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- new Float:vVel[3]
- GetEntPropVector(client, Prop_Send, "m_vecVelocity", vVel)
- vVel[0] += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1:1); /* x coord */
- vVel[1] += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1:1); /* y coord */
- GetClientEyeAngles(client, angle);
- angle -= 20;
- TeleportEntity(client, NULL_VECTOR, angle, vVel)
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