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  1. {
  2. "Game settings": {
  3. "Minimum players required for the event to proceed": 2,
  4. "Send a message to the contestants when a player dies?": true,
  5. "Minimum respawn time for crates": 30.0,
  6. "Maximum respawn time for crates": 90.0,
  7. "Attempt to clear old arenas when the plugin loads?": true,
  8. "Default lobby time": 300,
  9. "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [],
  10. "Commands to run for each player when they leave the game. Use {id} in replacement of the players steam id": [],
  11. "Use the NightVision plugin?": true,
  12. "Allow players to loot while they are outside of the circle (in the radiation zone)?": false,
  13. "Announce when a player joins the event?": true,
  14. "Settings to help prevent non-participants from getting to the arena": {
  15. "Constantly check to see if non-participants are near the arena? [They will be warned then killed if found]": true,
  16. "How often should we check [seconds]": 1.0,
  17. "How close can the player get to the arena before they are warned": 50.0,
  18. "How many seconds does the player have to leave the arena before they are killed?": 10.0,
  19. "Exclude players witht he IsAdmin flag from our checks?": true
  20. }
  21. },
  22. "Event Helper settings": {
  23. "Return the players items back immediately after respawn? (setting false requries the player to use a command to get their items back)": true,
  24. "Delay the retrieval of items by a second? [Set to true if players items are being overwritten by other plugins such as kits or RestoreUponDeath]": false,
  25. "Use EventHelper to schedule the events (recommended)?": true,
  26. "Commands to prevent when a player are at the event": [
  27. "kit",
  28. "backpack",
  29. "backpack.open"
  30. ],
  31. "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true,
  32. "A list of items that cannot be taken into the event": [
  33. "cassette",
  34. "cassette.medium",
  35. "cassette.short",
  36. "fun.casetterecorder",
  37. "boombox"
  38. ],
  39. "Prevent players who are flagged with the NoEscape plugin from joining the event?": true,
  40. "Command to restore stored items": "sarestore",
  41. "Prevent xp loss when dying at the event?": true,
  42. "Prevent the player from losing their backpack when dying at the event?": true,
  43. "Prevent the player from opening their backpack while at the event?": true
  44. },
  45. "Sound settings": {
  46. "Sound effect when the game is about to start": "assets/prefabs/missions/effects/mission_victory.prefab",
  47. "Sound effect for killing another player": "assets/prefabs/missions/effects/mission_accept.prefab",
  48. "Sound effect when a player dies (players to all participants)": "assets/prefabs/npc/m2bradley/effects/maincannonattack.prefab",
  49. "Sound when a player redeems a prize": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab"
  50. },
  51. "Radiation zone settings": {
  52. "How many spheres should we overlap to make it darker [higher number = darker]?": 8,
  53. "How many stacks of radiation should players accumulate for each second spent outside of the sphere?": 3,
  54. "How many points of radiation should the player accumulate per second while outside of the dome?": 3,
  55. "Radiation check interval (seconds)": 1,
  56. "Final circle size": 20,
  57. "Seconds after game start before the circle spawns": 60,
  58. "Radiation panel colour [Red Green Blue Alpha][1.0 = full colour]": "0.5 0 0 0.90"
  59. },
  60. "Bush prefabs": {
  61. "Arid": [
  62. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab",
  63. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab",
  64. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_a.prefab",
  65. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_b.prefab",
  66. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_c.prefab",
  67. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_d.prefab",
  68. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab",
  69. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab",
  70. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab",
  71. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab",
  72. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab",
  73. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab",
  74. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
  75. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
  76. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
  77. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
  78. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
  79. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
  80. "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab"
  81. ],
  82. "Temperate": [
  83. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab",
  84. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab",
  85. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab",
