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  1.  
  2. [Sep 17, 2021 3:29:43 PM UTC +1] ------------ BEGIN log session -------------
  3.  
  4. [Sep 17, 2021 3:29:43 PM UTC +1] ----------- Switched to pipe mode ----------
  5. OpenGL provider: Opengl32.dll
  6. OpenGL library:
  7. Vendor: ATI Technologies Inc.
  8. Render: Radeon RX 580 Series
  9. Version: 4.6.14830 Compatibility Profile Context 21.4.1 27.20.21002.112
  10. Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  11. Size: 1920x1080
  12. ColorBits: 32
  13. DepthBits: 24
  14. StencilBits: 8
  15. isDoubleBuffered: true
  16.  
  17. *** Looking for Advanced CPU Instructions...
  18. [x] PentiumPro
  19. [x] Multimedia (MMX)
  20. [x] 3D (SSE)
  21. [x] 3D (SSE2)
  22. [-] 3D (3DNow)
  23. ColourBits 32, ABits 8, ZBits 24
  24.  
  25. *** Looking for Render API Extensions ...
  26. [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  27. [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  28. [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  29. [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  30. [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  31. [x] 'GL_ARB_multitexture' extension - Multitexturing.
  32. [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  33. [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  34. [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  35. [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  36. [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  37. [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
  38. [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  39.  
  40. Maximum texture size : 16384
  41. Maximum simultaneous textures :8
  42. MaxAnisotropic (1.0 = none) : 16.000000
  43. 15 Splashscreens available.
  44. ScreenMode Library Version 0.01 loaded successfully.
  45. Initializing DirectSound playback device...
  46. Primary buffer created.
  47. Playback format is set : sampling rate = 22050, num channels = 2.
  48. Not enought hardware buffers (0), hardware disabled
  49. Buffer caps : Transfer rate = 0, CPU overhead = 0.
  50. Default speaker config is : 1310724.
  51. Direct sound audio device initialized successfully :
  52. DX Version : 7
  53. Hardware - disabled [buffers : 0]
  54. Extensions - enabled :
  55. EAX ver. 1 [ ] - disabled
  56. EAX ver. 2 [ ] - disabled
  57. EAX ver. 3 [ ] - disabled
  58. I3D ver. 2 [ ] - disabled
  59. ZoomFX [ ] - disabled
  60. MacroFX [ ] - disabled
  61. SIMD render [X]
  62. num channels 32
  63. Cannot open audio file samples/infinite 1
  64.  
