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UE4.17.1 FMOD Crash Log

Sep 21st, 2017
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  1. // Startup
  2.  
  3. [2017.09.22-00.23.21:731][ 0]LogFMOD: FFMODStudioModule startup
  4. [2017.09.22-00.23.21:731][ 0]LogFMOD: Lib path = '../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Plugins/FMODStudio/Binaries'
  5. [2017.09.22-00.23.21:731][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Plugins/FMODStudio/Binaries/Win64/fmodL64.dll
  6. [2017.09.22-00.23.21:736][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Plugins/FMODStudio/Binaries/Win64/fmodstudioL64.dll
  7. [2017.09.22-00.23.21:755][ 0]LogFMOD: Loading strings bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Master Bank.strings.bank
  8. [2017.09.22-00.23.21:757][ 0]LogFMOD: Constructing asset: /Game/FMOD/Banks/Elements
  9. [2017.09.22-00.23.21:757][ 0]LogFMOD: Constructing asset: /Game/FMOD/Banks/Character-Player
  10. [2017.09.22-00.23.21:757][ 0]LogFMOD: Skipping asset: bus:/
  11. [2017.09.22-00.23.21:757][ 0]LogFMOD: Constructing asset: /Game/FMOD/Buses/Reverb
  12. [2017.09.22-00.23.21:757][ 0]LogFMOD: Constructing asset: /Game/FMOD/Banks/Master_Bank
  13. [2017.09.22-00.23.21:757][ 0]LogFMOD: Constructing asset: /Game/FMOD/Events/Elements/PedestalButton/PedestalButton-Press
  14. [2017.09.22-00.23.21:758][ 0]LogFMOD: Skipping asset: bank:/Master Bank.strings
  15. [2017.09.22-00.23.21:758][ 0]LogFMOD: Constructing asset: /Game/FMOD/Events/Elements/PedestalButton/PedestalButton-Unpress
  16. [2017.09.22-00.23.21:775][ 0]LogFMOD: Default sample rate = 48000
  17. [2017.09.22-00.23.21:775][ 0]LogFMOD: System sample rate = 44100
  18. [2017.09.22-00.23.21:775][ 0]LogFMOD: Matching system sample rate 44100
  19. [2017.09.22-00.23.21:793][ 0]LogFMOD: Default sample rate = 48000
  20. [2017.09.22-00.23.21:793][ 0]LogFMOD: System sample rate = 44100
  21. [2017.09.22-00.23.21:793][ 0]LogFMOD: Matching system sample rate 44100
  22. [2017.09.22-00.23.22:094][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  23. [2017.09.22-00.23.22:533][ 0]SourceControl: Source control is disabled
  24. [2017.09.22-00.23.22:533][ 0]SourceControl: Source control is disabled
  25. [2017.09.22-00.23.22:583][ 0]SourceControl: Source control is disabled
  26. [2017.09.22-00.23.22:632][ 0]SourceControl: Source control is disabled
  27. [2017.09.22-00.23.23:253][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  28. [2017.09.22-00.23.23:517][ 0]LogOcInput: OculusInput pre-init called
  29. [2017.09.22-00.23.23:656][ 0]LogFMOD: FFMODStudioEditorModule startup
  30.  
  31. // Later
  32.  
  33. [2017.09.22-00.23.35:432][ 1]LogFMOD: File has changed: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Master Bank.strings.bank
  34. [2017.09.22-00.23.35:530][ 1]LogFMOD: Loading strings bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Master Bank.strings.bank
  35. [2017.09.22-00.23.35:532][ 1]LogFMOD: Skipping asset: bus:/
  36. [2017.09.22-00.23.35:532][ 1]LogFMOD: Skipping asset: bank:/Master Bank.strings
  37. [2017.09.22-00.23.35:536][ 1]LogFMOD: Default sample rate = 48000
  38. [2017.09.22-00.23.35:537][ 1]LogFMOD: System sample rate = 44100
  39. [2017.09.22-00.23.35:537][ 1]LogFMOD: Matching system sample rate 44100
  40. [2017.09.22-00.23.35:545][ 1]LogFMOD: Loading bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Character-Player.bank
  41. [2017.09.22-00.23.35:545][ 1]LogFMOD: Loading bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Elements.bank
  42. [2017.09.22-00.23.35:695][ 1]LogFMOD: Default sample rate = 48000
  43. [2017.09.22-00.23.35:696][ 1]LogFMOD: System sample rate = 44100
  44. [2017.09.22-00.23.35:696][ 1]LogFMOD: Matching system sample rate 44100
  45. [2017.09.22-00.23.35:702][ 1]LogFMOD: Loading bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Character-Player.bank
  46. [2017.09.22-00.23.35:702][ 1]LogFMOD: Loading bank: ../../../../../../Users/Benvl/Documents/Unreal Projects/Daakorun/Content/FMOD/Desktop/Elements.bank
  47.  
