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- # -----------------------------------------------------------------------------------------------------------
- #There are maybe some grammar errors(mistakes?). Sorry.
- #
- # - IDName
- # It's a tier identifier. Should be unique.
- #
- # - Display
- # It will be displayed at items lore
- #
- # - Color
- # This color can be used for item lore design.
- # Variable is: %c%
- #
- # - Item -> Display
- # Display name of the item.
- # Variables are:
- # * %c% - Tier color
- # * %prefix_tier% - Random prefix of tier from ../prefixes/tiers/<tiername>.txt
- # * %prefix_material% - Random prefix of item material from ../prefixes/materials/<material>.txt
- # * %prefix_type% - Random prefix of item type like SWORD, AXE, etc. from ../prefixes/types/<type>.txt
- # * %suffix_tier% - Random suffix of tier from ../suffixes/tiers/<tiername>.txt
- # * %suffix_material% - Random suffix of item material from ../suffixes/materials/<tiername>.txt
- # * %suffix_type% - Random suffix of item type like SWORD, AXE, etc. from ../suffixes/types/<type>.txt
- # * %itemtype% - Item type like Boots, Pickaxe, etc. without material name
- #
- # - Item -> Lore
- # Lore of the item.
- # Variables are:
- # * %c% - Tier color
- # * %ATTRIBUTE_NAME% - Attribute name
- # * %TYPE% - Item type
- # * %TIER% - Tier name
- # * %DAMAGE_TYPES% - Damage types
- # * %SOULBOUND% - Soulbound/Untradeable
- # * %CLASS% - Class restrictions
- # * %LEVEL% - Level restrictions
- #
- # - Item -> DisabledMaterials
- # Items types listed here will/won't be used in this tier
- # You can disable the item material group using type like this: WOOD* (DON'T FORGET TO USE '*')
- # You can disable the specified item type like this: WOOD_SWORD
- # You can disable the item group like this: ARMOR/WEAPON/TOOL
- #
- # - Item -> DisabledItemData
- # Numbers listed here will/won't be applied to items as item data/durability
- #
- # - Item -> Enchants
- # Here you can set enchants for the items
- # Set list to Enchants: [] if no enchants or set Min and Max to negative like '-1'
- #
- # - Item -> Flags
- # Here you can add specified flags to items
- #
- # - Item -> DamageTypes
- # Here you can set the damage types for item.
- # If the item doen't have Physical damage modifier and other damage types are lower than 100%, remainder of the damage will be as Physical
- #
- # - Item -> Restrictions
- # Here you can define if item will require soulbound to use it
- # Or if the item will be fully untradeable.
- # Also you can set the levels requirements to use this item.
- # To use class restrictions you need to have any plugin with classes that supports DivineItems
- #
- # - Item -> Attributes
- # Here you can define how many and how attributes will be applied to item.
- # Default means 'base' attribute. So, for example, DAMAGE will be apllied on weapons only.
- # Bonus means base attribute modifier. So, for example, armour can get Bonus attribute with 25% to DAMAGE. Bonus is percent only.
- #
- # - Item -> Slots
- # Here you can define how many and how slots will be apllied to item.
- #
- # - Drops -> Chance
- # Chance to drop item from this tier. It's NOT a global drop rate!
- #
- # - Drops -> Broadcast
- # Will broadcast a message when someone found item with this tier.
- #
- # - Drops -> EquipOnEntity
- # Entities around players will be equipped in random item from this tier. (Only if chance is success)
- #
- # - Drops -> Worlds
- # Worlds, where items with this tier can be dropped from mobs.
- #
- # - Drops -> PreventFrom
- # Mobs, that spawned by one of reasons from list won't be drop items with this tier.
- #
- # - Drops -> Entities
- # Entities, that will able to drop items with this tier.
- # Combining values is allowed.
