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- This is already going to be a long one, so I'll omit a prologue, but if there's enough interest I'll put on together!
- *Destiny 1 - Eyes Up Guardian*
- Our Guardian wakes on a ruined highway before a towering wall, a floating white shape flying around us. The shape introduces itself as a "Ghost, actually, now, [he's] your Ghost". Introductions are cut short however, by a piecing cry from the snowfilled ruins around you. Ghost is very clear, we need to hurry, and that's advice that we follow. Sprinting into the ruins inside the wall we are met with a dark and cavernous abandoned facility, with a little light from Ghost we begin to delve into the structure, catching a first glance at our spider-like hunters, beings Ghost introduces as The Fallen. Turning a corner we encounter a stroke of luck, an ancient rifle lies discarded and forgotten and, while it's a little rough around the edges, it still works. Diving deeper we have our first engagements with our foes, as Ghost teaches us more about our newfound powers. Ghost reveals to us then that he's found a long abandoned ship we can use to escape, and fighting through the Fallen we escape just in the nick of time, barely avoiding the huge Fallen commander that pursues us.
- Ghost takes us to The Last City, which, as the name suggests, is humanity's last bastion against the dark. Landing in The Tower, the home of the Guardians, we are introduced to the powers that command it. The Speaker introduces us to the battle against The Darkness, an evil that pursued The Traveler, the mysterious orb-like being that is the source of our power, known fittingly as Light. Our next stop is the Hall of the Vanguard, where the commanders of the three classes, Hunter, Titan and Warlock, command the forces of Light.
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