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.qc and crowbar log

Aug 22nd, 2021
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  1. Compiling with Crowbar 0.71: "C:\Users\dolly\Pictures\niko\niko model in source\niko.qc" ...
  2.  
  3. Compiling "niko.qc" ...
  4. Output from compiler "C:\Program Files (x86)\SteamL\steamapps\common\Source SDK Base 2013 Multiplayer\bin\studiomdl.exe":
  5. .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:
  6.  
  7. _____ __ __ _ __ ___ ____ __
  8. / ___/ / /_ __ __ ____/ /(_)____ / |/ // __ \ / /
  9. \__ \ / __// / / // __ // // __ \ / /|_/ // / / // /
  10. ___/ // /_ / /_/ // /_/ // // /_/ / / / / // /_/ // /___
  11. /____/ \__/ \__,_/ \__,_//_/ \____/ /_/ /_//_____//_____/
  12.  
  13. .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:
  14.  
  15.  
  16.  
  17. Copyright © 1996-2013, Valve Corporation, All rights reserved.
  18. Patched studiomdl by Cra0kalo, http://cra0kalo.com
  19. qdir: "c:\users\dolly\pictures\niko\niko model in source\"
  20. gamedir: "C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\"
  21. g_path: "niko.qc"
  22. Building binary model files...
  23. Working on "niko.qc"
  24. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet.smd
  25. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/hair.smd
  26. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/head.smd
  27. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr.smd
  28. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr.smd
  29. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/mouth.smd
  30. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/hand.smd
  31. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/niko_anims\ref.smd
  32. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/armor.smd
  33. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/backpack.smd
  34. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/bag.smd
  35. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_1.smd
  36. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_2.smd
  37. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_3.smd
  38. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_4.smd
  39. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_5.smd
  40. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/feet_6.smd
  41. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/hair_1.smd
  42. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/hand_1.smd
  43. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_1.smd
  44. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_2.smd
  45. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_3.smd
  46. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_4.smd
  47. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_5.smd
  48. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_6.smd
  49. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/lowr_7.smd
  50. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/mask.smd
  51. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_1.smd
  52. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_2.smd
  53. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_3.smd
  54. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_4.smd
  55. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_5.smd
  56. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_6.smd
  57. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_7.smd
  58. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_8.smd
  59. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_9.smd
  60. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_10.smd
  61. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_11.smd
  62. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_12.smd
  63. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_13.smd
  64. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_14.smd
  65. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_15.smd
