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Nov 21st, 2019
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  1. local LocalPlayer = game:GetService("Players").LocalPlayer
  2. local unanchoredparts = {}
  3. local movers = {}
  4. for index, part in pairs(workspace:GetDescendants()) do
  5. if part:IsA("BasePart") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
  6. table.insert(unanchoredparts, part)
  7. part.Massless = true
  8. part.CanCollide = false
  9. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  10. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  11. end
  12. end
  13. end
  14. for index, part in pairs(unanchoredparts) do
  15. local mover = Instance.new("BodyPosition", part)
  16. table.insert(movers, mover)
  17. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  18. end
  19. repeat
  20. for index, mover in pairs(movers) do
  21. mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
  22. end
  23. wait(0.5)
  24. until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
  25. for _, mover in pairs(movers) do
  26. mover:Destroy()
  27. end
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