redribben

play button

Jun 1st, 2015
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  1. #import "ButtonView.h"
  2.  
  3. @implementation ButtonView
  4.  
  5. - (void)drawRect:(CGRect)rect
  6. {
  7.     //// General Declarations
  8.     CGContextRef context = UIGraphicsGetCurrentContext();
  9.    
  10.     //// Color Declarations
  11.     UIColor* color4 = [UIColor colorWithRed: 0.293 green: 0.69 blue: 0.256 alpha: 1];
  12.    
  13.     //// playButton
  14.     {
  15.         CGContextSaveGState(context);
  16.         CGContextSetAlpha(context, 0.9);
  17.         CGContextBeginTransparencyLayer(context, NULL);
  18.        
  19.        
  20.         //// circleOutline Drawing
  21.         UIBezierPath* circleOutlinePath = UIBezierPath.bezierPath;
  22.         [circleOutlinePath moveToPoint: CGPointMake(160.77, 160.75)];
  23.         [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 38.75) controlPoint1: CGPointMake(194.36, 127.07) controlPoint2: CGPointMake(194.36, 72.43)];
  24.         [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 38.75) controlPoint1: CGPointMake(127.2, 5.08) controlPoint2: CGPointMake(72.8, 5.08)];
  25.         [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 160.75) controlPoint1: CGPointMake(5.64, 72.43) controlPoint2: CGPointMake(5.64, 127.07)];
  26.         [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 160.75) controlPoint1: CGPointMake(72.8, 194.42) controlPoint2: CGPointMake(127.2, 194.42)];
  27.         [circleOutlinePath closePath];
  28.         [circleOutlinePath moveToPoint: CGPointMake(170.72, 170.62)];
  29.         [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 170.62) controlPoint1: CGPointMake(131.67, 209.79) controlPoint2: CGPointMake(68.33, 209.79)];
  30.         [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 28.88) controlPoint1: CGPointMake(-9.76, 131.48) controlPoint2: CGPointMake(-9.76, 68.02)];
  31.         [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 28.88) controlPoint1: CGPointMake(68.33, -10.29) controlPoint2: CGPointMake(131.67, -10.29)];
  32.         [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 170.62) controlPoint1: CGPointMake(209.76, 68.02) controlPoint2: CGPointMake(209.76, 131.48)];
  33.         [circleOutlinePath closePath];
  34.         [color4 setFill];
  35.         [circleOutlinePath fill];
  36.        
  37.        
  38.         //// Triangle Drawing
  39.         UIBezierPath* trianglePath = UIBezierPath.bezierPath;
  40.         [trianglePath moveToPoint: CGPointMake(64.5, 40.5)];
  41.         [trianglePath addLineToPoint: CGPointMake(164.5, 99.5)];
  42.         [trianglePath addLineToPoint: CGPointMake(64.5, 158.5)];
  43.         [trianglePath addLineToPoint: CGPointMake(64.5, 99.5)];
  44.         [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
  45.         [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
  46.         [trianglePath closePath];
  47.         trianglePath.lineCapStyle = kCGLineCapRound;
  48.        
  49.         [color4 setFill];
  50.         [trianglePath fill];
  51.         [color4 setStroke];
  52.         trianglePath.lineWidth = 1;
  53.         [trianglePath stroke];
  54.        
  55.        
  56.         CGContextEndTransparencyLayer(context);
  57.         CGContextRestoreGState(context);
  58.     }
  59. }
  60. @end
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