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Mar 7th, 2019
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  1. Accounts:
  2. #
  3. # The main class group used for GUI displays
  4. main-class-group: class
  5. #
  6. # Currently disabled, ignore this
  7. one-per-class: false
  8. #
  9. # The max number of accounts a normal user can use
  10. max-accounts: 3
  11. #
  12. # The max number of accounts users can have with certain permissions
  13. # must be in the format '<permission>:<accounts>'
  14. perm-accounts:
  15. - 'skillapi.account.admin:10'
  16. #
  17. # While targeting settings aren't necessary most of the time,
  18. # they can help make running ally checks much faster if
  19. # you are able to use them.
  20. Targeting:
  21. #
  22. # Whether or not all monsters are enemies.
  23. # If you are using pets that include zombies/spiders/etc,
  24. # you shouldn't enable this.
  25. # If you want to enable it for specific worlds, list out the
  26. # worlds it should apply to in a list format such as:
  27. # monsters-enemy:
  28. # - world1
  29. # - world2
  30. monsters-enemy: false
  31. #
  32. # Whether or not all passive mobs are allies.
  33. # If there are custom passive mobs that you can fight,
  34. # you should not enable this.
  35. # If you want to enable it for specific worlds, list out the
  36. # worlds it should apply to in a list format such as:
  37. # passive-ally:
  38. # - world1
  39. # - world2
  40. passive-ally: false
  41. #
  42. # Whether or not all players are allies.
  43. # If you have any PvP, this should not be enabled.
  44. # If you want to enable it for specific worlds, list out the
  45. # worlds it should apply to in a list format such as:
  46. # player-ally:
  47. # - world1
  48. # - world2
  49. player-ally: false
  50. #
  51. Saving:
  52. #
  53. # Whether or not to auto save data periodically
  54. auto-save: false
  55. #
  56. # How often to auto-save in minutes
  57. minutes: 30
  58. #
  59. # Whether or not to use an SQL database to save
  60. sql-database: false
  61. #
  62. # Details for connecting to the database
  63. sql-details:
  64. host: localhost
  65. port: 54321
  66. database: plugins
  67. username: username
  68. password: password
  69. delay: 0
  70. #
  71. Classes:
  72. #
  73. # Whether or not to use SkillAPI's health system
  74. modify-health: true
  75. #
  76. # The default health for players without a class
  77. classless-hp: 20
  78. #
  79. # Whether or not non-castable auto-leveled skills are shown
  80. show-auto-skills: false
  81. #
  82. # Whether or not attributes are enabled
  83. attributes-enabled: false
  84. #
  85. # Whether or not attributes can be refunded
  86. attributes-downgrade: false
  87. #
  88. # This casts the dynamic skill for the player when they level up,
  89. # allowing you to use dynamic mechanics for level up effects. If
  90. # there is no existing dynamic skill with the name, no effect
  91. # will be played. For level-specific effects, use the level condition.
  92. level-up-skill: 'lvlup'
  93. #
  94. Mana:
  95. #
  96. # Whether or not to use SkillAPI's mana system
  97. enabled: true
  98. #
  99. # How frequently mana is gained in seconds
  100. freq: 1
  101. #
  102. Skills:
  103. #
  104. # Whether or not players are allowed to downgrade skills
  105. allow-downgrade: true
  106. #
  107. # Whether or not messages should be shown on casting a skill
  108. show-messages: true
  109. #
  110. # The radius in which to show cast messages to nearby players
  111. message-radius: 20
  112. #
  113. # Whether or not to apply damage knockback when damage is blocked
  114. # by defensive or offesnive buffs and debuffs
  115. knockback-no-damage: false
  116. #
  117. # Blocks to ignore when using the Block mechanic in dynamic skills
  118. # End values in an * to do all materials containing the value
  119. block-filter:
  120. - 'chest'
  121. - 'ender chest'
