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- while true do
- wait(0.5)
- game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ColorShift_Top = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ColorShift_Bottom = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ShadowColor = Color3.new(math.random(), math.random(), math.random())
- end
- --Made by SUPERSONIC GAMERZ
- while true do
- for _, part in ipairs(workspace:GetDescendants()) do
- if part:IsA("BasePart") then
- local r = math.random()
- local g = math.random()
- local b = math.random()
- part.BrickColor = BrickColor.new(Color3.new(r, g, b))
- end
- end
- wait(0.5)
- end
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