Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- quest levelup begin
- state start begin
- when login begin
- local current = pc.getqf("current")
- local completed_level = pc.getqf("complete");
- if current == 0 and
- pc.get_level() > completed_level and
- pc.get_level() > 1 and
- pc.get_level() < 90 then
- local lev = pc.get_level()
- pc.setqf("buttonstate", 2)
- makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
- pc.setqf("current", lev)
- pc.setqf("select", 1)
- pc.setqf("remain", special.levelup_quest[lev][2])
- setskin(NOWINDOW)
- end
- setstate(start)
- end
- end
- state start begin
- when info begin
- local lev = pc.getqf("current")
- if lev == 0 then return end
- setskin(SCROLL)
- setbgimage('level_bg.tga')
- say("")
- say("")
- say("")
- local s = pc.getqf("select")
- if s == 0 then s = 1 end
- addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
- setcolor(0,0,0)
- say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
- say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))
- raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
- say("")
- if lev <= table.getn(special.levelup_reward1) then
- raw_script(item_name(special.levelup_reward1[lev][pc.job+1]))
- elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
- raw_script(locale.levelup.random_item)
- end
- if lev>=21 then
- local reward_gold = special.levelup_reward_gold21
- if lev >= 31 and lev <= 40 then
- reward_gold = special.levelup_reward_gold31
- elseif lev >= 41 and lev <= 50 then
- reward_gold = special.levelup_reward_gold41
- elseif lev >= 51 and lev <= 83 then
- reward_gold = special.levelup_reward_gold51
- elseif lev >= 84 and lev <= 90 then
- reward_gold = special.levelup_reward_gold51
- end
- local max_gold_i = table.getn(reward_gold)
- raw_script(reward_gold[1][1].."-"..reward_gold[max_gold_i][1].." "..locale.gold)
- end
- raw_script(newline)
- levelup.show_mob_pos(lev)
- select(gameforge.locale.confirm)
- clearmapsignal()
- setskin(NOWINDOW)
- end
- when login begin
- local lev = pc.getqf("current")
- if lev != 0 then
- if pc.getqf("remain") <= 0 then
- setskin(NOWINDOW)
- pc.setqf("buttonstate", 3)
- makequestbutton(string.format(gameforge.levelup._30_makequestbutton, lev))
- else
- setskin(NOWINDOW)
- pc.setqf("buttonstate", 1)
- makequestbutton(string.format(gameforge.levelup._40_makequestbutton, lev))
- end
- end
- end
- when button begin
- local lev = pc.getqf("current")
- if lev == 0 then return end
- if pc.getqf("buttonstate") == 3 then
- if pc.getqf("complete") != lev then
- pc.setqf("complete", lev)
- local s = pc.getqf("select")
- if s == 0 then s = 1 end
- say_title(string.format(gameforge.levelup._50_sayTitle, lev))
- say(gameforge.levelup._60_say)
- say("")
- if lev <= 20 then
- if lev <= table.getn(special.levelup_reward1) then
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give,
- special.levelup_reward1[lev][pc.job+1])
- else
- local v = number(1,100)
- if v <= special.levelup_reward3[1][1] then
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[1][2],special.levelup_reward3[1][3])
- elseif v <= special.levelup_reward3[2][1] then
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[2][2],special.levelup_reward3[2][3])
- elseif v <= special.levelup_reward3[3][1] then
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[3][2],special.levelup_reward3[3][3])
- elseif v <= special.levelup_reward3[4][1] then
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[4][2],special.levelup_reward3[4][3])
- else
- pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[5][2],special.levelup_reward3[5][3])
- end
- end
- pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, special.levelup_quest[lev][5])
- if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then
- pc.give_item2(50083)
- say_reward(string.format(gameforge.levelup._70_sayReward, item_name(50083) ))
- wait()
- end
- else
- local ll = lev - 20
- if lev < 26 then
- local n = table.getn(special.levelup_reward_item_21[ll])
- local t = special.levelup_reward_item_21[ll][number(1, n)]
- say_reward(gameforge.levelup._80_sayReward)
- if type(t) == 'table' then
- pc.give_item2(t[1], t[2])
- say_reward(string.format(gameforge.levelup._90_sayReward, item_name(t[1]).. " "..t[2]))
- else
- pc.give_item2(t)
- say_reward(string.format(gameforge.levelup._100_sayReward, item_name(t)))
- end
- end
- local reward_gold = special.levelup_reward_gold21
- local reward_exp = special.levelup_reward_exp21
- if lev >= 31 and lev <= 40 then
- reward_gold = special.levelup_reward_gold31
- reward_exp = special.levelup_reward_exp31
- elseif lev >= 41 and lev <= 50 then
- reward_gold = special.levelup_reward_gold41
- reward_exp = special.levelup_reward_exp41
- elseif lev >= 51 and lev <= 83 then
- reward_gold = special.levelup_reward_gold51
- reward_exp = special.levelup_reward_exp51
- elseif lev >= 84 and lev <= 90 then
- reward_gold = special.levelup_reward_gold51
- reward_exp = special.levelup_reward_exp84
- end
- n = number(0, 99)
- local i = 0
- for i = 1, table.getn(reward_gold) do
- if n < reward_gold[i][2] then
- pc.change_money(reward_gold[i][1])
- say_reward(string.format(gameforge.levelup._110_sayReward, reward_gold[i][1]))
- break
- else
- n = n - reward_gold[i][2]
- end
- end
- n = number(0, 99)
- i = 0
- for i = 1, table.getn(reward_exp) do
- if n < reward_exp[i][2] then
- pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, reward_exp[i][1])