  86. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab",
  87. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab",
  88. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab",
  89. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab",
  90. "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab"
  91. ],
  92. "Tundra": [
  93. "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab",
  94. "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab",
  95. "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab",
  96. "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab"
  97. ],
  98. "Arctic": [
  99. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab",
  100. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab",
  101. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab",
  102. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab",
  103. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab",
  104. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab",
  105. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab",
  106. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab",
  107. "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab"
  108. ]
  109. },
  110. "Tree prefabs": {
  111. "Arid": [
  112. "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab",
  113. "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab",
  114. "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab",
  115. "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab",
  116. "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab"
  117. ],
  118. "Temperate": [
  119. "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab",
  120. "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab",
  121. "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab",
  122. "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab",
  123. "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab",
  124. "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab"
  125. ],
  126. "Tundra": [
  127. "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab",
  128. "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab",
  129. "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab",
  130. "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab",
  131. "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab",
  132. "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_a.prefab",
  133. "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_b.prefab"
  134. ],
  135. "Arctic": [
  136. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_a_snow.prefab",
  137. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_c_snow.prefab",
  138. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_b.prefab",
  139. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_c.prefab",
  140. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_a_snow.prefab",
  141. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_b snow.prefab",
  142. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_d_snow.prefab",
  143. "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_dead_snow_e.prefab"
  144. ]
  145. },
  146. "Dead log prefabs": {
  147. "Arid": [
  148. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
  149. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
  150. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
  151. ],
  152. "Temperate": [
  153. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
  154. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
  155. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
  156. ],
  157. "Tundra": [
  158. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
  159. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
  160. "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
  161. ],
  162. "Arctic": [
  163. "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab",
  164. "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab",
  165. "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab"
  166. ]
  167. },
  168. "Prize settings": {
  169. "How many prizes should the player receive per claim?": 1,
  170. "Prizes": [
  171. {
  172. "shortname": "scrap",
  173. "min_quantity": 300,
  174. "max_quantity": 600,
  175. "skin": 0,
  176. "displayName": null,
  177. "dropWeight": 100
  178. }
  179. ],
  180. "Economic dollars for winning a match [requires: Economics]": {
  181. "min_amount": 0,
  182. "max_amount": 0
  183. },
  184. "Server reward points for winning a match [requires: ServerRewards]": {
  185. "min_amount": 0,
  186. "max_amount": 0
  187. },
  188. "Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 1000.0,
  189. "Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": false,
  190. "Participation rewards": {
  191. "Provide players with a reward for participating in the event?": false,
  192. "Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": {
  193. "1": 1.0
  194. },
  195. "List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [
  196. {
