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- Mono path[0] = 'C:/Users/HP/Desktop/RUST/RustServerFiles/RustDedicated_Data/Managed'
- Mono config path = 'C:/Users/HP/Desktop/RUST/RustServerFiles/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.0f1 (20c1667945cf)
- [XR] Discovering subsystems at path C:/Users/HP/Desktop/RUST/RustServerFiles/RustDedicated_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics (ID=0x152)
- Vendor:
- VRAM: 912 MB
- Driver: 10.18.10.4358
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.131 seconds
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 8.633000 ms
- Bootstrap Startup
- System
- Name: DEATHSROMANTICI
- OS: Windows 10 (10.0.0) 64bit
- CPU
- Model: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- Cores: 4
- Memory: 8066 MB
- GPU
- Model: Intel(R) HD Graphics
- API: Direct3D 11.0 [level 11.0]
- Memory: 912 MB
- SM: 50
- Process
- Memory: 392 MB
- Mono
- Collects: 29
- Memory: 3 MB
- Manifest Metadata Loaded
- 14880 pooled strings
- 14 mesh colliders
- 6250 prefab properties
- 388 effect categories
- 743 entity names
- Command Line: "RustDedicated.exe" "-batchmode" "+server.identity" "WarriorsofDamnation" "+server.hostname" "WoD-Weekly Wipes" "+server.level" "Procedural Map" "+server.seed" "65" "+server.worldsize" "3500" "+server.maxplayers" "50" "+rcon.ip" "127.0.0.1" "+rcon.port" "28016" "+server.port" "28015" "+rcon.password" "******" "+server.description" "" "+server.url" "" "+server.headerimage" "" "+rcon.password" "******" "-logfile" "C:\Users\HP\Desktop\RUST\RustServerFiles\logs.log"
- Command 'batchmode' not found
- server.identity: "WarriorsofDamnation"
- server.hostname: "WoD-Weekly Wipes"
- server.level: "Procedural Map"
- server.seed: "65"
- server.worldsize: "3500"
- server.maxplayers: "50"
- rcon.ip: "127.0.0.1"
- rcon.port: "28016"
- server.port: "28015"
- Command 'rcon.password' not found
- server.description: "1"
- server.url: "1"
- server.headerimage: "1"
- Command 'logfile' not found
- Command 'batchmode' not found
- server.identity: "WarriorsofDamnation"
- server.hostname: "WoD-Weekly Wipes"
- server.level: "Procedural Map"
- server.seed: "65"
- server.worldsize: "3500"
- server.maxplayers: "50"
- rcon.ip: "127.0.0.1"
- rcon.port: "28016"
- server.port: "28015"
- Command 'rcon.password' not found
- server.description: "1"
- server.url: "1"
- server.headerimage: "1"
- Command 'logfile' not found
- Server Config Loaded
- Skinnable Warmup
- Manifest Assets Loaded
- 93 skinnable objects
- Loading Scene
- Unloading 5 Unused Serialized files (Serialized files now loaded: 36)
- UnloadTime: 35.331600 ms
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Scattering)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in Main Camera (TOD_Rays)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31864.
- Total: 61.998700 ms (FindLiveObjects: 1.397900 ms CreateObjectMapping: 2.784100 ms MarkObjects: 57.706100 ms DeleteObjects: 0.101900 ms)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Cold (ScreenOverlayEx)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hurt (ScreenOverlayEx)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - FXAA (FXAA)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- WebSocket RCon Started on 28016
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Generating procedural map of size 3500 with seed 65
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- [1.5s] Height Map
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.0s] Topology Map
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.5s] Splat Map
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.7s] Mountains
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [18.4s] Harbors
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [37.6s] Large Monuments
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [7.7s] Medium Monuments
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [3.7s] Small Monuments
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.3s] Tiny Monuments
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.5s] Swamps
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.9s] Ice Lakes
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.5s] Road Layout
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.6s] Road Topology
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.1s] Road Objects
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [3.4s] Power Line Layout
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.7s] Power Line Objects
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.4s] River Layout
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [9.8s] Caves
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.8s] Field Rocks 1/2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.5s] Cliffs 1/2
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- [1.1s] Micro Cliffs
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- [0.4s] Lighthouses
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- [0.9s] Formation Rocks 1/3
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.9s] Icebergs
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [8.2s] Offshore Monuments
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.7s] Road Objects
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.6s] Terrain Mesh
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.0s] Cliff Splat
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.6s] Procedural Objects
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.3s] Cliff Topology
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [158.2s] Processing World
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.7s] Saving World
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Generated ocean patrol path with node count: 311
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [12.4s] Ocean Patrol Paths
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading shared/monuments.bundle..
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 36)
- [1.9s] Cleaning Up
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3978 unused Assets to reduce memory usage. Loaded Objects now: 935083.
- Total: 680.735700 ms (FindLiveObjects: 113.588600 ms CreateObjectMapping: 96.008000 ms MarkObjects: 423.705800 ms DeleteObjects: 47.432700 ms)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling CollectSourcesAsync took 7.960251
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Build with 48516 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- Navmesh Build took 47.19 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling CollectSourcesAsync took 0.1017456
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1472 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- Monument Navmesh Build took 17.58 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1908 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 12.35 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1400 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 11.52 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1992 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2%
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 100%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 15.99 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 1644 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 37%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 50%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 62%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 100%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 1.56 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Navmesh Source Collecting.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Starting Monument Navmesh Build with 693 sources
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 59%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 100%
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Monument Navmesh Build took 0.78 seconds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Map Spawned 723 entities
- Couldn't load server/WarriorsofDamnation/proceduralmap.3500.65.187.sav - file doesn't exist
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing EnvSync - creating
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing CommunityEntity - creating
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing ResourceDepositManager - creating
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing RelationshipManager - creating
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Missing TreeManager - creating
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Initializing 25335 entity links
- done.
- Initializing 252 stability supports
- done.
- Initializing 18712 entity save caches
- done.
- SteamServer Initialized
- Fallback handler could not load library C:/Users/HP/Desktop/RUST/RustServerFiles/RustDedicated_Data/Mono/libc
- Fallback handler could not load library C:/Users/HP/Desktop/RUST/RustServerFiles/RustDedicated_Data/Mono/libc.dll
- Fallback handler could not load library C:/Users/HP/Desktop/RUST/RustServerFiles/RustDedicated_Data/Mono/libc
- Server startup complete
- SteamServer Connected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- BradleyAPC Spawned at :(623.8, 30.2, -405.4)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Checking for new Steam Item Definitions..
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saved 23,148 ents, cache(0.05), write(0.01), disk(0.01).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving complete
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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