- say_reward(string.format(gameforge.levelup._120_sayReward, reward_exp[i][1]))
- break
- else
- n = n - reward_exp[i][2]
- end
- end
- say("")
- wait()
- end
- end
- local old_lev = lev
- lev = lev + 1
- if lev > 1 and lev < 90 and pc.level >= lev then
- pc.setqf("buttonstate", 2)
- makequestbutton(string.format(gameforge.levelup._130_makequestbutton, lev))
- pc.setqf("current", lev)
- pc.setqf("select", 1)
- pc.setqf("remain",special.levelup_quest[lev][2])
- setskin(NOWINDOW)
- return
- else
- pc.setqf("current", 0)
- q.done()
- end
- elseif pc.getqf("buttonstate") == 2 then
- local lev = pc.getqf("current")
- if lev == 0 then
- q.done()
- end
- say_title(gameforge.levelup._140_sayTitle)
- say(gameforge.levelup._150_say)
- local sel = select(
- mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2]..gameforge.levelup._155_say,
- mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4]..gameforge.levelup._155_say
- )
- setskin(SCROLL)
- setbgimage('level_bg.tga')
- say("")
- say("")
- say("")
- pc.setqf("select", sel)
- addimage(20, 12, special.levelup_img[special.levelup_quest[lev][sel*2-1]])
- setcolor(0,0,0)
- say(string.format(gameforge.levelup._20_say, mob_name(special.levelup_quest[lev][sel*2-1])))
- say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][sel*2]))
- say(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
- if lev <= table.getn(special.levelup_reward1) then
- raw_script(", "..item_name(special.levelup_reward1[lev][pc.job+1]))
- elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
- raw_script(", "..locale.levelup.random_item)
- end
- if lev>=21 then
- raw_script(", "..locale.gold)
- end
- raw_script(newline)
- levelup.show_mob_pos(lev)
- local s = select(gameforge.levelup._160_select)
- if s == 1 then
- setskin(NOWINDOW)
- pc.setqf("remain",special.levelup_quest[lev][sel*2])
- syschat(string.format(gameforge.levelup._170_chat, mob_name(special.levelup_quest[lev][sel*2-1])," ".. special.levelup_quest[lev][sel*2]))
- q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][sel*2-1])))
- q.set_counter(gameforge.levelup._250_say, pc.getqf("remain"))
- q.start()
- end
- setskin(NOWINDOW)
- clearmapsignal()
- elseif pc.getqf("buttonstate") == 1 then
- local s = pc.getqf("select")
- if s == 0 then s = 1 end
- local lev = pc.getqf("current")
- if lev != 0 then
- say_title(gameforge.levelup._140_sayTitle)
- say(string.format(gameforge.levelup._190_say, pc.getqf("remain")..gameforge.levelup._195_say..mob_name(special.levelup_quest[lev][s*2-1])))
- local ss = select(gameforge.levelup._200_select, gameforge.locale.levelup.prev_quest_go)
- if ss == 1 then
- setskin(SCROLL)
- setbgimage('level_bg.tga')
- say("")
- say("")
- say("")
- addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
- setcolor(0,0,0)
- say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
- say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))
- raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
- say("")
- if lev <= table.getn(special.levelup_reward1) then
- raw_script(","..item_name(special.levelup_reward1[lev][pc.job+1]))
- elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
- raw_script(","..locale.levelup.random_item)
- end
- if lev>=21 then
- raw_script(","..locale.gold)
- end
- raw_script(newline)
- select(gameforge.locale.confirm)
- setskin(NOWINDOW)
- clearmapsignal()
- end
- setskin(NOWINDOW)
- q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][s*2-1])))
- q.set_counter(gameforge.levelup._250_say,pc.getqf("remain"))
- q.start()
- end
- end
- pc.setqf("buttonstate", -1)
- end
- when levelup begin
- local lev = pc.getqf("current");
- if lev == 0 then
- lev = pc.level
- if lev < 2 or lev > 90 then return end
- pc.setqf("buttonstate", 2)
- makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
- pc.setqf("current", lev)
- pc.setqf("select", 1)
- pc.setqf("remain", special.levelup_quest[lev][2])
- setskin(NOWINDOW)
- end
- end
- when kill begin
- local sel = pc.getqf("select")
- if sel == 0 then
- sel = 1
- end
- local lev = pc.getqf("current")
- if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then
- local remain = pc.getqf("remain") - 1
- if remain <= 0 then
- pc.setqf("remain", 0)
- q.set_counter_value(0)
- setskin(NOWINDOW)
- makequestbutton(string.format(gameforge.levelup._50_sayTitle, lev))
- pc.setqf("buttonstate", 3)
- else
- pc.setqf("remain", remain)
- q.set_counter_value(remain)
- end
- end
- end
- function show_mob_pos(lev)
- map_index = pc.get_map_index()
- if map_index <= 0 then
- test_chat(string.format(gameforge.levelup._210_chat, map_index))
- return
- end
- if map_index > table.getn(special.lvq_map) then
- test_chat(string.format(gameforge.levelup._220_chat, map_index..") > max("..table.getn(special.lvq_map)))
- return
- end
- lev_quest_list = special.lvq_map[map_index]
- if not lev_quest_list then
- test_chat(string.format(gameforge.levelup._230_chat, map_index))
- return
- end
- mob_pos_list = lev_quest_list[lev]
- if not mob_pos_list then
- test_chat(string.format(gameforge.levelup._230_chat, map_index..")][lev("..lev))
- return
- end
- table.foreachi(
- mob_pos_list,
- function (n, mob_pos)
- test_chat(string.format(gameforge.levelup._240_chat, mob_pos[1],mob_pos[2]))
- addmapsignal(mob_pos[1]*100, mob_pos[2]*100)
- end
- )
- setmapcenterposition(200, 0)
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement