands on teleport or not
  575. PerformCommands: false
  576. # Commands to be performed on teleport event
  577. Commands:
  578. - cmi effect [playerName] blindness 2 1 -s
  579. Animations:
  580. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  581. # Requires cmi.command.sit.stairs
  582. SitOnStairs: false
  583. StairsAsChairs: false
  584. SlabsAsChairs: false
  585. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  586. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  587. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  588. # Negative values will heal player instead of damaging him
  589. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  590. DamageControl:
  591. - nowalldamage:fly_into_wall:0
  592. - lowermagmacubedamage:hot_floor:0.5
  593. Totem:
  594. # When this set to true, on players death totem will be used even if he is not holding it in hand
  595. RemoveFromInventory: false
  596. Cooldown:
  597. # When this set to true player can use totem only every X second
  598. Use: false
  599. Time: 600
  600. Warmup:
  601. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  602. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  603. Use: false
  604. Time: 10
  605. Elytra:
  606. # cmi.elytra - allows usage of elytra
  607. # cmi.elytra.boost - allows usage of boost
  608. # cmi.elytra.superboost - allows ussage of super boost
  609. # cmi.elytra.speedometer - allows to see speedometer
  610. Boost:
  611. # Max speed until player wont get any boost
  612. SpeedLimit: 400
  613. # When enabled items/exp wont be consumed if player is over speed limit
  614. SpeedLimitStop: false
  615. # Do you want to show decimals in speed
  616. SpeedDecimals: true
  617. # By how much boost player on each use
  618. GeneralMultyplier: 0.1
  619. # By how much boost player on each super boost use
  620. # Use shift while using simple boost
  621. SuperMultyplier: 0.3
  622. # Uses defined items instead of exp
  623. UseItems: true
  624. # item id
  625. Item: '288'
  626. # Requires to hold defined item in hand. Only when UseItems is set to false
  627. RequiresItem: true
  628. # Amount consumed on each boost
  629. Amount: 3
  630. # Amount consumed on each super boost
  631. SuperAmount: 6
  632. # Shows particles when flying
  633. ShowParticles: true
  634. Launch:
  635. Time: 2
  636. FlightCharge:
  637. # Do you want to enable flight charge feature
  638. Enabled: false
  639. # How much charge to give for one exp point
  640. # Set to 0 to disable this type of recharge
  641. ExpRechargeRate: 1
  642. # How much charge to give for one currency point
  643. # Set to 0 to disable this type of recharge
  644. MoneyRechargeRate: 1
  645. # Defines maximum amount of charge player can have
  646. # One charge is one traveled block while flying
  647. # if player dosent move, then one charge for each second while hovering
  648. MaxChargeLevel: 1000
  649. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  650. # Set to 0 to disable
  651. DeductOnIdling: 0
  652. # Defines multiplier when player falls down of charge to be taken
  653. # This only effects when player falls from above 3 blocks of hight
  654. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  655. # This is to prevent avoiding no penealty from jumping from clifs
  656. # Set to 0 if you want to disable it
  657. DeductOnFallMulti: 0
  658. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  659. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  660. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  661. DamageOnFall: true
  662. # DamageOnFall should be enabled for this to work
  663. # This will define if you want to damage player when he deactivates fly mode in mid air
  664. DamageOnToggle: false
  665. # DamageOnFall should be enabled for this to work
  666. # This will define if you want to kill player if fall damage if higher than his health amount
  667. KillOnFall: true
  668. Point:
  669. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  670. DefaultParticle: COLOURED_DUST
  671. Messages:
  672. Login:
  673. # If set to true, login message wont be shown
  674. Disabled: false
  675. Custom:
  676. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  677. Use: false
  678. Logout:
  679. # If set to true, logout message wont be shown
  680. Disabled: false
  681. Custom:
  682. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  683. Use: false
  684. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  685. FirstJoinMessage:
  686. Use: false
  687. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  688. Motd: welcomeMessage
  689. Spawn:
  690. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  691. Main:
  692. World: world
  693. X: -241.5
  694. Y: 64.0
  695. Z: 211.5