  65. Loading mission campaign/gb/1940_bob2_finest_hour/TFH01.mis...
  66. Y=1940 / M=5 / H= 8 , Temperature - 0m = 4.0 .
  67. Loading map.ini defined airfields:
  68. Map file: line <205789.76 350994.35 209035.06 347855.66 1.50> is valid!
  69. Map file: line <36659.97 283583.44 41744.2 278766.8 1.50> is valid!
  70. Map file: line <25956.33 197954.31 30505.38 193405.27 1.50> is valid!
  71. Map file: line <68235.72 249866.97 72517.17 243979.97 1.50> is valid!
  72. Map file: line <80009.72 250669.73 84826.36 245585.52 1.50> is valid!
  73. Map file: line <101417.01 215347.73 105698.46 210798.69 1.50> is valid!
  74. Map file: line <126570.57 213206.1 132725.16 206784.81 1.50> is valid!
  75. Map file: line <137274.2 220699.55 142090.84 214544.95 1.50> is valid!
  76. Map file: line <145034.34 219361.6 150653.77 214009.77 1.50> is valid!
  77. Map file: line <149048.2 211333.86 154132.44 207587.6 1.50> is valid!
  78. Map file: line <162160.17 294822.28 166976.81 289470.44 1.50> is valid!
  79. Map file: line <173934.19 298836.12 181159.14 292949.12 1.50> is valid!
  80. Map file: line <201496.06 314624.0 206847.88 310610.12 1.50> is valid!
  81. Map file: line <202566.42 309272.2 206580.3 304187.94 1.50> is valid!
  82. Map file: line <208721.02 297498.2 213002.47 291878.78 1.50> is valid!
  83. Map file: line <194806.28 268865.94 200158.1 263514.12 1.50> is valid!
  84. Map file: line <184102.64 272879.8 189186.88 268063.16 1.50> is valid!
  85. Map file: line <185708.19 266190.03 190792.42 261373.39 1.50> is valid!
  86. Map file: line <260633.69 241571.66 265717.9 237290.19 1.50> is valid!
  87. Map file: line <271069.72 245585.52 275351.2 242641.902 1.50> is valid!
  88. Map file: line <286322.4 270471.47 291674.25 267260.38 1.50> is valid!
  89. Map file: line <219959.84 259767.84 223973.7 254416.02 1.50> is valid!
  90. Map file: line <230931.06 265922.44 236015.3 260570.61 1.50> is valid!
  91. Map file: line <219692.25 277964.03 223438.52 274752.94 1.50> is valid!
  92. Map file: line <237888.44 294554.7 242705.08 291611.16 1.50> is valid!
  93. Map file: line <212467.3 340847.94 217819.11 335763.7 1.50> is valid!
  94. Map file: line <203636.8 352621.94 208453.44 347270.12 1.50> is valid!
  95. Map file: line <277759.5 348608.06 282576.16 343523.84 1.50> is valid!
  96. Map file: line <254211.48 405604.97 259295.72 400520.72 1.50> is valid!
  97. Map file: line <282342.75 415962.84 284345.34 414264.3 1.50> is valid!
  98. Map file: line <287487.84 417193.22 289748.47 415582.2 1.50> is valid!
  99. Map file: line <290450.06 427379.1 291931.16 425560.2 1.50> is valid!
  100. Map file: line <504392.75 360436.25 505848.4 359127.8 1.50> is valid!
  101. Map file: line <498701.12 281742.1 500356.38 279627.94 1.50> is valid!
  102. Map file: line <434330.12 252500.17 436996.9 250109.23 1.50> is valid!
  103. Map file: line <447020.4 230154.23 449595.25 226935.69 1.50> is valid!
  104. Map file: line <400857.2 193296.94 404351.62 190078.39 1.50> is valid!
  105. Map file: line <402788.3 180330.78 405914.9 176652.44 1.50> is valid!
  106. Map file: line <364165.72 200193.84 368027.97 195871.78 1.50> is valid!
  107. Map file: line <351291.5 174537.39 354693.97 171778.62 1.50> is valid!
  108. Map file: line <349268.4 159088.34 352670.88 155961.77 1.50> is valid!
  109. Map file: line <327014.44 226677.9 329497.34 224746.78 1.50> is valid!
  110. Map file: line <317818.6 222631.73 319933.62 220516.69 1.50> is valid!
  111. Map file: line <308898.62 215275.05 310094.06 212792.16 1.50> is valid!
  112. Map file: line <311565.4 210861.03 313404.6 208745.98 1.50> is valid!
  113. Map file: line <322508.47 213987.62 324715.47 212608.25 1.50> is valid!
  114. Map file: line <317450.75 211964.55 319933.62 209665.56 1.50> is valid!
  115. Map file: line <315243.75 205895.27 318830.12 201849.1 1.50> is valid!
  116. Map file: line <322876.3 202492.8 324715.47 200469.7 1.50> is valid!
  117. Map file: line <328577.75 203872.19 331980.22 201481.27 1.50> is valid!
  118. Map file: line <304484.6 197343.12 306139.84 195687.88 1.50> is valid!
  119. Map file: line <315151.78 189526.64 318002.5 187503.55 1.50> is valid!
  120. Map file: line <306323.78 177571.903 308346.84 175548.94 1.50> is valid!
  121. Map file: line <307795.1 167364.62 310921.7 165249.56 1.50> is valid!
  122. Map file: line <330232.1 141432.3 333451.56 139685.1 1.50> is valid!
  123. Map file: line <319749.72 138305.7 322876.3 134627.38 1.50> is valid!
  124. Map file: line <343383.06 121753.16 346417.72 117798.95 1.50> is valid!
  125. Map file: line <372441.90 131868.61 375200.75 128833.98 1.50> is valid!
  126. Map file: line <339704.72 107315.67 343199.16 104556.91 1.50> is valid!
  127. Map file: line <294828.94 128006.35 298139.44 125339.55 1.50> is valid!
  128. Map file: line <357360.78 84234.06 359567.78 80831.6 1.50> is valid!
  129. Map file: line <367384.25 100234.86 370510.88 97751.97 1.50> is valid!
  130. Map file: line <324071.78 60876.58 328117.94 58025.87 1.50> is valid!
  131. Map file: line <299242.94 50485.26 302645.4 47542.59 1.50> is valid!
