Exarion

FM route for "WR attempts"

Jun 2nd, 2017
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  1. (Designed for WR attempts with reasonably good decks)
  2.  
  3. GENERAL ROUTE:
  4. - Accept starting deck if 1/1/1/1, 2/1/1/0 or 1/2/0/0. Minus 1 in any of these requires excellent fusion material
  5. - Start Farm 1 immediately after campaign Rex
  6. - FARM 1: S-POW Rex until all garbage is out of deck OR you have 4/4
  7. - Save before Weevil, Keith, Bakura (skip if amazing deck), Pegasus and Isis
  8. - Start Farm 2 immediately after campaign Isis
  9. - FARM 2: BCD-POW Isis until star chips line up (meaning you will have 0-5 before Final 6/7) AND your deck has at least one of:
  10. > 8/6/1/2/0
  11. > 8/6/1/1/1
  12. > 8/6/2/0/0 (assuming you can afford Umi after 2 mages)
  13. > 7/5/2/1/0
  14. > 7/5/2/0/1 (assuming you can afford Umi after 2 mages)
  15. > 7/4/2/2/0 (assuming you have enough THTD support to fill the deck)
  16. > 7/4/2/1/1 (assuming you have enough THTD support to fill the deck)
  17. > 7/4/2/0/2 (assuming you can afford Umi after 2 mages)
  18. > 6/4/3/0/0
  19. - Farm Peggy instead of Isis if the duels will be barely slower and you need Umi more than WSR
  20. - Save before Kaiba
  21. - Mage order: SAVE, Mountain, Ocean, (SAVE), Desert, SAVE, (Seto 2), SAVE, Forest, SAVE, Meadow
  22. > Alternate order: SAVE, Mountain, Ocean, SAVE, (Seto 2), SAVE, Meadow, SAVE, Forest, Desert (lag skip)
  23. > YOLO order: Ocean (lag skip), (SAVE), Mountain, then proceed as normal
  24. - Save before Final 6/7
  25.  
  26. -----
  27.  
  28. DURING FARM 1: Remove (in order): magics, Insects, Beast-Warriors, Fiends, Reptiles, Winged Beasts (unless many Pyros), normal Fairies, fake Beasts (depending on deck), Dinosaurs, Fish, Warriors, Machines/Waters/Spellcasters (depending on deck)
  29. WEEVIL: Remove all low-ATK Farm 1 cards (e.g., Claw Reacher, Little D); add Raigeki/Dark Hole
  30. MAI: If space, remove (in order): Warriors, High-ATK Farm 1 cards (e.g., Uraby, THKR), Machines/Waters/Spellcasters (depending)
  31. KEITH: Same as Mai
  32. SHADI: Same as Mai
  33. BAKURA: Same as Mai; add any field magics that can help you get over Wall/Shield
  34. PEGASUS: Remove any field magics
  35. ISIS: Remove Dark Hole, Plants, females (depending) and Stones (depending); add Machines/Waters/Spellcasters/fake Beasts
  36. (remove all non-THTD material when you have 6/4 with sufficient THTD support, or 7/5 regardless of support):
  37. (WSR A-TECS): Remove Spellcasters and all non-THD material; add WSR, Plants, Stones, field magics until you have 2 magics, bad equips if they have some use
  38.  
  39. KAIBA (non A-TEC): Add (in order): Any field magics that help you get over BEWD/Wall/Shield, Dark Hole, Stones, Waters/Spellcasters, Plants, excess Waters, Zombies, Machines, big Warriors, females
  40. MAGE SOLDIER: No changes
  41. MOUNTAIN: Remove Mountains; replace Stones/excess Waters with Plants
  42. OCEAN: Remove Umis; replace Plants with excess Waters/Stones
  43. DESERT: Add Mountains and Umis; replace Plants/excess Waters with Stones
  44. SETO 2: No changes
  45. FOREST: (High mage only): Add any useful field magics
  46. MEADOW: Remove excess field magics; add big Warriors
  47. FINAL 6: Remove big Warriors
  48. > NEKU: Add all non-Yami field magics
  49. > HEISHIN: Remove excess field magics; add DCJs/Warrior Eliminations
  50. > DARKNITE: Remove Mountains
  51. > NITEMARE: Add Mountains
  52.  
  53. -----
  54.  
  55. WATER/SPELLCASTER CHART
  56. Dragon Thunder Water/Spellcaster ratio
  57. 6 4 13:5
  58. 7 4 13:5
  59. 8 4 12:5
  60. 9 4 11:5
  61. 10 4 11:5
  62.  
  63. 6 5 12:5
  64. 7 5 12:5
  65. 8 5 11:5
  66. 9 5 10:5
  67. 10 5 10:5
  68.  
  69. 6 6 12:4
  70. 7 6 12:4
  71. 8 6 11:4
  72. 9 6 10:4
  73. 10 6 9:4
  74.  
  75. 6 7 11:3 or x:0
  76. 7 7 11:3 or x:0
  77. 8 7 10:3 or x:0
  78. 9 7 9:3 or x:0
  79. 10 7 9:3 or x:0
  80.  
  81. Any 8+ x:0
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