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- (Designed for WR attempts with reasonably good decks)
- GENERAL ROUTE:
- - Accept starting deck if 1/1/1/1, 2/1/1/0 or 1/2/0/0. Minus 1 in any of these requires excellent fusion material
- - Start Farm 1 immediately after campaign Rex
- - FARM 1: S-POW Rex until all garbage is out of deck OR you have 4/4
- - Save before Weevil, Keith, Bakura (skip if amazing deck), Pegasus and Isis
- - Start Farm 2 immediately after campaign Isis
- - FARM 2: BCD-POW Isis until star chips line up (meaning you will have 0-5 before Final 6/7) AND your deck has at least one of:
- > 8/6/1/2/0
- > 8/6/1/1/1
- > 8/6/2/0/0 (assuming you can afford Umi after 2 mages)
- > 7/5/2/1/0
- > 7/5/2/0/1 (assuming you can afford Umi after 2 mages)
- > 7/4/2/2/0 (assuming you have enough THTD support to fill the deck)
- > 7/4/2/1/1 (assuming you have enough THTD support to fill the deck)
- > 7/4/2/0/2 (assuming you can afford Umi after 2 mages)
- > 6/4/3/0/0
- - Farm Peggy instead of Isis if the duels will be barely slower and you need Umi more than WSR
- - Save before Kaiba
- - Mage order: SAVE, Mountain, Ocean, (SAVE), Desert, SAVE, (Seto 2), SAVE, Forest, SAVE, Meadow
- > Alternate order: SAVE, Mountain, Ocean, SAVE, (Seto 2), SAVE, Meadow, SAVE, Forest, Desert (lag skip)
- > YOLO order: Ocean (lag skip), (SAVE), Mountain, then proceed as normal
- - Save before Final 6/7
- -----
- DURING FARM 1: Remove (in order): magics, Insects, Beast-Warriors, Fiends, Reptiles, Winged Beasts (unless many Pyros), normal Fairies, fake Beasts (depending on deck), Dinosaurs, Fish, Warriors, Machines/Waters/Spellcasters (depending on deck)
- WEEVIL: Remove all low-ATK Farm 1 cards (e.g., Claw Reacher, Little D); add Raigeki/Dark Hole
- MAI: If space, remove (in order): Warriors, High-ATK Farm 1 cards (e.g., Uraby, THKR), Machines/Waters/Spellcasters (depending)
- KEITH: Same as Mai
- SHADI: Same as Mai
- BAKURA: Same as Mai; add any field magics that can help you get over Wall/Shield
- PEGASUS: Remove any field magics
- ISIS: Remove Dark Hole, Plants, females (depending) and Stones (depending); add Machines/Waters/Spellcasters/fake Beasts
- (remove all non-THTD material when you have 6/4 with sufficient THTD support, or 7/5 regardless of support):
- (WSR A-TECS): Remove Spellcasters and all non-THD material; add WSR, Plants, Stones, field magics until you have 2 magics, bad equips if they have some use
- KAIBA (non A-TEC): Add (in order): Any field magics that help you get over BEWD/Wall/Shield, Dark Hole, Stones, Waters/Spellcasters, Plants, excess Waters, Zombies, Machines, big Warriors, females
- MAGE SOLDIER: No changes
- MOUNTAIN: Remove Mountains; replace Stones/excess Waters with Plants
- OCEAN: Remove Umis; replace Plants with excess Waters/Stones
- DESERT: Add Mountains and Umis; replace Plants/excess Waters with Stones
- SETO 2: No changes
- FOREST: (High mage only): Add any useful field magics
- MEADOW: Remove excess field magics; add big Warriors
- FINAL 6: Remove big Warriors
- > NEKU: Add all non-Yami field magics
- > HEISHIN: Remove excess field magics; add DCJs/Warrior Eliminations
- > DARKNITE: Remove Mountains
- > NITEMARE: Add Mountains
- -----
- WATER/SPELLCASTER CHART
- Dragon Thunder Water/Spellcaster ratio
- 6 4 13:5
- 7 4 13:5
- 8 4 12:5
- 9 4 11:5
- 10 4 11:5
- 6 5 12:5
- 7 5 12:5
- 8 5 11:5
- 9 5 10:5
- 10 5 10:5
- 6 6 12:4
- 7 6 12:4
- 8 6 11:4
- 9 6 10:4
- 10 6 9:4
- 6 7 11:3 or x:0
- 7 7 11:3 or x:0
- 8 7 10:3 or x:0
- 9 7 9:3 or x:0
- 10 7 9:3 or x:0
- Any 8+ x:0
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