  132. Map file: line <316347.25 31265.92 319841.7 27955.41 1.50> is valid!
  133. Map file: line <348900.6 47634.55 352395.03 44875.79 1.50> is valid!
  134. Map file: line <344118.75 12874.2 346969.47 9839.57 1.50> is valid!
  135. Map file: line <325543.12 15081.21 328669.7 11770.7 1.50> is valid!
  136. Map file: line <328393.84 7632.56 330600.84 4414.01 1.50> is valid!
  137. Map file: line <298231.4 7908.44 302001.72 3586.38 1.50> is valid!
  138. Map file: line <275977.44 3862.26 280299.5 459.79 1.50> is valid!
  139. Map file: line <237906.58 21794.18 240205.55 19403.26 1.50> is valid!
  140. Map file: line <236067.4 48370.22 239285.95 44140.12 1.50> is valid!
  141. Map file: line <231469.48 70624.19 234412.16 67681.52 1.50> is valid!
  142. Map file: line <267517.25 53060.1 270184.03 49473.72 1.50> is valid!
  143. Map file: line <269908.16 108511.13 272666.9 106396.08 1.50> is valid!
  144. Map file: line <231837.31 99131.35 234963.9 96648.47 1.50> is valid!
  145. Map file: line <200387.48 68785.02 202594.48 67221.72 1.50> is valid!
  146. Map file: line <202134.69 48830.01 204985.4 45979.29 1.50> is valid!
  147. Map file: line <156891.06 28415.2 159006.11 25840.36 1.50> is valid!
  148. Map file: line <169213.52 40645.69 172156.19 36875.39 1.50> is valid!
  149. Map file: line <155419.73 43772.29 158822.2 41657.24 1.50> is valid!
  150. Map file: line <87554.29 34392.51 90496.97 32461.38 1.50> is valid!
  151. Map file: line <74404.22 82119.02 75967.51 80279.84 1.50> is valid!
  152. Map file: line <89945.22 81015.51 92152.22 78256.75 1.50> is valid!
  153. Map file: line <412178.97 134276.3 419448.7 127006.56 1.50> is valid!
  154. Map file: line <13379.55 292413.94 16858.24 287597.3 1.50> is valid!
  155. Map file: line <246039.34 406144.88 247444.14 404956.38 1.50> is valid!
  156. Map file: line <368152.72 100792.88 371077.44 98777.59 1.50> is valid!
  157. PBuffer: suitable formats: 99
  158.  
  159. Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
  160. Depth = 24, stencil = 8
  161. PBuffer: suitable formats: 99
  162.  
  163. Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
  164. Depth = 24, stencil = 8
  165. Loading vertex/fragment programs: *1268067464*
  166. *** Loading: [vpFogFar2Tex2D]
  167. *** Loading: [vpFog2Tex2DBlend]
  168. *** Loading: [vpFogFar4Tex2D]
  169. *** Loading: [vpFogFar8Tex2D]
  170. *** Loading: [vpFogNoTex]
  171. *** Loading: [vpFog4Tex2D]
  172. *** Loading: [vpFog4Tex2D_UV2]
  173. *** Loading: [vp4Tex2D]
  174. *** Loading: [vp6Tex2D]
  175. *** Loading: [vpTexUVTex2D]
  176. *** Loading: [vpWaterGrid_NV]
  177. *** Loading: [vpWaterSunLight_NV]
  178. *** Loading: [vpWaterSunLight_ATI]
  179. *** Loading: [vpWaterSunLight_FP]
  180. *** Loading: [vpTreeSprite]
  181. *** Loading: [vpTreeTrunk]
  182. *** Loading: [vpVAObjectsN]
  183. *** Loading: [vpVAObjectsL0]
  184. *** Loading: [vpSprites]
  185. *** Loading: [vpSimpleGL]
  186. *** Loading: [fpWaterSunLightFast]
  187. *** Loading: [fpWaterSunLight]
  188. *** Loading: [fpWaterSunLightBest]
  189. *** Loading: [fpCoastBump]
  190. *** Loading: [fpCoastFoam]
  191. *** Loading: [fpCoastFoamFast]
  192. *** Loading: [fpCoastFoamFarFogTex]
  193. *** Loading: [fpCausticSimple]
  194. *** Loading: [fpCaustic]
  195. *** Loading: [fpSprites]
  196. *** Loading: [fpObjectsL0]
  197. *** Loading: [fpObjectsL0_2L]
  198. *** Loading: [fpSimpleGL]
  199. *** Loading: [fpNearLandFog]
  200. *** Loading: [fpFarLandFog]
  201. *** Loading: [fpRiverCoastAA]
  202. *** Loading: [vpWaterDM_CPU]
  203. *** Loading: [fpWaterDM_CPU]
  204. *** Loading: [fpWaterDM_CPULo]
  205. *** Loading: [fpWaterLFogDM]
  206. *** Loading: [fpIceWater]
  207. *** Loading: [fpNearNoBlend]
  208. *** Loading: [fpNearNoBlendNoise]
  209. *** Loading: [fpNearBlend]
  210. *** Loading: [fpNearBlendNoise]
  211. *** Loading: [fpFarBlend]
  212. *** Loading: [fpForestPlane]
  213. *** Loading: [fpForestPlaneNoise]
  214. *** Loading: [fpForestPlaneEdges]
  215. *** Loading: [fpForestPlaneEdgesNoise]
  216. Load bridges
  217. Load static objects
  218. ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
  219. ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
  220. ##### House without collision (3do/Tree/Line/live.sim)
  221. ##### House without collision (3do/Buildings/Russia/Kiev/TypeD-herbe/live.sim)
  222. ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
  223. ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
  224. ##### House without collision (3do/Buildings/46/Trench4/live.sim)
  225. ##### House without collision (3do/Buildings/46/Trench5/live.sim)
  226. ##### House without collision (3do/Buildings/46/Trench3/live.sim)
  227. ##### House without collision (3do/Buildings/46/Trench1/live.sim)
  228. ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
  229. ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  230. ##### House without collision (3do/Trains/PRVZb_B/body.sim)
  231. ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
  232. ##### House without collision (3do/Buildings/46/Trench2/live.sim)