  66. SMD MODEL C:\Users\dolly\Pictures\niko\niko model in source/uppr_16.smd
  67. Processing LOD for material: feet_diff_000_a_uni
  68. Processing LOD for material: hair_diff_000_a_uni
  69. Processing LOD for material: head_diff_000_a_whi
  70. Processing LOD for material: lowr_diff_000_a_uni
  71. Processing LOD for material: uppr_diff_000_a_uni
  72. Processing LOD for material: teef_diff_000_a_uni
  73. Processing LOD for material: hand_diff_000_a_whi
  74. Processing LOD for material: suse_diff_002_a_uni
  75. Processing LOD for material: suse_diff_003_a_uni
  76. Processing LOD for material: suse_diff_001_a_uni
  77. Processing LOD for material: feet_diff_001_a_uni
  78. Processing LOD for material: feet_diff_002_a_uni
  79. Processing LOD for material: feet_diff_003_a_uni
  80. Processing LOD for material: feet_diff_004_a_uni
  81. Processing LOD for material: feet_diff_005_a_uni
  82. Processing LOD for material: feet_diff_006_a_uni
  83. Processing LOD for material: hair_diff_001_a_uni
  84. Processing LOD for material: hand_diff_001_a_whi
  85. Processing LOD for material: lowr_diff_001_a_uni
  86. Processing LOD for material: lowr_diff_002_a_uni
  87. Processing LOD for material: lowr_diff_003_a_uni
  88. Processing LOD for material: lowr_diff_004_a_uni
  89. Processing LOD for material: lowr_diff_005_a_uni
  90. Processing LOD for material: lowr_diff_006_a_uni
  91. Processing LOD for material: lowr_diff_007_a_uni
  92. Processing LOD for material: sus2_diff_001_a_uni
  93. Processing LOD for material: uppr_diff_001_a_uni
  94. Processing LOD for material: uppr_diff_002_a_uni
  95. Processing LOD for material: uppr_diff_003_a_uni
  96. Processing LOD for material: uppr_diff_004_a_uni
  97. Processing LOD for material: uppr_diff_005_a_uni
  98. Processing LOD for material: uppr_diff_006_a_uni
  99. Processing LOD for material: uppr_diff_007_a_uni
  100. Processing LOD for material: uppr_diff_008_a_uni
  101. Processing LOD for material: uppr_diff_008_a_uni
  102. Processing LOD for material: uppr_diff_009_a_uni
  103. Processing LOD for material: uppr_diff_010_a_uni
  104. Processing LOD for material: uppr_diff_011_a_uni
  105. Processing LOD for material: uppr_diff_012_a_uni
  106. Processing LOD for material: uppr_diff_013_a_uni
  107. Processing LOD for material: uppr_diff_014_a_uni
  108. Processing LOD for material: uppr_diff_015_a_uni
  109. Processing LOD for material: uppr_diff_016_a_uni
  110. ---------------------
  111. writing C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models/Niko_Bellic/Niko.mdl:
  112. bones 26192 bytes (90)
  113. animation x y ips angle
  114. animations 136 bytes (1 anims) (3 frames) [0:00]
  115. sequences 576 bytes (1 seq)
  116. ik/pose 12380 bytes
  117. eyeballs 0 bytes (0 eyeballs)
  118. flexes 0 bytes (0 flexes)
  119. eyeballs 0 bytes (0 eyeballs)
  120. flexes 0 bytes (0 flexes)
  121. eyeballs 0 bytes (0 eyeballs)
  122. flexes 0 bytes (0 flexes)
  123. eyeballs 0 bytes (0 eyeballs)
  124. flexes 0 bytes (0 flexes)
  125. eyeballs 0 bytes (0 eyeballs)
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  129. eyeballs 0 bytes (0 eyeballs)
  130. flexes 0 bytes (0 flexes)
  131. eyeballs 0 bytes (0 eyeballs)
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  134. flexes 0 bytes (0 flexes)
  135. eyeballs 0 bytes (0 eyeballs)
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  138. flexes 0 bytes (0 flexes)
  139. eyeballs 0 bytes (0 eyeballs)
  140. flexes 0 bytes (0 flexes)
  141. eyeballs 0 bytes (0 eyeballs)
  142. flexes 0 bytes (0 flexes)
  143. eyeballs 0 bytes (0 eyeballs)
  144. flexes 0 bytes (0 flexes)
  145. eyeballs 0 bytes (0 eyeballs)
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  147. eyeballs 0 bytes (0 eyeballs)
  148. flexes 0 bytes (0 flexes)
  149. eyeballs 0 bytes (0 eyeballs)
  150. flexes 0 bytes (0 flexes)
  151. eyeballs 0 bytes (0 eyeballs)
  152. flexes 0 bytes (0 flexes)
