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- Ifrit:
- After Garuda dies, Ifrit will appear at a random cardinal point of the arena at the edge and charge down with Crimson Cyclone. At the same time, he will fill the entire area with Radiant Plume, except for one safe spot. The safe spot will either be left or right perpendicular of the charge.
- Killing an Infernal Nail with two vulnerability/damage up stacks will Aetherically Charge Ifrit.
- Hellfire
- Raid wide extremely heavy AoE magic damage.
- Vulcan Burst
- Light AoE damage that knockbacks from Ifrit. Players not shielded or standing in the centre of the arena will be knocked into the wall. Pre-shield with to ignore the mechanic.
- Incinerate
- A heavy magical tank buster cleave that inflicts the debuff Fire Resistance Down II. Since three happen in a row, the OT must provoke, then the MT must provoke back. Alternatively, use invulns. Holmgang works, but it must be used late on the second cleave.
- Infernal Nail
- Ifrit spawns four Infernal Nails in a trapezoid shape in the centre of the arena. All four nails must be killed before the next Hellfire or it will deal lethal damage. When the Infernal Nail is killed, it will deal moderate raidwide damage and inflict a vulnerability stack for a second, preventing three or more nails from being killed at the same time safely.
- When Ifrit becomes Woken, the order of which you kill the nails will indicate the order of the Crimson Cyclone dashes.
- Infernal Fetters
- Ifrit will chain two random players together, and those players receive a debuff that increases in stack intensity based on how far they are from each other. It deals less damage the lower the stack is.
- Inferno Howl
- Ifrit targets a random healer with Inferno Howl that does not already have Searing Wind. Inferno Howl will inflict Searing Wind. After a few seconds, the healer will slowly but continuously pulse an AoE that deals extremely heavy damage and knocks back anyone hit. The healer must move to stand by themselves away from the party.
- Eruption
- Ifrit targets the furthest two players with four large ground AoEs that follow them sequentially. Hitting an Infernal Nail with an Eruption will give it one (10%) vulnerability stack and one damage up stack.
- Crimson Cyclone
- Ifrit clones spawn at the edges of the arena. After a few seconds, they charge across the arena, dealing lethal damage to anyone hit.
- The first Crimson Cyclone has Ifrit clones charging down through the cardinal points. The second Crimson Cyclone has Ifrit clones charging across the arena sequentailly clockwise or counterclockwise. The second Woken Crimson Cyclone has Ifrit clones charging across the arena in the order the Infernal Nails were killed, and the Woken Ifrit will leave behind a cross-shaped Crimson Cyclone a few seconds after his charge.
- Flaming Crush
- Ifrit will target a player with a marker. The player with the marker will be damaged with an AoE that must be shared. Woken Flaming Crush will leave behind a DoT, Accursed Flame, on all targets hit, with the length depending on how many players were stacked. The DoT deals ~10k damage per tick and if six players are stacked, the DoT will expire in 3 seconds.
- Ifrit:
- Hellfire
- Vulcan Burst
- Incinerate x3
- Infernal Nails spawn
- Infernal Fetters
- Infernal Howl
- Eruption
- Hellfire
- Infernal Howl
- Eruption
- Crimson Cyclone
- Flaming Crush
- Crimson Cyclone
- Incinerate x3
- Eruption
- Flaming Crush
- Enrage - Hellfire @ ~2:45
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