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JS Canvas Webcam FLIR And Paint SRC V1

Nov 6th, 2016
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  1. <style>
  2. body{
  3. overflow: visible;
  4. position:center;
  5. width: 100%;
  6. height: 100%;
  7. filter:invert(1.0);
  8. }
  9. .container{
  10. position: center;
  11. width: Math.random()*5vmax+1vmax;
  12. height: Math.random()*15vmax+10vmax;
  13. top: 50%;
  14. left: 50%;
  15. }
  16. </style>
  17. <center>
  18. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  19. <video id="video" autoplay hidden>
  20. </video>
  21. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  22. <script>
  23. var ii=1;
  24. var inn=prompt("Enter #:");
  25. var video = document.getElementById("video");
  26. var c = document.getElementById("canvas");
  27. var ctx = c.getContext("2d");
  28. var canvas = document.getElementById('canvas');
  29. var context = canvas.getContext('2d');
  30. var video = document.getElementById('video');
  31. var mediaConfig = { video: true,audio:false};
  32. function drawe(){
  33. var possible = "FABCGDE0123456789";
  34. var text = "";
  35. var canvas = document.getElementById("canvas");
  36. var ctx = canvas.getContext("2d");
  37. for(var i=0; i!=6; i++)
  38. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  39. ctx.strokeStyle="#"+text;
  40. ctx.moveTo(event.x+4,event.y-4);
  41. ctx.lineTo(event.x+4,event.y-1);
  42. ctx.topmost=true;
  43. ctx.stroke();
  44. text='';
  45. }
  46. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  47. if(ctx.width==500){event.mouseMove++;}
  48. video.src = this.window.URL.createObjectURL(stream);
  49. video.play();
  50. video.addEventListener("play", function() {i = window.setInterval(function() {
  51. canvas.style.opacity-=0.1
  52. canvas.style.opacity++;
  53. ctx.topmost=false;
  54. ctx.drawImage(video,1,1,500,500)},inn);
  55. ctx.draw();
  56. drawe;
  57. }, false);
  58. });
  59. </script>
  60. //JS Canvas Webcam FLIR Flash Plus Shapes SRC:
  61. <style>
  62. body{
  63. overflow: visible;
  64. position:center;
  65. width: 100%;
  66. height: 100%;
  67. filter:invert(1.0);
  68. }
  69. .container{
  70. position: center;
  71. width: Math.random()*5vmax+1vmax;
  72. height: Math.random()*15vmax+10vmax;
  73. top: 50%;
  74. left: 50%;
  75. }
  76. </style>
  77. <center>
  78. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  79. <video id="video" autoplay hidden>
  80. </video>
  81. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  82. <script>
  83. var ii=1;
  84. var inn=prompt('Enter:')
  85. var video = document.getElementById("video");
  86. var c = document.getElementById("canvas");
  87. var ctx = c.getContext("2d");
  88. var canvas = document.getElementById('canvas');
  89. var context = canvas.getContext('2d');
  90. var video = document.getElementById('video');
  91. var mediaConfig = { video: true,audio:false};
  92. function drawe(){
  93. var possible = "FABCGDE0123456789";
  94. var text = "";
  95. var canvas = document.getElementById("canvas");
  96. var ctx = canvas.getContext("2d");
  97. for(var i=0; i!=6; i++)
  98. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  99. ctx.fillStyle="#"+text;
  100. ctx.beginPath();
  101. ctx.fillText(""+inn,event.x,event.y)
  102. ctx.fillRect(event.x,event.x,event.y,event.y,250*Math.PI)
  103. //ctx.arc(event.x,event.x,event.y,event.y,250*Math.PI);
  104. ctx.fill();
  105. ctx.topmost=true;
  106. ctx.stroke();
  107. //text='';
  108. }
  109. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  110. if(ctx.width==500){event.mouseMove++;}
  111. video.src = this.window.URL.createObjectURL(stream);
  112. video.play();
  113. video.addEventListener("play", function() {i = window.setInterval(function() {
  114. canvas.style.opacity-=0.1
  115. canvas.style.opacity++;
  116. ctx.topmost=false;
  117. ctx.drawImage(video,1,1,500,500)},150);
  118. ctx.draw();
  119. drawe;
  120. }, false);
  121. });
  122. </script>
  123.  
  124. //JS Canvas Webcam Circle Rect And Text Rainbow FX SRC FINAL:
  125.  
  126. <center>
  127. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  128. <video id="video" autoplay hidden>
  129. </video>
  130. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none; width:500px">
  131. <script>
  132. var ii=1;
  133.  
  134. var video = document.getElementById("video");
  135. var c = document.getElementById("canvas");
  136. var ctx = c.getContext("2d");
  137. var canvas = document.getElementById('canvas');
  138. var context = canvas.getContext('2d');
  139. var video = document.getElementById('video');
  140. var mediaConfig = { video: true,audio:false};
  141. function drawe(){
  142. var possible = "FABCGDE0123456789";
  143. var text = "";
  144. var canvas = document.getElementById("canvas");
  145. var ctx = canvas.getContext("2d");
  146. for(var i=0; i!=6; i++)
  147. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  148. ctx.fillStyle="#"+text;
  149. ctx.beginPath();
  150. ctx.fontStyle="Sans 300px"
  151. ctx.fillText(""+inn,event.x,event.y)
  152. ctx.fillRect(event.y,event.y,event.y,event.y,250*Math.PI)
  153. ctx.arc(event.x,event.x,event.y,event.y,250*Math.PI);
  154. ctx.fill();
  155. ctx.topmost=true;
  156. ctx.stroke();
  157. //text='';
  158. }
  159. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  160. if(ctx.width==500){event.mouseMove++;}
  161. video.src = this.window.URL.createObjectURL(stream);
  162. video.play();
  163. video.addEventListener("play", function() {i = window.setInterval(function() {
  164. canvas.style.opacity=0.3
  165.  
  166. ctx.topmost=false;
  167. ctx.drawImage(video,1,1,500,500)},150);
  168. ctx.draw();
  169. drawe;
  170. }, false);
  171. });
  172. </script>
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