  153. eyeballs 0 bytes (0 eyeballs)
  154. flexes 0 bytes (0 flexes)
  155. eyeballs 0 bytes (0 eyeballs)
  156. flexes 0 bytes (0 flexes)
  157. eyeballs 0 bytes (0 eyeballs)
  158. flexes 0 bytes (0 flexes)
  159. eyeballs 0 bytes (0 eyeballs)
  160. flexes 0 bytes (0 flexes)
  161. eyeballs 0 bytes (0 eyeballs)
  162. flexes 0 bytes (0 flexes)
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  165. eyeballs 0 bytes (0 eyeballs)
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  168. flexes 0 bytes (0 flexes)
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  192. flexes 0 bytes (0 flexes)
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  194. flexes 0 bytes (0 flexes)
  195. eyeballs 0 bytes (0 eyeballs)
  196. flexes 0 bytes (0 flexes)
  197. eyeballs 0 bytes (0 eyeballs)
  198. flexes 0 bytes (0 flexes)
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  206. flexes 0 bytes (0 flexes)
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  210. flexes 0 bytes (0 flexes)
  211. eyeballs 0 bytes (0 eyeballs)
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  214. flexes 0 bytes (0 flexes)
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  219. eyeballs 0 bytes (0 eyeballs)
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  236. flexes 0 bytes (0 flexes)
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  238. flexes 0 bytes (0 flexes)
  239. eyeballs 0 bytes (0 eyeballs)
  240. flexes 0 bytes (0 flexes)
  241. eyeballs 0 bytes (0 eyeballs)
  242. flexes 0 bytes (0 flexes)
  243. eyeballs 0 bytes (0 eyeballs)
  244. flexes 0 bytes (0 flexes)
  245. eyeballs 0 bytes (0 eyeballs)
  246. flexes 0 bytes (0 flexes)
  247. eyeballs 0 bytes (0 eyeballs)
  248. flexes 0 bytes (0 flexes)
  249. eyeballs 0 bytes (0 eyeballs)
  250. flexes 0 bytes (0 flexes)
  251. eyeballs 0 bytes (0 eyeballs)
  252. flexes 0 bytes (0 flexes)
  253. eyeballs 0 bytes (0 eyeballs)
  254. flexes 0 bytes (0 flexes)
  255. eyeballs 0 bytes (0 eyeballs)
  256. flexes 0 bytes (0 flexes)
  257. eyeballs 0 bytes (0 eyeballs)
  258. flexes 0 bytes (0 flexes)
  259. eyeballs 0 bytes (0 eyeballs)
  260. flexes 0 bytes (0 flexes)
  261. eyeballs 0 bytes (0 eyeballs)
  262. flexes 0 bytes (0 flexes)
  263. eyeballs 0 bytes (0 eyeballs)
  264. flexes 0 bytes (0 flexes)
  265. eyeballs 0 bytes (0 eyeballs)
  266. flexes 0 bytes (0 flexes)
  267. eyeballs 0 bytes (0 eyeballs)
  268. flexes 0 bytes (0 flexes)
  269. eyeballs 0 bytes (0 eyeballs)
  270. flexes 0 bytes (0 flexes)
  271. eyeballs 0 bytes (0 eyeballs)
  272. flexes 0 bytes (0 flexes)
  273. eyeballs 0 bytes (0 eyeballs)
  274. flexes 0 bytes (0 flexes)
  275. textures 2776 bytes
  276. keyvalues 0 bytes
  277. bone transforms 12304 bytes
  278. bone flex driver 0 bytes
  279. collision 0 bytes
  280. total 61764
  281. ---------------------
  282. writing C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models/Niko_Bellic/Niko.vvd:
  283. vertices 42096 bytes (877 vertices)
  284. vertices 36720 bytes (765 vertices)
  285. vertices 143328 bytes (2986 vertices)
  286. vertices 33408 bytes (696 vertices)
  287. vertices 166416 bytes (3467 vertices)
  288. vertices 27888 bytes (581 vertices)
  289. vertices 140544 bytes (2928 vertices)
  290. vertices 55632 bytes (1159 vertices)
  291. vertices 33024 bytes (688 vertices)
  292. vertices 47616 bytes (992 vertices)
  293. vertices 30816 bytes (642 vertices)
  294. vertices 36192 bytes (754 vertices)
  295. vertices 37488 bytes (781 vertices)
  296. vertices 32112 bytes (669 vertices)
  297. vertices 36624 bytes (763 vertices)
  298. vertices 30144 bytes (628 vertices)
  299. vertices 49536 bytes (1032 vertices)
  300. vertices 155760 bytes (3245 vertices)
  301. vertices 38352 bytes (799 vertices)
  302. vertices 33024 bytes (688 vertices)
  303. vertices 33984 bytes (708 vertices)
  304. vertices 33024 bytes (688 vertices)
  305. vertices 31632 bytes (659 vertices)
  306. vertices 32112 bytes (669 vertices)