  233. ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
  234. ##### House without collision (3do/Buildings/46/Trench6/live.sim)
  235. ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
  236. ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
  237. ##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
  238. ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
  239. WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/U-2TM/bort.tga'
  240. INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
  241. ##### House without collision (3do/Buildings/RAF/RAF_Officier_pilot_leader_jacket/live.sim)
  242. ##### House without collision (3do/Buildings/RAF/RAF_officer_jumelles/live.sim)
  243. ##### House without collision (3do/NCOGround4/live.sim)
  244. ##### House without collision (3do/NCOGround5/live.sim)
  245. ##### House without collision (3do/NCOGround3/live.sim)
  246. ##### House without collision (3do/Workbench/live.sim)
  247. ##### House without collision (3do/StarterCart/live.sim)
  248. ##### House without collision (3do/RAF_clipboard/live.sim)
  249. ##### House without collision (3do/AustinAmb/live.sim)
  250. ##### House without collision (3do/Buildings/Luft/Luft_mecano/live.sim)
  251. ##### House without collision (3do/Buildings/RAF/RAF_Officier_pilot_winter/live.sim)
  252. ##### House without collision (3do/RAF_pilot2/live.sim)
  253. ##### House without collision (3do/Wickerchair/live.sim)
  254. ##### House without collision (3do/Matador/live.sim)
  255. ##### House without collision (3do/Fuelbowser/live.sim)
  256. ##### House without collision (3do/RAF_pilot1/live.sim)
  257. ##### House without collision (3do/Buildings/RAF/RAF_pilot_BOB/live.sim)
  258. ##### House without collision (3do/USAAFMechanic2/live.sim)
  259. ##### House without collision (3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
  260. ##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
  261. ##### House without collision (3do/Firetruck/live.sim)
  262. ##### House without collision (3do/RAFflaregun/Live.sim)
  263. ##### House without collision (3do/Welder/live.sim)
  264. ##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
  265. ##### House without collision (3do/Buildings/RAF/RAF_sergent_winter/live.sim)
  266. ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_RAF6/Live.sim)
  267. java.io.FileNotFoundException
  268. at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:56)
  269. at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
  270. at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
  271. at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1965)
  272. at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:747)
  273. at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
  274. at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
  275. at com.maddox.il2.objects.vehicles.planes.Plane$RWD_10.<init>(Plane.java:155)
  276. at java.lang.Class.newInstance0(Native Method)
  277. at java.lang.Class.newInstance(Unknown Source)
  278. at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
  279. at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2026)
  280. at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2067)
  281. at com.maddox.il2.game.Mission._load(Mission.java:734)
  282. at com.maddox.il2.game.Mission.access$000(Mission.java:45)
  283. at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
  284. at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
  285. at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
  286. at com.maddox.il2.game.Main.exec(Main.java:422)
  287. at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  288. INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/RWD-10/SP-RWD.bmp'
  289. INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/RWD-10/SP-RWD.bmp' size: 0 != 512 | 1024
  290. ERROR file: File users/doe/Icons not found
  291. Mission: campaign/gb/1940_bob2_finest_hour/TFH01.mis is Playing
  292. INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
  293. INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
  294. INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
  295. INTERNAL ERROR: HierMesh: Can't find chunk 'Blister1_D0'
  296. ERROR !mp3 stream error samples/Music/Radio/BBC/BC_Louis Armstrong - When It's Sleepy Time Down South.wav
  297.  
  298. ERROR !mp3 stream error samples/Music/Radio/Radio_Honolulu/AE_Glenn Miller & His Orchestra - In The Mood.wav
  299.  
  300. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
  301.  
  302. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
  303. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
  304.  
  305. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Peggy Lee - That Old Feeling.wav
  306.  
  307. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Peggy Lee - That Old Feeling.wav
  308. ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Peggy Lee - That Old Feeling.wav
  309.  
  310. -------------------------------- MISSION COMPLETE ---------------------
  311.  
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