Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #import "ButtonView.h"
- @implementation ButtonView
- - (void)drawRect:(CGRect)rect
- {
- //// General Declarations
- CGContextRef context = UIGraphicsGetCurrentContext();
- //// Color Declarations
- UIColor* color4 = [UIColor colorWithRed: 0.293 green: 0.69 blue: 0.256 alpha: 1];
- //// playButton
- {
- CGContextSaveGState(context);
- CGContextSetAlpha(context, 0.9);
- CGContextBeginTransparencyLayer(context, NULL);
- //// circleOutline Drawing
- UIBezierPath* circleOutlinePath = UIBezierPath.bezierPath;
- [circleOutlinePath moveToPoint: CGPointMake(160.77, 160.75)];
- [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 38.75) controlPoint1: CGPointMake(194.36, 127.07) controlPoint2: CGPointMake(194.36, 72.43)];
- [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 38.75) controlPoint1: CGPointMake(127.2, 5.08) controlPoint2: CGPointMake(72.8, 5.08)];
- [circleOutlinePath addCurveToPoint: CGPointMake(39.23, 160.75) controlPoint1: CGPointMake(5.64, 72.43) controlPoint2: CGPointMake(5.64, 127.07)];
- [circleOutlinePath addCurveToPoint: CGPointMake(160.77, 160.75) controlPoint1: CGPointMake(72.8, 194.42) controlPoint2: CGPointMake(127.2, 194.42)];
- [circleOutlinePath closePath];
- [circleOutlinePath moveToPoint: CGPointMake(170.72, 170.62)];
- [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 170.62) controlPoint1: CGPointMake(131.67, 209.79) controlPoint2: CGPointMake(68.33, 209.79)];
- [circleOutlinePath addCurveToPoint: CGPointMake(29.28, 28.88) controlPoint1: CGPointMake(-9.76, 131.48) controlPoint2: CGPointMake(-9.76, 68.02)];
- [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 28.88) controlPoint1: CGPointMake(68.33, -10.29) controlPoint2: CGPointMake(131.67, -10.29)];
- [circleOutlinePath addCurveToPoint: CGPointMake(170.72, 170.62) controlPoint1: CGPointMake(209.76, 68.02) controlPoint2: CGPointMake(209.76, 131.48)];
- [circleOutlinePath closePath];
- [color4 setFill];
- [circleOutlinePath fill];
- //// Triangle Drawing
- UIBezierPath* trianglePath = UIBezierPath.bezierPath;
- [trianglePath moveToPoint: CGPointMake(64.5, 40.5)];
- [trianglePath addLineToPoint: CGPointMake(164.5, 99.5)];
- [trianglePath addLineToPoint: CGPointMake(64.5, 158.5)];
- [trianglePath addLineToPoint: CGPointMake(64.5, 99.5)];
- [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
- [trianglePath addLineToPoint: CGPointMake(64.5, 40.5)];
- [trianglePath closePath];
- trianglePath.lineCapStyle = kCGLineCapRound;
- [color4 setFill];
- [trianglePath fill];
- [color4 setStroke];
- trianglePath.lineWidth = 1;
- [trianglePath stroke];
- CGContextEndTransparencyLayer(context);
- CGContextRestoreGState(context);
- }
- }
- @end
Advertisement
Add Comment
Please, Sign In to add comment