  307. vertices 23808 bytes (496 vertices)
  308. vertices 16320 bytes (340 vertices)
  309. vertices 79056 bytes (1647 vertices)
  310. vertices 69360 bytes (1445 vertices)
  311. vertices 56592 bytes (1179 vertices)
  312. vertices 60192 bytes (1254 vertices)
  313. vertices 78480 bytes (1635 vertices)
  314. vertices 70656 bytes (1472 vertices)
  315. vertices 91872 bytes (1914 vertices)
  316. vertices 59712 bytes (1244 vertices)
  317. vertices 59712 bytes (1244 vertices)
  318. vertices 49392 bytes (1029 vertices)
  319. vertices 69024 bytes (1438 vertices)
  320. vertices 91584 bytes (1908 vertices)
  321. vertices 84576 bytes (1762 vertices)
  322. vertices 95664 bytes (1993 vertices)
  323. vertices 45696 bytes (952 vertices)
  324. vertices 67920 bytes (1415 vertices)
  325. vertices 55968 bytes (1166 vertices)
  326. tangents 14032 bytes (877 vertices)
  327. tangents 12240 bytes (765 vertices)
  328. tangents 47776 bytes (2986 vertices)
  329. tangents 11136 bytes (696 vertices)
  330. tangents 55472 bytes (3467 vertices)
  331. tangents 9296 bytes (581 vertices)
  332. tangents 46848 bytes (2928 vertices)
  333. tangents 18544 bytes (1159 vertices)
  334. tangents 11008 bytes (688 vertices)
  335. tangents 15872 bytes (992 vertices)
  336. tangents 10272 bytes (642 vertices)
  337. tangents 12064 bytes (754 vertices)
  338. tangents 12496 bytes (781 vertices)
  339. tangents 10704 bytes (669 vertices)
  340. tangents 12208 bytes (763 vertices)
  341. tangents 10048 bytes (628 vertices)
  342. tangents 16512 bytes (1032 vertices)
  343. tangents 51920 bytes (3245 vertices)
  344. tangents 12784 bytes (799 vertices)
  345. tangents 11008 bytes (688 vertices)
  346. tangents 11328 bytes (708 vertices)
  347. tangents 11008 bytes (688 vertices)
  348. tangents 10544 bytes (659 vertices)
  349. tangents 10704 bytes (669 vertices)
  350. tangents 7936 bytes (496 vertices)
  351. tangents 5440 bytes (340 vertices)
  352. tangents 26352 bytes (1647 vertices)
  353. tangents 23120 bytes (1445 vertices)
  354. tangents 18864 bytes (1179 vertices)
  355. tangents 20064 bytes (1254 vertices)
  356. tangents 26160 bytes (1635 vertices)
  357. tangents 23552 bytes (1472 vertices)
  358. tangents 30624 bytes (1914 vertices)
  359. tangents 19904 bytes (1244 vertices)
  360. tangents 19904 bytes (1244 vertices)
  361. tangents 16464 bytes (1029 vertices)
  362. tangents 23008 bytes (1438 vertices)
  363. tangents 30528 bytes (1908 vertices)
  364. tangents 28192 bytes (1762 vertices)
  365. tangents 31888 bytes (1993 vertices)
  366. tangents 15232 bytes (952 vertices)
  367. tangents 22640 bytes (1415 vertices)
  368. tangents 18656 bytes (1166 vertices)
  369. total 3417472 bytes
  370. ---------------------
  371. Generating optimized mesh "C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models/Niko_Bellic/Niko.dx90.vtx":
  372. body parts: 344 bytes
  373. models: 1580 bytes
  374. model LODs: 948 bytes
  375. meshes: 387 bytes
  376. strip groups: 1419 bytes
  377. strips: 1505 bytes
  378. verts: 480573 bytes
  379. indices: 452538 bytes
  380. bone changes: 5480 bytes
  381. everything: 943862 bytes
  382.  
  383. Completed "niko.qc"
  384. Pushing Source to it's limits since 2004! - Cra0kalo.
  385. WARNING: Reference Count for Material ___error (1) != 0
  386. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models\niko_bellic\Niko.dx90.vtx" to "C:\Users\dolly\Pictures\niko\niko model in source compiled\models\niko_bellic"
  387. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models\niko_bellic\niko.mdl" to "C:\Users\dolly\Pictures\niko\niko model in source compiled\models\niko_bellic"
  388. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steaml\steamapps\common\SourceFilmmaker\game\usermod\models\niko_bellic\niko.vvd" to "C:\Users\dolly\Pictures\niko\niko model in source compiled\models\niko_bellic"
  389. ... Compiling "niko.qc" finished. Check above for any errors.