  122. - 'trapped chest'
  123. - 'redstone*'
  124. - 'wall sign'
  125. - 'sign post'
  126. #
  127. Items:
  128. #
  129. # Whether or not to check for class, level, and attribute
  130. # requirements in an item's lore
  131. lore-requirements: false
  132. #
  133. # Whether or not to check for skill requirements
  134. # in an item's lore
  135. skill-requirements: false
  136. #
  137. # Whether or not to check for stat bonuses in an item's lore
  138. lore-attributes: false
  139. #
  140. # Whether or not to drop weapons when unable to use them
  141. drop-weapon: false
  142. #
  143. # The text used for class requirements in the lore
  144. lore-class-text: 'Class Req: '
  145. #
  146. # The text used for skill requirements in lore
  147. lore-skill-text: 'Requires {skill}: '
  148. #
  149. # the text used for level requirements in the lore
  150. lore-level-text: 'Level Req: '
  151. #
  152. # The text used for excluded classes in the lore
  153. lore-exclude-text: 'Excluded Class: '
  154. #
  155. # The text used for attribute requirements
  156. lore-attribute-text: '{attr} Req: '
  157. #
  158. # The text used for providing attributes
  159. attribute-text: '{attr}: '
  160. #
  161. # How many players to check for the requirements each tick
  162. # This should be increased on larger servers to prevent
  163. # large delays before the same player is checked again
  164. players-per-check: 1
  165. #
  166. GUI:
  167. #
  168. # Whether or not to lock the health bar to 10 hearts
  169. # This does not affect total health, only the display
  170. old-health-bar: false
  171. #
  172. # Whether or not to force SkillAPI to override
  173. # health scaling of other plugins
  174. force-scaling: false
  175. #
  176. # This is what to display using the level bar, if anything.
  177. # Options are: none, mana, level
  178. level-bar: none
  179. #
  180. # This is what to display using the food bar, if anything.
  181. # Options are: none, mana, exp
  182. food-bar: none
  183. #
  184. # Whether or not to use the action bar
  185. use-action-bar: false
  186. #
  187. # The text to display on the action bar.
  188. # Available filters:
  189. # {combo} - the player's current click combo
  190. # {class} - the player's main class name
  191. # {level} - the player's main class level
  192. # {exp} - the player's main class exp
  193. # {expReq} - the player's main class required experience
  194. # {expLeft} - the player's main class experience until the next level
  195. # {health} - the player's current health
  196. # {maxHealth} - the player's max health
  197. # {mana} - the player's current mana
  198. # {maxMana} - the player's max mana
  199. # {name} - the name of the player
  200. # {attr} - the player's attribute points
  201. # {sp} - the player's main class skill points
  202. # {value:<key>} - a skill value
  203. action-bar-text: '{combo}'
  204. #
  205. # Whether or not to use title messages
  206. title-enabled: false
  207. #
  208. # Duration for title messages in seconds
  209. title-duration: 3
  210. #
  211. # Fade in time for title messages in seconds
  212. title-fade-in: 0.5
  213. #
  214. # Fade out time for title messages in seconds
  215. title-fade-out: 0.5
  216. #
  217. # Messages to display using the Title bar
  218. # Second lines of messages will be displayed in the subtitle
  219. # Ones you can use include:
  220. # level_up
  221. # exp_gained
  222. # exp_lost
  223. # status
  224. title-messages:
  225. - level_up
  226. - exp_lost
  227. #
  228. # Whether or not to display class information on a scoreboard
  229. scoreboard-enabled: true
  230. #
  231. # Whether or not to add a prefix to players with their class name
  232. show-class-name: true
  233. #
  234. # Whether or not to display a player's level below their name
  235. show-class-level: true
  236. #
  237. # The text to show with the player's level when enabled.