  696. Pitch: 10.05
  697. Yaw: 178.64893
  698. RespawnLocation: false
  699. Rng: 0
  700. # Defines players first spawn point when he logs into server for the first time
  701. FirstSpawn:
  702. Use: true
  703. World: None
  704. X: 0.0
  705. Y: 0.0
  706. Z: 0.0
  707. Pitch: 0.0
  708. Yaw: 0.0
  709. Newbie:
  710. # Kit name to give for new players joining server
  711. Kit: None
  712. Kits:
  713. # When set to true, kit list will be shown in GUI instead of chat list
  714. GUI: false
  715. # When set to true, kit selection gui empty fields will get filled with definet item
  716. FillEmptyFields: true
  717. Warps:
  718. # When set to true, warps list will be shown in GUI instead of chat list
  719. GUI: true
  720. # How many warps to show in each page
  721. perPage: 50
  722. # Do you want to save warp creator
  723. saveCreator: false
  724. # Do you want to show creator in warp list
  725. showCreator: false
  726. GlobalGui:
  727. # Defines item type in empty fields in GUI when its needed to be filled up
  728. EmptyField: STAINED_GLASS_PANE:15
  729. DynamicViewRange:
  730. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  731. # Don't enable if you are not using this feature on your server
  732. Enabled: false
  733. WorldLimits:
  734. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  735. Enabled: false
  736. # World list with default game modes
  737. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  738. # Posible modes: creative, survival, adventure, spectator,
  739. Gamemode:
  740. - world:Survival
  741. - world_nether:Survival
  742. - world_the_end:Survival
  743. - creative:Creative
  744. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  745. Fly:
  746. - world222:False
  747. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  748. GodMode:
  749. - world222:False
  750. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  751. SpawnReasons:
  752. world:
  753. - None
  754. world_nether:
  755. - None
  756. world_the_end:
  757. - None
  758. tests:
  759. - None
  760. resources:
  761. - None
  762. # Checks and shows on players login if he have been changed hes name over Mojang
  763. # Looks to be working only with online servers, duhhhh
  764. CheckForNameChange:
  765. OnLogin: true
  766. AmountToShow: 3
  767. OnInfoShow: true
  768. inv:
  769. # Do you want to save the player's inventory on his death
  770. SaveOnDeath: false
  771. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  772. IgnoreEmpty: false
  773. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  774. RequiresPermission: false
  775. # How many inventories, we will keep for each player
  776. SavedInventories: 10
  777. hunger:
  778. # Do you want to give more than 20 hunger for players
  779. overide: false
  780. heal:
  781. RemoveNegative:
  782. # Do you want to remove negative potion effects from player on heal
  783. use: false
  784. List:
  785. - blindness
  786. - confusion
  787. - harm
  788. - hunger
  789. - poison
  790. - slow
  791. - slow_digging
  792. - weakness
  793. - wither
  794. Cuff:
  795. # When set to false will allow players to talk who is cuffed
  796. Mute: true
  797. AllowedCommands:
  798. - msg
  799. - r
  800. - er
  801. - m
  802. - tell
  803. Dispose:
  804. # defines how big is dispose ui 1-6
  805. UILines: 4
  806. ItemRepair:
  807. RepairShare:
  808. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  809. # Can be bypassed with cmi.command.repair.repairshare.bypass
  810. ProtectNormalRepair: false
  811. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  812. ProtectCommandRepair: true
  813. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  814. Durability: 0
  815. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  816. BypassWithRepairPermission: false
  817. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  818. AddLore: true
  819. # When set to true, interact event will be canceled to prevent item usage
  820. CancelEvent: true
  821. # When set to true, player will get message informing about item usage he dint repaired him self
  822. InformWithMessage: true
  823. Cooldowns:
  824. # You can enable any command cooldown to prevent intence usage of it
  825. # Heal:180 means that player can use /heal command only once every 180 seconds
  826. # if cooldown set to -1 then this command can be performed only one time
  827. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  828. Enabled: true
  829. List:
  830. - Heal:180
  831. - Feed:120
  832. - repair:5400
  833. - cmi repair:5400
  834. - cmi repair hand:5400
  835. - fix:5400
  836. WarmUps:
  837. # You can enable any command warmup to prevent instant command usage
