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Huntereb

Mario Maker data offsets, regions, and pointers

Jan 15th, 2016
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  1. X Coord - [26E9AE3C]+1C
  2. Y Coord - [26E9AE3C]+20
  3. Star Power Timer - [26E9AE3C]+1F80
  4. Powerup - [26E9AE3C]+39C
  5.  
  6. Enemy count - 1BC19ECC
  7. Powerup count - 1BC19ED0 || 1BC22ED0
  8. Block count - 1BC19ED4
  9. Bowser count - 1BC19EE8
  10.  
  11. --------------------
  12.  
  13. Item IDs:
  14.  
  15. 0 - small
  16.  
  17. 1 - big
  18.  
  19. 2 - fire flower
  20.  
  21. 3 - Weird Mario
  22.  
  23. 4 - Propeller
  24.  
  25. 5 - Cape Mario
  26.  
  27. 6 - tanooki
  28.  
  29. 7 - Special Mushroom
  30.  
  31. 8 - Giant Mario
  32.  
  33. --------------------
  34.  
  35. BG Music stream - 26088744
  36.  
  37. Changes game tileset (Reset before reaching end) - 1B9FC2FC
  38.  
  39. Terrain swap - 1B9FC300
  40.  
  41. 0 - grassland
  42. 1 - underground
  43. 2 - castle
  44. 4 - water (Swim anywhere!)
  45. ...
  46.  
  47. Flag pole location (Change to "0" for some kind of noclip) - 1B8712A0
  48.  
  49. If some of these don't work, it's because their offset is different for your game. Just scan that memory region and you should be able to re-find them.
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