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0.15 Changelog

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Apr 24th, 2017
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  1. Advanced Map Gen Settings
  2.  
  3. Map seed is used to generate unique maps instead of just shifting the starting position
  4.  
  5. Mini Tutorials
  6.  
  7. Red Desert Biome (later into 0.15)
  8.  
  9. Nuclear Power
  10.  
  11. Boilers bigger/morepowerful, ando output for steam
  12. Default boilers output steam at fixed temp of 165
  13.  
  14. Removed alien artifacts from the game completely.
  15.  
  16. Research Overhaul. 3 new packs, Military, Production, High Tech, Space Science (1k per rocket launch), required for infinite research.
  17.  
  18. Infinite mining prod research, each teir adds 2% productivity.
  19. Infinite bot speed research, capped at 65%?
  20. Infinite military research except for shooting speed
  21.  
  22. When you die in multiplayer you leave behind a body with your items that slowly degrades
  23.  
  24. Coal liquefaction oil processing recipe
  25.  
  26. Added high res graphics: Car, Trains, Rails/Signals/Train Stops, Belts(all, under, split), pipes, oil refinery, chem plant, mining drill, furnaces, assemblers, boiler/steam engine, Nuclear graphics, Speaker, resources
  27.  
  28. New scenarios: PvP and Wave Defense
  29.  
  30. Blueprint Library: Keep player blueprints between individual game saves/MP sharing
  31.  
  32. Increased blueprint book size to hold 1000 blueprints
  33.  
  34. Map Interaction Stuff:
  35. Selectable map overlays: logistics networks, pollution, electric network, turret range
  36. Train Stations/Trains opened by clicking them while in map view
  37.  
  38. All Fluids Multiplied by 10
  39. Liquid Wagon: One side of pump must connect to wagon, other to something else
  40. All Fluids can be barreled
  41.  
  42. Fluids added to production GUI
  43. Kill statastics GUI
  44.  
  45. Ability to auto launch rockets
  46.  
  47. Train Stops can be colored like trains
  48.  
  49. Technology shows required science packs in icons in technology GUI
  50. Techs sorted by cost
  51.  
  52. Screenshot command
  53.  
  54. Damaged items merge into one stack, health of stack will be average of the items.
  55.  
  56. Pippete Tool. Picks up items from inventory used to build currently selected entity. For resources itw ill select the fastest extractor.
  57.  
  58. Inifinite Resource(oil) minimal yield calculated using initial resource amount and prototype min yield
  59.  
  60. Optional Filters to deconstruction planner
  61.  
  62. Copying from assembler to filter inserters sets filter to assembler recipe
  63.  
  64. Fuel type affects vehicle acceration & top speed (amount?)
  65.  
  66. Entity settings can be pasted by dragging instead of clicking every entity 1 at a time
  67.  
  68. Ability to change individual inserter stack size bonuses through GUI or circuit network network
  69.  
  70. Programmable Speaker: Shows alerts/plays sounds based on circuit network signals
  71.  
  72. Personal Roboport MK2ab
  73.  
  74. Train stop can output the contents of stopped trains cargo
  75.  
  76. Tarin stop can be disabled using the circuit network. Trains will skip disabled train stops
  77.  
  78. Minig drills/pumpjacks can be turned on/off with circuit network
  79.  
  80. Added: >=, <=, != to decider combinator and circuit conditions.
  81.  
  82. Offshore pump/generator show pumping speed/fluid usage
  83.  
  84. Furnaces/Assemblers show the amount of products finished
  85.  
  86. Shift+ Select skips blueprint setup GUI
  87.  
  88. Added /alerts command - configure alerts for your player
  89.  
  90. Added "favorite" option to server browser
  91.  
  92.  
  93. BALANCING:
  94.  
  95. Increased rate at which resources grow with distance from the center by 50%
  96.  
  97. Crude Oil:
  98. Increased minimum yield from 10% to 20%
  99. Havled rate of depletion
  100. doubled starting yield
  101.  
  102. Chem plants/refineries can hold 3 modules instead of 2
  103.  
  104. Pump pumping speed increased by 4
  105.  
  106. Reduced the plastic bar recipe requirement of petroleum gas 30 -> 20
  107.  
  108. Reduced the electric engine recipe requirement of lubricant 20 -> 15
  109.  
  110. Reduced the electric furnace recipe requirement of steel 15 -> 10
  111.  
  112. Reduced the steel furnace recipe requirement of steel 8 -> 6
  113.  
  114. Reduced the pumpjack recipe requirement of steel 10 -> 5
  115.  
  116. Reduced crafting time:
  117. Engine unit + electric engine unit: 20 -> 10
  118. Pumpjack 10 -> 8
  119. Advanced circuit 8 -> 6
  120. Processing unit 15 -> 10
  121. Cracking recipes 5 -> 3
  122.  
  123. Tons of combat rebalance. Refer to actual changelog
  124. - Uranium rounds, and cannon shell, rocket launcher warheads (50 tile blast radius).
  125.  
  126. OPTIMIZATIONS:
  127.  
  128. Improved mining drill performance when mining drills get backed up
  129.  
  130. Significantly changed GUI performance
  131.  
  132. Improved train performance when building/mining rail related entities
  133.  
  134. Circuit network performance increase. Up to 25 times less CPU usage, and 10% less memory usage.
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