  838. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  839. # false variable is optional and when its set to false player cant move while warmup is counting
  840. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  841. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  842. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  843. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  844. Enabled: false
  845. InformOnNoMove: true
  846. List:
  847. - tp:5:false
  848. - back:3:true
  849. scan:
  850. # Tps cap from which to start adjusting scan speed
  851. SoftCap: 19.0
  852. # Staring speed when scanning. Range from 1 to 30
  853. DefaultSpeed: 15
  854. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  855. GlobalRangeByDefault: false
  856. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  857. DefaultRange: 2
  858. # When this set to true, all found items in containers will be removed automaticaly durring scan. Ex: /scan id 7 purge
  859. EnablePurge: false
  860. search:
  861. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  862. EnablePurge: false
  863. lfix:
  864. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  865. # When set to true, plugin will try to fix light issues on chunk generation
  866. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  867. # In some cases you will need to relog to see updated light's
  868. FixOnChunkGeneration: false
  869. # List of worlds where we need to fix light issues on chunk generation
  870. WorldsToFix:
  871. - world
  872. # Tps cap from which to start adjusting light fix speed
  873. SoftCap: 19.0
  874. # Staring speed when fixing light. Range from 1 to 100
  875. DefaultSpeed: 15
  876. purge:
  877. # Cleans files on server startup
  878. CleanOnStart: true
  879. # How long player should be offline for his data to be moved
  880. OfflineDays: 150
  881. PlayerData:
  882. # Do you want to enable player data file cleaning
  883. Enabled: true
  884. # Source folder to take files from
  885. SourceFolder: world/playerdata
  886. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  887. DeleteFiles: true
  888. # Target folder to put files into if DeleteFiles set to false
  889. DestinationFolder: world/playerdata_backup
  890. PlayerStats:
  891. # Do you want to enable player stats file cleaning
  892. Enabled: true
  893. # Source folder to take files from
  894. SourceFolder: world/stats
  895. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  896. DeleteFiles: true
  897. # Target folder to put files into if DeleteFiles set to false
  898. DestinationFolder: world/stats_backup
  899. PlayerAdvancements:
  900. # Do you want to enable player Advancements file cleaning
  901. Enabled: true
  902. # Source folder to take files from
  903. SourceFolder: world/Advancements
  904. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  905. DeleteFiles: true
  906. # Target folder to put files into if DeleteFiles set to false
  907. DestinationFolder: world/Advancements_backup
  908. Essentials:
  909. # Do you want to enable essentials playerdata file cleaning
  910. Enabled: true
  911. # Source folder to take files from
  912. SourceFolder: plugins/Essentials/userdata
  913. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  914. DeleteFiles: true
  915. # Target folder to put files into if DeleteFiles set to false
  916. DestinationFolder: plugins/Essentials/userdata_backup
  917. LWC:
  918. # Do you want to enable lwc protection cleaning
  919. Enabled: false
  920. Selection:
  921. # Tool id to use for selection actions
  922. Tool: wood_hoe
  923. Time:
  924. # Defines preset time
  925. Day: '12:00'
  926. Night: '24:00'
  927. Morning: 06:00
  928. Dusk: '18:00'
  929. AutoTime:
  930. # Time in seconds time in game will be adjusted to match real
  931. # Keep it at arround one minute
  932. Interval: 60
  933. # Worlds effected by autotime adjustment
  934. Worlds:
  935. - ''
  936. Enchanting:
  937. enchantLimits:
  938. # By disabling this, no limitation to enchanting will be applied
  939. Enabled: false
  940. MaxLevel:
  941. protection_environmental: 4
  942. protection_fire: 4
  943. protection_fall: 4
  944. protection_explosions: 4
  945. protection_projectile: 4
  946. oxygen: 3
  947. water_worker: 1
  948. mending: 1
  949. thorns: 3
  950. vanishing_curse: 1
  951. depth_strider: 3
  952. frost_walker: 2
  953. binding_curse: 1
  954. damage_all: 5
  955. damage_undead: 5
  956. damage_arthropods: 5
  957. knockback: 2
  958. fire_aspect: 2
  959. loot_bonus_mobs: 3
  960. sweeping_edge: 3
  961. dig_speed: 5
  962. silk_touch: 1
  963. durability: 3
  964. loot_bonus_blocks: 3
  965. arrow_damage: 5
  966. arrow_knockback: 2
  967. arrow_fire: 1
  968. arrow_infinite: 1
  969. luck: 3
  970. lure: 3
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