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- Advanced Map Gen Settings
- Map seed is used to generate unique maps instead of just shifting the starting position
- Mini Tutorials
- Red Desert Biome (later into 0.15)
- Nuclear Power
- Boilers bigger/morepowerful, ando output for steam
- Default boilers output steam at fixed temp of 165
- Removed alien artifacts from the game completely.
- Research Overhaul. 3 new packs, Military, Production, High Tech, Space Science (1k per rocket launch), required for infinite research.
- Infinite mining prod research, each teir adds 2% productivity.
- Infinite bot speed research, capped at 65%?
- Infinite military research except for shooting speed
- When you die in multiplayer you leave behind a body with your items that slowly degrades
- Coal liquefaction oil processing recipe
- Added high res graphics: Car, Trains, Rails/Signals/Train Stops, Belts(all, under, split), pipes, oil refinery, chem plant, mining drill, furnaces, assemblers, boiler/steam engine, Nuclear graphics, Speaker, resources
- New scenarios: PvP and Wave Defense
- Blueprint Library: Keep player blueprints between individual game saves/MP sharing
- Increased blueprint book size to hold 1000 blueprints
- Map Interaction Stuff:
- Selectable map overlays: logistics networks, pollution, electric network, turret range
- Train Stations/Trains opened by clicking them while in map view
- All Fluids Multiplied by 10
- Liquid Wagon: One side of pump must connect to wagon, other to something else
- All Fluids can be barreled
- Fluids added to production GUI
- Kill statastics GUI
- Ability to auto launch rockets
- Train Stops can be colored like trains
- Technology shows required science packs in icons in technology GUI
- Techs sorted by cost
- Screenshot command
- Damaged items merge into one stack, health of stack will be average of the items.
- Pippete Tool. Picks up items from inventory used to build currently selected entity. For resources itw ill select the fastest extractor.
- Inifinite Resource(oil) minimal yield calculated using initial resource amount and prototype min yield
- Optional Filters to deconstruction planner
- Copying from assembler to filter inserters sets filter to assembler recipe
- Fuel type affects vehicle acceration & top speed (amount?)
- Entity settings can be pasted by dragging instead of clicking every entity 1 at a time
- Ability to change individual inserter stack size bonuses through GUI or circuit network network
- Programmable Speaker: Shows alerts/plays sounds based on circuit network signals
- Personal Roboport MK2ab
- Train stop can output the contents of stopped trains cargo
- Tarin stop can be disabled using the circuit network. Trains will skip disabled train stops
- Minig drills/pumpjacks can be turned on/off with circuit network
- Added: >=, <=, != to decider combinator and circuit conditions.
- Offshore pump/generator show pumping speed/fluid usage
- Furnaces/Assemblers show the amount of products finished
- Shift+ Select skips blueprint setup GUI
- Added /alerts command - configure alerts for your player
- Added "favorite" option to server browser
- BALANCING:
- Increased rate at which resources grow with distance from the center by 50%
- Crude Oil:
- Increased minimum yield from 10% to 20%
- Havled rate of depletion
- doubled starting yield
- Chem plants/refineries can hold 3 modules instead of 2
- Pump pumping speed increased by 4
- Reduced the plastic bar recipe requirement of petroleum gas 30 -> 20
- Reduced the electric engine recipe requirement of lubricant 20 -> 15
- Reduced the electric furnace recipe requirement of steel 15 -> 10
- Reduced the steel furnace recipe requirement of steel 8 -> 6
- Reduced the pumpjack recipe requirement of steel 10 -> 5
- Reduced crafting time:
- Engine unit + electric engine unit: 20 -> 10
- Pumpjack 10 -> 8
- Advanced circuit 8 -> 6
- Processing unit 15 -> 10
- Cracking recipes 5 -> 3
- Tons of combat rebalance. Refer to actual changelog
- - Uranium rounds, and cannon shell, rocket launcher warheads (50 tile blast radius).
- OPTIMIZATIONS:
- Improved mining drill performance when mining drills get backed up
- Significantly changed GUI performance
- Improved train performance when building/mining rail related entities
- Circuit network performance increase. Up to 25 times less CPU usage, and 10% less memory usage.
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