- # Variables are:
- # * ALL - All entity types
- # * PASSIVE - Passive mobs only
- # * HOSTILE - Hostile mobs only
- # * <ENTITY_TYPE> - Specified entity
- # -----------------------------------------------------------------------------------------------------------
- IDName: heroic
- Display: Heroic
- Color: '&6'
- Item:
- Display: '%c%%prefix_tier% %prefix_material% %prefix_type% %itemtype% %suffix_material% %suffix_type% %suffix_tier%'
- Lore:
- - '&7ᚐᚑᚒᚓᚔᚍᚎᚏ&r %c%&lDescription &7ᚏᚎᚍᚔᚓᚒᚑᚐ'
- - '&7Type: &f%TYPE%'
- - '&7Tier:%c% %TIER%'
- - '%DAMAGE_TYPES%'
- - '%SOULBOUND%'
- - '%CLASS%'
- - '%LEVEL%'
- - '&7ᚐᚑᚒᚓᚔᚍᚎᚏ&r %c%&lAttributes &7ᚏᚎᚍᚔᚓᚒᚑᚐ'
- - '%DAMAGE%'
- - '%CRITICAL_RATE%'
- - '%CRITICAL_DAMAGE%'
- - '%PENETRATION%'
- - '%VAMPIRISM%'
- - '%ACCURACY_RATE%'
- - '%DODGE_RATE%'
- - '%BLOCK_RATE%'
- - '%BLOCK_DAMAGE%'
- - '%MOVEMENT_SPEED%'
- - '%ATTACK_SPEED%'
- - '%DEFENSE%'
- - '%FIRE_DEFENSE%'
- - '%MAGIC_DEFENSE%'
- - '%WATER_DEFENSE%'
- - '%WIND_DEFENSE%'
- - '%POISON_DEFENSE%'
- - '%PVP_DAMAGE%'
- - '%PVE_DAMAGE%'
- - '%PVP_DEFENSE%'
- - '%PVE_DEFENSE%'
- - ''
- - '%DURABILITY%'
- - '%DURABILITY_UNBREAK%'
- - ''
- - '%BONUS_STATS%'
- - '%GEM%'
- - '%ENCHANT%'
- - '%RUNE%'
- - '%ABILITY%'
- DisabledMaterials:
- Reverse: true
- List:
- - IRON*
- - DIAMOND*
- DisabledItemData:
- Reverse: true
- SetUnbreakable: true
- List:
- - 1
- - 2
- - 3
- Enchants:
- Min: 1
- Max: 10
- SafeOnly: false
- List:
- - ARROW_KNOCKBACK:1:10
- - ARROW_INFINITE:1:10
- - ARROW_FIRE:1:10
- - DAMAGE_ALL:1:10
- - DAMAGE_ARTHROPODS:1:10
- - DAMAGE_UNDEAD:1:10
- - DIG_SPEED:1:10
- - DURABILITY:1:10
- - FIRE_ASPECT:1:10
- - KNOCKBACK:1:10
- - LOOT_BONUS_BLOCKS:1:5
- - LOOT_BONUS_MOBS:1:5
- - OXYGEN:1:10
- - PROTECTION_ENVIRONMENTAL:1:10
- - PROTECTION_FALL:1:10
- - PROTECTION_FIRE:1:10
- - PROTECTION_PROJECTILE:1:10
- - PROTECTION_EXPLOSIONS:1:10
- - SILK_TOUCH:1:10
- - THORNS:1:10
- Flags:
- - HIDE_ATTRIBUTES
- - HIDE_ENCHANTS
- - HIDE_UNBREAKABLE
- DamageTypes:
- PHYSICAL:
- Chance: 50.0
- Min: 45.0
- Max: 75.0
- MAGICAL:
- Chance: 25.0
- Min: 10.0
- Max: 30.0
- POISON:
- Chance: 25.0
- Min: 10.0
- Max: 30.0
- FIRE:
- Chance: 25.0
- Min: 10.0
- Max: 30.0
- WATER:
- Chance: 25.0
- Min: 10.0
- Max: 30.0
- WIND:
- Chance: 25.0
- Min: 10.0
- Max: 30.0
- Restrictions:
- Soulbound: true
- Untradeable: false
- Levels: 75-100
- LevelScaleValues: 1.025
- Classes:
- - Warrior
- - Templar
- - Cleric
- Attributes:
- DAMAGE:
- Default:
- Chance: 100.0
- Min: 2.4
- Max: 7.2
- Bonus:
- Chance: 10.0
- Min: 3.6
- Max: 7.2
- PVP_DAMAGE:
- Default:
- Chance: 50.0
- Min: 5.0
- Max: 7.0
- Bonus:
- Chance: 25.0
- Min: 1.5
- Max: 3.5
- PVE_DAMAGE:
- Default:
- Chance: 50.0
- Min: 5.0
- Max: 7.0
- Bonus:
- Chance: 25.0
- Min: 1.5
- Max: 3.5