  238. # This always appears as {level} {text}
  239. class-level-text: 'Level'
  240. #
  241. # Whether or not to use map trees instead of the regular ones
  242. # View map.yml for further customization for this option
  243. # Also add more schemes by adding folders in the "img" folder
  244. # Allow for both map skill trees and regular ones by setting
  245. # this to "partial"
  246. map-tree-enabled: false
  247. #
  248. Click Combos:
  249. #
  250. # Whether or not to use click combinations
  251. enabled: false
  252. #
  253. # Whether or not players can customize their combos
  254. allow-custom: false
  255. #
  256. # Whether or not left clicks are allowed at all
  257. use-click-left: true
  258. #
  259. # Whether or not right clicks are allowed at all
  260. use-click-right: true
  261. #
  262. # Whether or not shift clicks are allowed at all
  263. use-click-shift: false
  264. #
  265. # How many clicks are needed to perform a combo
  266. combo-size: 4
  267. #
  268. # Inactivity time in seconds before clicks for a combo are reset
  269. click-time: 1.0
  270. #
  271. Skill Bar:
  272. #
  273. # Whether or not to use skill bars
  274. enabled: false
  275. #
  276. # Whether or not to show skill cooldowns in the skill bar
  277. show-cooldown: true
  278. #
  279. # The item to use as a placeholder in the skill bar
  280. empty-icon:
  281. material: PUMPKIN_SEEDS
  282. data: 0
  283. text: '&7Unassigned'
  284. #
  285. # The default layout for skill bars
  286. # Players can customize unlocked slots
  287. layout:
  288. 1:
  289. skill: true
  290. locked: false
  291. 2:
  292. skill: true
  293. locked: false
  294. 3:
  295. skill: true
  296. locked: false
  297. 4:
  298. skill: true
  299. locked: false
  300. 5:
  301. skill: true
  302. locked: false
  303. 6:
  304. skill: false
  305. locked: false
  306. 7:
  307. skill: false
  308. locked: false
  309. 8:
  310. skill: false
  311. locked: false
  312. 9:
  313. skill: false
  314. locked: false
  315. #
  316. Experience:
  317. #
  318. # Whether or not to use vanilla exp drops for class exp
  319. # Note: any dropped exp will not count towards class exp,
  320. # only enabled sources will count. By default, this is only
  321. # mob deaths.
  322. use-exp-orbs: true
  323. #
  324. # Whether or not to prevent gaining experience from mobs
  325. # spawned via a mob spawner block
  326. block-mob-spawner: true
  327. #
  328. # Whether or not to prevent gaining experience from mobs
  329. # spawned via a mob spawn egg
  330. block-mob-egg: true
  331. #
  332. # Whether or not to prevent gaining experience while
  333. # in creative mode
  334. block-creative: true
  335. #
  336. # Whether or not to display a message when gaining experience
  337. exp-message-enabled: true
  338. #
  339. # Whether or not to display a message when gaining a level
  340. level-message-enabled: true
  341. #
  342. # Whether or not to show a message when losing exp de to dying
  343. lose-exp-message: true
  344. #
  345. # The formula used for calculating required experience
  346. # The formula is: x*lvl*lvl + y*lvl + z
  347. formula:
  348. x: 1
  349. y: 8
  350. z: 16
  351. #
  352. # Whether or not to use a custom equation
  353. use-custom: false
  354. #
  355. # The custom formula to use with 'lvl' being the current player level
  356. custom-formula: '25(1.1^(lvl-1))'
  357. #
  358. # The experience yields from each mob type
  359. # When exp orbs are enabled, these values are ignored
  360. yields:
  361. blaze: 10
  362. cavespider: 5
  363. creeper: 3
  364. elderguardian: 10
  365. enderdragon: 400
  366. enderman: 5
  367. endermite: 3
  368. ghast: 5
  369. giant: 20
  370. guardian: 10
  371. irongolem: 10
  372. magmacube: 1
  373. pigzombie: 5
  374. player: 5
  375. shulker: 5
  376. silverfish: 2
  377. skeleton: 3
  378. slime: 1
  379. spider: 3
  380. witch: 3
  381. wither: 500
  382. witherskeleton: 5
  383. zombie: 2
  384. #
  385. # How much logging to do when loading SkillAPI
  386. # When testing setting up skills/classes, increase this to 1-5
  387. Logging:
  388. #
  389. # Logs for loading attributes
  390. attribute-load: 0
  391. #
  392. # Logs for attack/defense buffs applying
  393. buff: 0
  394. #
  395. # Logs for registration of skills and classes
  396. registration: 0
  397. #
  398. # Logs for GUI updates
  399. gui: 0
  400. #
  401. # Logs for mana updates
  402. mana: 0
  403. #
  404. Worlds:
  405. #
  406. # Whether or not to enable the world restriction
  407. enable: false
  408. #
  409. # Whether or not to use the list as an enabling list
  410. # If true, only worlds in the list will let players use SkillAPI
  411. # If false, any world not in the list will let players use SkillAPI
  412. use-as-enabling: true
  413. #
  414. # The worlds to include in the enable/disable list
  415. worlds:
  416. - world
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