  48. // Crash
  49.  
  50. [2017.09.22-00.24.07:539][514]BlueprintLog: New page: Compile PedestalButton
  51. [2017.09.22-00.24.15:687][514]LogFMOD: Warning: f:\jk\workspace\1.10_UE4.17_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(531) - Starvation detected in WASAPI output buffer!
  52.  
  53. [2017.09.22-00.24.15:687][514]LogFMOD: Warning: f:\jk\workspace\1.10_UE4.17_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(531) - Starvation detected in WASAPI output buffer!
  54.  
  55. [2017.09.22-00.24.15:687][514]LogWindows: Error: === Critical error: ===
  56. [2017.09.22-00.24.15:687][514]LogWindows: Error:
  57. [2017.09.22-00.24.15:687][514]LogWindows: Error: Fatal error!
  58. [2017.09.22-00.24.15:687][514]LogWindows: Error:
  59. [2017.09.22-00.24.15:687][514]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000072
  60. [2017.09.22-00.24.15:687][514]LogWindows: Error:
  61. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Core.dll!rml::internal::Block::findObjectSize()
  62. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Core.dll!FMallocTBB::Realloc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:85]
  63. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Core.dll!FMemory::Realloc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\hal\fmemory.inl:48]
  64. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-UnrealEd.dll!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::ResizeGrow() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\containers\array.h:2230]
  65. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-UnrealEd.dll!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::AddUniqueImpl<TScriptDelegate<FWeakObjectPtr> const & __ptr64>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\containers\array.h:1810]
  66. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::FixLevelScriptActorBindings() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:7068]
  67. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Engine.dll!ULevel::OnLevelScriptBlueprintChanged() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\level.cpp:1943]
  68. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:823]
  69. [2017.09.22-00.24.15:687][514]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:189]
  70. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:750]
  71. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Kismet.dll!FBlueprintEditor::Compile() [d:\build\++ue4+release-4.17+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:3291]
  72. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  73. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  74. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97]
  75. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:305]
  76. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
  77. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
  78. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  79. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
  80. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
  81. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5199]
  82. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:232]
  83. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5188]
  84. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5690]
  85. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5670]
  86. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1718]
  87. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2161]
  88. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:881]
  89. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:721]
  90. [2017.09.22-00.24.15:688][514]LogWindows: Error: USER32.dll!0x000000001C64BC50
  91. [2017.09.22-00.24.15:688][514]LogWindows: Error: USER32.dll!0x000000001C64B5CF
  92. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
  93. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3151]
  94. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  95. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  96. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  97. [2017.09.22-00.24.15:688][514]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  98. [2017.09.22-00.24.15:688][514]LogWindows: Error: KERNEL32.DLL!0x000000001EB12774
  99. [2017.09.22-00.24.15:688][514]LogWindows: Error: ntdll.dll!0x000000001EF10D51
  100. [2017.09.22-00.24.15:688][514]LogWindows: Error: ntdll.dll!0x000000001EF10D51
  101. [2017.09.22-00.24.15:688][514]LogWindows: Error:
  102. [2017.09.22-00.24.15:701][514]LogExit: Executing StaticShutdownAfterError
  103. [2017.09.22-00.24.15:723][514]LogWindows: FPlatformMisc::RequestExit(1)
  104. [2017.09.22-00.24.15:723][514]Log file closed, 09/21/17 20:24:15
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