- CRITICAL_RATE:
- Default:
- Chance: 50.0
- Min: 1.0
- Max: 7.25
- Bonus:
- Chance: 5.0
- Min: 0.5
- Max: 1.5
- CRITICAL_DAMAGE:
- Default:
- Chance: 50.0
- Min: 1.0
- Max: 1.25
- Bonus:
- Chance: 3.0
- Min: 0.1
- Max: 0.5
- DODGE_RATE:
- Default:
- Chance: 50.0
- Min: 2.5
- Max: 4.0
- Bonus:
- Chance: 5.0
- Min: 0.5
- Max: 1.0
- ACCURACY_RATE:
- Default:
- Chance: 50.0
- Min: 4.5
- Max: 7.5
- Bonus:
- Chance: 4.0
- Min: 1.5
- Max: 2.0
- BLOCK_RATE:
- Default:
- Chance: 50.0
- Min: 1.5
- Max: 7.0
- Bonus:
- Chance: 6.0
- Min: 0.25
- Max: 1.75
- BLOCK_DAMAGE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 10.0
- Bonus:
- Chance: 10.0
- Min: 0.35
- Max: 0.75
- DEFENSE:
- Default:
- Chance: 100.0
- Min: 6.0
- Max: 14.0
- Bonus:
- Chance: 10.0
- Min: 5.0
- Max: 9.5
- PVP_DEFENSE:
- Default:
- Chance: 50.0
- Min: 5.0
- Max: 7.0
- Bonus:
- Chance: 25.0
- Min: 1.5
- Max: 3.5
- PVE_DEFENSE:
- Default:
- Chance: 50.0
- Min: 5.0
- Max: 7.0
- Bonus:
- Chance: 25.0
- Min: 1.5
- Max: 3.5
- POISON_DEFENSE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 6.0
- Bonus:
- Chance: 5.0
- Min: 5.0
- Max: 8.0
- FIRE_DEFENSE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 6.0
- Bonus:
- Chance: 5.0
- Min: 5.0
- Max: 8.0
- MAGIC_DEFENSE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 6.0
- Bonus:
- Chance: 5.0
- Min: 5.0
- Max: 8.0
- WATER_DEFENSE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 6.0
- Bonus:
- Chance: 5.0
- Min: 5.0
- Max: 8.0
- WIND_DEFENSE:
- Default:
- Chance: 50.0
- Min: 3.0
- Max: 6.0
- Bonus:
- Chance: 5.0
- Min: 5.0
- Max: 8.0
- VAMPIRISM:
- Default:
- Chance: 50.0
- Min: 1.5
- Max: 4.5
- Bonus:
- Chance: 2.0
- Min: 1.0
- Max: 3.0
- DURABILITY:
- Default:
- Chance: 100.0
- Min: 150
- Max: 700
- Bonus:
- Chance: -1
- Min: -1
- Max: -1
- DURABILITY_UNBREAK:
- Default:
- Chance: 50.0
- Min: 1
- Max: 1
- Bonus:
- Chance: -1
- Min: -1
- Max: -1
- PENETRATION:
- Default:
- Chance: 45.0
- Min: 4.5
- Max: 10.0
- Bonus:
- Chance: 3.0
- Min: 2.0
- Max: 4.0
- MOVEMENT_SPEED:
- Default:
- Chance: 35.5
- Min: 7.5
- Max: 15.0
- Bonus:
- Chance: 2.0
- Min: 5.0
- Max: 7.5
- ATTACK_SPEED:
- Default:
- Chance: 45.75
- Min: 5.0
- Max: 10.0
- Bonus:
- Chance: 3.0
- Min: 5.0
- Max: 10.0
- Slots:
- GEM:
- Chance: 100.0
- Min: 1
- Max: 4
- ENCHANT:
- Chance: 100.0
- Min: 1
- Max: 3
- RUNE:
- Chance: 100.0
- Min: 1
- Max: 3
- ABILITY:
- Chance: 100.0
- Min: 1
- Max: 3
- Drops:
- Chance: 0.05
- Broadcast: false
- EquipOnEntity: true
- Worlds:
- world:
- enabled: true
- levels: 75-85
- world_nether:
- enabled: true
- levels: 85-95
- world_the_end:
- enabled: true
- levels: 95-100
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- EntityTypes:
- - ALL
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