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- struct VS_OUT
- {
- float4 PosH : SV_POSITION;
- float2 Tex : TEXCOORD;
- };
- SamplerState Sampler : register(s0);
- Texture2D DiffuseMap;
- void main(VS_OUT pin)
- {
- float4 Diffuse = DiffuseMap.Sample(Sampler, pin.Tex);
- //clip pixels having alpha value < 0.15 (nearly transparent)
- clip(Diffuse.a - 0.15f);
- }
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