  197. "shortname": "scrap",
  198. "min_quantity": 50,
  199. "max_quantity": 50,
  200. "skin": 0,
  201. "displayName": null,
  202. "dropWeight": 100
  203. }
  204. ]
  205. }
  206. },
  207. "Command settings": {
  208. "Command to join an active lobby": "survival",
  209. "Command to leave an active lobby": "saleave"
  210. },
  211. "Loot settings": {
  212. "PrimitiveLoot": {
  213. "Chance for this profile to be selected for the game (weighted system)": 100,
  214. "min_items": 2,
  215. "max_items": 4,
  216. "items": [
  217. {
  218. "shortname": "attire.hide.pants",
  219. "min_amount": 1,
  220. "max_amount": 1,
  221. "skin": 0,
  222. "displayName": null,
  223. "dropWeight": 100
  224. },
  225. {
  226. "shortname": "attire.hide.poncho",
  227. "min_amount": 1,
  228. "max_amount": 1,
  229. "skin": 0,
  230. "displayName": null,
  231. "dropWeight": 100
  232. },
  233. {
  234. "shortname": "attire.hide.skirt",
  235. "min_amount": 1,
  236. "max_amount": 1,
  237. "skin": 0,
  238. "displayName": null,
  239. "dropWeight": 100
  240. },
  241. {
  242. "shortname": "attire.hide.vest",
  243. "min_amount": 1,
  244. "max_amount": 1,
  245. "skin": 0,
  246. "displayName": null,
  247. "dropWeight": 100
  248. },
  249. {
  250. "shortname": "attire.hide.helterneck",
  251. "min_amount": 1,
  252. "max_amount": 1,
  253. "skin": 0,
  254. "displayName": null,
  255. "dropWeight": 100
  256. },
  257. {
  258. "shortname": "attire.hide.boots",
  259. "min_amount": 1,
  260. "max_amount": 1,
  261. "skin": 0,
  262. "displayName": null,
  263. "dropWeight": 100
  264. },
  265. {
  266. "shortname": "grenade.beancan",
  267. "min_amount": 1,
  268. "max_amount": 1,
  269. "skin": 0,
  270. "displayName": null,
  271. "dropWeight": 100
  272. },
  273. {
  274. "shortname": "hat.wolf",
  275. "min_amount": 1,
  276. "max_amount": 1,
  277. "skin": 0,
  278. "displayName": null,
  279. "dropWeight": 100
  280. },
  281. {
  282. "shortname": "spear.stone",
  283. "min_amount": 1,
  284. "max_amount": 1,
  285. "skin": 0,
  286. "displayName": null,
  287. "dropWeight": 100
  288. },
  289. {
  290. "shortname": "spear.wooden",
  291. "min_amount": 1,
  292. "max_amount": 1,
  293. "skin": 0,
  294. "displayName": null,
  295. "dropWeight": 100
  296. },
  297. {
  298. "shortname": "arrow.bone",
  299. "min_amount": 10,
  300. "max_amount": 20,
  301. "skin": 0,
  302. "displayName": null,
  303. "dropWeight": 100
  304. },
  305. {
  306. "shortname": "arrow.fire",
  307. "min_amount": 3,
  308. "max_amount": 6,
  309. "skin": 0,
  310. "displayName": null,
  311. "dropWeight": 100
  312. },
  313. {
  314. "shortname": "arrow.hv",
  315. "min_amount": 5,
  316. "max_amount": 12,
  317. "skin": 0,
  318. "displayName": null,
  319. "dropWeight": 100
  320. },
  321. {
  322. "shortname": "arrow.wooden",
  323. "min_amount": 5,
  324. "max_amount": 20,
  325. "skin": 0,
  326. "displayName": null,
  327. "dropWeight": 100
  328. },
  329. {
  330. "shortname": "longsword",
  331. "min_amount": 1,
  332. "max_amount": 1,
  333. "skin": 0,
  334. "displayName": null,
  335. "dropWeight": 100
  336. },
  337. {
  338. "shortname": "salvaged.sword",
  339. "min_amount": 1,
  340. "max_amount": 1,
  341. "skin": 0,
  342. "displayName": null,
  343. "dropWeight": 100
  344. },
  345. {
  346. "shortname": "machete",
  347. "min_amount": 1,
  348. "max_amount": 1,
  349. "skin": 0,
  350. "displayName": null,
  351. "dropWeight": 100
  352. },
  353. {
  354. "shortname": "bow.compound",
  355. "min_amount": 1,
  356. "max_amount": 1,
  357. "skin": 0,
  358. "displayName": null,
  359. "dropWeight": 100
  360. },
  361. {
  362. "shortname": "crossbow",
  363. "min_amount": 1,
  364. "max_amount": 1,
  365. "skin": 0,
  366. "displayName": null,
  367. "dropWeight": 100
  368. },
  369. {
  370. "shortname": "bow.hunting",
  371. "min_amount": 1,
  372. "max_amount": 1,
  373. "skin": 0,
  374. "displayName": null,
  375. "dropWeight": 100
  376. },
  377. {
  378. "shortname": "grenade.f1",
  379. "min_amount": 1,
  380. "max_amount": 3,
  381. "skin": 0,
  382. "displayName": null,
  383. "dropWeight": 100
  384. },
  385. {
  386. "shortname": "pistol.revolver",
  387. "min_amount": 1,
  388. "max_amount": 1,
  389. "skin": 0,
  390. "displayName": null,
  391. "dropWeight": 100
  392. },
  393. {
  394. "shortname": "ammo.pistol",
  395. "min_amount": 5,
  396. "max_amount": 15,
  397. "skin": 0,
  398. "displayName": null,
  399. "dropWeight": 100
  400. },
  401. {
  402. "shortname": "pistol.nailgun",
  403. "min_amount": 1,
  404. "max_amount": 1,
  405. "skin": 0,
  406. "displayName": null,
  407. "dropWeight": 100
  408. },
  409. {
  410. "shortname": "bandage",
  411. "min_amount": 1,
  412. "max_amount": 6,
  413. "skin": 0,
  414. "displayName": null,
  415. "dropWeight": 100
  416. },
  417. {
  418. "shortname": "syringe.medical",
  419. "min_amount": 1,
  420. "max_amount": 2,
  421. "skin": 0,