  390.  
  391. ... Compiling with Crowbar 0.71: "C:\Users\dolly\Pictures\niko\niko model in source\niko.qc" finished.
  392.  
  393. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  394. .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW- .QC FILE BELOW-
  395. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  396. // Created by Crowbar 0.71
  397. $cd "C:\Users\dolly\Pictures\niko\niko model in source"
  398. $modelname "Niko_Bellic/Niko.mdl"
  399.  
  400. $upaxis Z
  401.  
  402. $body "Shoe" "feet.smd"
  403. $body "Hair" "hair.smd"
  404. $body "Head" "head.smd"
  405. $body "Pants" "lowr.smd"
  406. $body "Shirt" "uppr.smd"
  407. $body "Mouth" "mouth.smd"
  408. $body "Hand" "hand.smd"
  409.  
  410. $sequence "ref" {
  411. "niko_anims\ref.smd"
  412. fps 30
  413. }
  414. $bodygroup "Armor"
  415. {
  416. blank
  417. studio "armor.smd"
  418. }
  419. $bodygroup "Backpack"
  420. {
  421. blank
  422. studio "backpack.smd"
  423. }
  424. $bodygroup "Bag"
  425. {
  426. blank
  427. studio "bag.smd"
  428. }
  429. $bodygroup "Shoe_1"
  430. {
  431. blank
  432. studio "feet_1.smd"
  433. }
  434. $bodygroup "Shoe_2"
  435. {
  436. blank
  437. studio "feet_2.smd"
  438. }
  439. $bodygroup "Shoe_3"
  440. {
  441. blank
  442. studio "feet_3.smd"
  443. }
  444. $bodygroup "Shoe_4"
  445. {
  446. blank
  447. studio "feet_4.smd"
  448. }
  449. $bodygroup "Shoe_5"
  450. {
  451. blank
  452. studio "feet_5.smd"
  453. }
  454. $bodygroup "Shoe_6"
  455. {
  456. blank
  457. studio "feet_6.smd"
  458. }
  459. $bodygroup "Hair_1"
  460. {
  461. blank
  462. studio "hair_1.smd"
  463. }
  464. $bodygroup "Gloves"
  465. {
  466. blank
  467. studio "hand_1.smd"
  468. }
  469. $bodygroup "Pants_1"
  470. {
  471. blank
  472. studio "lowr_1.smd"
  473. }
  474. $bodygroup "Pants_2"
  475. {
  476. blank
  477. studio "lowr_2.smd"
  478. }
  479. $bodygroup "Pants_3"
  480. {
  481. blank
  482. studio "lowr_3.smd"
  483. }
  484. $bodygroup "Pants_4"
  485. {
  486. blank
  487. studio "lowr_4.smd"
  488. }
  489. $bodygroup "Pants_5"
  490. {
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  494. $bodygroup "Pants_6"
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  499. $bodygroup "Pants_7"
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  504. $bodygroup "Mask"
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  509. $bodygroup "Shirt_1"
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  514. $bodygroup "Shirt_2"
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  519. $bodygroup "Shirt_3"
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  524. $bodygroup "Shirt_4"
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  529. $bodygroup "Shirt_5"
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  534. $bodygroup "Shirt_6"
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  539. $bodygroup "Shirt_7"
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  544. $bodygroup "Shirt_8"
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  549. $bodygroup "Shirt_8"
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  554. $bodygroup "Shirt_9"
  555. {
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  559. $bodygroup "Shirt_10"
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  564. $bodygroup "Shirt_11"
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  569. $bodygroup "Shirt_12"
  570. {
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  574. $bodygroup "Shirt_13"
  575. {
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  579. $bodygroup "Shirt"
  580. {
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  584. $bodygroup "Shirt_15"
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  594. $surfaceprop "flesh"
  595.  
  596. $contents "solid"
  597.  
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