  422. "displayName": null,
  423. "dropWeight": 100
  424. },
  425. {
  426. "shortname": "bone.armor.suit",
  427. "min_amount": 1,
  428. "max_amount": 1,
  429. "skin": 0,
  430. "displayName": null,
  431. "dropWeight": 100
  432. },
  433. {
  434. "shortname": "bone.club",
  435. "min_amount": 1,
  436. "max_amount": 1,
  437. "skin": 0,
  438. "displayName": null,
  439. "dropWeight": 100
  440. },
  441. {
  442. "shortname": "deer.skull.mask",
  443. "min_amount": 1,
  444. "max_amount": 1,
  445. "skin": 0,
  446. "displayName": null,
  447. "dropWeight": 100
  448. },
  449. {
  450. "shortname": "knife.bone",
  451. "min_amount": 1,
  452. "max_amount": 1,
  453. "skin": 0,
  454. "displayName": null,
  455. "dropWeight": 100
  456. },
  457. {
  458. "shortname": "wood.armor.helmet",
  459. "min_amount": 1,
  460. "max_amount": 1,
  461. "skin": 0,
  462. "displayName": null,
  463. "dropWeight": 100
  464. },
  465. {
  466. "shortname": "wood.armor.pants",
  467. "min_amount": 1,
  468. "max_amount": 1,
  469. "skin": 0,
  470. "displayName": null,
  471. "dropWeight": 100
  472. },
  473. {
  474. "shortname": "wood.armor.jacket",
  475. "min_amount": 1,
  476. "max_amount": 1,
  477. "skin": 0,
  478. "displayName": null,
  479. "dropWeight": 100
  480. },
  481. {
  482. "shortname": "hat.boonie",
  483. "min_amount": 1,
  484. "max_amount": 1,
  485. "skin": 0,
  486. "displayName": null,
  487. "dropWeight": 100
  488. },
  489. {
  490. "shortname": "bucket.helmet",
  491. "min_amount": 1,
  492. "max_amount": 1,
  493. "skin": 0,
  494. "displayName": null,
  495. "dropWeight": 100
  496. },
  497. {
  498. "shortname": "riot.helmet",
  499. "min_amount": 1,
  500. "max_amount": 1,
  501. "skin": 0,
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  1249. "shortname": "attire.hide.poncho",
  1250. "min_amount": 1,
  1251. "max_amount": 1,
  1252. "skin": 0,
  1253. "displayName": null,
  1254. "dropWeight": 100
  1255. },
  1256. {
  1257. "shortname": "attire.hide.skirt",
  1258. "min_amount": 1,
  1259. "max_amount": 1,
  1260. "skin": 0,
  1261. "displayName": null,
  1262. "dropWeight": 100
  1263. },
  1264. {
  1265. "shortname": "attire.hide.vest",
  1266. "min_amount": 1,
  1267. "max_amount": 1,
  1268. "skin": 0,
  1269. "displayName": null,
  1270. "dropWeight": 100
  1271. },
  1272. {
  1273. "shortname": "pants",
  1274. "min_amount": 1,
  1275. "max_amount": 1,
  1276. "skin": 0,
  1277. "displayName": null,
  1278. "dropWeight": 100
  1279. },
  1280. {
  1281. "shortname": "pants.shorts",
  1282. "min_amount": 1,
  1283. "max_amount": 1,
  1284. "skin": 0,
  1285. "displayName": null,
  1286. "dropWeight": 100
  1287. },
  1288. {
  1289. "shortname": "hoodie",
  1290. "min_amount": 1,
  1291. "max_amount": 1,
  1292. "skin": 0,
  1293. "displayName": null,
  1294. "dropWeight": 100
  1295. },
  1296. {
  1297. "shortname": "syringe.medical",
  1298. "min_amount": 1,
  1299. "max_amount": 3,
  1300. "skin": 0,
  1301. "displayName": null,
  1302. "dropWeight": 100
  1303. },
  1304. {
  1305. "shortname": "bandage",
  1306. "min_amount": 3,
  1307. "max_amount": 6,
  1308. "skin": 0,
  1309. "displayName": null,
  1310. "dropWeight": 100
  1311. },
  1312. {
  1313. "shortname": "largemedkit",
  1314. "min_amount": 1,
  1315. "max_amount": 2,
  1316. "skin": 0,
  1317. "displayName": null,
  1318. "dropWeight": 100
  1319. },
  1320. {
  1321. "shortname": "metal.plate.torso",
  1322. "min_amount": 1,
  1323. "max_amount": 1,
  1324. "skin": 0,
  1325. "displayName": null,
  1326. "dropWeight": 100
  1327. },
  1328. {
  1329. "shortname": "metal.facemask",
  1330. "min_amount": 1,
  1331. "max_amount": 1,
  1332. "skin": 0,
  1333. "displayName": null,
  1334. "dropWeight": 100
  1335. }
  1336. ]
  1337. }
  1338. },
  1339. "How many delete/spawn actions should we do per game tick when building/removing the arena?": 50,
  1340. "Anchor settings": {
  1341. "Player counter anchor [Key: Left/Right, Value: Up/Down]": {
  1342. "Key": -40.0,
  1343. "Value": 7.0
  1344. }
  1345. },
  1346. "Notifications settings": {
  1347. "Notify plugin settings": {
  1348. "Send notifications using the Notify plugin?": true,
  1349. "If enabled, send notifications when the event is being advertised?": false,
  1350. "Notify profile/type": 0
  1351. },
  1352. "GUIAnnouncements plugin settings": {
  1353. "Send announcements using the GUIAnnouncements plugin?": true,
  1354. "Banner colour - see GUIAnnouncements for colours": "Purple",
  1355. "Text colour - see GUIAnnouncements for colours": "Yellow",
  1356. "Position adjustment": 0.0
  1357. },
  1358. "ChatNotifications settings": {
  1359. "Send the SurvivalArenaStartingBeginIn lang message in chat": true,
  1360. "Send the Cancelled lang message in chat": true,
  1361. "Send the AnnounceWinner lang message in chat": true,
  1362. "Send the NobodyWon lang message in chat": true
  1363. }
  1364. }
  1365. }
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